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Copy pathPreviewView.swift
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149 lines (126 loc) · 4.35 KB
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/*
* Copyright 2026 Diligent Graphics LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
import SwiftUI
import UIKit
import QuartzCore
final class PreviewMetalView: UIView
{
override class var layerClass: AnyClass { CAMetalLayer.self }
var metalLayer: CAMetalLayer
{
layer as! CAMetalLayer
}
}
struct PreviewView: UIViewRepresentable
{
var isPaused: Bool = false
func makeCoordinator() -> Coordinator
{
Coordinator(isPaused: isPaused)
}
func makeUIView(context: Context) -> PreviewMetalView
{
let view = PreviewMetalView(frame: .zero)
context.coordinator.isPaused = isPaused
context.coordinator.attach(to: view)
return view
}
func updateUIView(_ uiView: PreviewMetalView, context: Context)
{
context.coordinator.isPaused = isPaused
context.coordinator.resizeIfNeeded()
}
static func dismantleUIView(_ uiView: PreviewMetalView, coordinator: Coordinator)
{
coordinator.detach()
}
final class Coordinator: NSObject
{
var isPaused: Bool
{
didSet { displayLink?.isPaused = isPaused }
}
private var bridge: VisionOSPreviewBridge?
private var displayLink: CADisplayLink?
private weak var view: PreviewMetalView?
private var drawableWidth = 0
private var drawableHeight = 0
init(isPaused: Bool)
{
self.isPaused = isPaused
}
func attach(to view: PreviewMetalView)
{
self.view = view
startDisplayLink()
}
func detach()
{
stopDisplayLink()
bridge = nil
view = nil
drawableWidth = 0
drawableHeight = 0
}
func resizeIfNeeded()
{
guard let view, view.window != nil else { return }
let scale = max(view.traitCollection.displayScale, 1.0)
let width = Int(max(1.0, view.bounds.width * scale))
let height = Int(max(1.0, view.bounds.height * scale))
view.metalLayer.contentsScale = scale
guard bridge == nil || width != drawableWidth || height != drawableHeight else { return }
drawableWidth = width
drawableHeight = height
if let bridge
{
bridge.resize(toWidth: width, height: height)
}
else
{
bridge = VisionOSPreviewBridge(metalLayer: view.metalLayer, widthPx: width, heightPx: height)
}
}
private func startDisplayLink()
{
guard displayLink == nil else { return }
let link = CADisplayLink(target: self, selector: #selector(renderFrame))
link.add(to: .main, forMode: .common)
link.isPaused = isPaused
displayLink = link
}
private func stopDisplayLink()
{
displayLink?.invalidate()
displayLink = nil
}
@objc private func renderFrame()
{
resizeIfNeeded()
bridge?.renderFrame()
}
}
}