diff --git a/README.md b/README.md index 2b645c9..d3a5b25 100644 --- a/README.md +++ b/README.md @@ -12,3 +12,28 @@ UnityGraphicsProgramming - 第7章 雰囲気で始めるMarchingCubes入門 [@kaiware007](https://github.com/kaiware007) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming/tree/master/Assets/GPUMarchingCubes) - 第8章 MCMCで行う3次元空間サンプリング [@komietty](https://github.com/komietty) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming/tree/master/Assets/MCMC3d) - 第9章 MultiPlanePerspectiveProjection [@fuqunaga](https://github.com/fuqunaga) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming/tree/master/Assets/RoomProjection) + +[IndieVisualLab]编写的Unity技术同人志“ Unity Graphics Programming”的存储库 + +- 第1章Unity过程建模入门@ mattatz-示例代码 +- 第2章ComputeShader @XJINE入门-示例代码 +- 第3章Swarm仿真的GPU实现@ hiroakioishi-示例代码 +- 第四章格子法流体模拟@ sakope-Sample Code +- 第5章通过SPH方法进行流体模拟@ kodai100-示例代码 +- 第6章使用几何着色器种草@ a3geek-sample代码 +- 第7章大气行进多维数据集入门简介@ kaiware007-示例代码 +- 第8章使用MCMC @ komietty-sample代码进行3D空间采样 +- 第9章MultiPlanePerspectiveProjection @ fuqunaga-示例代码 + + +[IndieVisualLab] repository of Unity technology doujinshi "Unity Graphics Programming" + +- Chapter 1 Getting Started with Unity Procedural Modeling @mattatz-Sample Code +- Chapter 2 Getting Started with ComputeShader @XJINE-Sample Code +- Chapter 3 GPU Implementation of Swarm Simulation @hiroakioishi-Sample Code +- Chapter 4 Fluid Simulation by Lattice Method @sakope-Sample Code +- Chapter 5 Fluid simulation by SPH method @ kodai100-Sample code +- Chapter 6.Growing grass with geometry shaders @ a3geek-sample code +- Chapter 7 Getting Started with Atmosphere Marching Cubes Introduction @ kaiware007-Sample Code +- Chapter 8 3D spatial sampling with MCMC @komietty-sample code +- Chapter 9 MultiPlanePerspectiveProjection @fuqunaga-Sample Code