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70 lines (59 loc) · 2.67 KB
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/*
* Copyright 2026 Diligent Graphics LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
#include <memory>
#include "RefCntAutoPtr.hpp"
#include "EngineFactory.h"
#include "RenderDevice.h"
#include "DeviceContext.h"
#include "Tutorial30_Scene.hpp"
namespace Diligent
{
// Process-wide rendering engine shared by the immersive renderer and the SwiftUI preview.
class Tutorial30_RenderEngine
{
public:
// Returns the lazily-initialized process-wide engine.
static Tutorial30_RenderEngine& Get();
// clang-format off
Tutorial30_RenderEngine (const Tutorial30_RenderEngine&) = delete;
Tutorial30_RenderEngine ( Tutorial30_RenderEngine&&) = delete;
Tutorial30_RenderEngine& operator=(const Tutorial30_RenderEngine&) = delete;
Tutorial30_RenderEngine& operator=( Tutorial30_RenderEngine&&) = delete;
// clang-format on
IEngineFactory* GetEngineFactory() const { return m_pEngineFactory; }
IRenderDevice* GetDevice() const { return m_pDevice; }
IDeviceContext* GetImmediateContext() const { return m_pImmediateContext; }
Tutorial30_Scene& GetScene() { return *m_Scene; }
private:
Tutorial30_RenderEngine();
~Tutorial30_RenderEngine();
RefCntAutoPtr<IEngineFactory> m_pEngineFactory;
RefCntAutoPtr<IRenderDevice> m_pDevice;
RefCntAutoPtr<IDeviceContext> m_pImmediateContext;
std::unique_ptr<Tutorial30_Scene> m_Scene;
};
} // namespace Diligent