From 84363473b5e67c4e8669d35eb98f75606a7f37fd Mon Sep 17 00:00:00 2001 From: Zach Date: Mon, 1 Jun 2015 15:43:32 -0700 Subject: [PATCH 1/2] examples --- example/dist/bundle.js | 39447 ++++++++++++++++++++++++++++++++++++++ example/dist/common.js | 19811 +++++++++++++++++++ example/dist/example.js | 85 + example/dist/index.html | 21 + 4 files changed, 59364 insertions(+) create mode 100644 example/dist/bundle.js create mode 100644 example/dist/common.js create mode 100644 example/dist/example.js create mode 100644 example/dist/index.html diff --git a/example/dist/bundle.js b/example/dist/bundle.js new file mode 100644 index 0000000..68d897b --- /dev/null +++ b/example/dist/bundle.js @@ -0,0 +1,39447 @@ +require=(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o= options.follow) { + reject(new Error('maximum redirect reached at: ' + uri.href)); + return; + } + + if (!res.headers.location) { + reject(new Error('redirect location header missing at: ' + uri.href)); + return; + } + + options.counter++; + + resolve(Fetch(resolve_url(uri.href, res.headers.location), options)); + return; + } + + // handle compression + var body = res.pipe(new stream.PassThrough()); + var headers = new Headers(res.headers); + + if (options.compress && headers.has('content-encoding')) { + var name = headers.get('content-encoding'); + + if (name == 'gzip' || name == 'x-gzip') { + body = body.pipe(zlib.createGunzip()); + } else if (name == 'deflate' || name == 'x-deflate') { + body = body.pipe(zlib.createInflate()); + } + } + + // response object + var output = new Response(body, { + url: uri.href + , status: res.statusCode + , headers: headers + , size: options.size + , timeout: options.timeout + }); + + resolve(output); + }); + + // accept string or readable stream as body + if (typeof options.body === 'string') { + req.write(options.body); + req.end(); + } else if (typeof options.body === 'object' && options.body.pipe) { + options.body.pipe(req); + } else { + req.end(); + } + }); + +}; + +/** + * Redirect code matching + * + * @param Number code Status code + * @return Boolean + */ +Fetch.prototype.isRedirect = function(code) { + return code === 301 || code === 302 || code === 303 || code === 307 || code === 308; +} + +// expose Promise +Fetch.Promise = global.Promise; +Fetch.Response = Response; +Fetch.Headers = Headers; + +}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) +},{"./lib/headers":2,"./lib/response":3,"http":44,"https":48,"stream":67,"url":69,"zlib":38}],2:[function(require,module,exports){ + +/** + * headers.js + * + * Headers class offers convenient helpers + */ + +module.exports = Headers; + +/** + * Headers class + * + * @param Object headers Response headers + * @return Void + */ +function Headers(headers) { + + var self = this; + this._headers = {}; + + // Headers + if (headers instanceof Headers) { + headers = headers.raw(); + } + + // plain object + for (var prop in headers) { + if (!headers.hasOwnProperty(prop)) { + continue; + } + + if (typeof headers[prop] === 'string') { + this.set(prop, headers[prop]); + + } else if (typeof headers[prop] === 'number' && !isNaN(headers[prop])) { + this.set(prop, headers[prop].toString()); + + } else if (headers[prop] instanceof Array) { + headers[prop].forEach(function(item) { + self.append(prop, item.toString()); + }); + } + } + +} + +/** + * Return first header value given name + * + * @param String name Header name + * @return Mixed + */ +Headers.prototype.get = function(name) { + var list = this._headers[name.toLowerCase()]; + return list ? list[0] : null; +}; + +/** + * Return all header values given name + * + * @param String name Header name + * @return Array + */ +Headers.prototype.getAll = function(name) { + if (!this.has(name)) { + return []; + } + + return this._headers[name.toLowerCase()]; +}; + +/** + * Overwrite header values given name + * + * @param String name Header name + * @param String value Header value + * @return Void + */ +Headers.prototype.set = function(name, value) { + this._headers[name.toLowerCase()] = [value]; +}; + +/** + * Append a value onto existing header + * + * @param String name Header name + * @param String value Header value + * @return Void + */ +Headers.prototype.append = function(name, value) { + if (!this.has(name)) { + this.set(name, value); + return; + } + + this._headers[name.toLowerCase()].push(value); +}; + +/** + * Check for header name existence + * + * @param String name Header name + * @return Boolean + */ +Headers.prototype.has = function(name) { + return this._headers.hasOwnProperty(name.toLowerCase()); +}; + +/** + * Delete all header values given name + * + * @param String name Header name + * @return Void + */ +Headers.prototype['delete'] = function(name) { + delete this._headers[name.toLowerCase()]; +}; + +/** + * Return raw headers (non-spec api) + * + * @return Object + */ +Headers.prototype.raw = function() { + return this._headers; +}; + +},{}],3:[function(require,module,exports){ +(function (global,Buffer){ + +/** + * response.js + * + * Response class provides content decoding + */ + +var http = require('http'); +var convert = require('encoding').convert; + +module.exports = Response; + +/** + * Response class + * + * @param Stream body Readable stream + * @param Object opts Response options + * @return Void + */ +function Response(body, opts) { + + this.url = opts.url; + this.status = opts.status; + this.statusText = http.STATUS_CODES[this.status]; + this.headers = opts.headers; + this.body = body; + this.bodyUsed = false; + this.size = opts.size; + this.ok = this.status >= 200 && this.status < 300; + this.timeout = opts.timeout; + +} + +/** + * Decode response as json + * + * @return Promise + */ +Response.prototype.json = function() { + + return this._decode().then(function(text) { + return JSON.parse(text); + }); + +} + +/** + * Decode response as text + * + * @return Promise + */ +Response.prototype.text = function() { + + return this._decode(); + +} + +/** + * Decode buffers into utf-8 string + * + * @return Promise + */ +Response.prototype._decode = function() { + + var self = this; + + if (this.bodyUsed) { + return Response.Promise.reject(new Error('body used already for: ' + this.url)); + } + + this.bodyUsed = true; + this._bytes = 0; + this._abort = false; + this._raw = []; + + return new Response.Promise(function(resolve, reject) { + var resTimeout; + + // allow timeout on slow response body + if (self.timeout) { + resTimeout = setTimeout(function() { + self._abort = true; + reject(new Error('response timeout at ' + self.url + ' over limit: ' + self.timeout)); + }, self.timeout); + } + + self.body.on('data', function(chunk) { + if (self._abort || chunk === null) { + return; + } + + if (self.size && self._bytes + chunk.length > self.size) { + self._abort = true; + reject(new Error('content size at ' + self.url + ' over limit: ' + self.size)); + return; + } + + self._bytes += chunk.length; + self._raw.push(chunk); + }); + + self.body.on('end', function() { + if (self._abort) { + return; + } + + clearTimeout(resTimeout); + resolve(self._convert()); + }); + }); + +}; + +/** + * Detect buffer encoding and convert to target encoding + * ref: http://www.w3.org/TR/2011/WD-html5-20110113/parsing.html#determining-the-character-encoding + * + * @param String encoding Target encoding + * @return String + */ +Response.prototype._convert = function(encoding) { + + encoding = encoding || 'utf-8'; + + var charset = 'utf-8'; + var res, str; + + // header + if (this.headers.has('content-type')) { + res = /charset=([^;]*)/i.exec(this.headers.get('content-type')); + } + + // no charset in content type, peek at response body + if (!res && this._raw.length > 0) { + str = this._raw[0].toString().substr(0, 1024); + } + + // html5 + if (!res && str) { + res = / Unicode. + + // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256. + // Trie root is decodeTables[0]. + // Values: >= 0 -> unicode character code. can be > 0xFFFF + // == UNASSIGNED -> unknown/unassigned sequence. + // == GB18030_CODE -> this is the end of a GB18030 4-byte sequence. + // <= NODE_START -> index of the next node in our trie to process next byte. + // <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq. + this.decodeTables = []; + this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node. + + // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here. + this.decodeTableSeq = []; + + // Actual mapping tables consist of chunks. Use them to fill up decode tables. + for (var i = 0; i < mappingTable.length; i++) + this._addDecodeChunk(mappingTable[i]); + + this.defaultCharUnicode = iconv.defaultCharUnicode; + + + // Encode tables: Unicode -> DBCS. + + // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance. + // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null. + // Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.). + // == UNASSIGNED -> no conversion found. Output a default char. + // <= SEQ_START -> it's an index in encodeTableSeq, see below. The character starts a sequence. + this.encodeTable = []; + + // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of + // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key + // means end of sequence (needed when one sequence is a strict subsequence of another). + // Objects are kept separately from encodeTable to increase performance. + this.encodeTableSeq = []; + + // Some chars can be decoded, but need not be encoded. + var skipEncodeChars = {}; + if (codecOptions.encodeSkipVals) + for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) { + var val = codecOptions.encodeSkipVals[i]; + if (typeof val === 'number') + skipEncodeChars[val] = true; + else + for (var j = val.from; j <= val.to; j++) + skipEncodeChars[j] = true; + } + + // Use decode trie to recursively fill out encode tables. + this._fillEncodeTable(0, 0, skipEncodeChars); + + // Add more encoding pairs when needed. + if (codecOptions.encodeAdd) { + for (var uChar in codecOptions.encodeAdd) + if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar)) + this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]); + } + + this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)]; + if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?']; + if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0); + + + // Load & create GB18030 tables when needed. + if (typeof codecOptions.gb18030 === 'function') { + this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges. + + // Add GB18030 decode tables. + var thirdByteNodeIdx = this.decodeTables.length; + var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0); + + var fourthByteNodeIdx = this.decodeTables.length; + var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0); + + for (var i = 0x81; i <= 0xFE; i++) { + var secondByteNodeIdx = NODE_START - this.decodeTables[0][i]; + var secondByteNode = this.decodeTables[secondByteNodeIdx]; + for (var j = 0x30; j <= 0x39; j++) + secondByteNode[j] = NODE_START - thirdByteNodeIdx; + } + for (var i = 0x81; i <= 0xFE; i++) + thirdByteNode[i] = NODE_START - fourthByteNodeIdx; + for (var i = 0x30; i <= 0x39; i++) + fourthByteNode[i] = GB18030_CODE + } +} + +DBCSCodec.prototype.encoder = DBCSEncoder; +DBCSCodec.prototype.decoder = DBCSDecoder; + +// Decoder helpers +DBCSCodec.prototype._getDecodeTrieNode = function(addr) { + var bytes = []; + for (; addr > 0; addr >>= 8) + bytes.push(addr & 0xFF); + if (bytes.length == 0) + bytes.push(0); + + var node = this.decodeTables[0]; + for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie. + var val = node[bytes[i]]; + + if (val == UNASSIGNED) { // Create new node. + node[bytes[i]] = NODE_START - this.decodeTables.length; + this.decodeTables.push(node = UNASSIGNED_NODE.slice(0)); + } + else if (val <= NODE_START) { // Existing node. + node = this.decodeTables[NODE_START - val]; + } + else + throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16)); + } + return node; +} + + +DBCSCodec.prototype._addDecodeChunk = function(chunk) { + // First element of chunk is the hex mbcs code where we start. + var curAddr = parseInt(chunk[0], 16); + + // Choose the decoding node where we'll write our chars. + var writeTable = this._getDecodeTrieNode(curAddr); + curAddr = curAddr & 0xFF; + + // Write all other elements of the chunk to the table. + for (var k = 1; k < chunk.length; k++) { + var part = chunk[k]; + if (typeof part === "string") { // String, write as-is. + for (var l = 0; l < part.length;) { + var code = part.charCodeAt(l++); + if (0xD800 <= code && code < 0xDC00) { // Decode surrogate + var codeTrail = part.charCodeAt(l++); + if (0xDC00 <= codeTrail && codeTrail < 0xE000) + writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00); + else + throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]); + } + else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used) + var len = 0xFFF - code + 2; + var seq = []; + for (var m = 0; m < len; m++) + seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq. + + writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length; + this.decodeTableSeq.push(seq); + } + else + writeTable[curAddr++] = code; // Basic char + } + } + else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character. + var charCode = writeTable[curAddr - 1] + 1; + for (var l = 0; l < part; l++) + writeTable[curAddr++] = charCode++; + } + else + throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]); + } + if (curAddr > 0xFF) + throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr); +} + +// Encoder helpers +DBCSCodec.prototype._getEncodeBucket = function(uCode) { + var high = uCode >> 8; // This could be > 0xFF because of astral characters. + if (this.encodeTable[high] === undefined) + this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand. + return this.encodeTable[high]; +} + +DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) { + var bucket = this._getEncodeBucket(uCode); + var low = uCode & 0xFF; + if (bucket[low] <= SEQ_START) + this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it. + else if (bucket[low] == UNASSIGNED) + bucket[low] = dbcsCode; +} + +DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) { + + // Get the root of character tree according to first character of the sequence. + var uCode = seq[0]; + var bucket = this._getEncodeBucket(uCode); + var low = uCode & 0xFF; + + var node; + if (bucket[low] <= SEQ_START) { + // There's already a sequence with - use it. + node = this.encodeTableSeq[SEQ_START-bucket[low]]; + } + else { + // There was no sequence object - allocate a new one. + node = {}; + if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence. + bucket[low] = SEQ_START - this.encodeTableSeq.length; + this.encodeTableSeq.push(node); + } + + // Traverse the character tree, allocating new nodes as needed. + for (var j = 1; j < seq.length-1; j++) { + var oldVal = node[uCode]; + if (typeof oldVal === 'object') + node = oldVal; + else { + node = node[uCode] = {} + if (oldVal !== undefined) + node[DEF_CHAR] = oldVal + } + } + + // Set the leaf to given dbcsCode. + uCode = seq[seq.length-1]; + node[uCode] = dbcsCode; +} + +DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) { + var node = this.decodeTables[nodeIdx]; + for (var i = 0; i < 0x100; i++) { + var uCode = node[i]; + var mbCode = prefix + i; + if (skipEncodeChars[mbCode]) + continue; + + if (uCode >= 0) + this._setEncodeChar(uCode, mbCode); + else if (uCode <= NODE_START) + this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars); + else if (uCode <= SEQ_START) + this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode); + } +} + + + +// == Encoder ================================================================== + +function DBCSEncoder(options, codec) { + // Encoder state + this.leadSurrogate = -1; + this.seqObj = undefined; + + // Static data + this.encodeTable = codec.encodeTable; + this.encodeTableSeq = codec.encodeTableSeq; + this.defaultCharSingleByte = codec.defCharSB; + this.gb18030 = codec.gb18030; +} + +DBCSEncoder.prototype.write = function(str) { + var newBuf = new Buffer(str.length * (this.gb18030 ? 4 : 3)), + leadSurrogate = this.leadSurrogate, + seqObj = this.seqObj, nextChar = -1, + i = 0, j = 0; + + while (true) { + // 0. Get next character. + if (nextChar === -1) { + if (i == str.length) break; + var uCode = str.charCodeAt(i++); + } + else { + var uCode = nextChar; + nextChar = -1; + } + + // 1. Handle surrogates. + if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates. + if (uCode < 0xDC00) { // We've got lead surrogate. + if (leadSurrogate === -1) { + leadSurrogate = uCode; + continue; + } else { + leadSurrogate = uCode; + // Double lead surrogate found. + uCode = UNASSIGNED; + } + } else { // We've got trail surrogate. + if (leadSurrogate !== -1) { + uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00); + leadSurrogate = -1; + } else { + // Incomplete surrogate pair - only trail surrogate found. + uCode = UNASSIGNED; + } + + } + } + else if (leadSurrogate !== -1) { + // Incomplete surrogate pair - only lead surrogate found. + nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char. + leadSurrogate = -1; + } + + // 2. Convert uCode character. + var dbcsCode = UNASSIGNED; + if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence + var resCode = seqObj[uCode]; + if (typeof resCode === 'object') { // Sequence continues. + seqObj = resCode; + continue; + + } else if (typeof resCode == 'number') { // Sequence finished. Write it. + dbcsCode = resCode; + + } else if (resCode == undefined) { // Current character is not part of the sequence. + + // Try default character for this sequence + resCode = seqObj[DEF_CHAR]; + if (resCode !== undefined) { + dbcsCode = resCode; // Found. Write it. + nextChar = uCode; // Current character will be written too in the next iteration. + + } else { + // TODO: What if we have no default? (resCode == undefined) + // Then, we should write first char of the sequence as-is and try the rest recursively. + // Didn't do it for now because no encoding has this situation yet. + // Currently, just skip the sequence and write current char. + } + } + seqObj = undefined; + } + else if (uCode >= 0) { // Regular character + var subtable = this.encodeTable[uCode >> 8]; + if (subtable !== undefined) + dbcsCode = subtable[uCode & 0xFF]; + + if (dbcsCode <= SEQ_START) { // Sequence start + seqObj = this.encodeTableSeq[SEQ_START-dbcsCode]; + continue; + } + + if (dbcsCode == UNASSIGNED && this.gb18030) { + // Use GB18030 algorithm to find character(s) to write. + var idx = findIdx(this.gb18030.uChars, uCode); + if (idx != -1) { + var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]); + newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600; + newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260; + newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10; + newBuf[j++] = 0x30 + dbcsCode; + continue; + } + } + } + + // 3. Write dbcsCode character. + if (dbcsCode === UNASSIGNED) + dbcsCode = this.defaultCharSingleByte; + + if (dbcsCode < 0x100) { + newBuf[j++] = dbcsCode; + } + else if (dbcsCode < 0x10000) { + newBuf[j++] = dbcsCode >> 8; // high byte + newBuf[j++] = dbcsCode & 0xFF; // low byte + } + else { + newBuf[j++] = dbcsCode >> 16; + newBuf[j++] = (dbcsCode >> 8) & 0xFF; + newBuf[j++] = dbcsCode & 0xFF; + } + } + + this.seqObj = seqObj; + this.leadSurrogate = leadSurrogate; + return newBuf.slice(0, j); +} + +DBCSEncoder.prototype.end = function() { + if (this.leadSurrogate === -1 && this.seqObj === undefined) + return; // All clean. Most often case. + + var newBuf = new Buffer(10), j = 0; + + if (this.seqObj) { // We're in the sequence. + var dbcsCode = this.seqObj[DEF_CHAR]; + if (dbcsCode !== undefined) { // Write beginning of the sequence. + if (dbcsCode < 0x100) { + newBuf[j++] = dbcsCode; + } + else { + newBuf[j++] = dbcsCode >> 8; // high byte + newBuf[j++] = dbcsCode & 0xFF; // low byte + } + } else { + // See todo above. + } + this.seqObj = undefined; + } + + if (this.leadSurrogate !== -1) { + // Incomplete surrogate pair - only lead surrogate found. + newBuf[j++] = this.defaultCharSingleByte; + this.leadSurrogate = -1; + } + + return newBuf.slice(0, j); +} + +// Export for testing +DBCSEncoder.prototype.findIdx = findIdx; + + +// == Decoder ================================================================== + +function DBCSDecoder(options, codec) { + // Decoder state + this.nodeIdx = 0; + this.prevBuf = new Buffer(0); + + // Static data + this.decodeTables = codec.decodeTables; + this.decodeTableSeq = codec.decodeTableSeq; + this.defaultCharUnicode = codec.defaultCharUnicode; + this.gb18030 = codec.gb18030; +} + +DBCSDecoder.prototype.write = function(buf) { + var newBuf = new Buffer(buf.length*2), + nodeIdx = this.nodeIdx, + prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length, + seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence. + uCode; + + if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later. + prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]); + + for (var i = 0, j = 0; i < buf.length; i++) { + var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset]; + + // Lookup in current trie node. + var uCode = this.decodeTables[nodeIdx][curByte]; + + if (uCode >= 0) { + // Normal character, just use it. + } + else if (uCode === UNASSIGNED) { // Unknown char. + // TODO: Callback with seq. + //var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset); + i = seqStart; // Try to parse again, after skipping first byte of the sequence ('i' will be incremented by 'for' cycle). + uCode = this.defaultCharUnicode.charCodeAt(0); + } + else if (uCode === GB18030_CODE) { + var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset); + var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30); + var idx = findIdx(this.gb18030.gbChars, ptr); + uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx]; + } + else if (uCode <= NODE_START) { // Go to next trie node. + nodeIdx = NODE_START - uCode; + continue; + } + else if (uCode <= SEQ_START) { // Output a sequence of chars. + var seq = this.decodeTableSeq[SEQ_START - uCode]; + for (var k = 0; k < seq.length - 1; k++) { + uCode = seq[k]; + newBuf[j++] = uCode & 0xFF; + newBuf[j++] = uCode >> 8; + } + uCode = seq[seq.length-1]; + } + else + throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte); + + // Write the character to buffer, handling higher planes using surrogate pair. + if (uCode > 0xFFFF) { + uCode -= 0x10000; + var uCodeLead = 0xD800 + Math.floor(uCode / 0x400); + newBuf[j++] = uCodeLead & 0xFF; + newBuf[j++] = uCodeLead >> 8; + + uCode = 0xDC00 + uCode % 0x400; + } + newBuf[j++] = uCode & 0xFF; + newBuf[j++] = uCode >> 8; + + // Reset trie node. + nodeIdx = 0; seqStart = i+1; + } + + this.nodeIdx = nodeIdx; + this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset); + return newBuf.slice(0, j).toString('ucs2'); +} + +DBCSDecoder.prototype.end = function() { + var ret = ''; + + // Try to parse all remaining chars. + while (this.prevBuf.length > 0) { + // Skip 1 character in the buffer. + ret += this.defaultCharUnicode; + var buf = this.prevBuf.slice(1); + + // Parse remaining as usual. + this.prevBuf = new Buffer(0); + this.nodeIdx = 0; + if (buf.length > 0) + ret += this.write(buf); + } + + this.nodeIdx = 0; + return ret; +} + +// Binary search for GB18030. Returns largest i such that table[i] <= val. +function findIdx(table, val) { + if (table[0] > val) + return -1; + + var l = 0, r = table.length; + while (l < r-1) { // always table[l] <= val < table[r] + var mid = l + Math.floor((r-l+1)/2); + if (table[mid] <= val) + l = mid; + else + r = mid; + } + return l; +} + + +}).call(this,require("buffer").Buffer) +},{"buffer":39}],6:[function(require,module,exports){ +"use strict" + +// Description of supported double byte encodings and aliases. +// Tables are not require()-d until they are needed to speed up library load. +// require()-s are direct to support Browserify. + +module.exports = { + + // == Japanese/ShiftJIS ==================================================== + // All japanese encodings are based on JIS X set of standards: + // JIS X 0201 - Single-byte encoding of ASCII + ¥ + Kana chars at 0xA1-0xDF. + // JIS X 0208 - Main set of 6879 characters, placed in 94x94 plane, to be encoded by 2 bytes. + // Has several variations in 1978, 1983, 1990 and 1997. + // JIS X 0212 - Supplementary plane of 6067 chars in 94x94 plane. 1990. Effectively dead. + // JIS X 0213 - Extension and modern replacement of 0208 and 0212. Total chars: 11233. + // 2 planes, first is superset of 0208, second - revised 0212. + // Introduced in 2000, revised 2004. Some characters are in Unicode Plane 2 (0x2xxxx) + + // Byte encodings are: + // * Shift_JIS: Compatible with 0201, uses not defined chars in top half as lead bytes for double-byte + // encoding of 0208. Lead byte ranges: 0x81-0x9F, 0xE0-0xEF; Trail byte ranges: 0x40-0x7E, 0x80-0x9E, 0x9F-0xFC. + // Windows CP932 is a superset of Shift_JIS. Some companies added more chars, notably KDDI. + // * EUC-JP: Up to 3 bytes per character. Used mostly on *nixes. + // 0x00-0x7F - lower part of 0201 + // 0x8E, 0xA1-0xDF - upper part of 0201 + // (0xA1-0xFE)x2 - 0208 plane (94x94). + // 0x8F, (0xA1-0xFE)x2 - 0212 plane (94x94). + // * JIS X 208: 7-bit, direct encoding of 0208. Byte ranges: 0x21-0x7E (94 values). Uncommon. + // Used as-is in ISO2022 family. + // * ISO2022-JP: Stateful encoding, with escape sequences to switch between ASCII, + // 0201-1976 Roman, 0208-1978, 0208-1983. + // * ISO2022-JP-1: Adds esc seq for 0212-1990. + // * ISO2022-JP-2: Adds esc seq for GB2313-1980, KSX1001-1992, ISO8859-1, ISO8859-7. + // * ISO2022-JP-3: Adds esc seq for 0201-1976 Kana set, 0213-2000 Planes 1, 2. + // * ISO2022-JP-2004: Adds 0213-2004 Plane 1. + // + // After JIS X 0213 appeared, Shift_JIS-2004, EUC-JISX0213 and ISO2022-JP-2004 followed, with just changing the planes. + // + // Overall, it seems that it's a mess :( http://www8.plala.or.jp/tkubota1/unicode-symbols-map2.html + + + 'shiftjis': { + type: '_dbcs', + table: function() { return require('./tables/shiftjis.json') }, + encodeAdd: {'\u00a5': 0x5C, '\u203E': 0x7E}, + encodeSkipVals: [{from: 0xED40, to: 0xF940}], + }, + 'csshiftjis': 'shiftjis', + 'mskanji': 'shiftjis', + 'sjis': 'shiftjis', + 'windows31j': 'shiftjis', + 'xsjis': 'shiftjis', + 'windows932': 'shiftjis', + '932': 'shiftjis', + 'cp932': 'shiftjis', + + 'eucjp': { + type: '_dbcs', + table: function() { return require('./tables/eucjp.json') }, + encodeAdd: {'\u00a5': 0x5C, '\u203E': 0x7E}, + }, + + // TODO: KDDI extension to Shift_JIS + // TODO: IBM CCSID 942 = CP932, but F0-F9 custom chars and other char changes. + // TODO: IBM CCSID 943 = Shift_JIS = CP932 with original Shift_JIS lower 128 chars. + + // == Chinese/GBK ========================================================== + // http://en.wikipedia.org/wiki/GBK + + // Oldest GB2312 (1981, ~7600 chars) is a subset of CP936 + 'gb2312': 'cp936', + 'gb231280': 'cp936', + 'gb23121980': 'cp936', + 'csgb2312': 'cp936', + 'csiso58gb231280': 'cp936', + 'euccn': 'cp936', + 'isoir58': 'gbk', + + // Microsoft's CP936 is a subset and approximation of GBK. + // TODO: Euro = 0x80 in cp936, but not in GBK (where it's valid but undefined) + 'windows936': 'cp936', + '936': 'cp936', + 'cp936': { + type: '_dbcs', + table: function() { return require('./tables/cp936.json') }, + }, + + // GBK (~22000 chars) is an extension of CP936 that added user-mapped chars and some other. + 'gbk': { + type: '_dbcs', + table: function() { return require('./tables/cp936.json').concat(require('./tables/gbk-added.json')) }, + }, + 'xgbk': 'gbk', + + // GB18030 is an algorithmic extension of GBK. + 'gb18030': { + type: '_dbcs', + table: function() { return require('./tables/cp936.json').concat(require('./tables/gbk-added.json')) }, + gb18030: function() { return require('./tables/gb18030-ranges.json') }, + }, + + 'chinese': 'gb18030', + + // TODO: Support GB18030 (~27000 chars + whole unicode mapping, cp54936) + // http://icu-project.org/docs/papers/gb18030.html + // http://source.icu-project.org/repos/icu/data/trunk/charset/data/xml/gb-18030-2000.xml + // http://www.khngai.com/chinese/charmap/tblgbk.php?page=0 + + // == Korean =============================================================== + // EUC-KR, KS_C_5601 and KS X 1001 are exactly the same. + 'windows949': 'cp949', + '949': 'cp949', + 'cp949': { + type: '_dbcs', + table: function() { return require('./tables/cp949.json') }, + }, + + 'cseuckr': 'cp949', + 'csksc56011987': 'cp949', + 'euckr': 'cp949', + 'isoir149': 'cp949', + 'korean': 'cp949', + 'ksc56011987': 'cp949', + 'ksc56011989': 'cp949', + 'ksc5601': 'cp949', + + + // == Big5/Taiwan/Hong Kong ================================================ + // There are lots of tables for Big5 and cp950. Please see the following links for history: + // http://moztw.org/docs/big5/ http://www.haible.de/bruno/charsets/conversion-tables/Big5.html + // Variations, in roughly number of defined chars: + // * Windows CP 950: Microsoft variant of Big5. Canonical: http://www.unicode.org/Public/MAPPINGS/VENDORS/MICSFT/WINDOWS/CP950.TXT + // * Windows CP 951: Microsoft variant of Big5-HKSCS-2001. Seems to be never public. http://me.abelcheung.org/articles/research/what-is-cp951/ + // * Big5-2003 (Taiwan standard) almost superset of cp950. + // * Unicode-at-on (UAO) / Mozilla 1.8. Falling out of use on the Web. Not supported by other browsers. + // * Big5-HKSCS (-2001, -2004, -2008). Hong Kong standard. + // many unicode code points moved from PUA to Supplementary plane (U+2XXXX) over the years. + // Plus, it has 4 combining sequences. + // Seems that Mozilla refused to support it for 10 yrs. https://bugzilla.mozilla.org/show_bug.cgi?id=162431 https://bugzilla.mozilla.org/show_bug.cgi?id=310299 + // because big5-hkscs is the only encoding to include astral characters in non-algorithmic way. + // Implementations are not consistent within browsers; sometimes labeled as just big5. + // MS Internet Explorer switches from big5 to big5-hkscs when a patch applied. + // Great discussion & recap of what's going on https://bugzilla.mozilla.org/show_bug.cgi?id=912470#c31 + // In the encoder, it might make sense to support encoding old PUA mappings to Big5 bytes seq-s. + // Official spec: http://www.ogcio.gov.hk/en/business/tech_promotion/ccli/terms/doc/2003cmp_2008.txt + // http://www.ogcio.gov.hk/tc/business/tech_promotion/ccli/terms/doc/hkscs-2008-big5-iso.txt + // + // Current understanding of how to deal with Big5(-HKSCS) is in the Encoding Standard, http://encoding.spec.whatwg.org/#big5-encoder + // Unicode mapping (http://www.unicode.org/Public/MAPPINGS/OBSOLETE/EASTASIA/OTHER/BIG5.TXT) is said to be wrong. + + 'windows950': 'cp950', + '950': 'cp950', + 'cp950': { + type: '_dbcs', + table: function() { return require('./tables/cp950.json') }, + }, + + // Big5 has many variations and is an extension of cp950. We use Encoding Standard's as a consensus. + 'big5': 'big5hkscs', + 'big5hkscs': { + type: '_dbcs', + table: function() { return require('./tables/cp950.json').concat(require('./tables/big5-added.json')) }, + encodeSkipVals: [0xa2cc], + }, + + 'cnbig5': 'big5hkscs', + 'csbig5': 'big5hkscs', + 'xxbig5': 'big5hkscs', + +}; + +},{"./tables/big5-added.json":12,"./tables/cp936.json":13,"./tables/cp949.json":14,"./tables/cp950.json":15,"./tables/eucjp.json":16,"./tables/gb18030-ranges.json":17,"./tables/gbk-added.json":18,"./tables/shiftjis.json":19}],7:[function(require,module,exports){ +"use strict" + +// Update this array if you add/rename/remove files in this directory. +// We support Browserify by skipping automatic module discovery and requiring modules directly. +var modules = [ + require("./internal"), + require("./utf16"), + require("./utf7"), + require("./sbcs-codec"), + require("./sbcs-data"), + require("./sbcs-data-generated"), + require("./dbcs-codec"), + require("./dbcs-data"), +]; + +// Put all encoding/alias/codec definitions to single object and export it. +for (var i = 0; i < modules.length; i++) { + var module = modules[i]; + for (var enc in module) + if (Object.prototype.hasOwnProperty.call(module, enc)) + exports[enc] = module[enc]; +} + +},{"./dbcs-codec":5,"./dbcs-data":6,"./internal":8,"./sbcs-codec":9,"./sbcs-data":11,"./sbcs-data-generated":10,"./utf16":20,"./utf7":21}],8:[function(require,module,exports){ +(function (Buffer){ +"use strict" + +// Export Node.js internal encodings. + +module.exports = { + // Encodings + utf8: { type: "_internal", bomAware: true}, + cesu8: "utf8", + unicode11utf8: "utf8", + + ucs2: { type: "_internal", bomAware: true}, + utf16le: "ucs2", + + binary: { type: "_internal" }, + base64: { type: "_internal" }, + hex: { type: "_internal" }, + + // Codec. + _internal: InternalCodec, +}; + +//------------------------------------------------------------------------------ + +function InternalCodec(codecOptions) { + this.enc = codecOptions.encodingName; + this.bomAware = codecOptions.bomAware; + + if (this.enc === "base64") + this.encoder = InternalEncoderBase64; +} + +InternalCodec.prototype.encoder = InternalEncoder; +InternalCodec.prototype.decoder = InternalDecoder; + +//------------------------------------------------------------------------------ + +// We use node.js internal decoder. It's signature is the same as ours. +var StringDecoder = require('string_decoder').StringDecoder; + +if (!StringDecoder.prototype.end) // Node v0.8 doesn't have this method. + StringDecoder.prototype.end = function() {}; + + +function InternalDecoder(options, codec) { + StringDecoder.call(this, codec.enc); +} + +InternalDecoder.prototype = StringDecoder.prototype; + + +//------------------------------------------------------------------------------ +// Encoder is mostly trivial + +function InternalEncoder(options, codec) { + this.enc = codec.enc; +} + +InternalEncoder.prototype.write = function(str) { + return new Buffer(str, this.enc); +} + +InternalEncoder.prototype.end = function() { +} + + +//------------------------------------------------------------------------------ +// Except base64 encoder, which must keep its state. + +function InternalEncoderBase64(options, codec) { + this.prevStr = ''; +} + +InternalEncoderBase64.prototype.write = function(str) { + str = this.prevStr + str; + var completeQuads = str.length - (str.length % 4); + this.prevStr = str.slice(completeQuads); + str = str.slice(0, completeQuads); + + return new Buffer(str, "base64"); +} + +InternalEncoderBase64.prototype.end = function() { + return new Buffer(this.prevStr, "base64"); +} + + +}).call(this,require("buffer").Buffer) +},{"buffer":39,"string_decoder":68}],9:[function(require,module,exports){ +(function (Buffer){ +"use strict" + +// Single-byte codec. Needs a 'chars' string parameter that contains 256 or 128 chars that +// correspond to encoded bytes (if 128 - then lower half is ASCII). + +exports._sbcs = SBCSCodec; +function SBCSCodec(codecOptions, iconv) { + if (!codecOptions) + throw new Error("SBCS codec is called without the data.") + + // Prepare char buffer for decoding. + if (!codecOptions.chars || (codecOptions.chars.length !== 128 && codecOptions.chars.length !== 256)) + throw new Error("Encoding '"+codecOptions.type+"' has incorrect 'chars' (must be of len 128 or 256)"); + + if (codecOptions.chars.length === 128) { + var asciiString = ""; + for (var i = 0; i < 128; i++) + asciiString += String.fromCharCode(i); + codecOptions.chars = asciiString + codecOptions.chars; + } + + this.decodeBuf = new Buffer(codecOptions.chars, 'ucs2'); + + // Encoding buffer. + var encodeBuf = new Buffer(65536); + encodeBuf.fill(iconv.defaultCharSingleByte.charCodeAt(0)); + + for (var i = 0; i < codecOptions.chars.length; i++) + encodeBuf[codecOptions.chars.charCodeAt(i)] = i; + + this.encodeBuf = encodeBuf; +} + +SBCSCodec.prototype.encoder = SBCSEncoder; +SBCSCodec.prototype.decoder = SBCSDecoder; + + +function SBCSEncoder(options, codec) { + this.encodeBuf = codec.encodeBuf; +} + +SBCSEncoder.prototype.write = function(str) { + var buf = new Buffer(str.length); + for (var i = 0; i < str.length; i++) + buf[i] = this.encodeBuf[str.charCodeAt(i)]; + + return buf; +} + +SBCSEncoder.prototype.end = function() { +} + + +function SBCSDecoder(options, codec) { + this.decodeBuf = codec.decodeBuf; +} + +SBCSDecoder.prototype.write = function(buf) { + // Strings are immutable in JS -> we use ucs2 buffer to speed up computations. + var decodeBuf = this.decodeBuf; + var newBuf = new Buffer(buf.length*2); + var idx1 = 0, idx2 = 0; + for (var i = 0; i < buf.length; i++) { + idx1 = buf[i]*2; idx2 = i*2; + newBuf[idx2] = decodeBuf[idx1]; + newBuf[idx2+1] = decodeBuf[idx1+1]; + } + return newBuf.toString('ucs2'); +} + +SBCSDecoder.prototype.end = function() { +} + +}).call(this,require("buffer").Buffer) +},{"buffer":39}],10:[function(require,module,exports){ +"use strict" + +// Generated data for sbcs codec. Don't edit manually. Regenerate using generation/gen-sbcs.js script. +module.exports = { + "437": "cp437", + "737": "cp737", + "775": "cp775", + "850": "cp850", + "852": "cp852", + "855": "cp855", + "856": "cp856", + "857": "cp857", + "858": "cp858", + "860": "cp860", + "861": "cp861", + "862": "cp862", + "863": "cp863", + "864": "cp864", + "865": "cp865", + "866": "cp866", + "869": "cp869", + "874": "windows874", + "922": "cp922", + "1046": "cp1046", + "1124": "cp1124", + "1125": "cp1125", + "1129": "cp1129", + "1133": "cp1133", + "1161": "cp1161", + "1162": "cp1162", + "1163": "cp1163", + "1250": "windows1250", + "1251": "windows1251", + "1252": "windows1252", + "1253": "windows1253", + "1254": "windows1254", + "1255": "windows1255", + "1256": "windows1256", + "1257": "windows1257", + "1258": "windows1258", + "28591": "iso88591", + "28592": "iso88592", + "28593": "iso88593", + "28594": "iso88594", + "28595": "iso88595", + "28596": "iso88596", + "28597": "iso88597", + "28598": "iso88598", + "28599": "iso88599", + "28600": "iso885910", + "28601": "iso885911", + "28603": "iso885913", + "28604": "iso885914", + "28605": "iso885915", + "28606": "iso885916", + "windows874": { + "type": "_sbcs", + "chars": "€����…�����������‘’“”•–—�������� กขฃคฅฆงจฉชซฌญฎฏฐฑฒณดตถทธนบปผฝพฟภมยรฤลฦวศษสหฬอฮฯะัาำิีึืฺุู����฿เแโใไๅๆ็่้๊๋์ํ๎๏๐๑๒๓๔๕๖๗๘๙๚๛����" + }, + "win874": "windows874", + "cp874": "windows874", + "windows1250": { + "type": "_sbcs", + "chars": "€�‚�„…†‡�‰Š‹ŚŤŽŹ�‘’“”•–—�™š›śťžź ˇ˘Ł¤Ą¦§¨©Ş«¬­®Ż°±˛ł´µ¶·¸ąş»Ľ˝ľżŔÁÂĂÄĹĆÇČÉĘËĚÍÎĎĐŃŇÓÔŐÖ×ŘŮÚŰÜÝŢßŕáâăäĺćçčéęëěíîďđńňóôőö÷řůúűüýţ˙" + }, + "win1250": "windows1250", + "cp1250": "windows1250", + "windows1251": { + "type": "_sbcs", + "chars": "ЂЃ‚ѓ„…†‡€‰Љ‹ЊЌЋЏђ‘’“”•–—�™љ›њќћџ ЎўЈ¤Ґ¦§Ё©Є«¬­®Ї°±Ііґµ¶·ё№є»јЅѕїАБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмнопрстуфхцчшщъыьэюя" + }, + "win1251": "windows1251", + "cp1251": "windows1251", + "windows1252": { + "type": "_sbcs", + "chars": "€�‚ƒ„…†‡ˆ‰Š‹Œ�Ž��‘’“”•–—˜™š›œ�žŸ ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ" + }, + "win1252": "windows1252", + "cp1252": "windows1252", + "windows1253": { + "type": "_sbcs", + "chars": "€�‚ƒ„…†‡�‰�‹�����‘’“”•–—�™�›���� ΅Ά£¤¥¦§¨©�«¬­®―°±²³΄µ¶·ΈΉΊ»Ό½ΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡ�ΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ�" + }, + "win1253": "windows1253", + "cp1253": "windows1253", + "windows1254": { + "type": "_sbcs", + "chars": "€�‚ƒ„…†‡ˆ‰Š‹Œ����‘’“”•–—˜™š›œ��Ÿ ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏĞÑÒÓÔÕÖרÙÚÛÜİŞßàáâãäåæçèéêëìíîïğñòóôõö÷øùúûüışÿ" + }, + "win1254": "windows1254", + "cp1254": "windows1254", + "windows1255": { + "type": "_sbcs", + "chars": "€�‚ƒ„…†‡ˆ‰�‹�����‘’“”•–—˜™�›���� ¡¢£₪¥¦§¨©×«¬­®¯°±²³´µ¶·¸¹÷»¼½¾¿ְֱֲֳִֵֶַָֹ�ֻּֽ־ֿ׀ׁׂ׃װױײ׳״�������אבגדהוזחטיךכלםמןנסעףפץצקרשת��‎‏�" + }, + "win1255": "windows1255", + "cp1255": "windows1255", + "windows1256": { + "type": "_sbcs", + "chars": "€پ‚ƒ„…†‡ˆ‰ٹ‹Œچژڈگ‘’“”•–—ک™ڑ›œ‌‍ں ،¢£¤¥¦§¨©ھ«¬­®¯°±²³´µ¶·¸¹؛»¼½¾؟ہءآأؤإئابةتثجحخدذرزسشصض×طظعغـفقكàلâمنهوçèéêëىيîïًٌٍَôُِ÷ّùْûü‎‏ے" + }, + "win1256": "windows1256", + "cp1256": "windows1256", + "windows1257": { + "type": "_sbcs", + "chars": "€�‚�„…†‡�‰�‹�¨ˇ¸�‘’“”•–—�™�›�¯˛� �¢£¤�¦§Ø©Ŗ«¬­®Æ°±²³´µ¶·ø¹ŗ»¼½¾æĄĮĀĆÄÅĘĒČÉŹĖĢĶĪĻŠŃŅÓŌÕÖ×ŲŁŚŪÜŻŽßąįāćäåęēčéźėģķīļšńņóōõö÷ųłśūüżž˙" + }, + "win1257": "windows1257", + "cp1257": "windows1257", + "windows1258": { + "type": "_sbcs", + "chars": "€�‚ƒ„…†‡ˆ‰�‹Œ����‘’“”•–—˜™�›œ��Ÿ ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂĂÄÅÆÇÈÉÊË̀ÍÎÏĐÑ̉ÓÔƠÖרÙÚÛÜỮßàáâăäåæçèéêë́íîïđṇ̃óôơö÷øùúûüư₫ÿ" + }, + "win1258": "windows1258", + "cp1258": "windows1258", + "iso88591": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ" + }, + "cp28591": "iso88591", + "iso88592": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ Ą˘Ł¤ĽŚ§¨ŠŞŤŹ­ŽŻ°ą˛ł´ľśˇ¸šşťź˝žżŔÁÂĂÄĹĆÇČÉĘËĚÍÎĎĐŃŇÓÔŐÖ×ŘŮÚŰÜÝŢßŕáâăäĺćçčéęëěíîďđńňóôőö÷řůúűüýţ˙" + }, + "cp28592": "iso88592", + "iso88593": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ Ħ˘£¤�Ĥ§¨İŞĞĴ­�ݰħ²³´µĥ·¸ışğĵ½�żÀÁÂ�ÄĊĈÇÈÉÊËÌÍÎÏ�ÑÒÓÔĠÖ×ĜÙÚÛÜŬŜßàáâ�äċĉçèéêëìíîï�ñòóôġö÷ĝùúûüŭŝ˙" + }, + "cp28593": "iso88593", + "iso88594": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ĄĸŖ¤Ĩϧ¨ŠĒĢŦ­Ž¯°ą˛ŗ´ĩšēģŧŊžŋĀÁÂÃÄÅÆĮČÉĘËĖÍÎĪĐŅŌĶÔÕÖרŲÚÛÜŨŪßāáâãäåæįčéęëėíîīđņōķôõö÷øųúûüũū˙" + }, + "cp28594": "iso88594", + "iso88595": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ЁЂЃЄЅІЇЈЉЊЋЌ­ЎЏАБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмнопрстуфхцчшщъыьэюя№ёђѓєѕіїјљњћќ§ўџ" + }, + "cp28595": "iso88595", + "iso88596": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ���¤�������،­�������������؛���؟�ءآأؤإئابةتثجحخدذرزسشصضطظعغ�����ـفقكلمنهوىيًٌٍَُِّْ�������������" + }, + "cp28596": "iso88596", + "iso88597": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ‘’£€₯¦§¨©ͺ«¬­�―°±²³΄΅Ά·ΈΉΊ»Ό½ΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡ�ΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ�" + }, + "cp28597": "iso88597", + "iso88598": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ �¢£¤¥¦§¨©×«¬­®¯°±²³´µ¶·¸¹÷»¼½¾��������������������������������‗אבגדהוזחטיךכלםמןנסעףפץצקרשת��‎‏�" + }, + "cp28598": "iso88598", + "iso88599": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏĞÑÒÓÔÕÖרÙÚÛÜİŞßàáâãäåæçèéêëìíîïğñòóôõö÷øùúûüışÿ" + }, + "cp28599": "iso88599", + "iso885910": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ĄĒĢĪĨͧĻĐŠŦŽ­ŪŊ°ąēģīĩķ·ļđšŧž―ūŋĀÁÂÃÄÅÆĮČÉĘËĖÍÎÏÐŅŌÓÔÕÖŨØŲÚÛÜÝÞßāáâãäåæįčéęëėíîïðņōóôõöũøųúûüýþĸ" + }, + "cp28600": "iso885910", + "iso885911": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ กขฃคฅฆงจฉชซฌญฎฏฐฑฒณดตถทธนบปผฝพฟภมยรฤลฦวศษสหฬอฮฯะัาำิีึืฺุู����฿เแโใไๅๆ็่้๊๋์ํ๎๏๐๑๒๓๔๕๖๗๘๙๚๛����" + }, + "cp28601": "iso885911", + "iso885913": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ”¢£¤„¦§Ø©Ŗ«¬­®Æ°±²³“µ¶·ø¹ŗ»¼½¾æĄĮĀĆÄÅĘĒČÉŹĖĢĶĪĻŠŃŅÓŌÕÖ×ŲŁŚŪÜŻŽßąįāćäåęēčéźėģķīļšńņóōõö÷ųłśūüżž’" + }, + "cp28603": "iso885913", + "iso885914": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ Ḃḃ£ĊċḊ§Ẁ©ẂḋỲ­®ŸḞḟĠġṀṁ¶ṖẁṗẃṠỳẄẅṡÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏŴÑÒÓÔÕÖṪØÙÚÛÜÝŶßàáâãäåæçèéêëìíîïŵñòóôõöṫøùúûüýŷÿ" + }, + "cp28604": "iso885914", + "iso885915": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£€¥Š§š©ª«¬­®¯°±²³Žµ¶·ž¹º»ŒœŸ¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ" + }, + "cp28605": "iso885915", + "iso885916": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ĄąŁ€„Чš©Ș«Ź­źŻ°±ČłŽ”¶·žčș»ŒœŸżÀÁÂĂÄĆÆÇÈÉÊËÌÍÎÏĐŃÒÓÔŐÖŚŰÙÚÛÜĘȚßàáâăäćæçèéêëìíîïđńòóôőöśűùúûüęțÿ" + }, + "cp28606": "iso885916", + "cp437": { + "type": "_sbcs", + "chars": "ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜ¢£¥₧ƒáíóúñѪº¿⌐¬½¼¡«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■ " + }, + "ibm437": "cp437", + "csibm437": "cp437", + "cp737": { + "type": "_sbcs", + "chars": "ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩαβγδεζηθικλμνξοπρσςτυφχψ░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀ωάέήϊίόύϋώΆΈΉΊΌΎΏ±≥≤ΪΫ÷≈°∙·√ⁿ²■ " + }, + "ibm737": "cp737", + "csibm737": "cp737", + "cp775": { + "type": "_sbcs", + "chars": "ĆüéāäģåćłēŖŗīŹÄÅÉæÆōöĢ¢ŚśÖÜø£Ø×¤ĀĪóŻżź”¦©®¬½¼Ł«»░▒▓│┤ĄČĘĖ╣║╗╝ĮŠ┐└┴┬├─┼ŲŪ╚╔╩╦╠═╬Žąčęėįšųūž┘┌█▄▌▐▀ÓßŌŃõÕµńĶķĻļņĒŅ’­±“¾¶§÷„°∙·¹³²■ " + }, + "ibm775": "cp775", + "csibm775": "cp775", + "cp850": { + "type": "_sbcs", + "chars": "ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜø£Ø×ƒáíóúñѪº¿®¬½¼¡«»░▒▓│┤ÁÂÀ©╣║╗╝¢¥┐└┴┬├─┼ãÃ╚╔╩╦╠═╬¤ðÐÊËÈıÍÎÏ┘┌█▄¦Ì▀ÓßÔÒõÕµþÞÚÛÙýݯ´­±‗¾¶§÷¸°¨·¹³²■ " + }, + "ibm850": "cp850", + "csibm850": "cp850", + "cp852": { + "type": "_sbcs", + "chars": "ÇüéâäůćçłëŐőîŹÄĆÉĹĺôöĽľŚśÖÜŤťŁ×čáíóúĄąŽžĘ꬟Ⱥ«»░▒▓│┤ÁÂĚŞ╣║╗╝Żż┐└┴┬├─┼Ăă╚╔╩╦╠═╬¤đĐĎËďŇÍÎě┘┌█▄ŢŮ▀ÓßÔŃńňŠšŔÚŕŰýÝţ´­˝˛ˇ˘§÷¸°¨˙űŘř■ " + }, + "ibm852": "cp852", + "csibm852": "cp852", + "cp855": { + "type": "_sbcs", + "chars": "ђЂѓЃёЁєЄѕЅіІїЇјЈљЉњЊћЋќЌўЎџЏюЮъЪаАбБцЦдДеЕфФгГ«»░▒▓│┤хХиИ╣║╗╝йЙ┐└┴┬├─┼кК╚╔╩╦╠═╬¤лЛмМнНоОп┘┌█▄Пя▀ЯрРсСтТуУжЖвВьЬ№­ыЫзЗшШэЭщЩчЧ§■ " + }, + "ibm855": "cp855", + "csibm855": "cp855", + "cp856": { + "type": "_sbcs", + "chars": "אבגדהוזחטיךכלםמןנסעףפץצקרשת�£�×����������®¬½¼�«»░▒▓│┤���©╣║╗╝¢¥┐└┴┬├─┼��╚╔╩╦╠═╬¤���������┘┌█▄¦�▀������µ�������¯´­±‗¾¶§÷¸°¨·¹³²■ " + }, + "ibm856": "cp856", + "csibm856": "cp856", + "cp857": { + "type": "_sbcs", + "chars": "ÇüéâäàåçêëèïîıÄÅÉæÆôöòûùİÖÜø£ØŞşáíóúñÑĞ𿮬½¼¡«»░▒▓│┤ÁÂÀ©╣║╗╝¢¥┐└┴┬├─┼ãÃ╚╔╩╦╠═╬¤ºªÊËÈ�ÍÎÏ┘┌█▄¦Ì▀ÓßÔÒõÕµ�×ÚÛÙìÿ¯´­±�¾¶§÷¸°¨·¹³²■ " + }, + "ibm857": "cp857", + "csibm857": "cp857", + "cp858": { + "type": "_sbcs", + "chars": "ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜø£Ø×ƒáíóúñѪº¿®¬½¼¡«»░▒▓│┤ÁÂÀ©╣║╗╝¢¥┐└┴┬├─┼ãÃ╚╔╩╦╠═╬¤ðÐÊËÈ€ÍÎÏ┘┌█▄¦Ì▀ÓßÔÒõÕµþÞÚÛÙýݯ´­±‗¾¶§÷¸°¨·¹³²■ " + }, + "ibm858": "cp858", + "csibm858": "cp858", + "cp860": { + "type": "_sbcs", + "chars": "ÇüéâãàÁçêÊèÍÔìÃÂÉÀÈôõòÚùÌÕÜ¢£Ù₧ÓáíóúñѪº¿Ò¬½¼¡«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■ " + }, + "ibm860": "cp860", + "csibm860": "cp860", + "cp861": { + "type": "_sbcs", + "chars": "ÇüéâäàåçêëèÐðÞÄÅÉæÆôöþûÝýÖÜø£Ø₧ƒáíóúÁÍÓÚ¿⌐¬½¼¡«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■ " + }, + "ibm861": "cp861", + "csibm861": "cp861", + "cp862": { + "type": "_sbcs", + "chars": "אבגדהוזחטיךכלםמןנסעףפץצקרשת¢£¥₧ƒáíóúñѪº¿⌐¬½¼¡«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■ " + }, + "ibm862": "cp862", + "csibm862": "cp862", + "cp863": { + "type": "_sbcs", + "chars": "ÇüéâÂà¶çêëèïî‗À§ÉÈÊôËÏûù¤ÔÜ¢£ÙÛƒ¦´óú¨¸³¯Î⌐¬½¼¾«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■ " + }, + "ibm863": "cp863", + "csibm863": "cp863", + "cp864": { + "type": "_sbcs", + "chars": "\u0000\u0001\u0002\u0003\u0004\u0005\u0006\u0007\b\t\n\u000b\f\r\u000e\u000f\u0010\u0011\u0012\u0013\u0014\u0015\u0016\u0017\u0018\u0019\u001a\u001b\u001c\u001d\u001e\u001f !\"#$٪&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~°·∙√▒─│┼┤┬├┴┐┌└┘β∞φ±½¼≈«»ﻷﻸ��ﻻﻼ� ­ﺂ£¤ﺄ��ﺎﺏﺕﺙ،ﺝﺡﺥ٠١٢٣٤٥٦٧٨٩ﻑ؛ﺱﺵﺹ؟¢ﺀﺁﺃﺅﻊﺋﺍﺑﺓﺗﺛﺟﺣﺧﺩﺫﺭﺯﺳﺷﺻﺿﻁﻅﻋﻏ¦¬÷×ﻉـﻓﻗﻛﻟﻣﻧﻫﻭﻯﻳﺽﻌﻎﻍﻡﹽّﻥﻩﻬﻰﻲﻐﻕﻵﻶﻝﻙﻱ■�" + }, + "ibm864": "cp864", + "csibm864": "cp864", + "cp865": { + "type": "_sbcs", + "chars": "ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜø£Ø₧ƒáíóúñѪº¿⌐¬½¼¡«¤░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■ " + }, + "ibm865": "cp865", + "csibm865": "cp865", + "cp866": { + "type": "_sbcs", + "chars": "АБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмноп░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀рстуфхцчшщъыьэюяЁёЄєЇїЎў°∙·√№¤■ " + }, + "ibm866": "cp866", + "csibm866": "cp866", + "cp869": { + "type": "_sbcs", + "chars": "������Ά�·¬¦‘’Έ―ΉΊΪΌ��ΎΫ©Ώ²³ά£έήίϊΐόύΑΒΓΔΕΖΗ½ΘΙ«»░▒▓│┤ΚΛΜΝ╣║╗╝ΞΟ┐└┴┬├─┼ΠΡ╚╔╩╦╠═╬ΣΤΥΦΧΨΩαβγ┘┌█▄δε▀ζηθικλμνξοπρσςτ΄­±υφχ§ψ΅°¨ωϋΰώ■ " + }, + "ibm869": "cp869", + "csibm869": "cp869", + "cp922": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§¨©ª«¬­®‾°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏŠÑÒÓÔÕÖרÙÚÛÜÝŽßàáâãäåæçèéêëìíîïšñòóôõö÷øùúûüýžÿ" + }, + "ibm922": "cp922", + "csibm922": "cp922", + "cp1046": { + "type": "_sbcs", + "chars": "ﺈ×÷ﹱˆ■│─┐┌└┘ﹹﹻﹽﹿﹷﺊﻰﻳﻲﻎﻏﻐﻶﻸﻺﻼ ¤ﺋﺑﺗﺛﺟﺣ،­ﺧﺳ٠١٢٣٤٥٦٧٨٩ﺷ؛ﺻﺿﻊ؟ﻋءآأؤإئابةتثجحخدذرزسشصضطﻇعغﻌﺂﺄﺎﻓـفقكلمنهوىيًٌٍَُِّْﻗﻛﻟﻵﻷﻹﻻﻣﻧﻬﻩ�" + }, + "ibm1046": "cp1046", + "csibm1046": "cp1046", + "cp1124": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ЁЂҐЄЅІЇЈЉЊЋЌ­ЎЏАБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмнопрстуфхцчшщъыьэюя№ёђґєѕіїјљњћќ§ўџ" + }, + "ibm1124": "cp1124", + "csibm1124": "cp1124", + "cp1125": { + "type": "_sbcs", + "chars": "АБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмноп░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀рстуфхцчшщъыьэюяЁёҐґЄєІіЇї·√№¤■ " + }, + "ibm1125": "cp1125", + "csibm1125": "cp1125", + "cp1129": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§œ©ª«¬­®¯°±²³Ÿµ¶·Œ¹º»¼½¾¿ÀÁÂĂÄÅÆÇÈÉÊË̀ÍÎÏĐÑ̉ÓÔƠÖרÙÚÛÜỮßàáâăäåæçèéêë́íîïđṇ̃óôơö÷øùúûüư₫ÿ" + }, + "ibm1129": "cp1129", + "csibm1129": "cp1129", + "cp1133": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ກຂຄງຈສຊຍດຕຖທນບປຜຝພຟມຢຣລວຫອຮ���ຯະາຳິີຶືຸູຼັົຽ���ເແໂໃໄ່້໊໋໌ໍໆ�ໜໝ₭����������������໐໑໒໓໔໕໖໗໘໙��¢¬¦�" + }, + "ibm1133": "cp1133", + "csibm1133": "cp1133", + "cp1161": { + "type": "_sbcs", + "chars": "��������������������������������่กขฃคฅฆงจฉชซฌญฎฏฐฑฒณดตถทธนบปผฝพฟภมยรฤลฦวศษสหฬอฮฯะัาำิีึืฺุู้๊๋€฿เแโใไๅๆ็่้๊๋์ํ๎๏๐๑๒๓๔๕๖๗๘๙๚๛¢¬¦ " + }, + "ibm1161": "cp1161", + "csibm1161": "cp1161", + "cp1162": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ กขฃคฅฆงจฉชซฌญฎฏฐฑฒณดตถทธนบปผฝพฟภมยรฤลฦวศษสหฬอฮฯะัาำิีึืฺุู����฿เแโใไๅๆ็่้๊๋์ํ๎๏๐๑๒๓๔๕๖๗๘๙๚๛����" + }, + "ibm1162": "cp1162", + "csibm1162": "cp1162", + "cp1163": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£€¥¦§œ©ª«¬­®¯°±²³Ÿµ¶·Œ¹º»¼½¾¿ÀÁÂĂÄÅÆÇÈÉÊË̀ÍÎÏĐÑ̉ÓÔƠÖרÙÚÛÜỮßàáâăäåæçèéêë́íîïđṇ̃óôơö÷øùúûüư₫ÿ" + }, + "ibm1163": "cp1163", + "csibm1163": "cp1163", + "maccroatian": { + "type": "_sbcs", + "chars": "ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®Š™´¨≠ŽØ∞±≤≥∆µ∂∑∏š∫ªºΩžø¿¡¬√ƒ≈ƫȅ ÀÃÕŒœĐ—“”‘’÷◊�©⁄¤‹›Æ»–·‚„‰ÂćÁčÈÍÎÏÌÓÔđÒÚÛÙıˆ˜¯πË˚¸Êæˇ" + }, + "maccyrillic": { + "type": "_sbcs", + "chars": "АБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ†°¢£§•¶І®©™Ђђ≠Ѓѓ∞±≤≥іµ∂ЈЄєЇїЉљЊњјЅ¬√ƒ≈∆«»… ЋћЌќѕ–—“”‘’÷„ЎўЏџ№Ёёяабвгдежзийклмнопрстуфхцчшщъыьэю¤" + }, + "macgreek": { + "type": "_sbcs", + "chars": "Ĺ²É³ÖÜ΅àâä΄¨çéèê룙î‰ôö¦­ùûü†ΓΔΘΛΞΠß®©ΣΪ§≠°·Α±≤≥¥ΒΕΖΗΙΚΜΦΫΨΩάΝ¬ΟΡ≈Τ«»… ΥΧΆΈœ–―“”‘’÷ΉΊΌΎέήίόΏύαβψδεφγηιξκλμνοπώρστθωςχυζϊϋΐΰ�" + }, + "maciceland": { + "type": "_sbcs", + "chars": "ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûüݰ¢£§•¶ß®©™´¨≠ÆØ∞±≤≥¥µ∂∑∏π∫ªºΩæø¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸ⁄¤ÐðÞþý·‚„‰ÂÊÁËÈÍÎÏÌÓÔ�ÒÚÛÙıˆ˜¯˘˙˚¸˝˛ˇ" + }, + "macroman": { + "type": "_sbcs", + "chars": "ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ÆØ∞±≤≥¥µ∂∑∏π∫ªºΩæø¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸ⁄¤‹›fifl‡·‚„‰ÂÊÁËÈÍÎÏÌÓÔ�ÒÚÛÙıˆ˜¯˘˙˚¸˝˛ˇ" + }, + "macromania": { + "type": "_sbcs", + "chars": "ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ĂŞ∞±≤≥¥µ∂∑∏π∫ªºΩăş¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸ⁄¤‹›Ţţ‡·‚„‰ÂÊÁËÈÍÎÏÌÓÔ�ÒÚÛÙıˆ˜¯˘˙˚¸˝˛ˇ" + }, + "macthai": { + "type": "_sbcs", + "chars": "«»…“”�•‘’� กขฃคฅฆงจฉชซฌญฎฏฐฑฒณดตถทธนบปผฝพฟภมยรฤลฦวศษสหฬอฮฯะัาำิีึืฺุู​–—฿เแโใไๅๆ็่้๊๋์ํ™๏๐๑๒๓๔๕๖๗๘๙®©����" + }, + "macturkish": { + "type": "_sbcs", + "chars": "ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ÆØ∞±≤≥¥µ∂∑∏π∫ªºΩæø¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸĞğİıŞş‡·‚„‰ÂÊÁËÈÍÎÏÌÓÔ�ÒÚÛÙ�ˆ˜¯˘˙˚¸˝˛ˇ" + }, + "macukraine": { + "type": "_sbcs", + "chars": "АБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ†°Ґ£§•¶І®©™Ђђ≠Ѓѓ∞±≤≥іµґЈЄєЇїЉљЊњјЅ¬√ƒ≈∆«»… ЋћЌќѕ–—“”‘’÷„ЎўЏџ№Ёёяабвгдежзийклмнопрстуфхцчшщъыьэю¤" + }, + "koi8r": { + "type": "_sbcs", + "chars": "─│┌┐└┘├┤┬┴┼▀▄█▌▐░▒▓⌠■∙√≈≤≥ ⌡°²·÷═║╒ё╓╔╕╖╗╘╙╚╛╜╝╞╟╠╡Ё╢╣╤╥╦╧╨╩╪╫╬©юабцдефгхийклмнопярстужвьызшэщчъЮАБЦДЕФГХИЙКЛМНОПЯРСТУЖВЬЫЗШЭЩЧЪ" + }, + "koi8u": { + "type": "_sbcs", + "chars": "─│┌┐└┘├┤┬┴┼▀▄█▌▐░▒▓⌠■∙√≈≤≥ ⌡°²·÷═║╒ёє╔ії╗╘╙╚╛ґ╝╞╟╠╡ЁЄ╣ІЇ╦╧╨╩╪Ґ╬©юабцдефгхийклмнопярстужвьызшэщчъЮАБЦДЕФГХИЙКЛМНОПЯРСТУЖВЬЫЗШЭЩЧЪ" + }, + "koi8ru": { + "type": "_sbcs", + "chars": "─│┌┐└┘├┤┬┴┼▀▄█▌▐░▒▓⌠■∙√≈≤≥ ⌡°²·÷═║╒ёє╔ії╗╘╙╚╛ґў╞╟╠╡ЁЄ╣ІЇ╦╧╨╩╪ҐЎ©юабцдефгхийклмнопярстужвьызшэщчъЮАБЦДЕФГХИЙКЛМНОПЯРСТУЖВЬЫЗШЭЩЧЪ" + }, + "koi8t": { + "type": "_sbcs", + "chars": "қғ‚Ғ„…†‡�‰ҳ‹ҲҷҶ�Қ‘’“”•–—�™�›�����ӯӮё¤ӣ¦§���«¬­®�°±²Ё�Ӣ¶·�№�»���©юабцдефгхийклмнопярстужвьызшэщчъЮАБЦДЕФГХИЙКЛМНОПЯРСТУЖВЬЫЗШЭЩЧЪ" + }, + "armscii8": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ �և։)(»«—.՝,-֊…՜՛՞ԱաԲբԳգԴդԵեԶզԷէԸըԹթԺժԻիԼլԽխԾծԿկՀհՁձՂղՃճՄմՅյՆնՇշՈոՉչՊպՋջՌռՍսՎվՏտՐրՑցՒւՓփՔքՕօՖֆ՚�" + }, + "rk1048": { + "type": "_sbcs", + "chars": "ЂЃ‚ѓ„…†‡€‰Љ‹ЊҚҺЏђ‘’“”•–—�™љ›њқһџ ҰұӘ¤Ө¦§Ё©Ғ«¬­®Ү°±Ііөµ¶·ё№ғ»әҢңүАБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмнопрстуфхцчшщъыьэюя" + }, + "tcvn": { + "type": "_sbcs", + "chars": "\u0000ÚỤ\u0003ỪỬỮ\u0007\b\t\n\u000b\f\r\u000e\u000f\u0010ỨỰỲỶỸÝỴ\u0018\u0019\u001a\u001b\u001c\u001d\u001e\u001f !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ÀẢÃÁẠẶẬÈẺẼÉẸỆÌỈĨÍỊÒỎÕÓỌỘỜỞỠỚỢÙỦŨ ĂÂÊÔƠƯĐăâêôơưđẶ̀̀̉̃́àảãáạẲằẳẵắẴẮẦẨẪẤỀặầẩẫấậèỂẻẽéẹềểễếệìỉỄẾỒĩíịòỔỏõóọồổỗốộờởỡớợùỖủũúụừửữứựỳỷỹýỵỐ" + }, + "georgianacademy": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿აბგდევზთიკლმნოპჟრსტუფქღყშჩცძწჭხჯჰჱჲჳჴჵჶçèéêëìíîïðñòóôõö÷øùúûüýþÿ" + }, + "georgianps": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿აბგდევზჱთიკლმნჲოპჟრსტჳუფქღყშჩცძწჭხჴჯჰჵæçèéêëìíîïðñòóôõö÷øùúûüýþÿ" + }, + "pt154": { + "type": "_sbcs", + "chars": "ҖҒӮғ„…ҶҮҲүҠӢҢҚҺҸҗ‘’“”•–—ҳҷҡӣңқһҹ ЎўЈӨҘҰ§Ё©Ә«¬ӯ®Ҝ°ұІіҙө¶·ё№ә»јҪҫҝАБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмнопрстуфхцчшщъыьэюя" + }, + "viscii": { + "type": "_sbcs", + "chars": "\u0000\u0001Ẳ\u0003\u0004ẴẪ\u0007\b\t\n\u000b\f\r\u000e\u000f\u0010\u0011\u0012\u0013Ỷ\u0015\u0016\u0017\u0018Ỹ\u001a\u001b\u001c\u001dỴ\u001f !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ẠẮẰẶẤẦẨẬẼẸẾỀỂỄỆỐỒỔỖỘỢỚỜỞỊỎỌỈỦŨỤỲÕắằặấầẩậẽẹếềểễệốồổỗỠƠộờởịỰỨỪỬơớƯÀÁÂÃẢĂẳẵÈÉÊẺÌÍĨỳĐứÒÓÔạỷừửÙÚỹỵÝỡưàáâãảăữẫèéêẻìíĩỉđựòóôõỏọụùúũủýợỮ" + }, + "iso646cn": { + "type": "_sbcs", + "chars": "\u0000\u0001\u0002\u0003\u0004\u0005\u0006\u0007\b\t\n\u000b\f\r\u000e\u000f\u0010\u0011\u0012\u0013\u0014\u0015\u0016\u0017\u0018\u0019\u001a\u001b\u001c\u001d\u001e\u001f !\"#¥%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}‾��������������������������������������������������������������������������������������������������������������������������������" + }, + "iso646jp": { + "type": "_sbcs", + "chars": "\u0000\u0001\u0002\u0003\u0004\u0005\u0006\u0007\b\t\n\u000b\f\r\u000e\u000f\u0010\u0011\u0012\u0013\u0014\u0015\u0016\u0017\u0018\u0019\u001a\u001b\u001c\u001d\u001e\u001f !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[¥]^_`abcdefghijklmnopqrstuvwxyz{|}‾��������������������������������������������������������������������������������������������������������������������������������" + }, + "hproman8": { + "type": "_sbcs", + "chars": "€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ÀÂÈÊËÎÏ´ˋˆ¨˜ÙÛ₤¯Ýý°ÇçÑñ¡¿¤£¥§ƒ¢âêôûáéóúàèòùäëöüÅîØÆåíøæÄìÖÜÉïßÔÁÃãÐðÍÌÓÒÕõŠšÚŸÿÞþ·µ¶¾—¼½ªº«■»±�" + }, + "macintosh": { + "type": "_sbcs", + "chars": "ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ÆØ∞±≤≥¥µ∂∑∏π∫ªºΩæø¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸ⁄¤‹›fifl‡·‚„‰ÂÊÁËÈÍÎÏÌÓÔ�ÒÚÛÙıˆ˜¯˘˙˚¸˝˛ˇ" + }, + "ascii": { + "type": "_sbcs", + "chars": "��������������������������������������������������������������������������������������������������������������������������������" + }, + "tis620": { + "type": "_sbcs", + "chars": "���������������������������������กขฃคฅฆงจฉชซฌญฎฏฐฑฒณดตถทธนบปผฝพฟภมยรฤลฦวศษสหฬอฮฯะัาำิีึืฺุู����฿เแโใไๅๆ็่้๊๋์ํ๎๏๐๑๒๓๔๕๖๗๘๙๚๛����" + } +} +},{}],11:[function(require,module,exports){ +"use strict" + +// Manually added data to be used by sbcs codec in addition to generated one. + +module.exports = { + // Not supported by iconv, not sure why. + "10029": "maccenteuro", + "maccenteuro": { + "type": "_sbcs", + "chars": "ÄĀāÉĄÖÜáąČäčĆć鏟ĎíďĒēĖóėôöõúĚěü†°Ę£§•¶ß®©™ę¨≠ģĮįĪ≤≥īĶ∂∑łĻļĽľĹĺŅņѬ√ńŇ∆«»… ňŐÕőŌ–—“”‘’÷◊ōŔŕŘ‹›řŖŗŠ‚„šŚśÁŤťÍŽžŪÓÔūŮÚůŰűŲųÝýķŻŁżĢˇ" + }, + + "808": "cp808", + "ibm808": "cp808", + "cp808": { + "type": "_sbcs", + "chars": "АБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмноп░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀рстуфхцчшщъыьэюяЁёЄєЇїЎў°∙·√№€■ " + }, + + // Aliases of generated encodings. + "ascii8bit": "ascii", + "usascii": "ascii", + "ansix34": "ascii", + "ansix341968": "ascii", + "ansix341986": "ascii", + "csascii": "ascii", + "cp367": "ascii", + "ibm367": "ascii", + "isoir6": "ascii", + "iso646us": "ascii", + "iso646irv": "ascii", + "us": "ascii", + + "latin1": "iso88591", + "latin2": "iso88592", + "latin3": "iso88593", + "latin4": "iso88594", + "latin5": "iso88599", + "latin6": "iso885910", + "latin7": "iso885913", + "latin8": "iso885914", + "latin9": "iso885915", + "latin10": "iso885916", + + "csisolatin1": "iso88591", + "csisolatin2": "iso88592", + "csisolatin3": "iso88593", + "csisolatin4": "iso88594", + "csisolatincyrillic": "iso88595", + "csisolatinarabic": "iso88596", + "csisolatingreek" : "iso88597", + "csisolatinhebrew": "iso88598", + "csisolatin5": "iso88599", + "csisolatin6": "iso885910", + + "l1": "iso88591", + "l2": "iso88592", + "l3": "iso88593", + "l4": "iso88594", + "l5": "iso88599", + "l6": "iso885910", + "l7": "iso885913", + "l8": "iso885914", + "l9": "iso885915", + "l10": "iso885916", + + "isoir14": "iso646jp", + "isoir57": "iso646cn", + "isoir100": "iso88591", + "isoir101": "iso88592", + "isoir109": "iso88593", + "isoir110": "iso88594", + "isoir144": "iso88595", + "isoir127": "iso88596", + "isoir126": "iso88597", + "isoir138": "iso88598", + "isoir148": "iso88599", + "isoir157": "iso885910", + "isoir166": "tis620", + "isoir179": "iso885913", + "isoir199": "iso885914", + "isoir203": "iso885915", + "isoir226": "iso885916", + + "cp819": "iso88591", + "ibm819": "iso88591", + + "cyrillic": "iso88595", + + "arabic": "iso88596", + "arabic8": "iso88596", + "ecma114": "iso88596", + "asmo708": "iso88596", + + "greek" : "iso88597", + "greek8" : "iso88597", + "ecma118" : "iso88597", + "elot928" : "iso88597", + + "hebrew": "iso88598", + "hebrew8": "iso88598", + + "turkish": "iso88599", + "turkish8": "iso88599", + + "thai": "iso885911", + "thai8": "iso885911", + + "celtic": "iso885914", + "celtic8": "iso885914", + "isoceltic": "iso885914", + + "tis6200": "tis620", + "tis62025291": "tis620", + "tis62025330": "tis620", + + "10000": "macroman", + "10006": "macgreek", + "10007": "maccyrillic", + "10079": "maciceland", + "10081": "macturkish", + + "cspc8codepage437": "cp437", + "cspc775baltic": "cp775", + "cspc850multilingual": "cp850", + "cspcp852": "cp852", + "cspc862latinhebrew": "cp862", + "cpgr": "cp869", + + "msee": "cp1250", + "mscyrl": "cp1251", + "msansi": "cp1252", + "msgreek": "cp1253", + "msturk": "cp1254", + "mshebr": "cp1255", + "msarab": "cp1256", + "winbaltrim": "cp1257", + + "cp20866": "koi8r", + "20866": "koi8r", + "ibm878": "koi8r", + "cskoi8r": "koi8r", + + "cp21866": "koi8u", + "21866": "koi8u", + "ibm1168": "koi8u", + + "strk10482002": "rk1048", + + "tcvn5712": "tcvn", + "tcvn57121": "tcvn", + + "gb198880": "iso646cn", + "cn": "iso646cn", + + "csiso14jisc6220ro": "iso646jp", + "jisc62201969ro": "iso646jp", + "jp": "iso646jp", + + "cshproman8": "hproman8", + "r8": "hproman8", + "roman8": "hproman8", + "xroman8": "hproman8", + "ibm1051": "hproman8", + + "mac": "macintosh", + "csmacintosh": "macintosh", +}; + + +},{}],12:[function(require,module,exports){ +module.exports=[ +["8740","䏰䰲䘃䖦䕸𧉧䵷䖳𧲱䳢𧳅㮕䜶䝄䱇䱀𤊿𣘗𧍒𦺋𧃒䱗𪍑䝏䗚䲅𧱬䴇䪤䚡𦬣爥𥩔𡩣𣸆𣽡晍囻"], +["8767","綕夝𨮹㷴霴𧯯寛𡵞媤㘥𩺰嫑宷峼杮薓𩥅瑡璝㡵𡵓𣚞𦀡㻬"], +["87a1","𥣞㫵竼龗𤅡𨤍𣇪𠪊𣉞䌊蒄龖鐯䤰蘓墖靊鈘秐稲晠権袝瑌篅枂稬剏遆㓦珄𥶹瓆鿇垳䤯呌䄱𣚎堘穲𧭥讏䚮𦺈䆁𥶙箮𢒼鿈𢓁𢓉𢓌鿉蔄𣖻䂴鿊䓡𪷿拁灮鿋"], +["8840","㇀",4,"𠄌㇅𠃑𠃍㇆㇇𠃋𡿨㇈𠃊㇉㇊㇋㇌𠄎㇍㇎ĀÁǍÀĒÉĚÈŌÓǑÒ࿿Ê̄Ế࿿Ê̌ỀÊāáǎàɑēéěèīíǐìōóǒòūúǔùǖǘǚ"], +["88a1","ǜü࿿ê̄ế࿿ê̌ềêɡ⏚⏛"], +["8940","𪎩𡅅"], +["8943","攊"], +["8946","丽滝鵎釟"], +["894c","𧜵撑会伨侨兖兴农凤务动医华发变团声处备夲头学实実岚庆总斉柾栄桥济炼电纤纬纺织经统缆缷艺苏药视设询车轧轮"], +["89a1","琑糼緍楆竉刧"], +["89ab","醌碸酞肼"], +["89b0","贋胶𠧧"], +["89b5","肟黇䳍鷉鸌䰾𩷶𧀎鸊𪄳㗁"], +["89c1","溚舾甙"], +["89c5","䤑马骏龙禇𨑬𡷊𠗐𢫦两亁亀亇亿仫伷㑌侽㹈倃傈㑽㒓㒥円夅凛凼刅争剹劐匧㗇厩㕑厰㕓参吣㕭㕲㚁咓咣咴咹哐哯唘唣唨㖘唿㖥㖿嗗㗅"], +["8a40","𧶄唥"], +["8a43","𠱂𠴕𥄫喐𢳆㧬𠍁蹆𤶸𩓥䁓𨂾睺𢰸㨴䟕𨅝𦧲𤷪擝𠵼𠾴𠳕𡃴撍蹾𠺖𠰋𠽤𢲩𨉖𤓓"], +["8a64","𠵆𩩍𨃩䟴𤺧𢳂骲㩧𩗴㿭㔆𥋇𩟔𧣈𢵄鵮頕"], +["8a76","䏙𦂥撴哣𢵌𢯊𡁷㧻𡁯"], +["8aa1","𦛚𦜖𧦠擪𥁒𠱃蹨𢆡𨭌𠜱"], +["8aac","䠋𠆩㿺塳𢶍"], +["8ab2","𤗈𠓼𦂗𠽌𠶖啹䂻䎺"], +["8abb","䪴𢩦𡂝膪飵𠶜捹㧾𢝵跀嚡摼㹃"], +["8ac9","𪘁𠸉𢫏𢳉"], +["8ace","𡃈𣧂㦒㨆𨊛㕸𥹉𢃇噒𠼱𢲲𩜠㒼氽𤸻"], +["8adf","𧕴𢺋𢈈𪙛𨳍𠹺𠰴𦠜羓𡃏𢠃𢤹㗻𥇣𠺌𠾍𠺪㾓𠼰𠵇𡅏𠹌"], +["8af6","𠺫𠮩𠵈𡃀𡄽㿹𢚖搲𠾭"], +["8b40","𣏴𧘹𢯎𠵾𠵿𢱑𢱕㨘𠺘𡃇𠼮𪘲𦭐𨳒𨶙𨳊閪哌苄喹"], +["8b55","𩻃鰦骶𧝞𢷮煀腭胬尜𦕲脴㞗卟𨂽醶𠻺𠸏𠹷𠻻㗝𤷫㘉𠳖嚯𢞵𡃉𠸐𠹸𡁸𡅈𨈇𡑕𠹹𤹐𢶤婔𡀝𡀞𡃵𡃶垜𠸑"], +["8ba1","𧚔𨋍𠾵𠹻𥅾㜃𠾶𡆀𥋘𪊽𤧚𡠺𤅷𨉼墙剨㘚𥜽箲孨䠀䬬鼧䧧鰟鮍𥭴𣄽嗻㗲嚉丨夂𡯁屮靑𠂆乛亻㔾尣彑忄㣺扌攵歺氵氺灬爫丬犭𤣩罒礻糹罓𦉪㓁"], +["8bde","𦍋耂肀𦘒𦥑卝衤见𧢲讠贝钅镸长门𨸏韦页风飞饣𩠐鱼鸟黄歯龜丷𠂇阝户钢"], +["8c40","倻淾𩱳龦㷉袏𤅎灷峵䬠𥇍㕙𥴰愢𨨲辧釶熑朙玺𣊁𪄇㲋𡦀䬐磤琂冮𨜏䀉橣𪊺䈣蘏𠩯稪𩥇𨫪靕灍匤𢁾鏴盙𨧣龧矝亣俰傼丯众龨吴綋墒壐𡶶庒庙忂𢜒斋"], +["8ca1","𣏹椙橃𣱣泿"], +["8ca7","爀𤔅玌㻛𤨓嬕璹讃𥲤𥚕窓篬糃繬苸薗龩袐龪躹龫迏蕟駠鈡龬𨶹𡐿䁱䊢娚"], +["8cc9","顨杫䉶圽"], +["8cce","藖𤥻芿𧄍䲁𦵴嵻𦬕𦾾龭龮宖龯曧繛湗秊㶈䓃𣉖𢞖䎚䔶"], +["8ce6","峕𣬚諹屸㴒𣕑嵸龲煗䕘𤃬𡸣䱷㥸㑊𠆤𦱁諌侴𠈹妿腬顖𩣺弻"], +["8d40","𠮟"], +["8d42","𢇁𨥭䄂䚻𩁹㼇龳𪆵䃸㟖䛷𦱆䅼𨚲𧏿䕭㣔𥒚䕡䔛䶉䱻䵶䗪㿈𤬏㙡䓞䒽䇭崾嵈嵖㷼㠏嶤嶹㠠㠸幂庽弥徃㤈㤔㤿㥍惗愽峥㦉憷憹懏㦸戬抐拥挘㧸嚱"], +["8da1","㨃揢揻搇摚㩋擀崕嘡龟㪗斆㪽旿晓㫲暒㬢朖㭂枤栀㭘桊梄㭲㭱㭻椉楃牜楤榟榅㮼槖㯝橥橴橱檂㯬檙㯲檫檵櫔櫶殁毁毪汵沪㳋洂洆洦涁㳯涤涱渕渘温溆𨧀溻滢滚齿滨滩漤漴㵆𣽁澁澾㵪㵵熷岙㶊瀬㶑灐灔灯灿炉𠌥䏁㗱𠻘"], +["8e40","𣻗垾𦻓焾𥟠㙎榢𨯩孴穉𥣡𩓙穥穽𥦬窻窰竂竃燑𦒍䇊竚竝竪䇯咲𥰁笋筕笩𥌎𥳾箢筯莜𥮴𦱿篐萡箒箸𥴠㶭𥱥蒒篺簆簵𥳁籄粃𤢂粦晽𤕸糉糇糦籴糳糵糎"], +["8ea1","繧䔝𦹄絝𦻖璍綉綫焵綳緒𤁗𦀩緤㴓緵𡟹緥𨍭縝𦄡𦅚繮纒䌫鑬縧罀罁罇礶𦋐駡羗𦍑羣𡙡𠁨䕜𣝦䔃𨌺翺𦒉者耈耝耨耯𪂇𦳃耻耼聡𢜔䦉𦘦𣷣𦛨朥肧𨩈脇脚墰𢛶汿𦒘𤾸擧𡒊舘𡡞橓𤩥𤪕䑺舩𠬍𦩒𣵾俹𡓽蓢荢𦬊𤦧𣔰𡝳𣷸芪椛芳䇛"], +["8f40","蕋苐茚𠸖𡞴㛁𣅽𣕚艻苢茘𣺋𦶣𦬅𦮗𣗎㶿茝嗬莅䔋𦶥莬菁菓㑾𦻔橗蕚㒖𦹂𢻯葘𥯤葱㷓䓤檧葊𣲵祘蒨𦮖𦹷𦹃蓞萏莑䒠蒓蓤𥲑䉀𥳀䕃蔴嫲𦺙䔧蕳䔖枿蘖"], +["8fa1","𨘥𨘻藁𧂈蘂𡖂𧃍䕫䕪蘨㙈𡢢号𧎚虾蝱𪃸蟮𢰧螱蟚蠏噡虬桖䘏衅衆𧗠𣶹𧗤衞袜䙛袴袵揁装睷𧜏覇覊覦覩覧覼𨨥觧𧤤𧪽誜瞓釾誐𧩙竩𧬺𣾏䜓𧬸煼謌謟𥐰𥕥謿譌譍誩𤩺讐讛誯𡛟䘕衏貛𧵔𧶏貫㜥𧵓賖𧶘𧶽贒贃𡤐賛灜贑𤳉㻐起"], +["9040","趩𨀂𡀔𤦊㭼𨆼𧄌竧躭躶軃鋔輙輭𨍥𨐒辥錃𪊟𠩐辳䤪𨧞𨔽𣶻廸𣉢迹𪀔𨚼𨔁𢌥㦀𦻗逷𨔼𧪾遡𨕬𨘋邨𨜓郄𨛦邮都酧㫰醩釄粬𨤳𡺉鈎沟鉁鉢𥖹銹𨫆𣲛𨬌𥗛"], +["90a1","𠴱錬鍫𨫡𨯫炏嫃𨫢𨫥䥥鉄𨯬𨰹𨯿鍳鑛躼閅閦鐦閠濶䊹𢙺𨛘𡉼𣸮䧟氜陻隖䅬隣𦻕懚隶磵𨫠隽双䦡𦲸𠉴𦐐𩂯𩃥𤫑𡤕𣌊霱虂霶䨏䔽䖅𤫩灵孁霛靜𩇕靗孊𩇫靟鐥僐𣂷𣂼鞉鞟鞱鞾韀韒韠𥑬韮琜𩐳響韵𩐝𧥺䫑頴頳顋顦㬎𧅵㵑𠘰𤅜"], +["9140","𥜆飊颷飈飇䫿𦴧𡛓喰飡飦飬鍸餹𤨩䭲𩡗𩤅駵騌騻騐驘𥜥㛄𩂱𩯕髠髢𩬅髴䰎鬔鬭𨘀倴鬴𦦨㣃𣁽魐魀𩴾婅𡡣鮎𤉋鰂鯿鰌𩹨鷔𩾷𪆒𪆫𪃡𪄣𪇟鵾鶃𪄴鸎梈"], +["91a1","鷄𢅛𪆓𪈠𡤻𪈳鴹𪂹𪊴麐麕麞麢䴴麪麯𤍤黁㭠㧥㴝伲㞾𨰫鼂鼈䮖鐤𦶢鼗鼖鼹嚟嚊齅馸𩂋韲葿齢齩竜龎爖䮾𤥵𤦻煷𤧸𤍈𤩑玞𨯚𡣺禟𨥾𨸶鍩鏳𨩄鋬鎁鏋𨥬𤒹爗㻫睲穃烐𤑳𤏸煾𡟯炣𡢾𣖙㻇𡢅𥐯𡟸㜢𡛻𡠹㛡𡝴𡣑𥽋㜣𡛀坛𤨥𡏾𡊨"], +["9240","𡏆𡒶蔃𣚦蔃葕𤦔𧅥𣸱𥕜𣻻𧁒䓴𣛮𩦝𦼦柹㜳㰕㷧塬𡤢栐䁗𣜿𤃡𤂋𤄏𦰡哋嚞𦚱嚒𠿟𠮨𠸍鏆𨬓鎜仸儫㠙𤐶亼𠑥𠍿佋侊𥙑婨𠆫𠏋㦙𠌊𠐔㐵伩𠋀𨺳𠉵諚𠈌亘"], +["92a1","働儍侢伃𤨎𣺊佂倮偬傁俌俥偘僼兙兛兝兞湶𣖕𣸹𣺿浲𡢄𣺉冨凃𠗠䓝𠒣𠒒𠒑赺𨪜𠜎剙劤𠡳勡鍮䙺熌𤎌𠰠𤦬𡃤槑𠸝瑹㻞璙琔瑖玘䮎𤪼𤂍叐㖄爏𤃉喴𠍅响𠯆圝鉝雴鍦埝垍坿㘾壋媙𨩆𡛺𡝯𡜐娬妸銏婾嫏娒𥥆𡧳𡡡𤊕㛵洅瑃娡𥺃"], +["9340","媁𨯗𠐓鏠璌𡌃焅䥲鐈𨧻鎽㞠尞岞幞幈𡦖𡥼𣫮廍孏𡤃𡤄㜁𡢠㛝𡛾㛓脪𨩇𡶺𣑲𨦨弌弎𡤧𡞫婫𡜻孄蘔𧗽衠恾𢡠𢘫忛㺸𢖯𢖾𩂈𦽳懀𠀾𠁆𢘛憙憘恵𢲛𢴇𤛔𩅍"], +["93a1","摱𤙥𢭪㨩𢬢𣑐𩣪𢹸挷𪑛撶挱揑𤧣𢵧护𢲡搻敫楲㯴𣂎𣊭𤦉𣊫唍𣋠𡣙𩐿曎𣊉𣆳㫠䆐𥖄𨬢𥖏𡛼𥕛𥐥磮𣄃𡠪𣈴㑤𣈏𣆂𤋉暎𦴤晫䮓昰𧡰𡷫晣𣋒𣋡昞𥡲㣑𣠺𣞼㮙𣞢𣏾瓐㮖枏𤘪梶栞㯄檾㡣𣟕𤒇樳橒櫉欅𡤒攑梘橌㯗橺歗𣿀𣲚鎠鋲𨯪𨫋"], +["9440","銉𨀞𨧜鑧涥漋𤧬浧𣽿㶏渄𤀼娽渊塇洤硂焻𤌚𤉶烱牐犇犔𤞏𤜥兹𤪤𠗫瑺𣻸𣙟𤩊𤤗𥿡㼆㺱𤫟𨰣𣼵悧㻳瓌琼鎇琷䒟𦷪䕑疃㽣𤳙𤴆㽘畕癳𪗆㬙瑨𨫌𤦫𤦎㫻"], +["94a1","㷍𤩎㻿𤧅𤣳釺圲鍂𨫣𡡤僟𥈡𥇧睸𣈲眎眏睻𤚗𣞁㩞𤣰琸璛㺿𤪺𤫇䃈𤪖𦆮錇𥖁砞碍碈磒珐祙𧝁𥛣䄎禛蒖禥樭𣻺稺秴䅮𡛦䄲鈵秱𠵌𤦌𠊙𣶺𡝮㖗啫㕰㚪𠇔𠰍竢婙𢛵𥪯𥪜娍𠉛磰娪𥯆竾䇹籝籭䈑𥮳𥺼𥺦糍𤧹𡞰粎籼粮檲緜縇緓罎𦉡"], +["9540","𦅜𧭈綗𥺂䉪𦭵𠤖柖𠁎𣗏埄𦐒𦏸𤥢翝笧𠠬𥫩𥵃笌𥸎駦虅驣樜𣐿㧢𤧷𦖭騟𦖠蒀𧄧𦳑䓪脷䐂胆脉腂𦞴飃𦩂艢艥𦩑葓𦶧蘐𧈛媆䅿𡡀嬫𡢡嫤𡣘蚠蜨𣶏蠭𧐢娂"], +["95a1","衮佅袇袿裦襥襍𥚃襔𧞅𧞄𨯵𨯙𨮜𨧹㺭蒣䛵䛏㟲訽訜𩑈彍鈫𤊄旔焩烄𡡅鵭貟賩𧷜妚矃姰䍮㛔踪躧𤰉輰轊䋴汘澻𢌡䢛潹溋𡟚鯩㚵𤤯邻邗啱䤆醻鐄𨩋䁢𨫼鐧𨰝𨰻蓥訫閙閧閗閖𨴴瑅㻂𤣿𤩂𤏪㻧𣈥随𨻧𨹦𨹥㻌𤧭𤩸𣿮琒瑫㻼靁𩂰"], +["9640","桇䨝𩂓𥟟靝鍨𨦉𨰦𨬯𦎾銺嬑譩䤼珹𤈛鞛靱餸𠼦巁𨯅𤪲頟𩓚鋶𩗗釥䓀𨭐𤩧𨭤飜𨩅㼀鈪䤥萔餻饍𧬆㷽馛䭯馪驜𨭥𥣈檏騡嫾騯𩣱䮐𩥈馼䮽䮗鍽塲𡌂堢𤦸"], +["96a1","𡓨硄𢜟𣶸棅㵽鑘㤧慐𢞁𢥫愇鱏鱓鱻鰵鰐魿鯏𩸭鮟𪇵𪃾鴡䲮𤄄鸘䲰鴌𪆴𪃭𪃳𩤯鶥蒽𦸒𦿟𦮂藼䔳𦶤𦺄𦷰萠藮𦸀𣟗𦁤秢𣖜𣙀䤭𤧞㵢鏛銾鍈𠊿碹鉷鑍俤㑀遤𥕝砽硔碶硋𡝗𣇉𤥁㚚佲濚濙瀞瀞吔𤆵垻壳垊鴖埗焴㒯𤆬燫𦱀𤾗嬨𡞵𨩉"], +["9740","愌嫎娋䊼𤒈㜬䭻𨧼鎻鎸𡣖𠼝葲𦳀𡐓𤋺𢰦𤏁妔𣶷𦝁綨𦅛𦂤𤦹𤦋𨧺鋥珢㻩璴𨭣𡢟㻡𤪳櫘珳珻㻖𤨾𤪔𡟙𤩦𠎧𡐤𤧥瑈𤤖炥𤥶銄珦鍟𠓾錱𨫎𨨖鎆𨯧𥗕䤵𨪂煫"], +["97a1","𤥃𠳿嚤𠘚𠯫𠲸唂秄𡟺緾𡛂𤩐𡡒䔮鐁㜊𨫀𤦭妰𡢿𡢃𧒄媡㛢𣵛㚰鉟婹𨪁𡡢鍴㳍𠪴䪖㦊僴㵩㵌𡎜煵䋻𨈘渏𩃤䓫浗𧹏灧沯㳖𣿭𣸭渂漌㵯𠏵畑㚼㓈䚀㻚䡱姄鉮䤾轁𨰜𦯀堒埈㛖𡑒烾𤍢𤩱𢿣𡊰𢎽梹楧𡎘𣓥𧯴𣛟𨪃𣟖𣏺𤲟樚𣚭𦲷萾䓟䓎"], +["9840","𦴦𦵑𦲂𦿞漗𧄉茽𡜺菭𦲀𧁓𡟛妉媂𡞳婡婱𡤅𤇼㜭姯𡜼㛇熎鎐暚𤊥婮娫𤊓樫𣻹𧜶𤑛𤋊焝𤉙𨧡侰𦴨峂𤓎𧹍𤎽樌𤉖𡌄炦焳𤏩㶥泟勇𤩏繥姫崯㷳彜𤩝𡟟綤萦"], +["98a1","咅𣫺𣌀𠈔坾𠣕𠘙㿥𡾞𪊶瀃𩅛嵰玏糓𨩙𩐠俈翧狍猐𧫴猸猹𥛶獁獈㺩𧬘遬燵𤣲珡臶㻊県㻑沢国琙琞琟㻢㻰㻴㻺瓓㼎㽓畂畭畲疍㽼痈痜㿀癍㿗癴㿜発𤽜熈嘣覀塩䀝睃䀹条䁅㗛瞘䁪䁯属瞾矋売砘点砜䂨砹硇硑硦葈𥔵礳栃礲䄃"], +["9940","䄉禑禙辻稆込䅧窑䆲窼艹䇄竏竛䇏両筢筬筻簒簛䉠䉺类粜䊌粸䊔糭输烀𠳏総緔緐緽羮羴犟䎗耠耥笹耮耱联㷌垴炠肷胩䏭脌猪脎脒畠脔䐁㬹腖腙腚"], +["99a1","䐓堺腼膄䐥膓䐭膥埯臁臤艔䒏芦艶苊苘苿䒰荗险榊萅烵葤惣蒈䔄蒾蓡蓸蔐蔸蕒䔻蕯蕰藠䕷虲蚒蚲蛯际螋䘆䘗袮裿褤襇覑𧥧訩訸誔誴豑賔賲贜䞘塟跃䟭仮踺嗘坔蹱嗵躰䠷軎転軤軭軲辷迁迊迌逳駄䢭飠鈓䤞鈨鉘鉫銱銮銿"], +["9a40","鋣鋫鋳鋴鋽鍃鎄鎭䥅䥑麿鐗匁鐝鐭鐾䥪鑔鑹锭関䦧间阳䧥枠䨤靀䨵鞲韂噔䫤惨颹䬙飱塄餎餙冴餜餷饂饝饢䭰駅䮝騼鬏窃魩鮁鯝鯱鯴䱭鰠㝯𡯂鵉鰺"], +["9aa1","黾噐鶓鶽鷀鷼银辶鹻麬麱麽黆铜黢黱黸竈齄𠂔𠊷𠎠椚铃妬𠓗塀铁㞹𠗕𠘕𠙶𡚺块煳𠫂𠫍𠮿呪吆𠯋咞𠯻𠰻𠱓𠱥𠱼惧𠲍噺𠲵𠳝𠳭𠵯𠶲𠷈楕鰯螥𠸄𠸎𠻗𠾐𠼭𠹳尠𠾼帋𡁜𡁏𡁶朞𡁻𡂈𡂖㙇𡂿𡃓𡄯𡄻卤蒭𡋣𡍵𡌶讁𡕷𡘙𡟃𡟇乸炻𡠭𡥪"], +["9b40","𡨭𡩅𡰪𡱰𡲬𡻈拃𡻕𡼕熘桕𢁅槩㛈𢉼𢏗𢏺𢜪𢡱𢥏苽𢥧𢦓𢫕覥𢫨辠𢬎鞸𢬿顇骽𢱌"], +["9b62","𢲈𢲷𥯨𢴈𢴒𢶷𢶕𢹂𢽴𢿌𣀳𣁦𣌟𣏞徱晈暿𧩹𣕧𣗳爁𤦺矗𣘚𣜖纇𠍆墵朎"], +["9ba1","椘𣪧𧙗𥿢𣸑𣺹𧗾𢂚䣐䪸𤄙𨪚𤋮𤌍𤀻𤌴𤎖𤩅𠗊凒𠘑妟𡺨㮾𣳿𤐄𤓖垈𤙴㦛𤜯𨗨𩧉㝢𢇃譞𨭎駖𤠒𤣻𤨕爉𤫀𠱸奥𤺥𤾆𠝹軚𥀬劏圿煱𥊙𥐙𣽊𤪧喼𥑆𥑮𦭒釔㑳𥔿𧘲𥕞䜘𥕢𥕦𥟇𤤿𥡝偦㓻𣏌惞𥤃䝼𨥈𥪮𥮉𥰆𡶐垡煑澶𦄂𧰒遖𦆲𤾚譢𦐂𦑊"], +["9c40","嵛𦯷輶𦒄𡤜諪𤧶𦒈𣿯𦔒䯀𦖿𦚵𢜛鑥𥟡憕娧晉侻嚹𤔡𦛼乪𤤴陖涏𦲽㘘襷𦞙𦡮𦐑𦡞營𦣇筂𩃀𠨑𦤦鄄𦤹穅鷰𦧺騦𦨭㙟𦑩𠀡禃𦨴𦭛崬𣔙菏𦮝䛐𦲤画补𦶮墶"], +["9ca1","㜜𢖍𧁋𧇍㱔𧊀𧊅銁𢅺𧊋錰𧋦𤧐氹钟𧑐𠻸蠧裵𢤦𨑳𡞱溸𤨪𡠠㦤㚹尐秣䔿暶𩲭𩢤襃𧟌𧡘囖䃟𡘊㦡𣜯𨃨𡏅熭荦𧧝𩆨婧䲷𧂯𨦫𧧽𧨊𧬋𧵦𤅺筃祾𨀉澵𪋟樃𨌘厢𦸇鎿栶靝𨅯𨀣𦦵𡏭𣈯𨁈嶅𨰰𨂃圕頣𨥉嶫𤦈斾槕叒𤪥𣾁㰑朶𨂐𨃴𨄮𡾡𨅏"], +["9d40","𨆉𨆯𨈚𨌆𨌯𨎊㗊𨑨𨚪䣺揦𨥖砈鉕𨦸䏲𨧧䏟𨧨𨭆𨯔姸𨰉輋𨿅𩃬筑𩄐𩄼㷷𩅞𤫊运犏嚋𩓧𩗩𩖰𩖸𩜲𩣑𩥉𩥪𩧃𩨨𩬎𩵚𩶛纟𩻸𩼣䲤镇𪊓熢𪋿䶑递𪗋䶜𠲜达嗁"], +["9da1","辺𢒰边𤪓䔉繿潖檱仪㓤𨬬𧢝㜺躀𡟵𨀤𨭬𨮙𧨾𦚯㷫𧙕𣲷𥘵𥥖亚𥺁𦉘嚿𠹭踎孭𣺈𤲞揞拐𡟶𡡻攰嘭𥱊吚𥌑㷆𩶘䱽嘢嘞罉𥻘奵𣵀蝰东𠿪𠵉𣚺脗鵞贘瘻鱅癎瞹鍅吲腈苷嘥脲萘肽嗪祢噃吖𠺝㗎嘅嗱曱𨋢㘭甴嗰喺咗啲𠱁𠲖廐𥅈𠹶𢱢"], +["9e40","𠺢麫絚嗞𡁵抝靭咔賍燶酶揼掹揾啩𢭃鱲𢺳冚㓟𠶧冧呍唞唓癦踭𦢊疱肶蠄螆裇膶萜𡃁䓬猄𤜆宐茋𦢓噻𢛴𧴯𤆣𧵳𦻐𧊶酰𡇙鈈𣳼𪚩𠺬𠻹牦𡲢䝎𤿂𧿹𠿫䃺"], +["9ea1","鱝攟𢶠䣳𤟠𩵼𠿬𠸊恢𧖣𠿭"], +["9ead","𦁈𡆇熣纎鵐业丄㕷嬍沲卧㚬㧜卽㚥𤘘墚𤭮舭呋垪𥪕𠥹"], +["9ec5","㩒𢑥獴𩺬䴉鯭𣳾𩼰䱛𤾩𩖞𩿞葜𣶶𧊲𦞳𣜠挮紥𣻷𣸬㨪逈勌㹴㙺䗩𠒎癀嫰𠺶硺𧼮墧䂿噼鮋嵴癔𪐴麅䳡痹㟻愙𣃚𤏲"], +["9ef5","噝𡊩垧𤥣𩸆刴𧂮㖭汊鵼"], +["9f40","籖鬹埞𡝬屓擓𩓐𦌵𧅤蚭𠴨𦴢𤫢𠵱"], +["9f4f","凾𡼏嶎霃𡷑麁遌笟鬂峑箣扨挵髿篏鬪籾鬮籂粆鰕篼鬉鼗鰛𤤾齚啳寃俽麘俲剠㸆勑坧偖妷帒韈鶫轜呩鞴饀鞺匬愰"], +["9fa1","椬叚鰊鴂䰻陁榀傦畆𡝭駚剳"], +["9fae","酙隁酜"], +["9fb2","酑𨺗捿𦴣櫊嘑醎畺抅𠏼獏籰𥰡𣳽"], +["9fc1","𤤙盖鮝个𠳔莾衂"], +["9fc9","届槀僭坺刟巵从氱𠇲伹咜哚劚趂㗾弌㗳"], +["9fdb","歒酼龥鮗頮颴骺麨麄煺笔"], +["9fe7","毺蠘罸"], +["9feb","嘠𪙊蹷齓"], +["9ff0","跔蹏鸜踁抂𨍽踨蹵竓𤩷稾磘泪詧瘇"], +["a040","𨩚鼦泎蟖痃𪊲硓咢贌狢獱謭猂瓱賫𤪻蘯徺袠䒷"], +["a055","𡠻𦸅"], +["a058","詾𢔛"], +["a05b","惽癧髗鵄鍮鮏蟵"], +["a063","蠏賷猬霡鮰㗖犲䰇籑饊𦅙慙䰄麖慽"], +["a073","坟慯抦戹拎㩜懢厪𣏵捤栂㗒"], +["a0a1","嵗𨯂迚𨸹"], +["a0a6","僙𡵆礆匲阸𠼻䁥"], +["a0ae","矾"], +["a0b0","糂𥼚糚稭聦聣絍甅瓲覔舚朌聢𧒆聛瓰脃眤覉𦟌畓𦻑螩蟎臈螌詉貭譃眫瓸蓚㘵榲趦"], +["a0d4","覩瑨涹蟁𤀑瓧㷛煶悤憜㳑煢恷"], +["a0e2","罱𨬭牐惩䭾删㰘𣳇𥻗𧙖𥔱𡥄𡋾𩤃𦷜𧂭峁𦆭𨨏𣙷𠃮𦡆𤼎䕢嬟𦍌齐麦𦉫"], +["a3c0","␀",31,"␡"], +["c6a1","①",9,"⑴",9,"ⅰ",9,"丶丿亅亠冂冖冫勹匸卩厶夊宀巛⼳广廴彐彡攴无疒癶辵隶¨ˆヽヾゝゞ〃仝々〆〇ー[]✽ぁ",23], +["c740","す",58,"ァアィイ"], +["c7a1","ゥ",81,"А",5,"ЁЖ",4], +["c840","Л",26,"ёж",25,"⇧↸↹㇏𠃌乚𠂊刂䒑"], +["c8a1","龰冈龱𧘇"], +["c8cd","¬¦'"㈱№℡゛゜⺀⺄⺆⺇⺈⺊⺌⺍⺕⺜⺝⺥⺧⺪⺬⺮⺶⺼⺾⻆⻊⻌⻍⻏⻖⻗⻞⻣"], +["c8f5","ʃɐɛɔɵœøŋʊɪ"], +["f9fe","■"], +["fa40","𠕇鋛𠗟𣿅蕌䊵珯况㙉𤥂𨧤鍄𡧛苮𣳈砼杄拟𤤳𨦪𠊠𦮳𡌅侫𢓭倈𦴩𧪄𣘀𤪱𢔓倩𠍾徤𠎀𠍇滛𠐟偽儁㑺儎顬㝃萖𤦤𠒇兠𣎴兪𠯿𢃼𠋥𢔰𠖎𣈳𡦃宂蝽𠖳𣲙冲冸"], +["faa1","鴴凉减凑㳜凓𤪦决凢卂凭菍椾𣜭彻刋刦刼劵剗劔効勅簕蕂勠蘍𦬓包𨫞啉滙𣾀𠥔𣿬匳卄𠯢泋𡜦栛珕恊㺪㣌𡛨燝䒢卭却𨚫卾卿𡖖𡘓矦厓𨪛厠厫厮玧𥝲㽙玜叁叅汉义埾叙㪫𠮏叠𣿫𢶣叶𠱷吓灹唫晗浛呭𦭓𠵴啝咏咤䞦𡜍𠻝㶴𠵍"], +["fb40","𨦼𢚘啇䳭启琗喆喩嘅𡣗𤀺䕒𤐵暳𡂴嘷曍𣊊暤暭噍噏磱囱鞇叾圀囯园𨭦㘣𡉏坆𤆥汮炋坂㚱𦱾埦𡐖堃𡑔𤍣堦𤯵塜墪㕡壠壜𡈼壻寿坃𪅐𤉸鏓㖡够梦㛃湙"], +["fba1","𡘾娤啓𡚒蔅姉𠵎𦲁𦴪𡟜姙𡟻𡞲𦶦浱𡠨𡛕姹𦹅媫婣㛦𤦩婷㜈媖瑥嫓𦾡𢕔㶅𡤑㜲𡚸広勐孶斈孼𧨎䀄䡝𠈄寕慠𡨴𥧌𠖥寳宝䴐尅𡭄尓珎尔𡲥𦬨屉䣝岅峩峯嶋𡷹𡸷崐崘嵆𡺤岺巗苼㠭𤤁𢁉𢅳芇㠶㯂帮檊幵幺𤒼𠳓厦亷廐厨𡝱帉廴𨒂"], +["fc40","廹廻㢠廼栾鐛弍𠇁弢㫞䢮𡌺强𦢈𢏐彘𢑱彣鞽𦹮彲鍀𨨶徧嶶㵟𥉐𡽪𧃸𢙨釖𠊞𨨩怱暅𡡷㥣㷇㘹垐𢞴祱㹀悞悤悳𤦂𤦏𧩓璤僡媠慤萤慂慈𦻒憁凴𠙖憇宪𣾷"], +["fca1","𢡟懓𨮝𩥝懐㤲𢦀𢣁怣慜攞掋𠄘担𡝰拕𢸍捬𤧟㨗搸揸𡎎𡟼撐澊𢸶頔𤂌𥜝擡擥鑻㩦携㩗敍漖𤨨𤨣斅敭敟𣁾斵𤥀䬷旑䃘𡠩无旣忟𣐀昘𣇷𣇸晄𣆤𣆥晋𠹵晧𥇦晳晴𡸽𣈱𨗴𣇈𥌓矅𢣷馤朂𤎜𤨡㬫槺𣟂杞杧杢𤇍𩃭柗䓩栢湐鈼栁𣏦𦶠桝"], 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+["fb80","祥禔福禛竑竧靖竫箞精絈絜綷綠緖繒罇羡羽茁荢荿菇菶葈蒴蕓蕙蕫﨟薰蘒﨡蠇裵訒訷詹誧誾諟諸諶譓譿賰賴贒赶﨣軏﨤逸遧郞都鄕鄧釚釗釞釭釮釤釥鈆鈐鈊鈺鉀鈼鉎鉙鉑鈹鉧銧鉷鉸鋧鋗鋙鋐﨧鋕鋠鋓錥錡鋻﨨錞鋿錝錂鍰鍗鎤鏆鏞鏸鐱鑅鑈閒隆﨩隝隯霳霻靃靍靏靑靕顗顥飯飼餧館馞驎髙"], +["fc40","髜魵魲鮏鮱鮻鰀鵰鵫鶴鸙黑"] +] + +},{}],20:[function(require,module,exports){ +(function (Buffer){ +"use strict" + +// == UTF16-BE codec. ========================================================== + +exports.utf16be = Utf16BECodec; +function Utf16BECodec() { +} + +Utf16BECodec.prototype.encoder = Utf16BEEncoder; +Utf16BECodec.prototype.decoder = Utf16BEDecoder; +Utf16BECodec.prototype.bomAware = true; + + +// -- Encoding + +function Utf16BEEncoder() { +} + +Utf16BEEncoder.prototype.write = function(str) { + var buf = new Buffer(str, 'ucs2'); + for (var i = 0; i < buf.length; i += 2) { + var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp; + } + return buf; +} + +Utf16BEEncoder.prototype.end = function() { +} + + +// -- Decoding + +function Utf16BEDecoder() { + this.overflowByte = -1; +} + +Utf16BEDecoder.prototype.write = function(buf) { + if (buf.length == 0) + return ''; + + var buf2 = new Buffer(buf.length + 1), + i = 0, j = 0; + + if (this.overflowByte !== -1) { + buf2[0] = buf[0]; + buf2[1] = this.overflowByte; + i = 1; j = 2; + } + + for (; i < buf.length-1; i += 2, j+= 2) { + buf2[j] = buf[i+1]; + buf2[j+1] = buf[i]; + } + + this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1; + + return buf2.slice(0, j).toString('ucs2'); +} + +Utf16BEDecoder.prototype.end = function() { +} + + +// == UTF-16 codec ============================================================= +// Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic. +// Defaults to UTF-16LE, as it's prevalent and default in Node. +// http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le +// Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'}); + +// Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false). + +exports.utf16 = Utf16Codec; +function Utf16Codec(codecOptions, iconv) { + this.iconv = iconv; +} + +Utf16Codec.prototype.encoder = Utf16Encoder; +Utf16Codec.prototype.decoder = Utf16Decoder; + + +// -- Encoding (pass-through) + +function Utf16Encoder(options, codec) { + options = options || {}; + if (options.addBOM === undefined) + options.addBOM = true; + this.encoder = codec.iconv.getEncoder('utf-16le', options); +} + +Utf16Encoder.prototype.write = function(str) { + return this.encoder.write(str); +} + +Utf16Encoder.prototype.end = function() { + return this.encoder.end(); +} + + +// -- Decoding + +function Utf16Decoder(options, codec) { + this.decoder = null; + this.initialBytes = []; + this.initialBytesLen = 0; + + this.options = options || {}; + this.iconv = codec.iconv; +} + +Utf16Decoder.prototype.write = function(buf) { + if (!this.decoder) { + // Codec is not chosen yet. Accumulate initial bytes. + this.initialBytes.push(buf); + this.initialBytesLen += buf.length; + + if (this.initialBytesLen < 16) // We need more bytes to use space heuristic (see below) + return ''; + + // We have enough bytes -> detect endianness. + var buf = Buffer.concat(this.initialBytes), + encoding = detectEncoding(buf, this.options.defaultEncoding); + this.decoder = this.iconv.getDecoder(encoding, this.options); + this.initialBytes.length = this.initialBytesLen = 0; + } + + return this.decoder.write(buf); +} + +Utf16Decoder.prototype.end = function() { + if (!this.decoder) { + var buf = Buffer.concat(this.initialBytes), + encoding = detectEncoding(buf, this.options.defaultEncoding); + this.decoder = this.iconv.getDecoder(encoding, this.options); + + var res = this.decoder.write(buf), + trail = this.decoder.end(); + + return trail ? (res + trail) : res; + } + return this.decoder.end(); +} + +function detectEncoding(buf, defaultEncoding) { + var enc = defaultEncoding || 'utf-16le'; + + if (buf.length >= 2) { + // Check BOM. + if (buf[0] == 0xFE && buf[1] == 0xFF) // UTF-16BE BOM + enc = 'utf-16be'; + else if (buf[0] == 0xFF && buf[1] == 0xFE) // UTF-16LE BOM + enc = 'utf-16le'; + else { + // No BOM found. Try to deduce encoding from initial content. + // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon. + // So, we count ASCII as if it was LE or BE, and decide from that. + var asciiCharsLE = 0, asciiCharsBE = 0, // Counts of chars in both positions + _len = Math.min(buf.length - (buf.length % 2), 64); // Len is always even. + + for (var i = 0; i < _len; i += 2) { + if (buf[i] === 0 && buf[i+1] !== 0) asciiCharsBE++; + if (buf[i] !== 0 && buf[i+1] === 0) asciiCharsLE++; + } + + if (asciiCharsBE > asciiCharsLE) + enc = 'utf-16be'; + else if (asciiCharsBE < asciiCharsLE) + enc = 'utf-16le'; + } + } + + return enc; +} + + + +}).call(this,require("buffer").Buffer) +},{"buffer":39}],21:[function(require,module,exports){ +(function (Buffer){ +"use strict" + +// UTF-7 codec, according to https://tools.ietf.org/html/rfc2152 +// See also below a UTF-7-IMAP codec, according to http://tools.ietf.org/html/rfc3501#section-5.1.3 + +exports.utf7 = Utf7Codec; +exports.unicode11utf7 = 'utf7'; // Alias UNICODE-1-1-UTF-7 +function Utf7Codec(codecOptions, iconv) { + this.iconv = iconv; +}; + +Utf7Codec.prototype.encoder = Utf7Encoder; +Utf7Codec.prototype.decoder = Utf7Decoder; +Utf7Codec.prototype.bomAware = true; + + +// -- Encoding + +var nonDirectChars = /[^A-Za-z0-9'\(\),-\.\/:\? \n\r\t]+/g; + +function Utf7Encoder(options, codec) { + this.iconv = codec.iconv; +} + +Utf7Encoder.prototype.write = function(str) { + // Naive implementation. + // Non-direct chars are encoded as "+-"; single "+" char is encoded as "+-". + return new Buffer(str.replace(nonDirectChars, function(chunk) { + return "+" + (chunk === '+' ? '' : + this.iconv.encode(chunk, 'utf16-be').toString('base64').replace(/=+$/, '')) + + "-"; + }.bind(this))); +} + +Utf7Encoder.prototype.end = function() { +} + + +// -- Decoding + +function Utf7Decoder(options, codec) { + this.iconv = codec.iconv; + this.inBase64 = false; + this.base64Accum = ''; +} + +var base64Regex = /[A-Za-z0-9\/+]/; +var base64Chars = []; +for (var i = 0; i < 256; i++) + base64Chars[i] = base64Regex.test(String.fromCharCode(i)); + +var plusChar = '+'.charCodeAt(0), + minusChar = '-'.charCodeAt(0), + andChar = '&'.charCodeAt(0); + +Utf7Decoder.prototype.write = function(buf) { + var res = "", lastI = 0, + inBase64 = this.inBase64, + base64Accum = this.base64Accum; + + // The decoder is more involved as we must handle chunks in stream. + + for (var i = 0; i < buf.length; i++) { + if (!inBase64) { // We're in direct mode. + // Write direct chars until '+' + if (buf[i] == plusChar) { + res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars. + lastI = i+1; + inBase64 = true; + } + } else { // We decode base64. + if (!base64Chars[buf[i]]) { // Base64 ended. + if (i == lastI && buf[i] == minusChar) {// "+-" -> "+" + res += "+"; + } else { + var b64str = base64Accum + buf.slice(lastI, i).toString(); + res += this.iconv.decode(new Buffer(b64str, 'base64'), "utf16-be"); + } + + if (buf[i] != minusChar) // Minus is absorbed after base64. + i--; + + lastI = i+1; + inBase64 = false; + base64Accum = ''; + } + } + } + + if (!inBase64) { + res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars. + } else { + var b64str = base64Accum + buf.slice(lastI).toString(); + + var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars. + base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future. + b64str = b64str.slice(0, canBeDecoded); + + res += this.iconv.decode(new Buffer(b64str, 'base64'), "utf16-be"); + } + + this.inBase64 = inBase64; + this.base64Accum = base64Accum; + + return res; +} + +Utf7Decoder.prototype.end = function() { + var res = ""; + if (this.inBase64 && this.base64Accum.length > 0) + res = this.iconv.decode(new Buffer(this.base64Accum, 'base64'), "utf16-be"); + + this.inBase64 = false; + this.base64Accum = ''; + return res; +} + + +// UTF-7-IMAP codec. +// RFC3501 Sec. 5.1.3 Modified UTF-7 (http://tools.ietf.org/html/rfc3501#section-5.1.3) +// Differences: +// * Base64 part is started by "&" instead of "+" +// * Direct characters are 0x20-0x7E, except "&" (0x26) +// * In Base64, "," is used instead of "/" +// * Base64 must not be used to represent direct characters. +// * No implicit shift back from Base64 (should always end with '-') +// * String must end in non-shifted position. +// * "-&" while in base64 is not allowed. + + +exports.utf7imap = Utf7IMAPCodec; +function Utf7IMAPCodec(codecOptions, iconv) { + this.iconv = iconv; +}; + +Utf7IMAPCodec.prototype.encoder = Utf7IMAPEncoder; +Utf7IMAPCodec.prototype.decoder = Utf7IMAPDecoder; +Utf7IMAPCodec.prototype.bomAware = true; + + +// -- Encoding + +function Utf7IMAPEncoder(options, codec) { + this.iconv = codec.iconv; + this.inBase64 = false; + this.base64Accum = new Buffer(6); + this.base64AccumIdx = 0; +} + +Utf7IMAPEncoder.prototype.write = function(str) { + var inBase64 = this.inBase64, + base64Accum = this.base64Accum, + base64AccumIdx = this.base64AccumIdx, + buf = new Buffer(str.length*5 + 10), bufIdx = 0; + + for (var i = 0; i < str.length; i++) { + var uChar = str.charCodeAt(i); + if (0x20 <= uChar && uChar <= 0x7E) { // Direct character or '&'. + if (inBase64) { + if (base64AccumIdx > 0) { + bufIdx += buf.write(base64Accum.slice(0, base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx); + base64AccumIdx = 0; + } + + buf[bufIdx++] = minusChar; // Write '-', then go to direct mode. + inBase64 = false; + } + + if (!inBase64) { + buf[bufIdx++] = uChar; // Write direct character + + if (uChar === andChar) // Ampersand -> '&-' + buf[bufIdx++] = minusChar; + } + + } else { // Non-direct character + if (!inBase64) { + buf[bufIdx++] = andChar; // Write '&', then go to base64 mode. + inBase64 = true; + } + if (inBase64) { + base64Accum[base64AccumIdx++] = uChar >> 8; + base64Accum[base64AccumIdx++] = uChar & 0xFF; + + if (base64AccumIdx == base64Accum.length) { + bufIdx += buf.write(base64Accum.toString('base64').replace(/\//g, ','), bufIdx); + base64AccumIdx = 0; + } + } + } + } + + this.inBase64 = inBase64; + this.base64AccumIdx = base64AccumIdx; + + return buf.slice(0, bufIdx); +} + +Utf7IMAPEncoder.prototype.end = function() { + var buf = new Buffer(10), bufIdx = 0; + if (this.inBase64) { + if (this.base64AccumIdx > 0) { + bufIdx += buf.write(this.base64Accum.slice(0, this.base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx); + this.base64AccumIdx = 0; + } + + buf[bufIdx++] = minusChar; // Write '-', then go to direct mode. + this.inBase64 = false; + } + + return buf.slice(0, bufIdx); +} + + +// -- Decoding + +function Utf7IMAPDecoder(options, codec) { + this.iconv = codec.iconv; + this.inBase64 = false; + this.base64Accum = ''; +} + +var base64IMAPChars = base64Chars.slice(); +base64IMAPChars[','.charCodeAt(0)] = true; + +Utf7IMAPDecoder.prototype.write = function(buf) { + var res = "", lastI = 0, + inBase64 = this.inBase64, + base64Accum = this.base64Accum; + + // The decoder is more involved as we must handle chunks in stream. + // It is forgiving, closer to standard UTF-7 (for example, '-' is optional at the end). + + for (var i = 0; i < buf.length; i++) { + if (!inBase64) { // We're in direct mode. + // Write direct chars until '&' + if (buf[i] == andChar) { + res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars. + lastI = i+1; + inBase64 = true; + } + } else { // We decode base64. + if (!base64IMAPChars[buf[i]]) { // Base64 ended. + if (i == lastI && buf[i] == minusChar) { // "&-" -> "&" + res += "&"; + } else { + var b64str = base64Accum + buf.slice(lastI, i).toString().replace(/,/g, '/'); + res += this.iconv.decode(new Buffer(b64str, 'base64'), "utf16-be"); + } + + if (buf[i] != minusChar) // Minus may be absorbed after base64. + i--; + + lastI = i+1; + inBase64 = false; + base64Accum = ''; + } + } + } + + if (!inBase64) { + res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars. + } else { + var b64str = base64Accum + buf.slice(lastI).toString().replace(/,/g, '/'); + + var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars. + base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future. + b64str = b64str.slice(0, canBeDecoded); + + res += this.iconv.decode(new Buffer(b64str, 'base64'), "utf16-be"); + } + + this.inBase64 = inBase64; + this.base64Accum = base64Accum; + + return res; +} + +Utf7IMAPDecoder.prototype.end = function() { + var res = ""; + if (this.inBase64 && this.base64Accum.length > 0) + res = this.iconv.decode(new Buffer(this.base64Accum, 'base64'), "utf16-be"); + + this.inBase64 = false; + this.base64Accum = ''; + return res; +} + + + +}).call(this,require("buffer").Buffer) +},{"buffer":39}],22:[function(require,module,exports){ +"use strict" + +var BOMChar = '\uFEFF'; + +exports.PrependBOM = PrependBOMWrapper +function PrependBOMWrapper(encoder, options) { + this.encoder = encoder; + this.addBOM = true; +} + +PrependBOMWrapper.prototype.write = function(str) { + if (this.addBOM) { + str = BOMChar + str; + this.addBOM = false; + } + + return this.encoder.write(str); +} + +PrependBOMWrapper.prototype.end = function() { + return this.encoder.end(); +} + + +//------------------------------------------------------------------------------ + +exports.StripBOM = StripBOMWrapper; +function StripBOMWrapper(decoder, options) { + this.decoder = decoder; + this.pass = false; + this.options = options || {}; +} + +StripBOMWrapper.prototype.write = function(buf) { + var res = this.decoder.write(buf); + if (this.pass || !res) + return res; + + if (res[0] === BOMChar) { + res = res.slice(1); + if (typeof this.options.stripBOM === 'function') + this.options.stripBOM(); + } + + this.pass = true; + return res; +} + +StripBOMWrapper.prototype.end = function() { + return this.decoder.end(); +} + + +},{}],23:[function(require,module,exports){ +(function (process,Buffer){ +"use strict" + +var bomHandling = require('./bom-handling'), + iconv = module.exports; + +// All codecs and aliases are kept here, keyed by encoding name/alias. +// They are lazy loaded in `iconv.getCodec` from `encodings/index.js`. +iconv.encodings = null; + +// Characters emitted in case of error. +iconv.defaultCharUnicode = '�'; +iconv.defaultCharSingleByte = '?'; + +// Public API. +iconv.encode = function encode(str, encoding, options) { + str = "" + (str || ""); // Ensure string. + + var encoder = iconv.getEncoder(encoding, options); + + var res = encoder.write(str); + var trail = encoder.end(); + + return (trail && trail.length > 0) ? Buffer.concat([res, trail]) : res; +} + +iconv.decode = function decode(buf, encoding, options) { + if (typeof buf === 'string') { + if (!iconv.skipDecodeWarning) { + console.error('Iconv-lite warning: decode()-ing strings is deprecated. Refer to https://github.com/ashtuchkin/iconv-lite/wiki/Use-Buffers-when-decoding'); + iconv.skipDecodeWarning = true; + } + + buf = new Buffer("" + (buf || ""), "binary"); // Ensure buffer. + } + + var decoder = iconv.getDecoder(encoding, options); + + var res = decoder.write(buf); + var trail = decoder.end(); + + return trail ? (res + trail) : res; +} + +iconv.encodingExists = function encodingExists(enc) { + try { + iconv.getCodec(enc); + return true; + } catch (e) { + return false; + } +} + +// Legacy aliases to convert functions +iconv.toEncoding = iconv.encode; +iconv.fromEncoding = iconv.decode; + +// Search for a codec in iconv.encodings. Cache codec data in iconv._codecDataCache. +iconv._codecDataCache = {}; +iconv.getCodec = function getCodec(encoding) { + if (!iconv.encodings) + iconv.encodings = require("../encodings"); // Lazy load all encoding definitions. + + // Canonicalize encoding name: strip all non-alphanumeric chars and appended year. + var enc = (''+encoding).toLowerCase().replace(/[^0-9a-z]|:\d{4}$/g, ""); + + // Traverse iconv.encodings to find actual codec. + var codecOptions = {}; + while (true) { + var codec = iconv._codecDataCache[enc]; + if (codec) + return codec; + + var codecDef = iconv.encodings[enc]; + + switch (typeof codecDef) { + case "string": // Direct alias to other encoding. + enc = codecDef; + break; + + case "object": // Alias with options. Can be layered. + for (var key in codecDef) + codecOptions[key] = codecDef[key]; + + if (!codecOptions.encodingName) + codecOptions.encodingName = enc; + + enc = codecDef.type; + break; + + case "function": // Codec itself. + if (!codecOptions.encodingName) + codecOptions.encodingName = enc; + + // The codec function must load all tables and return object with .encoder and .decoder methods. + // It'll be called only once (for each different options object). + codec = new codecDef(codecOptions, iconv); + + iconv._codecDataCache[codecOptions.encodingName] = codec; // Save it to be reused later. + return codec; + + default: + throw new Error("Encoding not recognized: '" + encoding + "' (searched as: '"+enc+"')"); + } + } +} + +iconv.getEncoder = function getEncoder(encoding, options) { + var codec = iconv.getCodec(encoding), + encoder = new codec.encoder(options, codec); + + if (codec.bomAware && options && options.addBOM) + encoder = new bomHandling.PrependBOM(encoder, options); + + return encoder; +} + +iconv.getDecoder = function getDecoder(encoding, options) { + var codec = iconv.getCodec(encoding), + decoder = new codec.decoder(options, codec); + + if (codec.bomAware && !(options && options.stripBOM === false)) + decoder = new bomHandling.StripBOM(decoder, options); + + return decoder; +} + + +// Load extensions in Node. All of them are omitted in Browserify build via 'browser' field in package.json. +var nodeVer = typeof process !== 'undefined' && process.versions && process.versions.node; +if (nodeVer) { + + // Load streaming support in Node v0.10+ + var nodeVerArr = nodeVer.split(".").map(Number); + if (nodeVerArr[0] > 0 || nodeVerArr[1] >= 10) { + require("./streams")(iconv); + } + + // Load Node primitive extensions. + require("./extend-node")(iconv); +} + + +}).call(this,require('_process'),require("buffer").Buffer) +},{"../encodings":7,"./bom-handling":22,"./extend-node":25,"./streams":25,"_process":51,"buffer":39}],24:[function(require,module,exports){ +// http://wiki.commonjs.org/wiki/Unit_Testing/1.0 +// +// THIS IS NOT TESTED NOR LIKELY TO WORK OUTSIDE V8! +// +// Originally from narwhal.js (http://narwhaljs.org) +// Copyright (c) 2009 Thomas Robinson <280north.com> +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the 'Software'), to +// deal in the Software without restriction, including without limitation the +// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +// when used in node, this will actually load the util module we depend on +// versus loading the builtin util module as happens otherwise +// this is a bug in node module loading as far as I am concerned +var util = require('util/'); + +var pSlice = Array.prototype.slice; +var hasOwn = Object.prototype.hasOwnProperty; + +// 1. The assert module provides functions that throw +// AssertionError's when particular conditions are not met. The +// assert module must conform to the following interface. + +var assert = module.exports = ok; + +// 2. The AssertionError is defined in assert. +// new assert.AssertionError({ message: message, +// actual: actual, +// expected: expected }) + +assert.AssertionError = function AssertionError(options) { + this.name = 'AssertionError'; + this.actual = options.actual; + this.expected = options.expected; + this.operator = options.operator; + if (options.message) { + this.message = options.message; + this.generatedMessage = false; + } else { + this.message = getMessage(this); + this.generatedMessage = true; + } + var stackStartFunction = options.stackStartFunction || fail; + + if (Error.captureStackTrace) { + Error.captureStackTrace(this, stackStartFunction); + } + else { + // non v8 browsers so we can have a stacktrace + var err = new Error(); + if (err.stack) { + var out = err.stack; + + // try to strip useless frames + var fn_name = stackStartFunction.name; + var idx = out.indexOf('\n' + fn_name); + if (idx >= 0) { + // once we have located the function frame + // we need to strip out everything before it (and its line) + var next_line = out.indexOf('\n', idx + 1); + out = out.substring(next_line + 1); + } + + this.stack = out; + } + } +}; + +// assert.AssertionError instanceof Error +util.inherits(assert.AssertionError, Error); + +function replacer(key, value) { + if (util.isUndefined(value)) { + return '' + value; + } + if (util.isNumber(value) && !isFinite(value)) { + return value.toString(); + } + if (util.isFunction(value) || util.isRegExp(value)) { + return value.toString(); + } + return value; +} + +function truncate(s, n) { + if (util.isString(s)) { + return s.length < n ? s : s.slice(0, n); + } else { + return s; + } +} + +function getMessage(self) { + return truncate(JSON.stringify(self.actual, replacer), 128) + ' ' + + self.operator + ' ' + + truncate(JSON.stringify(self.expected, replacer), 128); +} + +// At present only the three keys mentioned above are used and +// understood by the spec. Implementations or sub modules can pass +// other keys to the AssertionError's constructor - they will be +// ignored. + +// 3. All of the following functions must throw an AssertionError +// when a corresponding condition is not met, with a message that +// may be undefined if not provided. All assertion methods provide +// both the actual and expected values to the assertion error for +// display purposes. + +function fail(actual, expected, message, operator, stackStartFunction) { + throw new assert.AssertionError({ + message: message, + actual: actual, + expected: expected, + operator: operator, + stackStartFunction: stackStartFunction + }); +} + +// EXTENSION! allows for well behaved errors defined elsewhere. +assert.fail = fail; + +// 4. Pure assertion tests whether a value is truthy, as determined +// by !!guard. +// assert.ok(guard, message_opt); +// This statement is equivalent to assert.equal(true, !!guard, +// message_opt);. To test strictly for the value true, use +// assert.strictEqual(true, guard, message_opt);. + +function ok(value, message) { + if (!value) fail(value, true, message, '==', assert.ok); +} +assert.ok = ok; + +// 5. The equality assertion tests shallow, coercive equality with +// ==. +// assert.equal(actual, expected, message_opt); + +assert.equal = function equal(actual, expected, message) { + if (actual != expected) fail(actual, expected, message, '==', assert.equal); +}; + +// 6. The non-equality assertion tests for whether two objects are not equal +// with != assert.notEqual(actual, expected, message_opt); + +assert.notEqual = function notEqual(actual, expected, message) { + if (actual == expected) { + fail(actual, expected, message, '!=', assert.notEqual); + } +}; + +// 7. The equivalence assertion tests a deep equality relation. +// assert.deepEqual(actual, expected, message_opt); + +assert.deepEqual = function deepEqual(actual, expected, message) { + if (!_deepEqual(actual, expected)) { + fail(actual, expected, message, 'deepEqual', assert.deepEqual); + } +}; + +function _deepEqual(actual, expected) { + // 7.1. All identical values are equivalent, as determined by ===. + if (actual === expected) { + return true; + + } else if (util.isBuffer(actual) && util.isBuffer(expected)) { + if (actual.length != expected.length) return false; + + for (var i = 0; i < actual.length; i++) { + if (actual[i] !== expected[i]) return false; + } + + return true; + + // 7.2. If the expected value is a Date object, the actual value is + // equivalent if it is also a Date object that refers to the same time. + } else if (util.isDate(actual) && util.isDate(expected)) { + return actual.getTime() === expected.getTime(); + + // 7.3 If the expected value is a RegExp object, the actual value is + // equivalent if it is also a RegExp object with the same source and + // properties (`global`, `multiline`, `lastIndex`, `ignoreCase`). + } else if (util.isRegExp(actual) && util.isRegExp(expected)) { + return actual.source === expected.source && + actual.global === expected.global && + actual.multiline === expected.multiline && + actual.lastIndex === expected.lastIndex && + actual.ignoreCase === expected.ignoreCase; + + // 7.4. Other pairs that do not both pass typeof value == 'object', + // equivalence is determined by ==. + } else if (!util.isObject(actual) && !util.isObject(expected)) { + return actual == expected; + + // 7.5 For all other Object pairs, including Array objects, equivalence is + // determined by having the same number of owned properties (as verified + // with Object.prototype.hasOwnProperty.call), the same set of keys + // (although not necessarily the same order), equivalent values for every + // corresponding key, and an identical 'prototype' property. Note: this + // accounts for both named and indexed properties on Arrays. + } else { + return objEquiv(actual, expected); + } +} + +function isArguments(object) { + return Object.prototype.toString.call(object) == '[object Arguments]'; +} + +function objEquiv(a, b) { + if (util.isNullOrUndefined(a) || util.isNullOrUndefined(b)) + return false; + // an identical 'prototype' property. + if (a.prototype !== b.prototype) return false; + // if one is a primitive, the other must be same + if (util.isPrimitive(a) || util.isPrimitive(b)) { + return a === b; + } + var aIsArgs = isArguments(a), + bIsArgs = isArguments(b); + if ((aIsArgs && !bIsArgs) || (!aIsArgs && bIsArgs)) + return false; + if (aIsArgs) { + a = pSlice.call(a); + b = pSlice.call(b); + return _deepEqual(a, b); + } + var ka = objectKeys(a), + kb = objectKeys(b), + key, i; + // having the same number of owned properties (keys incorporates + // hasOwnProperty) + if (ka.length != kb.length) + return false; + //the same set of keys (although not necessarily the same order), + ka.sort(); + kb.sort(); + //~~~cheap key test + for (i = ka.length - 1; i >= 0; i--) { + if (ka[i] != kb[i]) + return false; + } + //equivalent values for every corresponding key, and + //~~~possibly expensive deep test + for (i = ka.length - 1; i >= 0; i--) { + key = ka[i]; + if (!_deepEqual(a[key], b[key])) return false; + } + return true; +} + +// 8. The non-equivalence assertion tests for any deep inequality. +// assert.notDeepEqual(actual, expected, message_opt); + +assert.notDeepEqual = function notDeepEqual(actual, expected, message) { + if (_deepEqual(actual, expected)) { + fail(actual, expected, message, 'notDeepEqual', assert.notDeepEqual); + } +}; + +// 9. The strict equality assertion tests strict equality, as determined by ===. +// assert.strictEqual(actual, expected, message_opt); + +assert.strictEqual = function strictEqual(actual, expected, message) { + if (actual !== expected) { + fail(actual, expected, message, '===', assert.strictEqual); + } +}; + +// 10. The strict non-equality assertion tests for strict inequality, as +// determined by !==. assert.notStrictEqual(actual, expected, message_opt); + +assert.notStrictEqual = function notStrictEqual(actual, expected, message) { + if (actual === expected) { + fail(actual, expected, message, '!==', assert.notStrictEqual); + } +}; + +function expectedException(actual, expected) { + if (!actual || !expected) { + return false; + } + + if (Object.prototype.toString.call(expected) == '[object RegExp]') { + return expected.test(actual); + } else if (actual instanceof expected) { + return true; + } else if (expected.call({}, actual) === true) { + return true; + } + + return false; +} + +function _throws(shouldThrow, block, expected, message) { + var actual; + + if (util.isString(expected)) { + message = expected; + expected = null; + } + + try { + block(); + } catch (e) { + actual = e; + } + + message = (expected && expected.name ? ' (' + expected.name + ').' : '.') + + (message ? ' ' + message : '.'); + + if (shouldThrow && !actual) { + fail(actual, expected, 'Missing expected exception' + message); + } + + if (!shouldThrow && expectedException(actual, expected)) { + fail(actual, expected, 'Got unwanted exception' + message); + } + + if ((shouldThrow && actual && expected && + !expectedException(actual, expected)) || (!shouldThrow && actual)) { + throw actual; + } +} + +// 11. Expected to throw an error: +// assert.throws(block, Error_opt, message_opt); + +assert.throws = function(block, /*optional*/error, /*optional*/message) { + _throws.apply(this, [true].concat(pSlice.call(arguments))); +}; + +// EXTENSION! This is annoying to write outside this module. +assert.doesNotThrow = function(block, /*optional*/message) { + _throws.apply(this, [false].concat(pSlice.call(arguments))); +}; + +assert.ifError = function(err) { if (err) {throw err;}}; + +var objectKeys = Object.keys || function (obj) { + var keys = []; + for (var key in obj) { + if (hasOwn.call(obj, key)) keys.push(key); + } + return keys; +}; + +},{"util/":71}],25:[function(require,module,exports){ + +},{}],26:[function(require,module,exports){ +'use strict'; + + +var TYPED_OK = (typeof Uint8Array !== 'undefined') && + (typeof Uint16Array !== 'undefined') && + (typeof Int32Array !== 'undefined'); + + +exports.assign = function (obj /*from1, from2, from3, ...*/) { + var sources = Array.prototype.slice.call(arguments, 1); + while (sources.length) { + var source = sources.shift(); + if (!source) { continue; } + + if (typeof(source) !== 'object') { + throw new TypeError(source + 'must be non-object'); + } + + for (var p in source) { + if (source.hasOwnProperty(p)) { + obj[p] = source[p]; + } + } + } + + return obj; +}; + + +// reduce buffer size, avoiding mem copy +exports.shrinkBuf = function (buf, size) { + if (buf.length === size) { return buf; } + if (buf.subarray) { return buf.subarray(0, size); } + buf.length = size; + return buf; +}; + + +var fnTyped = { + arraySet: function (dest, src, src_offs, len, dest_offs) { + if (src.subarray && dest.subarray) { + dest.set(src.subarray(src_offs, src_offs+len), dest_offs); + return; + } + // Fallback to ordinary array + for(var i=0; i>> 16) & 0xffff) |0 + , n = 0; + + while (len !== 0) { + // Set limit ~ twice less than 5552, to keep + // s2 in 31-bits, because we force signed ints. + // in other case %= will fail. + n = len > 2000 ? 2000 : len; + len -= n; + + do { + s1 = (s1 + buf[pos++]) |0; + s2 = (s2 + s1) |0; + } while (--n); + + s1 %= 65521; + s2 %= 65521; + } + + return (s1 | (s2 << 16)) |0; +} + + +module.exports = adler32; +},{}],28:[function(require,module,exports){ +module.exports = { + + /* Allowed flush values; see deflate() and inflate() below for details */ + Z_NO_FLUSH: 0, + Z_PARTIAL_FLUSH: 1, + Z_SYNC_FLUSH: 2, + Z_FULL_FLUSH: 3, + Z_FINISH: 4, + Z_BLOCK: 5, + Z_TREES: 6, + + /* Return codes for the compression/decompression functions. Negative values + * are errors, positive values are used for special but normal events. + */ + Z_OK: 0, + Z_STREAM_END: 1, + Z_NEED_DICT: 2, + Z_ERRNO: -1, + Z_STREAM_ERROR: -2, + Z_DATA_ERROR: -3, + //Z_MEM_ERROR: -4, + Z_BUF_ERROR: -5, + //Z_VERSION_ERROR: -6, + + /* compression levels */ + Z_NO_COMPRESSION: 0, + Z_BEST_SPEED: 1, + Z_BEST_COMPRESSION: 9, + Z_DEFAULT_COMPRESSION: -1, + + + Z_FILTERED: 1, + Z_HUFFMAN_ONLY: 2, + Z_RLE: 3, + Z_FIXED: 4, + Z_DEFAULT_STRATEGY: 0, + + /* Possible values of the data_type field (though see inflate()) */ + Z_BINARY: 0, + Z_TEXT: 1, + //Z_ASCII: 1, // = Z_TEXT (deprecated) + Z_UNKNOWN: 2, + + /* The deflate compression method */ + Z_DEFLATED: 8 + //Z_NULL: null // Use -1 or null inline, depending on var type +}; +},{}],29:[function(require,module,exports){ +'use strict'; + +// Note: we can't get significant speed boost here. +// So write code to minimize size - no pregenerated tables +// and array tools dependencies. + + +// Use ordinary array, since untyped makes no boost here +function makeTable() { + var c, table = []; + + for(var n =0; n < 256; n++){ + c = n; + for(var k =0; k < 8; k++){ + c = ((c&1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1)); + } + table[n] = c; + } + + return table; +} + +// Create table on load. Just 255 signed longs. Not a problem. +var crcTable = makeTable(); + + +function crc32(crc, buf, len, pos) { + var t = crcTable + , end = pos + len; + + crc = crc ^ (-1); + + for (var i = pos; i < end; i++ ) { + crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF]; + } + + return (crc ^ (-1)); // >>> 0; +} + + +module.exports = crc32; +},{}],30:[function(require,module,exports){ +'use strict'; + +var utils = require('../utils/common'); +var trees = require('./trees'); +var adler32 = require('./adler32'); +var crc32 = require('./crc32'); +var msg = require('./messages'); + +/* Public constants ==========================================================*/ +/* ===========================================================================*/ + + +/* Allowed flush values; see deflate() and inflate() below for details */ +var Z_NO_FLUSH = 0; +var Z_PARTIAL_FLUSH = 1; +//var Z_SYNC_FLUSH = 2; +var Z_FULL_FLUSH = 3; +var Z_FINISH = 4; +var Z_BLOCK = 5; +//var Z_TREES = 6; + + +/* Return codes for the compression/decompression functions. Negative values + * are errors, positive values are used for special but normal events. + */ +var Z_OK = 0; +var Z_STREAM_END = 1; +//var Z_NEED_DICT = 2; +//var Z_ERRNO = -1; +var Z_STREAM_ERROR = -2; +var Z_DATA_ERROR = -3; +//var Z_MEM_ERROR = -4; +var Z_BUF_ERROR = -5; +//var Z_VERSION_ERROR = -6; + + +/* compression levels */ +//var Z_NO_COMPRESSION = 0; +//var Z_BEST_SPEED = 1; +//var Z_BEST_COMPRESSION = 9; +var Z_DEFAULT_COMPRESSION = -1; + + +var Z_FILTERED = 1; +var Z_HUFFMAN_ONLY = 2; +var Z_RLE = 3; +var Z_FIXED = 4; +var Z_DEFAULT_STRATEGY = 0; + +/* Possible values of the data_type field (though see inflate()) */ +//var Z_BINARY = 0; +//var Z_TEXT = 1; +//var Z_ASCII = 1; // = Z_TEXT +var Z_UNKNOWN = 2; + + +/* The deflate compression method */ +var Z_DEFLATED = 8; + +/*============================================================================*/ + + +var MAX_MEM_LEVEL = 9; +/* Maximum value for memLevel in deflateInit2 */ +var MAX_WBITS = 15; +/* 32K LZ77 window */ +var DEF_MEM_LEVEL = 8; + + +var LENGTH_CODES = 29; +/* number of length codes, not counting the special END_BLOCK code */ +var LITERALS = 256; +/* number of literal bytes 0..255 */ +var L_CODES = LITERALS + 1 + LENGTH_CODES; +/* number of Literal or Length codes, including the END_BLOCK code */ +var D_CODES = 30; +/* number of distance codes */ +var BL_CODES = 19; +/* number of codes used to transfer the bit lengths */ +var HEAP_SIZE = 2*L_CODES + 1; +/* maximum heap size */ +var MAX_BITS = 15; +/* All codes must not exceed MAX_BITS bits */ + +var MIN_MATCH = 3; +var MAX_MATCH = 258; +var MIN_LOOKAHEAD = (MAX_MATCH + MIN_MATCH + 1); + +var PRESET_DICT = 0x20; + +var INIT_STATE = 42; +var EXTRA_STATE = 69; +var NAME_STATE = 73; +var COMMENT_STATE = 91; +var HCRC_STATE = 103; +var BUSY_STATE = 113; +var FINISH_STATE = 666; + +var BS_NEED_MORE = 1; /* block not completed, need more input or more output */ +var BS_BLOCK_DONE = 2; /* block flush performed */ +var BS_FINISH_STARTED = 3; /* finish started, need only more output at next deflate */ +var BS_FINISH_DONE = 4; /* finish done, accept no more input or output */ + +var OS_CODE = 0x03; // Unix :) . Don't detect, use this default. + +function err(strm, errorCode) { + strm.msg = msg[errorCode]; + return errorCode; +} + +function rank(f) { + return ((f) << 1) - ((f) > 4 ? 9 : 0); +} + +function zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } } + + +/* ========================================================================= + * Flush as much pending output as possible. All deflate() output goes + * through this function so some applications may wish to modify it + * to avoid allocating a large strm->output buffer and copying into it. + * (See also read_buf()). + */ +function flush_pending(strm) { + var s = strm.state; + + //_tr_flush_bits(s); + var len = s.pending; + if (len > strm.avail_out) { + len = strm.avail_out; + } + if (len === 0) { return; } + + utils.arraySet(strm.output, s.pending_buf, s.pending_out, len, strm.next_out); + strm.next_out += len; + s.pending_out += len; + strm.total_out += len; + strm.avail_out -= len; + s.pending -= len; + if (s.pending === 0) { + s.pending_out = 0; + } +} + + +function flush_block_only (s, last) { + trees._tr_flush_block(s, (s.block_start >= 0 ? s.block_start : -1), s.strstart - s.block_start, last); + s.block_start = s.strstart; + flush_pending(s.strm); +} + + +function put_byte(s, b) { + s.pending_buf[s.pending++] = b; +} + + +/* ========================================================================= + * Put a short in the pending buffer. The 16-bit value is put in MSB order. + * IN assertion: the stream state is correct and there is enough room in + * pending_buf. + */ +function putShortMSB(s, b) { +// put_byte(s, (Byte)(b >> 8)); +// put_byte(s, (Byte)(b & 0xff)); + s.pending_buf[s.pending++] = (b >>> 8) & 0xff; + s.pending_buf[s.pending++] = b & 0xff; +} + + +/* =========================================================================== + * Read a new buffer from the current input stream, update the adler32 + * and total number of bytes read. All deflate() input goes through + * this function so some applications may wish to modify it to avoid + * allocating a large strm->input buffer and copying from it. + * (See also flush_pending()). + */ +function read_buf(strm, buf, start, size) { + var len = strm.avail_in; + + if (len > size) { len = size; } + if (len === 0) { return 0; } + + strm.avail_in -= len; + + utils.arraySet(buf, strm.input, strm.next_in, len, start); + if (strm.state.wrap === 1) { + strm.adler = adler32(strm.adler, buf, len, start); + } + + else if (strm.state.wrap === 2) { + strm.adler = crc32(strm.adler, buf, len, start); + } + + strm.next_in += len; + strm.total_in += len; + + return len; +} + + +/* =========================================================================== + * Set match_start to the longest match starting at the given string and + * return its length. Matches shorter or equal to prev_length are discarded, + * in which case the result is equal to prev_length and match_start is + * garbage. + * IN assertions: cur_match is the head of the hash chain for the current + * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1 + * OUT assertion: the match length is not greater than s->lookahead. + */ +function longest_match(s, cur_match) { + var chain_length = s.max_chain_length; /* max hash chain length */ + var scan = s.strstart; /* current string */ + var match; /* matched string */ + var len; /* length of current match */ + var best_len = s.prev_length; /* best match length so far */ + var nice_match = s.nice_match; /* stop if match long enough */ + var limit = (s.strstart > (s.w_size - MIN_LOOKAHEAD)) ? + s.strstart - (s.w_size - MIN_LOOKAHEAD) : 0/*NIL*/; + + var _win = s.window; // shortcut + + var wmask = s.w_mask; + var prev = s.prev; + + /* Stop when cur_match becomes <= limit. To simplify the code, + * we prevent matches with the string of window index 0. + */ + + var strend = s.strstart + MAX_MATCH; + var scan_end1 = _win[scan + best_len - 1]; + var scan_end = _win[scan + best_len]; + + /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16. + * It is easy to get rid of this optimization if necessary. + */ + // Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever"); + + /* Do not waste too much time if we already have a good match: */ + if (s.prev_length >= s.good_match) { + chain_length >>= 2; + } + /* Do not look for matches beyond the end of the input. This is necessary + * to make deflate deterministic. + */ + if (nice_match > s.lookahead) { nice_match = s.lookahead; } + + // Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead"); + + do { + // Assert(cur_match < s->strstart, "no future"); + match = cur_match; + + /* Skip to next match if the match length cannot increase + * or if the match length is less than 2. Note that the checks below + * for insufficient lookahead only occur occasionally for performance + * reasons. Therefore uninitialized memory will be accessed, and + * conditional jumps will be made that depend on those values. + * However the length of the match is limited to the lookahead, so + * the output of deflate is not affected by the uninitialized values. + */ + + if (_win[match + best_len] !== scan_end || + _win[match + best_len - 1] !== scan_end1 || + _win[match] !== _win[scan] || + _win[++match] !== _win[scan + 1]) { + continue; + } + + /* The check at best_len-1 can be removed because it will be made + * again later. (This heuristic is not always a win.) + * It is not necessary to compare scan[2] and match[2] since they + * are always equal when the other bytes match, given that + * the hash keys are equal and that HASH_BITS >= 8. + */ + scan += 2; + match++; + // Assert(*scan == *match, "match[2]?"); + + /* We check for insufficient lookahead only every 8th comparison; + * the 256th check will be made at strstart+258. + */ + do { + /*jshint noempty:false*/ + } while (_win[++scan] === _win[++match] && _win[++scan] === _win[++match] && + _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && + _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && + _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && + scan < strend); + + // Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan"); + + len = MAX_MATCH - (strend - scan); + scan = strend - MAX_MATCH; + + if (len > best_len) { + s.match_start = cur_match; + best_len = len; + if (len >= nice_match) { + break; + } + scan_end1 = _win[scan + best_len - 1]; + scan_end = _win[scan + best_len]; + } + } while ((cur_match = prev[cur_match & wmask]) > limit && --chain_length !== 0); + + if (best_len <= s.lookahead) { + return best_len; + } + return s.lookahead; +} + + +/* =========================================================================== + * Fill the window when the lookahead becomes insufficient. + * Updates strstart and lookahead. + * + * IN assertion: lookahead < MIN_LOOKAHEAD + * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD + * At least one byte has been read, or avail_in == 0; reads are + * performed for at least two bytes (required for the zip translate_eol + * option -- not supported here). + */ +function fill_window(s) { + var _w_size = s.w_size; + var p, n, m, more, str; + + //Assert(s->lookahead < MIN_LOOKAHEAD, "already enough lookahead"); + + do { + more = s.window_size - s.lookahead - s.strstart; + + // JS ints have 32 bit, block below not needed + /* Deal with !@#$% 64K limit: */ + //if (sizeof(int) <= 2) { + // if (more == 0 && s->strstart == 0 && s->lookahead == 0) { + // more = wsize; + // + // } else if (more == (unsigned)(-1)) { + // /* Very unlikely, but possible on 16 bit machine if + // * strstart == 0 && lookahead == 1 (input done a byte at time) + // */ + // more--; + // } + //} + + + /* If the window is almost full and there is insufficient lookahead, + * move the upper half to the lower one to make room in the upper half. + */ + if (s.strstart >= _w_size + (_w_size - MIN_LOOKAHEAD)) { + + utils.arraySet(s.window, s.window, _w_size, _w_size, 0); + s.match_start -= _w_size; + s.strstart -= _w_size; + /* we now have strstart >= MAX_DIST */ + s.block_start -= _w_size; + + /* Slide the hash table (could be avoided with 32 bit values + at the expense of memory usage). We slide even when level == 0 + to keep the hash table consistent if we switch back to level > 0 + later. (Using level 0 permanently is not an optimal usage of + zlib, so we don't care about this pathological case.) + */ + + n = s.hash_size; + p = n; + do { + m = s.head[--p]; + s.head[p] = (m >= _w_size ? m - _w_size : 0); + } while (--n); + + n = _w_size; + p = n; + do { + m = s.prev[--p]; + s.prev[p] = (m >= _w_size ? m - _w_size : 0); + /* If n is not on any hash chain, prev[n] is garbage but + * its value will never be used. + */ + } while (--n); + + more += _w_size; + } + if (s.strm.avail_in === 0) { + break; + } + + /* If there was no sliding: + * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 && + * more == window_size - lookahead - strstart + * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1) + * => more >= window_size - 2*WSIZE + 2 + * In the BIG_MEM or MMAP case (not yet supported), + * window_size == input_size + MIN_LOOKAHEAD && + * strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD. + * Otherwise, window_size == 2*WSIZE so more >= 2. + * If there was sliding, more >= WSIZE. So in all cases, more >= 2. + */ + //Assert(more >= 2, "more < 2"); + n = read_buf(s.strm, s.window, s.strstart + s.lookahead, more); + s.lookahead += n; + + /* Initialize the hash value now that we have some input: */ + if (s.lookahead + s.insert >= MIN_MATCH) { + str = s.strstart - s.insert; + s.ins_h = s.window[str]; + + /* UPDATE_HASH(s, s->ins_h, s->window[str + 1]); */ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + 1]) & s.hash_mask; +//#if MIN_MATCH != 3 +// Call update_hash() MIN_MATCH-3 more times +//#endif + while (s.insert) { + /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + MIN_MATCH-1]) & s.hash_mask; + + s.prev[str & s.w_mask] = s.head[s.ins_h]; + s.head[s.ins_h] = str; + str++; + s.insert--; + if (s.lookahead + s.insert < MIN_MATCH) { + break; + } + } + } + /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage, + * but this is not important since only literal bytes will be emitted. + */ + + } while (s.lookahead < MIN_LOOKAHEAD && s.strm.avail_in !== 0); + + /* If the WIN_INIT bytes after the end of the current data have never been + * written, then zero those bytes in order to avoid memory check reports of + * the use of uninitialized (or uninitialised as Julian writes) bytes by + * the longest match routines. Update the high water mark for the next + * time through here. WIN_INIT is set to MAX_MATCH since the longest match + * routines allow scanning to strstart + MAX_MATCH, ignoring lookahead. + */ +// if (s.high_water < s.window_size) { +// var curr = s.strstart + s.lookahead; +// var init = 0; +// +// if (s.high_water < curr) { +// /* Previous high water mark below current data -- zero WIN_INIT +// * bytes or up to end of window, whichever is less. +// */ +// init = s.window_size - curr; +// if (init > WIN_INIT) +// init = WIN_INIT; +// zmemzero(s->window + curr, (unsigned)init); +// s->high_water = curr + init; +// } +// else if (s->high_water < (ulg)curr + WIN_INIT) { +// /* High water mark at or above current data, but below current data +// * plus WIN_INIT -- zero out to current data plus WIN_INIT, or up +// * to end of window, whichever is less. +// */ +// init = (ulg)curr + WIN_INIT - s->high_water; +// if (init > s->window_size - s->high_water) +// init = s->window_size - s->high_water; +// zmemzero(s->window + s->high_water, (unsigned)init); +// s->high_water += init; +// } +// } +// +// Assert((ulg)s->strstart <= s->window_size - MIN_LOOKAHEAD, +// "not enough room for search"); +} + +/* =========================================================================== + * Copy without compression as much as possible from the input stream, return + * the current block state. + * This function does not insert new strings in the dictionary since + * uncompressible data is probably not useful. This function is used + * only for the level=0 compression option. + * NOTE: this function should be optimized to avoid extra copying from + * window to pending_buf. + */ +function deflate_stored(s, flush) { + /* Stored blocks are limited to 0xffff bytes, pending_buf is limited + * to pending_buf_size, and each stored block has a 5 byte header: + */ + var max_block_size = 0xffff; + + if (max_block_size > s.pending_buf_size - 5) { + max_block_size = s.pending_buf_size - 5; + } + + /* Copy as much as possible from input to output: */ + for (;;) { + /* Fill the window as much as possible: */ + if (s.lookahead <= 1) { + + //Assert(s->strstart < s->w_size+MAX_DIST(s) || + // s->block_start >= (long)s->w_size, "slide too late"); +// if (!(s.strstart < s.w_size + (s.w_size - MIN_LOOKAHEAD) || +// s.block_start >= s.w_size)) { +// throw new Error("slide too late"); +// } + + fill_window(s); + if (s.lookahead === 0 && flush === Z_NO_FLUSH) { + return BS_NEED_MORE; + } + + if (s.lookahead === 0) { + break; + } + /* flush the current block */ + } + //Assert(s->block_start >= 0L, "block gone"); +// if (s.block_start < 0) throw new Error("block gone"); + + s.strstart += s.lookahead; + s.lookahead = 0; + + /* Emit a stored block if pending_buf will be full: */ + var max_start = s.block_start + max_block_size; + + if (s.strstart === 0 || s.strstart >= max_start) { + /* strstart == 0 is possible when wraparound on 16-bit machine */ + s.lookahead = s.strstart - max_start; + s.strstart = max_start; + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + + + } + /* Flush if we may have to slide, otherwise block_start may become + * negative and the data will be gone: + */ + if (s.strstart - s.block_start >= (s.w_size - MIN_LOOKAHEAD)) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + } + + s.insert = 0; + + if (flush === Z_FINISH) { + /*** FLUSH_BLOCK(s, 1); ***/ + flush_block_only(s, true); + if (s.strm.avail_out === 0) { + return BS_FINISH_STARTED; + } + /***/ + return BS_FINISH_DONE; + } + + if (s.strstart > s.block_start) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + + return BS_NEED_MORE; +} + +/* =========================================================================== + * Compress as much as possible from the input stream, return the current + * block state. + * This function does not perform lazy evaluation of matches and inserts + * new strings in the dictionary only for unmatched strings or for short + * matches. It is used only for the fast compression options. + */ +function deflate_fast(s, flush) { + var hash_head; /* head of the hash chain */ + var bflush; /* set if current block must be flushed */ + + for (;;) { + /* Make sure that we always have enough lookahead, except + * at the end of the input file. We need MAX_MATCH bytes + * for the next match, plus MIN_MATCH bytes to insert the + * string following the next match. + */ + if (s.lookahead < MIN_LOOKAHEAD) { + fill_window(s); + if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) { + return BS_NEED_MORE; + } + if (s.lookahead === 0) { + break; /* flush the current block */ + } + } + + /* Insert the string window[strstart .. strstart+2] in the + * dictionary, and set hash_head to the head of the hash chain: + */ + hash_head = 0/*NIL*/; + if (s.lookahead >= MIN_MATCH) { + /*** INSERT_STRING(s, s.strstart, hash_head); ***/ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; + hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; + s.head[s.ins_h] = s.strstart; + /***/ + } + + /* Find the longest match, discarding those <= prev_length. + * At this point we have always match_length < MIN_MATCH + */ + if (hash_head !== 0/*NIL*/ && ((s.strstart - hash_head) <= (s.w_size - MIN_LOOKAHEAD))) { + /* To simplify the code, we prevent matches with the string + * of window index 0 (in particular we have to avoid a match + * of the string with itself at the start of the input file). + */ + s.match_length = longest_match(s, hash_head); + /* longest_match() sets match_start */ + } + if (s.match_length >= MIN_MATCH) { + // check_match(s, s.strstart, s.match_start, s.match_length); // for debug only + + /*** _tr_tally_dist(s, s.strstart - s.match_start, + s.match_length - MIN_MATCH, bflush); ***/ + bflush = trees._tr_tally(s, s.strstart - s.match_start, s.match_length - MIN_MATCH); + + s.lookahead -= s.match_length; + + /* Insert new strings in the hash table only if the match length + * is not too large. This saves time but degrades compression. + */ + if (s.match_length <= s.max_lazy_match/*max_insert_length*/ && s.lookahead >= MIN_MATCH) { + s.match_length--; /* string at strstart already in table */ + do { + s.strstart++; + /*** INSERT_STRING(s, s.strstart, hash_head); ***/ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; + hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; + s.head[s.ins_h] = s.strstart; + /***/ + /* strstart never exceeds WSIZE-MAX_MATCH, so there are + * always MIN_MATCH bytes ahead. + */ + } while (--s.match_length !== 0); + s.strstart++; + } else + { + s.strstart += s.match_length; + s.match_length = 0; + s.ins_h = s.window[s.strstart]; + /* UPDATE_HASH(s, s.ins_h, s.window[s.strstart+1]); */ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + 1]) & s.hash_mask; + +//#if MIN_MATCH != 3 +// Call UPDATE_HASH() MIN_MATCH-3 more times +//#endif + /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not + * matter since it will be recomputed at next deflate call. + */ + } + } else { + /* No match, output a literal byte */ + //Tracevv((stderr,"%c", s.window[s.strstart])); + /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ + bflush = trees._tr_tally(s, 0, s.window[s.strstart]); + + s.lookahead--; + s.strstart++; + } + if (bflush) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + } + s.insert = ((s.strstart < (MIN_MATCH-1)) ? s.strstart : MIN_MATCH-1); + if (flush === Z_FINISH) { + /*** FLUSH_BLOCK(s, 1); ***/ + flush_block_only(s, true); + if (s.strm.avail_out === 0) { + return BS_FINISH_STARTED; + } + /***/ + return BS_FINISH_DONE; + } + if (s.last_lit) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + return BS_BLOCK_DONE; +} + +/* =========================================================================== + * Same as above, but achieves better compression. We use a lazy + * evaluation for matches: a match is finally adopted only if there is + * no better match at the next window position. + */ +function deflate_slow(s, flush) { + var hash_head; /* head of hash chain */ + var bflush; /* set if current block must be flushed */ + + var max_insert; + + /* Process the input block. */ + for (;;) { + /* Make sure that we always have enough lookahead, except + * at the end of the input file. We need MAX_MATCH bytes + * for the next match, plus MIN_MATCH bytes to insert the + * string following the next match. + */ + if (s.lookahead < MIN_LOOKAHEAD) { + fill_window(s); + if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) { + return BS_NEED_MORE; + } + if (s.lookahead === 0) { break; } /* flush the current block */ + } + + /* Insert the string window[strstart .. strstart+2] in the + * dictionary, and set hash_head to the head of the hash chain: + */ + hash_head = 0/*NIL*/; + if (s.lookahead >= MIN_MATCH) { + /*** INSERT_STRING(s, s.strstart, hash_head); ***/ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; + hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; + s.head[s.ins_h] = s.strstart; + /***/ + } + + /* Find the longest match, discarding those <= prev_length. + */ + s.prev_length = s.match_length; + s.prev_match = s.match_start; + s.match_length = MIN_MATCH-1; + + if (hash_head !== 0/*NIL*/ && s.prev_length < s.max_lazy_match && + s.strstart - hash_head <= (s.w_size-MIN_LOOKAHEAD)/*MAX_DIST(s)*/) { + /* To simplify the code, we prevent matches with the string + * of window index 0 (in particular we have to avoid a match + * of the string with itself at the start of the input file). + */ + s.match_length = longest_match(s, hash_head); + /* longest_match() sets match_start */ + + if (s.match_length <= 5 && + (s.strategy === Z_FILTERED || (s.match_length === MIN_MATCH && s.strstart - s.match_start > 4096/*TOO_FAR*/))) { + + /* If prev_match is also MIN_MATCH, match_start is garbage + * but we will ignore the current match anyway. + */ + s.match_length = MIN_MATCH-1; + } + } + /* If there was a match at the previous step and the current + * match is not better, output the previous match: + */ + if (s.prev_length >= MIN_MATCH && s.match_length <= s.prev_length) { + max_insert = s.strstart + s.lookahead - MIN_MATCH; + /* Do not insert strings in hash table beyond this. */ + + //check_match(s, s.strstart-1, s.prev_match, s.prev_length); + + /***_tr_tally_dist(s, s.strstart - 1 - s.prev_match, + s.prev_length - MIN_MATCH, bflush);***/ + bflush = trees._tr_tally(s, s.strstart - 1- s.prev_match, s.prev_length - MIN_MATCH); + /* Insert in hash table all strings up to the end of the match. + * strstart-1 and strstart are already inserted. If there is not + * enough lookahead, the last two strings are not inserted in + * the hash table. + */ + s.lookahead -= s.prev_length-1; + s.prev_length -= 2; + do { + if (++s.strstart <= max_insert) { + /*** INSERT_STRING(s, s.strstart, hash_head); ***/ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; + hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; + s.head[s.ins_h] = s.strstart; + /***/ + } + } while (--s.prev_length !== 0); + s.match_available = 0; + s.match_length = MIN_MATCH-1; + s.strstart++; + + if (bflush) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + + } else if (s.match_available) { + /* If there was no match at the previous position, output a + * single literal. If there was a match but the current match + * is longer, truncate the previous match to a single literal. + */ + //Tracevv((stderr,"%c", s->window[s->strstart-1])); + /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/ + bflush = trees._tr_tally(s, 0, s.window[s.strstart-1]); + + if (bflush) { + /*** FLUSH_BLOCK_ONLY(s, 0) ***/ + flush_block_only(s, false); + /***/ + } + s.strstart++; + s.lookahead--; + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + } else { + /* There is no previous match to compare with, wait for + * the next step to decide. + */ + s.match_available = 1; + s.strstart++; + s.lookahead--; + } + } + //Assert (flush != Z_NO_FLUSH, "no flush?"); + if (s.match_available) { + //Tracevv((stderr,"%c", s->window[s->strstart-1])); + /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/ + bflush = trees._tr_tally(s, 0, s.window[s.strstart-1]); + + s.match_available = 0; + } + s.insert = s.strstart < MIN_MATCH-1 ? s.strstart : MIN_MATCH-1; + if (flush === Z_FINISH) { + /*** FLUSH_BLOCK(s, 1); ***/ + flush_block_only(s, true); + if (s.strm.avail_out === 0) { + return BS_FINISH_STARTED; + } + /***/ + return BS_FINISH_DONE; + } + if (s.last_lit) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + + return BS_BLOCK_DONE; +} + + +/* =========================================================================== + * For Z_RLE, simply look for runs of bytes, generate matches only of distance + * one. Do not maintain a hash table. (It will be regenerated if this run of + * deflate switches away from Z_RLE.) + */ +function deflate_rle(s, flush) { + var bflush; /* set if current block must be flushed */ + var prev; /* byte at distance one to match */ + var scan, strend; /* scan goes up to strend for length of run */ + + var _win = s.window; + + for (;;) { + /* Make sure that we always have enough lookahead, except + * at the end of the input file. We need MAX_MATCH bytes + * for the longest run, plus one for the unrolled loop. + */ + if (s.lookahead <= MAX_MATCH) { + fill_window(s); + if (s.lookahead <= MAX_MATCH && flush === Z_NO_FLUSH) { + return BS_NEED_MORE; + } + if (s.lookahead === 0) { break; } /* flush the current block */ + } + + /* See how many times the previous byte repeats */ + s.match_length = 0; + if (s.lookahead >= MIN_MATCH && s.strstart > 0) { + scan = s.strstart - 1; + prev = _win[scan]; + if (prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan]) { + strend = s.strstart + MAX_MATCH; + do { + /*jshint noempty:false*/ + } while (prev === _win[++scan] && prev === _win[++scan] && + prev === _win[++scan] && prev === _win[++scan] && + prev === _win[++scan] && prev === _win[++scan] && + prev === _win[++scan] && prev === _win[++scan] && + scan < strend); + s.match_length = MAX_MATCH - (strend - scan); + if (s.match_length > s.lookahead) { + s.match_length = s.lookahead; + } + } + //Assert(scan <= s->window+(uInt)(s->window_size-1), "wild scan"); + } + + /* Emit match if have run of MIN_MATCH or longer, else emit literal */ + if (s.match_length >= MIN_MATCH) { + //check_match(s, s.strstart, s.strstart - 1, s.match_length); + + /*** _tr_tally_dist(s, 1, s.match_length - MIN_MATCH, bflush); ***/ + bflush = trees._tr_tally(s, 1, s.match_length - MIN_MATCH); + + s.lookahead -= s.match_length; + s.strstart += s.match_length; + s.match_length = 0; + } else { + /* No match, output a literal byte */ + //Tracevv((stderr,"%c", s->window[s->strstart])); + /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ + bflush = trees._tr_tally(s, 0, s.window[s.strstart]); + + s.lookahead--; + s.strstart++; + } + if (bflush) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + } + s.insert = 0; + if (flush === Z_FINISH) { + /*** FLUSH_BLOCK(s, 1); ***/ + flush_block_only(s, true); + if (s.strm.avail_out === 0) { + return BS_FINISH_STARTED; + } + /***/ + return BS_FINISH_DONE; + } + if (s.last_lit) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + return BS_BLOCK_DONE; +} + +/* =========================================================================== + * For Z_HUFFMAN_ONLY, do not look for matches. Do not maintain a hash table. + * (It will be regenerated if this run of deflate switches away from Huffman.) + */ +function deflate_huff(s, flush) { + var bflush; /* set if current block must be flushed */ + + for (;;) { + /* Make sure that we have a literal to write. */ + if (s.lookahead === 0) { + fill_window(s); + if (s.lookahead === 0) { + if (flush === Z_NO_FLUSH) { + return BS_NEED_MORE; + } + break; /* flush the current block */ + } + } + + /* Output a literal byte */ + s.match_length = 0; + //Tracevv((stderr,"%c", s->window[s->strstart])); + /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ + bflush = trees._tr_tally(s, 0, s.window[s.strstart]); + s.lookahead--; + s.strstart++; + if (bflush) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + } + s.insert = 0; + if (flush === Z_FINISH) { + /*** FLUSH_BLOCK(s, 1); ***/ + flush_block_only(s, true); + if (s.strm.avail_out === 0) { + return BS_FINISH_STARTED; + } + /***/ + return BS_FINISH_DONE; + } + if (s.last_lit) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + return BS_BLOCK_DONE; +} + +/* Values for max_lazy_match, good_match and max_chain_length, depending on + * the desired pack level (0..9). The values given below have been tuned to + * exclude worst case performance for pathological files. Better values may be + * found for specific files. + */ +var Config = function (good_length, max_lazy, nice_length, max_chain, func) { + this.good_length = good_length; + this.max_lazy = max_lazy; + this.nice_length = nice_length; + this.max_chain = max_chain; + this.func = func; +}; + +var configuration_table; + +configuration_table = [ + /* good lazy nice chain */ + new Config(0, 0, 0, 0, deflate_stored), /* 0 store only */ + new Config(4, 4, 8, 4, deflate_fast), /* 1 max speed, no lazy matches */ + new Config(4, 5, 16, 8, deflate_fast), /* 2 */ + new Config(4, 6, 32, 32, deflate_fast), /* 3 */ + + new Config(4, 4, 16, 16, deflate_slow), /* 4 lazy matches */ + new Config(8, 16, 32, 32, deflate_slow), /* 5 */ + new Config(8, 16, 128, 128, deflate_slow), /* 6 */ + new Config(8, 32, 128, 256, deflate_slow), /* 7 */ + new Config(32, 128, 258, 1024, deflate_slow), /* 8 */ + new Config(32, 258, 258, 4096, deflate_slow) /* 9 max compression */ +]; + + +/* =========================================================================== + * Initialize the "longest match" routines for a new zlib stream + */ +function lm_init(s) { + s.window_size = 2 * s.w_size; + + /*** CLEAR_HASH(s); ***/ + zero(s.head); // Fill with NIL (= 0); + + /* Set the default configuration parameters: + */ + s.max_lazy_match = configuration_table[s.level].max_lazy; + s.good_match = configuration_table[s.level].good_length; + s.nice_match = configuration_table[s.level].nice_length; + s.max_chain_length = configuration_table[s.level].max_chain; + + s.strstart = 0; + s.block_start = 0; + s.lookahead = 0; + s.insert = 0; + s.match_length = s.prev_length = MIN_MATCH - 1; + s.match_available = 0; + s.ins_h = 0; +} + + +function DeflateState() { + this.strm = null; /* pointer back to this zlib stream */ + this.status = 0; /* as the name implies */ + this.pending_buf = null; /* output still pending */ + this.pending_buf_size = 0; /* size of pending_buf */ + this.pending_out = 0; /* next pending byte to output to the stream */ + this.pending = 0; /* nb of bytes in the pending buffer */ + this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */ + this.gzhead = null; /* gzip header information to write */ + this.gzindex = 0; /* where in extra, name, or comment */ + this.method = Z_DEFLATED; /* can only be DEFLATED */ + this.last_flush = -1; /* value of flush param for previous deflate call */ + + this.w_size = 0; /* LZ77 window size (32K by default) */ + this.w_bits = 0; /* log2(w_size) (8..16) */ + this.w_mask = 0; /* w_size - 1 */ + + this.window = null; + /* Sliding window. Input bytes are read into the second half of the window, + * and move to the first half later to keep a dictionary of at least wSize + * bytes. With this organization, matches are limited to a distance of + * wSize-MAX_MATCH bytes, but this ensures that IO is always + * performed with a length multiple of the block size. + */ + + this.window_size = 0; + /* Actual size of window: 2*wSize, except when the user input buffer + * is directly used as sliding window. + */ + + this.prev = null; + /* Link to older string with same hash index. To limit the size of this + * array to 64K, this link is maintained only for the last 32K strings. + * An index in this array is thus a window index modulo 32K. + */ + + this.head = null; /* Heads of the hash chains or NIL. */ + + this.ins_h = 0; /* hash index of string to be inserted */ + this.hash_size = 0; /* number of elements in hash table */ + this.hash_bits = 0; /* log2(hash_size) */ + this.hash_mask = 0; /* hash_size-1 */ + + this.hash_shift = 0; + /* Number of bits by which ins_h must be shifted at each input + * step. It must be such that after MIN_MATCH steps, the oldest + * byte no longer takes part in the hash key, that is: + * hash_shift * MIN_MATCH >= hash_bits + */ + + this.block_start = 0; + /* Window position at the beginning of the current output block. Gets + * negative when the window is moved backwards. + */ + + this.match_length = 0; /* length of best match */ + this.prev_match = 0; /* previous match */ + this.match_available = 0; /* set if previous match exists */ + this.strstart = 0; /* start of string to insert */ + this.match_start = 0; /* start of matching string */ + this.lookahead = 0; /* number of valid bytes ahead in window */ + + this.prev_length = 0; + /* Length of the best match at previous step. Matches not greater than this + * are discarded. This is used in the lazy match evaluation. + */ + + this.max_chain_length = 0; + /* To speed up deflation, hash chains are never searched beyond this + * length. A higher limit improves compression ratio but degrades the + * speed. + */ + + this.max_lazy_match = 0; + /* Attempt to find a better match only when the current match is strictly + * smaller than this value. This mechanism is used only for compression + * levels >= 4. + */ + // That's alias to max_lazy_match, don't use directly + //this.max_insert_length = 0; + /* Insert new strings in the hash table only if the match length is not + * greater than this length. This saves time but degrades compression. + * max_insert_length is used only for compression levels <= 3. + */ + + this.level = 0; /* compression level (1..9) */ + this.strategy = 0; /* favor or force Huffman coding*/ + + this.good_match = 0; + /* Use a faster search when the previous match is longer than this */ + + this.nice_match = 0; /* Stop searching when current match exceeds this */ + + /* used by trees.c: */ + + /* Didn't use ct_data typedef below to suppress compiler warning */ + + // struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */ + // struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */ + // struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */ + + // Use flat array of DOUBLE size, with interleaved fata, + // because JS does not support effective + this.dyn_ltree = new utils.Buf16(HEAP_SIZE * 2); + this.dyn_dtree = new utils.Buf16((2*D_CODES+1) * 2); + this.bl_tree = new utils.Buf16((2*BL_CODES+1) * 2); + zero(this.dyn_ltree); + zero(this.dyn_dtree); + zero(this.bl_tree); + + this.l_desc = null; /* desc. for literal tree */ + this.d_desc = null; /* desc. for distance tree */ + this.bl_desc = null; /* desc. for bit length tree */ + + //ush bl_count[MAX_BITS+1]; + this.bl_count = new utils.Buf16(MAX_BITS+1); + /* number of codes at each bit length for an optimal tree */ + + //int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */ + this.heap = new utils.Buf16(2*L_CODES+1); /* heap used to build the Huffman trees */ + zero(this.heap); + + this.heap_len = 0; /* number of elements in the heap */ + this.heap_max = 0; /* element of largest frequency */ + /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used. + * The same heap array is used to build all trees. + */ + + this.depth = new utils.Buf16(2*L_CODES+1); //uch depth[2*L_CODES+1]; + zero(this.depth); + /* Depth of each subtree used as tie breaker for trees of equal frequency + */ + + this.l_buf = 0; /* buffer index for literals or lengths */ + + this.lit_bufsize = 0; + /* Size of match buffer for literals/lengths. There are 4 reasons for + * limiting lit_bufsize to 64K: + * - frequencies can be kept in 16 bit counters + * - if compression is not successful for the first block, all input + * data is still in the window so we can still emit a stored block even + * when input comes from standard input. (This can also be done for + * all blocks if lit_bufsize is not greater than 32K.) + * - if compression is not successful for a file smaller than 64K, we can + * even emit a stored file instead of a stored block (saving 5 bytes). + * This is applicable only for zip (not gzip or zlib). + * - creating new Huffman trees less frequently may not provide fast + * adaptation to changes in the input data statistics. (Take for + * example a binary file with poorly compressible code followed by + * a highly compressible string table.) Smaller buffer sizes give + * fast adaptation but have of course the overhead of transmitting + * trees more frequently. + * - I can't count above 4 + */ + + this.last_lit = 0; /* running index in l_buf */ + + this.d_buf = 0; + /* Buffer index for distances. To simplify the code, d_buf and l_buf have + * the same number of elements. To use different lengths, an extra flag + * array would be necessary. + */ + + this.opt_len = 0; /* bit length of current block with optimal trees */ + this.static_len = 0; /* bit length of current block with static trees */ + this.matches = 0; /* number of string matches in current block */ + this.insert = 0; /* bytes at end of window left to insert */ + + + this.bi_buf = 0; + /* Output buffer. bits are inserted starting at the bottom (least + * significant bits). + */ + this.bi_valid = 0; + /* Number of valid bits in bi_buf. All bits above the last valid bit + * are always zero. + */ + + // Used for window memory init. We safely ignore it for JS. That makes + // sense only for pointers and memory check tools. + //this.high_water = 0; + /* High water mark offset in window for initialized bytes -- bytes above + * this are set to zero in order to avoid memory check warnings when + * longest match routines access bytes past the input. This is then + * updated to the new high water mark. + */ +} + + +function deflateResetKeep(strm) { + var s; + + if (!strm || !strm.state) { + return err(strm, Z_STREAM_ERROR); + } + + strm.total_in = strm.total_out = 0; + strm.data_type = Z_UNKNOWN; + + s = strm.state; + s.pending = 0; + s.pending_out = 0; + + if (s.wrap < 0) { + s.wrap = -s.wrap; + /* was made negative by deflate(..., Z_FINISH); */ + } + s.status = (s.wrap ? INIT_STATE : BUSY_STATE); + strm.adler = (s.wrap === 2) ? + 0 // crc32(0, Z_NULL, 0) + : + 1; // adler32(0, Z_NULL, 0) + s.last_flush = Z_NO_FLUSH; + trees._tr_init(s); + return Z_OK; +} + + +function deflateReset(strm) { + var ret = deflateResetKeep(strm); + if (ret === Z_OK) { + lm_init(strm.state); + } + return ret; +} + + +function deflateSetHeader(strm, head) { + if (!strm || !strm.state) { return Z_STREAM_ERROR; } + if (strm.state.wrap !== 2) { return Z_STREAM_ERROR; } + strm.state.gzhead = head; + return Z_OK; +} + + +function deflateInit2(strm, level, method, windowBits, memLevel, strategy) { + if (!strm) { // === Z_NULL + return Z_STREAM_ERROR; + } + var wrap = 1; + + if (level === Z_DEFAULT_COMPRESSION) { + level = 6; + } + + if (windowBits < 0) { /* suppress zlib wrapper */ + wrap = 0; + windowBits = -windowBits; + } + + else if (windowBits > 15) { + wrap = 2; /* write gzip wrapper instead */ + windowBits -= 16; + } + + + if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method !== Z_DEFLATED || + windowBits < 8 || windowBits > 15 || level < 0 || level > 9 || + strategy < 0 || strategy > Z_FIXED) { + return err(strm, Z_STREAM_ERROR); + } + + + if (windowBits === 8) { + windowBits = 9; + } + /* until 256-byte window bug fixed */ + + var s = new DeflateState(); + + strm.state = s; + s.strm = strm; + + s.wrap = wrap; + s.gzhead = null; + s.w_bits = windowBits; + s.w_size = 1 << s.w_bits; + s.w_mask = s.w_size - 1; + + s.hash_bits = memLevel + 7; + s.hash_size = 1 << s.hash_bits; + s.hash_mask = s.hash_size - 1; + s.hash_shift = ~~((s.hash_bits + MIN_MATCH - 1) / MIN_MATCH); + + s.window = new utils.Buf8(s.w_size * 2); + s.head = new utils.Buf16(s.hash_size); + s.prev = new utils.Buf16(s.w_size); + + // Don't need mem init magic for JS. + //s.high_water = 0; /* nothing written to s->window yet */ + + s.lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */ + + s.pending_buf_size = s.lit_bufsize * 4; + s.pending_buf = new utils.Buf8(s.pending_buf_size); + + s.d_buf = s.lit_bufsize >> 1; + s.l_buf = (1 + 2) * s.lit_bufsize; + + s.level = level; + s.strategy = strategy; + s.method = method; + + return deflateReset(strm); +} + +function deflateInit(strm, level) { + return deflateInit2(strm, level, Z_DEFLATED, MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY); +} + + +function deflate(strm, flush) { + var old_flush, s; + var beg, val; // for gzip header write only + + if (!strm || !strm.state || + flush > Z_BLOCK || flush < 0) { + return strm ? err(strm, Z_STREAM_ERROR) : Z_STREAM_ERROR; + } + + s = strm.state; + + if (!strm.output || + (!strm.input && strm.avail_in !== 0) || + (s.status === FINISH_STATE && flush !== Z_FINISH)) { + return err(strm, (strm.avail_out === 0) ? Z_BUF_ERROR : Z_STREAM_ERROR); + } + + s.strm = strm; /* just in case */ + old_flush = s.last_flush; + s.last_flush = flush; + + /* Write the header */ + if (s.status === INIT_STATE) { + + if (s.wrap === 2) { // GZIP header + strm.adler = 0; //crc32(0L, Z_NULL, 0); + put_byte(s, 31); + put_byte(s, 139); + put_byte(s, 8); + if (!s.gzhead) { // s->gzhead == Z_NULL + put_byte(s, 0); + put_byte(s, 0); + put_byte(s, 0); + put_byte(s, 0); + put_byte(s, 0); + put_byte(s, s.level === 9 ? 2 : + (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ? + 4 : 0)); + put_byte(s, OS_CODE); + s.status = BUSY_STATE; + } + else { + put_byte(s, (s.gzhead.text ? 1 : 0) + + (s.gzhead.hcrc ? 2 : 0) + + (!s.gzhead.extra ? 0 : 4) + + (!s.gzhead.name ? 0 : 8) + + (!s.gzhead.comment ? 0 : 16) + ); + put_byte(s, s.gzhead.time & 0xff); + put_byte(s, (s.gzhead.time >> 8) & 0xff); + put_byte(s, (s.gzhead.time >> 16) & 0xff); + put_byte(s, (s.gzhead.time >> 24) & 0xff); + put_byte(s, s.level === 9 ? 2 : + (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ? + 4 : 0)); + put_byte(s, s.gzhead.os & 0xff); + if (s.gzhead.extra && s.gzhead.extra.length) { + put_byte(s, s.gzhead.extra.length & 0xff); + put_byte(s, (s.gzhead.extra.length >> 8) & 0xff); + } + if (s.gzhead.hcrc) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending, 0); + } + s.gzindex = 0; + s.status = EXTRA_STATE; + } + } + else // DEFLATE header + { + var header = (Z_DEFLATED + ((s.w_bits - 8) << 4)) << 8; + var level_flags = -1; + + if (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2) { + level_flags = 0; + } else if (s.level < 6) { + level_flags = 1; + } else if (s.level === 6) { + level_flags = 2; + } else { + level_flags = 3; + } + header |= (level_flags << 6); + if (s.strstart !== 0) { header |= PRESET_DICT; } + header += 31 - (header % 31); + + s.status = BUSY_STATE; + putShortMSB(s, header); + + /* Save the adler32 of the preset dictionary: */ + if (s.strstart !== 0) { + putShortMSB(s, strm.adler >>> 16); + putShortMSB(s, strm.adler & 0xffff); + } + strm.adler = 1; // adler32(0L, Z_NULL, 0); + } + } + +//#ifdef GZIP + if (s.status === EXTRA_STATE) { + if (s.gzhead.extra/* != Z_NULL*/) { + beg = s.pending; /* start of bytes to update crc */ + + while (s.gzindex < (s.gzhead.extra.length & 0xffff)) { + if (s.pending === s.pending_buf_size) { + if (s.gzhead.hcrc && s.pending > beg) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + flush_pending(strm); + beg = s.pending; + if (s.pending === s.pending_buf_size) { + break; + } + } + put_byte(s, s.gzhead.extra[s.gzindex] & 0xff); + s.gzindex++; + } + if (s.gzhead.hcrc && s.pending > beg) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + if (s.gzindex === s.gzhead.extra.length) { + s.gzindex = 0; + s.status = NAME_STATE; + } + } + else { + s.status = NAME_STATE; + } + } + if (s.status === NAME_STATE) { + if (s.gzhead.name/* != Z_NULL*/) { + beg = s.pending; /* start of bytes to update crc */ + //int val; + + do { + if (s.pending === s.pending_buf_size) { + if (s.gzhead.hcrc && s.pending > beg) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + flush_pending(strm); + beg = s.pending; + if (s.pending === s.pending_buf_size) { + val = 1; + break; + } + } + // JS specific: little magic to add zero terminator to end of string + if (s.gzindex < s.gzhead.name.length) { + val = s.gzhead.name.charCodeAt(s.gzindex++) & 0xff; + } else { + val = 0; + } + put_byte(s, val); + } while (val !== 0); + + if (s.gzhead.hcrc && s.pending > beg){ + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + if (val === 0) { + s.gzindex = 0; + s.status = COMMENT_STATE; + } + } + else { + s.status = COMMENT_STATE; + } + } + if (s.status === COMMENT_STATE) { + if (s.gzhead.comment/* != Z_NULL*/) { + beg = s.pending; /* start of bytes to update crc */ + //int val; + + do { + if (s.pending === s.pending_buf_size) { + if (s.gzhead.hcrc && s.pending > beg) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + flush_pending(strm); + beg = s.pending; + if (s.pending === s.pending_buf_size) { + val = 1; + break; + } + } + // JS specific: little magic to add zero terminator to end of string + if (s.gzindex < s.gzhead.comment.length) { + val = s.gzhead.comment.charCodeAt(s.gzindex++) & 0xff; + } else { + val = 0; + } + put_byte(s, val); + } while (val !== 0); + + if (s.gzhead.hcrc && s.pending > beg) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + if (val === 0) { + s.status = HCRC_STATE; + } + } + else { + s.status = HCRC_STATE; + } + } + if (s.status === HCRC_STATE) { + if (s.gzhead.hcrc) { + if (s.pending + 2 > s.pending_buf_size) { + flush_pending(strm); + } + if (s.pending + 2 <= s.pending_buf_size) { + put_byte(s, strm.adler & 0xff); + put_byte(s, (strm.adler >> 8) & 0xff); + strm.adler = 0; //crc32(0L, Z_NULL, 0); + s.status = BUSY_STATE; + } + } + else { + s.status = BUSY_STATE; + } + } +//#endif + + /* Flush as much pending output as possible */ + if (s.pending !== 0) { + flush_pending(strm); + if (strm.avail_out === 0) { + /* Since avail_out is 0, deflate will be called again with + * more output space, but possibly with both pending and + * avail_in equal to zero. There won't be anything to do, + * but this is not an error situation so make sure we + * return OK instead of BUF_ERROR at next call of deflate: + */ + s.last_flush = -1; + return Z_OK; + } + + /* Make sure there is something to do and avoid duplicate consecutive + * flushes. For repeated and useless calls with Z_FINISH, we keep + * returning Z_STREAM_END instead of Z_BUF_ERROR. + */ + } else if (strm.avail_in === 0 && rank(flush) <= rank(old_flush) && + flush !== Z_FINISH) { + return err(strm, Z_BUF_ERROR); + } + + /* User must not provide more input after the first FINISH: */ + if (s.status === FINISH_STATE && strm.avail_in !== 0) { + return err(strm, Z_BUF_ERROR); + } + + /* Start a new block or continue the current one. + */ + if (strm.avail_in !== 0 || s.lookahead !== 0 || + (flush !== Z_NO_FLUSH && s.status !== FINISH_STATE)) { + var bstate = (s.strategy === Z_HUFFMAN_ONLY) ? deflate_huff(s, flush) : + (s.strategy === Z_RLE ? deflate_rle(s, flush) : + configuration_table[s.level].func(s, flush)); + + if (bstate === BS_FINISH_STARTED || bstate === BS_FINISH_DONE) { + s.status = FINISH_STATE; + } + if (bstate === BS_NEED_MORE || bstate === BS_FINISH_STARTED) { + if (strm.avail_out === 0) { + s.last_flush = -1; + /* avoid BUF_ERROR next call, see above */ + } + return Z_OK; + /* If flush != Z_NO_FLUSH && avail_out == 0, the next call + * of deflate should use the same flush parameter to make sure + * that the flush is complete. So we don't have to output an + * empty block here, this will be done at next call. This also + * ensures that for a very small output buffer, we emit at most + * one empty block. + */ + } + if (bstate === BS_BLOCK_DONE) { + if (flush === Z_PARTIAL_FLUSH) { + trees._tr_align(s); + } + else if (flush !== Z_BLOCK) { /* FULL_FLUSH or SYNC_FLUSH */ + + trees._tr_stored_block(s, 0, 0, false); + /* For a full flush, this empty block will be recognized + * as a special marker by inflate_sync(). + */ + if (flush === Z_FULL_FLUSH) { + /*** CLEAR_HASH(s); ***/ /* forget history */ + zero(s.head); // Fill with NIL (= 0); + + if (s.lookahead === 0) { + s.strstart = 0; + s.block_start = 0; + s.insert = 0; + } + } + } + flush_pending(strm); + if (strm.avail_out === 0) { + s.last_flush = -1; /* avoid BUF_ERROR at next call, see above */ + return Z_OK; + } + } + } + //Assert(strm->avail_out > 0, "bug2"); + //if (strm.avail_out <= 0) { throw new Error("bug2");} + + if (flush !== Z_FINISH) { return Z_OK; } + if (s.wrap <= 0) { return Z_STREAM_END; } + + /* Write the trailer */ + if (s.wrap === 2) { + put_byte(s, strm.adler & 0xff); + put_byte(s, (strm.adler >> 8) & 0xff); + put_byte(s, (strm.adler >> 16) & 0xff); + put_byte(s, (strm.adler >> 24) & 0xff); + put_byte(s, strm.total_in & 0xff); + put_byte(s, (strm.total_in >> 8) & 0xff); + put_byte(s, (strm.total_in >> 16) & 0xff); + put_byte(s, (strm.total_in >> 24) & 0xff); + } + else + { + putShortMSB(s, strm.adler >>> 16); + putShortMSB(s, strm.adler & 0xffff); + } + + flush_pending(strm); + /* If avail_out is zero, the application will call deflate again + * to flush the rest. + */ + if (s.wrap > 0) { s.wrap = -s.wrap; } + /* write the trailer only once! */ + return s.pending !== 0 ? Z_OK : Z_STREAM_END; +} + +function deflateEnd(strm) { + var status; + + if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) { + return Z_STREAM_ERROR; + } + + status = strm.state.status; + if (status !== INIT_STATE && + status !== EXTRA_STATE && + status !== NAME_STATE && + status !== COMMENT_STATE && + status !== HCRC_STATE && + status !== BUSY_STATE && + status !== FINISH_STATE + ) { + return err(strm, Z_STREAM_ERROR); + } + + strm.state = null; + + return status === BUSY_STATE ? err(strm, Z_DATA_ERROR) : Z_OK; +} + +/* ========================================================================= + * Copy the source state to the destination state + */ +//function deflateCopy(dest, source) { +// +//} + +exports.deflateInit = deflateInit; +exports.deflateInit2 = deflateInit2; +exports.deflateReset = deflateReset; +exports.deflateResetKeep = deflateResetKeep; +exports.deflateSetHeader = deflateSetHeader; +exports.deflate = deflate; +exports.deflateEnd = deflateEnd; +exports.deflateInfo = 'pako deflate (from Nodeca project)'; + +/* Not implemented +exports.deflateBound = deflateBound; +exports.deflateCopy = deflateCopy; +exports.deflateSetDictionary = deflateSetDictionary; +exports.deflateParams = deflateParams; +exports.deflatePending = deflatePending; +exports.deflatePrime = deflatePrime; +exports.deflateTune = deflateTune; +*/ +},{"../utils/common":26,"./adler32":27,"./crc32":29,"./messages":34,"./trees":35}],31:[function(require,module,exports){ +'use strict'; + +// See state defs from inflate.js +var BAD = 30; /* got a data error -- remain here until reset */ +var TYPE = 12; /* i: waiting for type bits, including last-flag bit */ + +/* + Decode literal, length, and distance codes and write out the resulting + literal and match bytes until either not enough input or output is + available, an end-of-block is encountered, or a data error is encountered. + When large enough input and output buffers are supplied to inflate(), for + example, a 16K input buffer and a 64K output buffer, more than 95% of the + inflate execution time is spent in this routine. + + Entry assumptions: + + state.mode === LEN + strm.avail_in >= 6 + strm.avail_out >= 258 + start >= strm.avail_out + state.bits < 8 + + On return, state.mode is one of: + + LEN -- ran out of enough output space or enough available input + TYPE -- reached end of block code, inflate() to interpret next block + BAD -- error in block data + + Notes: + + - The maximum input bits used by a length/distance pair is 15 bits for the + length code, 5 bits for the length extra, 15 bits for the distance code, + and 13 bits for the distance extra. This totals 48 bits, or six bytes. + Therefore if strm.avail_in >= 6, then there is enough input to avoid + checking for available input while decoding. + + - The maximum bytes that a single length/distance pair can output is 258 + bytes, which is the maximum length that can be coded. inflate_fast() + requires strm.avail_out >= 258 for each loop to avoid checking for + output space. + */ +module.exports = function inflate_fast(strm, start) { + var state; + var _in; /* local strm.input */ + var last; /* have enough input while in < last */ + var _out; /* local strm.output */ + var beg; /* inflate()'s initial strm.output */ + var end; /* while out < end, enough space available */ +//#ifdef INFLATE_STRICT + var dmax; /* maximum distance from zlib header */ +//#endif + var wsize; /* window size or zero if not using window */ + var whave; /* valid bytes in the window */ + var wnext; /* window write index */ + var window; /* allocated sliding window, if wsize != 0 */ + var hold; /* local strm.hold */ + var bits; /* local strm.bits */ + var lcode; /* local strm.lencode */ + var dcode; /* local strm.distcode */ + var lmask; /* mask for first level of length codes */ + var dmask; /* mask for first level of distance codes */ + var here; /* retrieved table entry */ + var op; /* code bits, operation, extra bits, or */ + /* window position, window bytes to copy */ + var len; /* match length, unused bytes */ + var dist; /* match distance */ + var from; /* where to copy match from */ + var from_source; + + + var input, output; // JS specific, because we have no pointers + + /* copy state to local variables */ + state = strm.state; + //here = state.here; + _in = strm.next_in; + input = strm.input; + last = _in + (strm.avail_in - 5); + _out = strm.next_out; + output = strm.output; + beg = _out - (start - strm.avail_out); + end = _out + (strm.avail_out - 257); +//#ifdef INFLATE_STRICT + dmax = state.dmax; +//#endif + wsize = state.wsize; + whave = state.whave; + wnext = state.wnext; + window = state.window; + hold = state.hold; + bits = state.bits; + lcode = state.lencode; + dcode = state.distcode; + lmask = (1 << state.lenbits) - 1; + dmask = (1 << state.distbits) - 1; + + + /* decode literals and length/distances until end-of-block or not enough + input data or output space */ + + top: + do { + if (bits < 15) { + hold += input[_in++] << bits; + bits += 8; + hold += input[_in++] << bits; + bits += 8; + } + + here = lcode[hold & lmask]; + + dolen: + for (;;) { // Goto emulation + op = here >>> 24/*here.bits*/; + hold >>>= op; + bits -= op; + op = (here >>> 16) & 0xff/*here.op*/; + if (op === 0) { /* literal */ + //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ? + // "inflate: literal '%c'\n" : + // "inflate: literal 0x%02x\n", here.val)); + output[_out++] = here & 0xffff/*here.val*/; + } + else if (op & 16) { /* length base */ + len = here & 0xffff/*here.val*/; + op &= 15; /* number of extra bits */ + if (op) { + if (bits < op) { + hold += input[_in++] << bits; + bits += 8; + } + len += hold & ((1 << op) - 1); + hold >>>= op; + bits -= op; + } + //Tracevv((stderr, "inflate: length %u\n", len)); + if (bits < 15) { + hold += input[_in++] << bits; + bits += 8; + hold += input[_in++] << bits; + bits += 8; + } + here = dcode[hold & dmask]; + + dodist: + for (;;) { // goto emulation + op = here >>> 24/*here.bits*/; + hold >>>= op; + bits -= op; + op = (here >>> 16) & 0xff/*here.op*/; + + if (op & 16) { /* distance base */ + dist = here & 0xffff/*here.val*/; + op &= 15; /* number of extra bits */ + if (bits < op) { + hold += input[_in++] << bits; + bits += 8; + if (bits < op) { + hold += input[_in++] << bits; + bits += 8; + } + } + dist += hold & ((1 << op) - 1); +//#ifdef INFLATE_STRICT + if (dist > dmax) { + strm.msg = 'invalid distance too far back'; + state.mode = BAD; + break top; + } +//#endif + hold >>>= op; + bits -= op; + //Tracevv((stderr, "inflate: distance %u\n", dist)); + op = _out - beg; /* max distance in output */ + if (dist > op) { /* see if copy from window */ + op = dist - op; /* distance back in window */ + if (op > whave) { + if (state.sane) { + strm.msg = 'invalid distance too far back'; + state.mode = BAD; + break top; + } + +// (!) This block is disabled in zlib defailts, +// don't enable it for binary compatibility +//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR +// if (len <= op - whave) { +// do { +// output[_out++] = 0; +// } while (--len); +// continue top; +// } +// len -= op - whave; +// do { +// output[_out++] = 0; +// } while (--op > whave); +// if (op === 0) { +// from = _out - dist; +// do { +// output[_out++] = output[from++]; +// } while (--len); +// continue top; +// } +//#endif + } + from = 0; // window index + from_source = window; + if (wnext === 0) { /* very common case */ + from += wsize - op; + if (op < len) { /* some from window */ + len -= op; + do { + output[_out++] = window[from++]; + } while (--op); + from = _out - dist; /* rest from output */ + from_source = output; + } + } + else if (wnext < op) { /* wrap around window */ + from += wsize + wnext - op; + op -= wnext; + if (op < len) { /* some from end of window */ + len -= op; + do { + output[_out++] = window[from++]; + } while (--op); + from = 0; + if (wnext < len) { /* some from start of window */ + op = wnext; + len -= op; + do { + output[_out++] = window[from++]; + } while (--op); + from = _out - dist; /* rest from output */ + from_source = output; + } + } + } + else { /* contiguous in window */ + from += wnext - op; + if (op < len) { /* some from window */ + len -= op; + do { + output[_out++] = window[from++]; + } while (--op); + from = _out - dist; /* rest from output */ + from_source = output; + } + } + while (len > 2) { + output[_out++] = from_source[from++]; + output[_out++] = from_source[from++]; + output[_out++] = from_source[from++]; + len -= 3; + } + if (len) { + output[_out++] = from_source[from++]; + if (len > 1) { + output[_out++] = from_source[from++]; + } + } + } + else { + from = _out - dist; /* copy direct from output */ + do { /* minimum length is three */ + output[_out++] = output[from++]; + output[_out++] = output[from++]; + output[_out++] = output[from++]; + len -= 3; + } while (len > 2); + if (len) { + output[_out++] = output[from++]; + if (len > 1) { + output[_out++] = output[from++]; + } + } + } + } + else if ((op & 64) === 0) { /* 2nd level distance code */ + here = dcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))]; + continue dodist; + } + else { + strm.msg = 'invalid distance code'; + state.mode = BAD; + break top; + } + + break; // need to emulate goto via "continue" + } + } + else if ((op & 64) === 0) { /* 2nd level length code */ + here = lcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))]; + continue dolen; + } + else if (op & 32) { /* end-of-block */ + //Tracevv((stderr, "inflate: end of block\n")); + state.mode = TYPE; + break top; + } + else { + strm.msg = 'invalid literal/length code'; + state.mode = BAD; + break top; + } + + break; // need to emulate goto via "continue" + } + } while (_in < last && _out < end); + + /* return unused bytes (on entry, bits < 8, so in won't go too far back) */ + len = bits >> 3; + _in -= len; + bits -= len << 3; + hold &= (1 << bits) - 1; + + /* update state and return */ + strm.next_in = _in; + strm.next_out = _out; + strm.avail_in = (_in < last ? 5 + (last - _in) : 5 - (_in - last)); + strm.avail_out = (_out < end ? 257 + (end - _out) : 257 - (_out - end)); + state.hold = hold; + state.bits = bits; + return; +}; + +},{}],32:[function(require,module,exports){ +'use strict'; + + +var utils = require('../utils/common'); +var adler32 = require('./adler32'); +var crc32 = require('./crc32'); +var inflate_fast = require('./inffast'); +var inflate_table = require('./inftrees'); + +var CODES = 0; +var LENS = 1; +var DISTS = 2; + +/* Public constants ==========================================================*/ +/* ===========================================================================*/ + + +/* Allowed flush values; see deflate() and inflate() below for details */ +//var Z_NO_FLUSH = 0; +//var Z_PARTIAL_FLUSH = 1; +//var Z_SYNC_FLUSH = 2; +//var Z_FULL_FLUSH = 3; +var Z_FINISH = 4; +var Z_BLOCK = 5; +var Z_TREES = 6; + + +/* Return codes for the compression/decompression functions. Negative values + * are errors, positive values are used for special but normal events. + */ +var Z_OK = 0; +var Z_STREAM_END = 1; +var Z_NEED_DICT = 2; +//var Z_ERRNO = -1; +var Z_STREAM_ERROR = -2; +var Z_DATA_ERROR = -3; +var Z_MEM_ERROR = -4; +var Z_BUF_ERROR = -5; +//var Z_VERSION_ERROR = -6; + +/* The deflate compression method */ +var Z_DEFLATED = 8; + + +/* STATES ====================================================================*/ +/* ===========================================================================*/ + + +var HEAD = 1; /* i: waiting for magic header */ +var FLAGS = 2; /* i: waiting for method and flags (gzip) */ +var TIME = 3; /* i: waiting for modification time (gzip) */ +var OS = 4; /* i: waiting for extra flags and operating system (gzip) */ +var EXLEN = 5; /* i: waiting for extra length (gzip) */ +var EXTRA = 6; /* i: waiting for extra bytes (gzip) */ +var NAME = 7; /* i: waiting for end of file name (gzip) */ +var COMMENT = 8; /* i: waiting for end of comment (gzip) */ +var HCRC = 9; /* i: waiting for header crc (gzip) */ +var DICTID = 10; /* i: waiting for dictionary check value */ +var DICT = 11; /* waiting for inflateSetDictionary() call */ +var TYPE = 12; /* i: waiting for type bits, including last-flag bit */ +var TYPEDO = 13; /* i: same, but skip check to exit inflate on new block */ +var STORED = 14; /* i: waiting for stored size (length and complement) */ +var COPY_ = 15; /* i/o: same as COPY below, but only first time in */ +var COPY = 16; /* i/o: waiting for input or output to copy stored block */ +var TABLE = 17; /* i: waiting for dynamic block table lengths */ +var LENLENS = 18; /* i: waiting for code length code lengths */ +var CODELENS = 19; /* i: waiting for length/lit and distance code lengths */ +var LEN_ = 20; /* i: same as LEN below, but only first time in */ +var LEN = 21; /* i: waiting for length/lit/eob code */ +var LENEXT = 22; /* i: waiting for length extra bits */ +var DIST = 23; /* i: waiting for distance code */ +var DISTEXT = 24; /* i: waiting for distance extra bits */ +var MATCH = 25; /* o: waiting for output space to copy string */ +var LIT = 26; /* o: waiting for output space to write literal */ +var CHECK = 27; /* i: waiting for 32-bit check value */ +var LENGTH = 28; /* i: waiting for 32-bit length (gzip) */ +var DONE = 29; /* finished check, done -- remain here until reset */ +var BAD = 30; /* got a data error -- remain here until reset */ +var MEM = 31; /* got an inflate() memory error -- remain here until reset */ +var SYNC = 32; /* looking for synchronization bytes to restart inflate() */ + +/* ===========================================================================*/ + + + +var ENOUGH_LENS = 852; +var ENOUGH_DISTS = 592; +//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS); + +var MAX_WBITS = 15; +/* 32K LZ77 window */ +var DEF_WBITS = MAX_WBITS; + + +function ZSWAP32(q) { + return (((q >>> 24) & 0xff) + + ((q >>> 8) & 0xff00) + + ((q & 0xff00) << 8) + + ((q & 0xff) << 24)); +} + + +function InflateState() { + this.mode = 0; /* current inflate mode */ + this.last = false; /* true if processing last block */ + this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */ + this.havedict = false; /* true if dictionary provided */ + this.flags = 0; /* gzip header method and flags (0 if zlib) */ + this.dmax = 0; /* zlib header max distance (INFLATE_STRICT) */ + this.check = 0; /* protected copy of check value */ + this.total = 0; /* protected copy of output count */ + // TODO: may be {} + this.head = null; /* where to save gzip header information */ + + /* sliding window */ + this.wbits = 0; /* log base 2 of requested window size */ + this.wsize = 0; /* window size or zero if not using window */ + this.whave = 0; /* valid bytes in the window */ + this.wnext = 0; /* window write index */ + this.window = null; /* allocated sliding window, if needed */ + + /* bit accumulator */ + this.hold = 0; /* input bit accumulator */ + this.bits = 0; /* number of bits in "in" */ + + /* for string and stored block copying */ + this.length = 0; /* literal or length of data to copy */ + this.offset = 0; /* distance back to copy string from */ + + /* for table and code decoding */ + this.extra = 0; /* extra bits needed */ + + /* fixed and dynamic code tables */ + this.lencode = null; /* starting table for length/literal codes */ + this.distcode = null; /* starting table for distance codes */ + this.lenbits = 0; /* index bits for lencode */ + this.distbits = 0; /* index bits for distcode */ + + /* dynamic table building */ + this.ncode = 0; /* number of code length code lengths */ + this.nlen = 0; /* number of length code lengths */ + this.ndist = 0; /* number of distance code lengths */ + this.have = 0; /* number of code lengths in lens[] */ + this.next = null; /* next available space in codes[] */ + + this.lens = new utils.Buf16(320); /* temporary storage for code lengths */ + this.work = new utils.Buf16(288); /* work area for code table building */ + + /* + because we don't have pointers in js, we use lencode and distcode directly + as buffers so we don't need codes + */ + //this.codes = new utils.Buf32(ENOUGH); /* space for code tables */ + this.lendyn = null; /* dynamic table for length/literal codes (JS specific) */ + this.distdyn = null; /* dynamic table for distance codes (JS specific) */ + this.sane = 0; /* if false, allow invalid distance too far */ + this.back = 0; /* bits back of last unprocessed length/lit */ + this.was = 0; /* initial length of match */ +} + +function inflateResetKeep(strm) { + var state; + + if (!strm || !strm.state) { return Z_STREAM_ERROR; } + state = strm.state; + strm.total_in = strm.total_out = state.total = 0; + strm.msg = ''; /*Z_NULL*/ + if (state.wrap) { /* to support ill-conceived Java test suite */ + strm.adler = state.wrap & 1; + } + state.mode = HEAD; + state.last = 0; + state.havedict = 0; + state.dmax = 32768; + state.head = null/*Z_NULL*/; + state.hold = 0; + state.bits = 0; + //state.lencode = state.distcode = state.next = state.codes; + state.lencode = state.lendyn = new utils.Buf32(ENOUGH_LENS); + state.distcode = state.distdyn = new utils.Buf32(ENOUGH_DISTS); + + state.sane = 1; + state.back = -1; + //Tracev((stderr, "inflate: reset\n")); + return Z_OK; +} + +function inflateReset(strm) { + var state; + + if (!strm || !strm.state) { return Z_STREAM_ERROR; } + state = strm.state; + state.wsize = 0; + state.whave = 0; + state.wnext = 0; + return inflateResetKeep(strm); + +} + +function inflateReset2(strm, windowBits) { + var wrap; + var state; + + /* get the state */ + if (!strm || !strm.state) { return Z_STREAM_ERROR; } + state = strm.state; + + /* extract wrap request from windowBits parameter */ + if (windowBits < 0) { + wrap = 0; + windowBits = -windowBits; + } + else { + wrap = (windowBits >> 4) + 1; + if (windowBits < 48) { + windowBits &= 15; + } + } + + /* set number of window bits, free window if different */ + if (windowBits && (windowBits < 8 || windowBits > 15)) { + return Z_STREAM_ERROR; + } + if (state.window !== null && state.wbits !== windowBits) { + state.window = null; + } + + /* update state and reset the rest of it */ + state.wrap = wrap; + state.wbits = windowBits; + return inflateReset(strm); +} + +function inflateInit2(strm, windowBits) { + var ret; + var state; + + if (!strm) { return Z_STREAM_ERROR; } + //strm.msg = Z_NULL; /* in case we return an error */ + + state = new InflateState(); + + //if (state === Z_NULL) return Z_MEM_ERROR; + //Tracev((stderr, "inflate: allocated\n")); + strm.state = state; + state.window = null/*Z_NULL*/; + ret = inflateReset2(strm, windowBits); + if (ret !== Z_OK) { + strm.state = null/*Z_NULL*/; + } + return ret; +} + +function inflateInit(strm) { + return inflateInit2(strm, DEF_WBITS); +} + + +/* + Return state with length and distance decoding tables and index sizes set to + fixed code decoding. Normally this returns fixed tables from inffixed.h. + If BUILDFIXED is defined, then instead this routine builds the tables the + first time it's called, and returns those tables the first time and + thereafter. This reduces the size of the code by about 2K bytes, in + exchange for a little execution time. However, BUILDFIXED should not be + used for threaded applications, since the rewriting of the tables and virgin + may not be thread-safe. + */ +var virgin = true; + +var lenfix, distfix; // We have no pointers in JS, so keep tables separate + +function fixedtables(state) { + /* build fixed huffman tables if first call (may not be thread safe) */ + if (virgin) { + var sym; + + lenfix = new utils.Buf32(512); + distfix = new utils.Buf32(32); + + /* literal/length table */ + sym = 0; + while (sym < 144) { state.lens[sym++] = 8; } + while (sym < 256) { state.lens[sym++] = 9; } + while (sym < 280) { state.lens[sym++] = 7; } + while (sym < 288) { state.lens[sym++] = 8; } + + inflate_table(LENS, state.lens, 0, 288, lenfix, 0, state.work, {bits: 9}); + + /* distance table */ + sym = 0; + while (sym < 32) { state.lens[sym++] = 5; } + + inflate_table(DISTS, state.lens, 0, 32, distfix, 0, state.work, {bits: 5}); + + /* do this just once */ + virgin = false; + } + + state.lencode = lenfix; + state.lenbits = 9; + state.distcode = distfix; + state.distbits = 5; +} + + +/* + Update the window with the last wsize (normally 32K) bytes written before + returning. If window does not exist yet, create it. This is only called + when a window is already in use, or when output has been written during this + inflate call, but the end of the deflate stream has not been reached yet. + It is also called to create a window for dictionary data when a dictionary + is loaded. + + Providing output buffers larger than 32K to inflate() should provide a speed + advantage, since only the last 32K of output is copied to the sliding window + upon return from inflate(), and since all distances after the first 32K of + output will fall in the output data, making match copies simpler and faster. + The advantage may be dependent on the size of the processor's data caches. + */ +function updatewindow(strm, src, end, copy) { + var dist; + var state = strm.state; + + /* if it hasn't been done already, allocate space for the window */ + if (state.window === null) { + state.wsize = 1 << state.wbits; + state.wnext = 0; + state.whave = 0; + + state.window = new utils.Buf8(state.wsize); + } + + /* copy state->wsize or less output bytes into the circular window */ + if (copy >= state.wsize) { + utils.arraySet(state.window,src, end - state.wsize, state.wsize, 0); + state.wnext = 0; + state.whave = state.wsize; + } + else { + dist = state.wsize - state.wnext; + if (dist > copy) { + dist = copy; + } + //zmemcpy(state->window + state->wnext, end - copy, dist); + utils.arraySet(state.window,src, end - copy, dist, state.wnext); + copy -= dist; + if (copy) { + //zmemcpy(state->window, end - copy, copy); + utils.arraySet(state.window,src, end - copy, copy, 0); + state.wnext = copy; + state.whave = state.wsize; + } + else { + state.wnext += dist; + if (state.wnext === state.wsize) { state.wnext = 0; } + if (state.whave < state.wsize) { state.whave += dist; } + } + } + return 0; +} + +function inflate(strm, flush) { + var state; + var input, output; // input/output buffers + var next; /* next input INDEX */ + var put; /* next output INDEX */ + var have, left; /* available input and output */ + var hold; /* bit buffer */ + var bits; /* bits in bit buffer */ + var _in, _out; /* save starting available input and output */ + var copy; /* number of stored or match bytes to copy */ + var from; /* where to copy match bytes from */ + var from_source; + var here = 0; /* current decoding table entry */ + var here_bits, here_op, here_val; // paked "here" denormalized (JS specific) + //var last; /* parent table entry */ + var last_bits, last_op, last_val; // paked "last" denormalized (JS specific) + var len; /* length to copy for repeats, bits to drop */ + var ret; /* return code */ + var hbuf = new utils.Buf8(4); /* buffer for gzip header crc calculation */ + var opts; + + var n; // temporary var for NEED_BITS + + var order = /* permutation of code lengths */ + [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15]; + + + if (!strm || !strm.state || !strm.output || + (!strm.input && strm.avail_in !== 0)) { + return Z_STREAM_ERROR; + } + + state = strm.state; + if (state.mode === TYPE) { state.mode = TYPEDO; } /* skip check */ + + + //--- LOAD() --- + put = strm.next_out; + output = strm.output; + left = strm.avail_out; + next = strm.next_in; + input = strm.input; + have = strm.avail_in; + hold = state.hold; + bits = state.bits; + //--- + + _in = have; + _out = left; + ret = Z_OK; + + inf_leave: // goto emulation + for (;;) { + switch (state.mode) { + case HEAD: + if (state.wrap === 0) { + state.mode = TYPEDO; + break; + } + //=== NEEDBITS(16); + while (bits < 16) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if ((state.wrap & 2) && hold === 0x8b1f) { /* gzip header */ + state.check = 0/*crc32(0L, Z_NULL, 0)*/; + //=== CRC2(state.check, hold); + hbuf[0] = hold & 0xff; + hbuf[1] = (hold >>> 8) & 0xff; + state.check = crc32(state.check, hbuf, 2, 0); + //===// + + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = FLAGS; + break; + } + state.flags = 0; /* expect zlib header */ + if (state.head) { + state.head.done = false; + } + if (!(state.wrap & 1) || /* check if zlib header allowed */ + (((hold & 0xff)/*BITS(8)*/ << 8) + (hold >> 8)) % 31) { + strm.msg = 'incorrect header check'; + state.mode = BAD; + break; + } + if ((hold & 0x0f)/*BITS(4)*/ !== Z_DEFLATED) { + strm.msg = 'unknown compression method'; + state.mode = BAD; + break; + } + //--- DROPBITS(4) ---// + hold >>>= 4; + bits -= 4; + //---// + len = (hold & 0x0f)/*BITS(4)*/ + 8; + if (state.wbits === 0) { + state.wbits = len; + } + else if (len > state.wbits) { + strm.msg = 'invalid window size'; + state.mode = BAD; + break; + } + state.dmax = 1 << len; + //Tracev((stderr, "inflate: zlib header ok\n")); + strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/; + state.mode = hold & 0x200 ? DICTID : TYPE; + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + break; + case FLAGS: + //=== NEEDBITS(16); */ + while (bits < 16) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.flags = hold; + if ((state.flags & 0xff) !== Z_DEFLATED) { + strm.msg = 'unknown compression method'; + state.mode = BAD; + break; + } + if (state.flags & 0xe000) { + strm.msg = 'unknown header flags set'; + state.mode = BAD; + break; + } + if (state.head) { + state.head.text = ((hold >> 8) & 1); + } + if (state.flags & 0x0200) { + //=== CRC2(state.check, hold); + hbuf[0] = hold & 0xff; + hbuf[1] = (hold >>> 8) & 0xff; + state.check = crc32(state.check, hbuf, 2, 0); + //===// + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = TIME; + /* falls through */ + case TIME: + //=== NEEDBITS(32); */ + while (bits < 32) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if (state.head) { + state.head.time = hold; + } + if (state.flags & 0x0200) { + //=== CRC4(state.check, hold) + hbuf[0] = hold & 0xff; + hbuf[1] = (hold >>> 8) & 0xff; + hbuf[2] = (hold >>> 16) & 0xff; + hbuf[3] = (hold >>> 24) & 0xff; + state.check = crc32(state.check, hbuf, 4, 0); + //=== + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = OS; + /* falls through */ + case OS: + //=== NEEDBITS(16); */ + while (bits < 16) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if (state.head) { + state.head.xflags = (hold & 0xff); + state.head.os = (hold >> 8); + } + if (state.flags & 0x0200) { + //=== CRC2(state.check, hold); + hbuf[0] = hold & 0xff; + hbuf[1] = (hold >>> 8) & 0xff; + state.check = crc32(state.check, hbuf, 2, 0); + //===// + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = EXLEN; + /* falls through */ + case EXLEN: + if (state.flags & 0x0400) { + //=== NEEDBITS(16); */ + while (bits < 16) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.length = hold; + if (state.head) { + state.head.extra_len = hold; + } + if (state.flags & 0x0200) { + //=== CRC2(state.check, hold); + hbuf[0] = hold & 0xff; + hbuf[1] = (hold >>> 8) & 0xff; + state.check = crc32(state.check, hbuf, 2, 0); + //===// + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + } + else if (state.head) { + state.head.extra = null/*Z_NULL*/; + } + state.mode = EXTRA; + /* falls through */ + case EXTRA: + if (state.flags & 0x0400) { + copy = state.length; + if (copy > have) { copy = have; } + if (copy) { + if (state.head) { + len = state.head.extra_len - state.length; + if (!state.head.extra) { + // Use untyped array for more conveniend processing later + state.head.extra = new Array(state.head.extra_len); + } + utils.arraySet( + state.head.extra, + input, + next, + // extra field is limited to 65536 bytes + // - no need for additional size check + copy, + /*len + copy > state.head.extra_max - len ? state.head.extra_max : copy,*/ + len + ); + //zmemcpy(state.head.extra + len, next, + // len + copy > state.head.extra_max ? + // state.head.extra_max - len : copy); + } + if (state.flags & 0x0200) { + state.check = crc32(state.check, input, copy, next); + } + have -= copy; + next += copy; + state.length -= copy; + } + if (state.length) { break inf_leave; } + } + state.length = 0; + state.mode = NAME; + /* falls through */ + case NAME: + if (state.flags & 0x0800) { + if (have === 0) { break inf_leave; } + copy = 0; + do { + // TODO: 2 or 1 bytes? + len = input[next + copy++]; + /* use constant limit because in js we should not preallocate memory */ + if (state.head && len && + (state.length < 65536 /*state.head.name_max*/)) { + state.head.name += String.fromCharCode(len); + } + } while (len && copy < have); + + if (state.flags & 0x0200) { + state.check = crc32(state.check, input, copy, next); + } + have -= copy; + next += copy; + if (len) { break inf_leave; } + } + else if (state.head) { + state.head.name = null; + } + state.length = 0; + state.mode = COMMENT; + /* falls through */ + case COMMENT: + if (state.flags & 0x1000) { + if (have === 0) { break inf_leave; } + copy = 0; + do { + len = input[next + copy++]; + /* use constant limit because in js we should not preallocate memory */ + if (state.head && len && + (state.length < 65536 /*state.head.comm_max*/)) { + state.head.comment += String.fromCharCode(len); + } + } while (len && copy < have); + if (state.flags & 0x0200) { + state.check = crc32(state.check, input, copy, next); + } + have -= copy; + next += copy; + if (len) { break inf_leave; } + } + else if (state.head) { + state.head.comment = null; + } + state.mode = HCRC; + /* falls through */ + case HCRC: + if (state.flags & 0x0200) { + //=== NEEDBITS(16); */ + while (bits < 16) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if (hold !== (state.check & 0xffff)) { + strm.msg = 'header crc mismatch'; + state.mode = BAD; + break; + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + } + if (state.head) { + state.head.hcrc = ((state.flags >> 9) & 1); + state.head.done = true; + } + strm.adler = state.check = 0 /*crc32(0L, Z_NULL, 0)*/; + state.mode = TYPE; + break; + case DICTID: + //=== NEEDBITS(32); */ + while (bits < 32) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + strm.adler = state.check = ZSWAP32(hold); + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = DICT; + /* falls through */ + case DICT: + if (state.havedict === 0) { + //--- RESTORE() --- + strm.next_out = put; + strm.avail_out = left; + strm.next_in = next; + strm.avail_in = have; + state.hold = hold; + state.bits = bits; + //--- + return Z_NEED_DICT; + } + strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/; + state.mode = TYPE; + /* falls through */ + case TYPE: + if (flush === Z_BLOCK || flush === Z_TREES) { break inf_leave; } + /* falls through */ + case TYPEDO: + if (state.last) { + //--- BYTEBITS() ---// + hold >>>= bits & 7; + bits -= bits & 7; + //---// + state.mode = CHECK; + break; + } + //=== NEEDBITS(3); */ + while (bits < 3) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.last = (hold & 0x01)/*BITS(1)*/; + //--- DROPBITS(1) ---// + hold >>>= 1; + bits -= 1; + //---// + + switch ((hold & 0x03)/*BITS(2)*/) { + case 0: /* stored block */ + //Tracev((stderr, "inflate: stored block%s\n", + // state.last ? " (last)" : "")); + state.mode = STORED; + break; + case 1: /* fixed block */ + fixedtables(state); + //Tracev((stderr, "inflate: fixed codes block%s\n", + // state.last ? " (last)" : "")); + state.mode = LEN_; /* decode codes */ + if (flush === Z_TREES) { + //--- DROPBITS(2) ---// + hold >>>= 2; + bits -= 2; + //---// + break inf_leave; + } + break; + case 2: /* dynamic block */ + //Tracev((stderr, "inflate: dynamic codes block%s\n", + // state.last ? " (last)" : "")); + state.mode = TABLE; + break; + case 3: + strm.msg = 'invalid block type'; + state.mode = BAD; + } + //--- DROPBITS(2) ---// + hold >>>= 2; + bits -= 2; + //---// + break; + case STORED: + //--- BYTEBITS() ---// /* go to byte boundary */ + hold >>>= bits & 7; + bits -= bits & 7; + //---// + //=== NEEDBITS(32); */ + while (bits < 32) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if ((hold & 0xffff) !== ((hold >>> 16) ^ 0xffff)) { + strm.msg = 'invalid stored block lengths'; + state.mode = BAD; + break; + } + state.length = hold & 0xffff; + //Tracev((stderr, "inflate: stored length %u\n", + // state.length)); + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = COPY_; + if (flush === Z_TREES) { break inf_leave; } + /* falls through */ + case COPY_: + state.mode = COPY; + /* falls through */ + case COPY: + copy = state.length; + if (copy) { + if (copy > have) { copy = have; } + if (copy > left) { copy = left; } + if (copy === 0) { break inf_leave; } + //--- zmemcpy(put, next, copy); --- + utils.arraySet(output, input, next, copy, put); + //---// + have -= copy; + next += copy; + left -= copy; + put += copy; + state.length -= copy; + break; + } + //Tracev((stderr, "inflate: stored end\n")); + state.mode = TYPE; + break; + case TABLE: + //=== NEEDBITS(14); */ + while (bits < 14) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.nlen = (hold & 0x1f)/*BITS(5)*/ + 257; + //--- DROPBITS(5) ---// + hold >>>= 5; + bits -= 5; + //---// + state.ndist = (hold & 0x1f)/*BITS(5)*/ + 1; + //--- DROPBITS(5) ---// + hold >>>= 5; + bits -= 5; + //---// + state.ncode = (hold & 0x0f)/*BITS(4)*/ + 4; + //--- DROPBITS(4) ---// + hold >>>= 4; + bits -= 4; + //---// +//#ifndef PKZIP_BUG_WORKAROUND + if (state.nlen > 286 || state.ndist > 30) { + strm.msg = 'too many length or distance symbols'; + state.mode = BAD; + break; + } +//#endif + //Tracev((stderr, "inflate: table sizes ok\n")); + state.have = 0; + state.mode = LENLENS; + /* falls through */ + case LENLENS: + while (state.have < state.ncode) { + //=== NEEDBITS(3); + while (bits < 3) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.lens[order[state.have++]] = (hold & 0x07);//BITS(3); + //--- DROPBITS(3) ---// + hold >>>= 3; + bits -= 3; + //---// + } + while (state.have < 19) { + state.lens[order[state.have++]] = 0; + } + // We have separate tables & no pointers. 2 commented lines below not needed. + //state.next = state.codes; + //state.lencode = state.next; + // Switch to use dynamic table + state.lencode = state.lendyn; + state.lenbits = 7; + + opts = {bits: state.lenbits}; + ret = inflate_table(CODES, state.lens, 0, 19, state.lencode, 0, state.work, opts); + state.lenbits = opts.bits; + + if (ret) { + strm.msg = 'invalid code lengths set'; + state.mode = BAD; + break; + } + //Tracev((stderr, "inflate: code lengths ok\n")); + state.have = 0; + state.mode = CODELENS; + /* falls through */ + case CODELENS: + while (state.have < state.nlen + state.ndist) { + for (;;) { + here = state.lencode[hold & ((1 << state.lenbits) - 1)];/*BITS(state.lenbits)*/ + here_bits = here >>> 24; + here_op = (here >>> 16) & 0xff; + here_val = here & 0xffff; + + if ((here_bits) <= bits) { break; } + //--- PULLBYTE() ---// + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + //---// + } + if (here_val < 16) { + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + state.lens[state.have++] = here_val; + } + else { + if (here_val === 16) { + //=== NEEDBITS(here.bits + 2); + n = here_bits + 2; + while (bits < n) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + if (state.have === 0) { + strm.msg = 'invalid bit length repeat'; + state.mode = BAD; + break; + } + len = state.lens[state.have - 1]; + copy = 3 + (hold & 0x03);//BITS(2); + //--- DROPBITS(2) ---// + hold >>>= 2; + bits -= 2; + //---// + } + else if (here_val === 17) { + //=== NEEDBITS(here.bits + 3); + n = here_bits + 3; + while (bits < n) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + len = 0; + copy = 3 + (hold & 0x07);//BITS(3); + //--- DROPBITS(3) ---// + hold >>>= 3; + bits -= 3; + //---// + } + else { + //=== NEEDBITS(here.bits + 7); + n = here_bits + 7; + while (bits < n) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + len = 0; + copy = 11 + (hold & 0x7f);//BITS(7); + //--- DROPBITS(7) ---// + hold >>>= 7; + bits -= 7; + //---// + } + if (state.have + copy > state.nlen + state.ndist) { + strm.msg = 'invalid bit length repeat'; + state.mode = BAD; + break; + } + while (copy--) { + state.lens[state.have++] = len; + } + } + } + + /* handle error breaks in while */ + if (state.mode === BAD) { break; } + + /* check for end-of-block code (better have one) */ + if (state.lens[256] === 0) { + strm.msg = 'invalid code -- missing end-of-block'; + state.mode = BAD; + break; + } + + /* build code tables -- note: do not change the lenbits or distbits + values here (9 and 6) without reading the comments in inftrees.h + concerning the ENOUGH constants, which depend on those values */ + state.lenbits = 9; + + opts = {bits: state.lenbits}; + ret = inflate_table(LENS, state.lens, 0, state.nlen, state.lencode, 0, state.work, opts); + // We have separate tables & no pointers. 2 commented lines below not needed. + // state.next_index = opts.table_index; + state.lenbits = opts.bits; + // state.lencode = state.next; + + if (ret) { + strm.msg = 'invalid literal/lengths set'; + state.mode = BAD; + break; + } + + state.distbits = 6; + //state.distcode.copy(state.codes); + // Switch to use dynamic table + state.distcode = state.distdyn; + opts = {bits: state.distbits}; + ret = inflate_table(DISTS, state.lens, state.nlen, state.ndist, state.distcode, 0, state.work, opts); + // We have separate tables & no pointers. 2 commented lines below not needed. + // state.next_index = opts.table_index; + state.distbits = opts.bits; + // state.distcode = state.next; + + if (ret) { + strm.msg = 'invalid distances set'; + state.mode = BAD; + break; + } + //Tracev((stderr, 'inflate: codes ok\n')); + state.mode = LEN_; + if (flush === Z_TREES) { break inf_leave; } + /* falls through */ + case LEN_: + state.mode = LEN; + /* falls through */ + case LEN: + if (have >= 6 && left >= 258) { + //--- RESTORE() --- + strm.next_out = put; + strm.avail_out = left; + strm.next_in = next; + strm.avail_in = have; + state.hold = hold; + state.bits = bits; + //--- + inflate_fast(strm, _out); + //--- LOAD() --- + put = strm.next_out; + output = strm.output; + left = strm.avail_out; + next = strm.next_in; + input = strm.input; + have = strm.avail_in; + hold = state.hold; + bits = state.bits; + //--- + + if (state.mode === TYPE) { + state.back = -1; + } + break; + } + state.back = 0; + for (;;) { + here = state.lencode[hold & ((1 << state.lenbits) -1)]; /*BITS(state.lenbits)*/ + here_bits = here >>> 24; + here_op = (here >>> 16) & 0xff; + here_val = here & 0xffff; + + if (here_bits <= bits) { break; } + //--- PULLBYTE() ---// + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + //---// + } + if (here_op && (here_op & 0xf0) === 0) { + last_bits = here_bits; + last_op = here_op; + last_val = here_val; + for (;;) { + here = state.lencode[last_val + + ((hold & ((1 << (last_bits + last_op)) -1))/*BITS(last.bits + last.op)*/ >> last_bits)]; + here_bits = here >>> 24; + here_op = (here >>> 16) & 0xff; + here_val = here & 0xffff; + + if ((last_bits + here_bits) <= bits) { break; } + //--- PULLBYTE() ---// + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + //---// + } + //--- DROPBITS(last.bits) ---// + hold >>>= last_bits; + bits -= last_bits; + //---// + state.back += last_bits; + } + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + state.back += here_bits; + state.length = here_val; + if (here_op === 0) { + //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ? + // "inflate: literal '%c'\n" : + // "inflate: literal 0x%02x\n", here.val)); + state.mode = LIT; + break; + } + if (here_op & 32) { + //Tracevv((stderr, "inflate: end of block\n")); + state.back = -1; + state.mode = TYPE; + break; + } + if (here_op & 64) { + strm.msg = 'invalid literal/length code'; + state.mode = BAD; + break; + } + state.extra = here_op & 15; + state.mode = LENEXT; + /* falls through */ + case LENEXT: + if (state.extra) { + //=== NEEDBITS(state.extra); + n = state.extra; + while (bits < n) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.length += hold & ((1 << state.extra) -1)/*BITS(state.extra)*/; + //--- DROPBITS(state.extra) ---// + hold >>>= state.extra; + bits -= state.extra; + //---// + state.back += state.extra; + } + //Tracevv((stderr, "inflate: length %u\n", state.length)); + state.was = state.length; + state.mode = DIST; + /* falls through */ + case DIST: + for (;;) { + here = state.distcode[hold & ((1 << state.distbits) -1)];/*BITS(state.distbits)*/ + here_bits = here >>> 24; + here_op = (here >>> 16) & 0xff; + here_val = here & 0xffff; + + if ((here_bits) <= bits) { break; } + //--- PULLBYTE() ---// + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + //---// + } + if ((here_op & 0xf0) === 0) { + last_bits = here_bits; + last_op = here_op; + last_val = here_val; + for (;;) { + here = state.distcode[last_val + + ((hold & ((1 << (last_bits + last_op)) -1))/*BITS(last.bits + last.op)*/ >> last_bits)]; + here_bits = here >>> 24; + here_op = (here >>> 16) & 0xff; + here_val = here & 0xffff; + + if ((last_bits + here_bits) <= bits) { break; } + //--- PULLBYTE() ---// + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + //---// + } + //--- DROPBITS(last.bits) ---// + hold >>>= last_bits; + bits -= last_bits; + //---// + state.back += last_bits; + } + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + state.back += here_bits; + if (here_op & 64) { + strm.msg = 'invalid distance code'; + state.mode = BAD; + break; + } + state.offset = here_val; + state.extra = (here_op) & 15; + state.mode = DISTEXT; + /* falls through */ + case DISTEXT: + if (state.extra) { + //=== NEEDBITS(state.extra); + n = state.extra; + while (bits < n) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.offset += hold & ((1 << state.extra) -1)/*BITS(state.extra)*/; + //--- DROPBITS(state.extra) ---// + hold >>>= state.extra; + bits -= state.extra; + //---// + state.back += state.extra; + } +//#ifdef INFLATE_STRICT + if (state.offset > state.dmax) { + strm.msg = 'invalid distance too far back'; + state.mode = BAD; + break; + } +//#endif + //Tracevv((stderr, "inflate: distance %u\n", state.offset)); + state.mode = MATCH; + /* falls through */ + case MATCH: + if (left === 0) { break inf_leave; } + copy = _out - left; + if (state.offset > copy) { /* copy from window */ + copy = state.offset - copy; + if (copy > state.whave) { + if (state.sane) { + strm.msg = 'invalid distance too far back'; + state.mode = BAD; + break; + } +// (!) This block is disabled in zlib defailts, +// don't enable it for binary compatibility +//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR +// Trace((stderr, "inflate.c too far\n")); +// copy -= state.whave; +// if (copy > state.length) { copy = state.length; } +// if (copy > left) { copy = left; } +// left -= copy; +// state.length -= copy; +// do { +// output[put++] = 0; +// } while (--copy); +// if (state.length === 0) { state.mode = LEN; } +// break; +//#endif + } + if (copy > state.wnext) { + copy -= state.wnext; + from = state.wsize - copy; + } + else { + from = state.wnext - copy; + } + if (copy > state.length) { copy = state.length; } + from_source = state.window; + } + else { /* copy from output */ + from_source = output; + from = put - state.offset; + copy = state.length; + } + if (copy > left) { copy = left; } + left -= copy; + state.length -= copy; + do { + output[put++] = from_source[from++]; + } while (--copy); + if (state.length === 0) { state.mode = LEN; } + break; + case LIT: + if (left === 0) { break inf_leave; } + output[put++] = state.length; + left--; + state.mode = LEN; + break; + case CHECK: + if (state.wrap) { + //=== NEEDBITS(32); + while (bits < 32) { + if (have === 0) { break inf_leave; } + have--; + // Use '|' insdead of '+' to make sure that result is signed + hold |= input[next++] << bits; + bits += 8; + } + //===// + _out -= left; + strm.total_out += _out; + state.total += _out; + if (_out) { + strm.adler = state.check = + /*UPDATE(state.check, put - _out, _out);*/ + (state.flags ? crc32(state.check, output, _out, put - _out) : adler32(state.check, output, _out, put - _out)); + + } + _out = left; + // NB: crc32 stored as signed 32-bit int, ZSWAP32 returns signed too + if ((state.flags ? hold : ZSWAP32(hold)) !== state.check) { + strm.msg = 'incorrect data check'; + state.mode = BAD; + break; + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + //Tracev((stderr, "inflate: check matches trailer\n")); + } + state.mode = LENGTH; + /* falls through */ + case LENGTH: + if (state.wrap && state.flags) { + //=== NEEDBITS(32); + while (bits < 32) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if (hold !== (state.total & 0xffffffff)) { + strm.msg = 'incorrect length check'; + state.mode = BAD; + break; + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + //Tracev((stderr, "inflate: length matches trailer\n")); + } + state.mode = DONE; + /* falls through */ + case DONE: + ret = Z_STREAM_END; + break inf_leave; + case BAD: + ret = Z_DATA_ERROR; + break inf_leave; + case MEM: + return Z_MEM_ERROR; + case SYNC: + /* falls through */ + default: + return Z_STREAM_ERROR; + } + } + + // inf_leave <- here is real place for "goto inf_leave", emulated via "break inf_leave" + + /* + Return from inflate(), updating the total counts and the check value. + If there was no progress during the inflate() call, return a buffer + error. Call updatewindow() to create and/or update the window state. + Note: a memory error from inflate() is non-recoverable. + */ + + //--- RESTORE() --- + strm.next_out = put; + strm.avail_out = left; + strm.next_in = next; + strm.avail_in = have; + state.hold = hold; + state.bits = bits; + //--- + + if (state.wsize || (_out !== strm.avail_out && state.mode < BAD && + (state.mode < CHECK || flush !== Z_FINISH))) { + if (updatewindow(strm, strm.output, strm.next_out, _out - strm.avail_out)) { + state.mode = MEM; + return Z_MEM_ERROR; + } + } + _in -= strm.avail_in; + _out -= strm.avail_out; + strm.total_in += _in; + strm.total_out += _out; + state.total += _out; + if (state.wrap && _out) { + strm.adler = state.check = /*UPDATE(state.check, strm.next_out - _out, _out);*/ + (state.flags ? crc32(state.check, output, _out, strm.next_out - _out) : adler32(state.check, output, _out, strm.next_out - _out)); + } + strm.data_type = state.bits + (state.last ? 64 : 0) + + (state.mode === TYPE ? 128 : 0) + + (state.mode === LEN_ || state.mode === COPY_ ? 256 : 0); + if (((_in === 0 && _out === 0) || flush === Z_FINISH) && ret === Z_OK) { + ret = Z_BUF_ERROR; + } + return ret; +} + +function inflateEnd(strm) { + + if (!strm || !strm.state /*|| strm->zfree == (free_func)0*/) { + return Z_STREAM_ERROR; + } + + var state = strm.state; + if (state.window) { + state.window = null; + } + strm.state = null; + return Z_OK; +} + +function inflateGetHeader(strm, head) { + var state; + + /* check state */ + if (!strm || !strm.state) { return Z_STREAM_ERROR; } + state = strm.state; + if ((state.wrap & 2) === 0) { return Z_STREAM_ERROR; } + + /* save header structure */ + state.head = head; + head.done = false; + return Z_OK; +} + + +exports.inflateReset = inflateReset; +exports.inflateReset2 = inflateReset2; +exports.inflateResetKeep = inflateResetKeep; +exports.inflateInit = inflateInit; +exports.inflateInit2 = inflateInit2; +exports.inflate = inflate; +exports.inflateEnd = inflateEnd; +exports.inflateGetHeader = inflateGetHeader; +exports.inflateInfo = 'pako inflate (from Nodeca project)'; + +/* Not implemented +exports.inflateCopy = inflateCopy; +exports.inflateGetDictionary = inflateGetDictionary; +exports.inflateMark = inflateMark; +exports.inflatePrime = inflatePrime; +exports.inflateSetDictionary = inflateSetDictionary; +exports.inflateSync = inflateSync; +exports.inflateSyncPoint = inflateSyncPoint; +exports.inflateUndermine = inflateUndermine; +*/ +},{"../utils/common":26,"./adler32":27,"./crc32":29,"./inffast":31,"./inftrees":33}],33:[function(require,module,exports){ +'use strict'; + + +var utils = require('../utils/common'); + +var MAXBITS = 15; +var ENOUGH_LENS = 852; +var ENOUGH_DISTS = 592; +//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS); + +var CODES = 0; +var LENS = 1; +var DISTS = 2; + +var lbase = [ /* Length codes 257..285 base */ + 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, + 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0 +]; + +var lext = [ /* Length codes 257..285 extra */ + 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18, + 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78 +]; + +var dbase = [ /* Distance codes 0..29 base */ + 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, + 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, + 8193, 12289, 16385, 24577, 0, 0 +]; + +var dext = [ /* Distance codes 0..29 extra */ + 16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, + 23, 23, 24, 24, 25, 25, 26, 26, 27, 27, + 28, 28, 29, 29, 64, 64 +]; + +module.exports = function inflate_table(type, lens, lens_index, codes, table, table_index, work, opts) +{ + var bits = opts.bits; + //here = opts.here; /* table entry for duplication */ + + var len = 0; /* a code's length in bits */ + var sym = 0; /* index of code symbols */ + var min = 0, max = 0; /* minimum and maximum code lengths */ + var root = 0; /* number of index bits for root table */ + var curr = 0; /* number of index bits for current table */ + var drop = 0; /* code bits to drop for sub-table */ + var left = 0; /* number of prefix codes available */ + var used = 0; /* code entries in table used */ + var huff = 0; /* Huffman code */ + var incr; /* for incrementing code, index */ + var fill; /* index for replicating entries */ + var low; /* low bits for current root entry */ + var mask; /* mask for low root bits */ + var next; /* next available space in table */ + var base = null; /* base value table to use */ + var base_index = 0; +// var shoextra; /* extra bits table to use */ + var end; /* use base and extra for symbol > end */ + var count = new utils.Buf16(MAXBITS+1); //[MAXBITS+1]; /* number of codes of each length */ + var offs = new utils.Buf16(MAXBITS+1); //[MAXBITS+1]; /* offsets in table for each length */ + var extra = null; + var extra_index = 0; + + var here_bits, here_op, here_val; + + /* + Process a set of code lengths to create a canonical Huffman code. The + code lengths are lens[0..codes-1]. Each length corresponds to the + symbols 0..codes-1. The Huffman code is generated by first sorting the + symbols by length from short to long, and retaining the symbol order + for codes with equal lengths. Then the code starts with all zero bits + for the first code of the shortest length, and the codes are integer + increments for the same length, and zeros are appended as the length + increases. For the deflate format, these bits are stored backwards + from their more natural integer increment ordering, and so when the + decoding tables are built in the large loop below, the integer codes + are incremented backwards. + + This routine assumes, but does not check, that all of the entries in + lens[] are in the range 0..MAXBITS. The caller must assure this. + 1..MAXBITS is interpreted as that code length. zero means that that + symbol does not occur in this code. + + The codes are sorted by computing a count of codes for each length, + creating from that a table of starting indices for each length in the + sorted table, and then entering the symbols in order in the sorted + table. The sorted table is work[], with that space being provided by + the caller. + + The length counts are used for other purposes as well, i.e. finding + the minimum and maximum length codes, determining if there are any + codes at all, checking for a valid set of lengths, and looking ahead + at length counts to determine sub-table sizes when building the + decoding tables. + */ + + /* accumulate lengths for codes (assumes lens[] all in 0..MAXBITS) */ + for (len = 0; len <= MAXBITS; len++) { + count[len] = 0; + } + for (sym = 0; sym < codes; sym++) { + count[lens[lens_index + sym]]++; + } + + /* bound code lengths, force root to be within code lengths */ + root = bits; + for (max = MAXBITS; max >= 1; max--) { + if (count[max] !== 0) { break; } + } + if (root > max) { + root = max; + } + if (max === 0) { /* no symbols to code at all */ + //table.op[opts.table_index] = 64; //here.op = (var char)64; /* invalid code marker */ + //table.bits[opts.table_index] = 1; //here.bits = (var char)1; + //table.val[opts.table_index++] = 0; //here.val = (var short)0; + table[table_index++] = (1 << 24) | (64 << 16) | 0; + + + //table.op[opts.table_index] = 64; + //table.bits[opts.table_index] = 1; + //table.val[opts.table_index++] = 0; + table[table_index++] = (1 << 24) | (64 << 16) | 0; + + opts.bits = 1; + return 0; /* no symbols, but wait for decoding to report error */ + } + for (min = 1; min < max; min++) { + if (count[min] !== 0) { break; } + } + if (root < min) { + root = min; + } + + /* check for an over-subscribed or incomplete set of lengths */ + left = 1; + for (len = 1; len <= MAXBITS; len++) { + left <<= 1; + left -= count[len]; + if (left < 0) { + return -1; + } /* over-subscribed */ + } + if (left > 0 && (type === CODES || max !== 1)) { + return -1; /* incomplete set */ + } + + /* generate offsets into symbol table for each length for sorting */ + offs[1] = 0; + for (len = 1; len < MAXBITS; len++) { + offs[len + 1] = offs[len] + count[len]; + } + + /* sort symbols by length, by symbol order within each length */ + for (sym = 0; sym < codes; sym++) { + if (lens[lens_index + sym] !== 0) { + work[offs[lens[lens_index + sym]]++] = sym; + } + } + + /* + Create and fill in decoding tables. In this loop, the table being + filled is at next and has curr index bits. The code being used is huff + with length len. That code is converted to an index by dropping drop + bits off of the bottom. For codes where len is less than drop + curr, + those top drop + curr - len bits are incremented through all values to + fill the table with replicated entries. + + root is the number of index bits for the root table. When len exceeds + root, sub-tables are created pointed to by the root entry with an index + of the low root bits of huff. This is saved in low to check for when a + new sub-table should be started. drop is zero when the root table is + being filled, and drop is root when sub-tables are being filled. + + When a new sub-table is needed, it is necessary to look ahead in the + code lengths to determine what size sub-table is needed. The length + counts are used for this, and so count[] is decremented as codes are + entered in the tables. + + used keeps track of how many table entries have been allocated from the + provided *table space. It is checked for LENS and DIST tables against + the constants ENOUGH_LENS and ENOUGH_DISTS to guard against changes in + the initial root table size constants. See the comments in inftrees.h + for more information. + + sym increments through all symbols, and the loop terminates when + all codes of length max, i.e. all codes, have been processed. This + routine permits incomplete codes, so another loop after this one fills + in the rest of the decoding tables with invalid code markers. + */ + + /* set up for code type */ + // poor man optimization - use if-else instead of switch, + // to avoid deopts in old v8 + if (type === CODES) { + base = extra = work; /* dummy value--not used */ + end = 19; + } else if (type === LENS) { + base = lbase; + base_index -= 257; + extra = lext; + extra_index -= 257; + end = 256; + } else { /* DISTS */ + base = dbase; + extra = dext; + end = -1; + } + + /* initialize opts for loop */ + huff = 0; /* starting code */ + sym = 0; /* starting code symbol */ + len = min; /* starting code length */ + next = table_index; /* current table to fill in */ + curr = root; /* current table index bits */ + drop = 0; /* current bits to drop from code for index */ + low = -1; /* trigger new sub-table when len > root */ + used = 1 << root; /* use root table entries */ + mask = used - 1; /* mask for comparing low */ + + /* check available table space */ + if ((type === LENS && used > ENOUGH_LENS) || + (type === DISTS && used > ENOUGH_DISTS)) { + return 1; + } + + var i=0; + /* process all codes and make table entries */ + for (;;) { + i++; + /* create table entry */ + here_bits = len - drop; + if (work[sym] < end) { + here_op = 0; + here_val = work[sym]; + } + else if (work[sym] > end) { + here_op = extra[extra_index + work[sym]]; + here_val = base[base_index + work[sym]]; + } + else { + here_op = 32 + 64; /* end of block */ + here_val = 0; + } + + /* replicate for those indices with low len bits equal to huff */ + incr = 1 << (len - drop); + fill = 1 << curr; + min = fill; /* save offset to next table */ + do { + fill -= incr; + table[next + (huff >> drop) + fill] = (here_bits << 24) | (here_op << 16) | here_val |0; + } while (fill !== 0); + + /* backwards increment the len-bit code huff */ + incr = 1 << (len - 1); + while (huff & incr) { + incr >>= 1; + } + if (incr !== 0) { + huff &= incr - 1; + huff += incr; + } else { + huff = 0; + } + + /* go to next symbol, update count, len */ + sym++; + if (--count[len] === 0) { + if (len === max) { break; } + len = lens[lens_index + work[sym]]; + } + + /* create new sub-table if needed */ + if (len > root && (huff & mask) !== low) { + /* if first time, transition to sub-tables */ + if (drop === 0) { + drop = root; + } + + /* increment past last table */ + next += min; /* here min is 1 << curr */ + + /* determine length of next table */ + curr = len - drop; + left = 1 << curr; + while (curr + drop < max) { + left -= count[curr + drop]; + if (left <= 0) { break; } + curr++; + left <<= 1; + } + + /* check for enough space */ + used += 1 << curr; + if ((type === LENS && used > ENOUGH_LENS) || + (type === DISTS && used > ENOUGH_DISTS)) { + return 1; + } + + /* point entry in root table to sub-table */ + low = huff & mask; + /*table.op[low] = curr; + table.bits[low] = root; + table.val[low] = next - opts.table_index;*/ + table[low] = (root << 24) | (curr << 16) | (next - table_index) |0; + } + } + + /* fill in remaining table entry if code is incomplete (guaranteed to have + at most one remaining entry, since if the code is incomplete, the + maximum code length that was allowed to get this far is one bit) */ + if (huff !== 0) { + //table.op[next + huff] = 64; /* invalid code marker */ + //table.bits[next + huff] = len - drop; + //table.val[next + huff] = 0; + table[next + huff] = ((len - drop) << 24) | (64 << 16) |0; + } + + /* set return parameters */ + //opts.table_index += used; + opts.bits = root; + return 0; +}; + +},{"../utils/common":26}],34:[function(require,module,exports){ +'use strict'; + +module.exports = { + '2': 'need dictionary', /* Z_NEED_DICT 2 */ + '1': 'stream end', /* Z_STREAM_END 1 */ + '0': '', /* Z_OK 0 */ + '-1': 'file error', /* Z_ERRNO (-1) */ + '-2': 'stream error', /* Z_STREAM_ERROR (-2) */ + '-3': 'data error', /* Z_DATA_ERROR (-3) */ + '-4': 'insufficient memory', /* Z_MEM_ERROR (-4) */ + '-5': 'buffer error', /* Z_BUF_ERROR (-5) */ + '-6': 'incompatible version' /* Z_VERSION_ERROR (-6) */ +}; +},{}],35:[function(require,module,exports){ +'use strict'; + + +var utils = require('../utils/common'); + +/* Public constants ==========================================================*/ +/* ===========================================================================*/ + + +//var Z_FILTERED = 1; +//var Z_HUFFMAN_ONLY = 2; +//var Z_RLE = 3; +var Z_FIXED = 4; +//var Z_DEFAULT_STRATEGY = 0; + +/* Possible values of the data_type field (though see inflate()) */ +var Z_BINARY = 0; +var Z_TEXT = 1; +//var Z_ASCII = 1; // = Z_TEXT +var Z_UNKNOWN = 2; + +/*============================================================================*/ + + +function zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } } + +// From zutil.h + +var STORED_BLOCK = 0; +var STATIC_TREES = 1; +var DYN_TREES = 2; +/* The three kinds of block type */ + +var MIN_MATCH = 3; +var MAX_MATCH = 258; +/* The minimum and maximum match lengths */ + +// From deflate.h +/* =========================================================================== + * Internal compression state. + */ + +var LENGTH_CODES = 29; +/* number of length codes, not counting the special END_BLOCK code */ + +var LITERALS = 256; +/* number of literal bytes 0..255 */ + +var L_CODES = LITERALS + 1 + LENGTH_CODES; +/* number of Literal or Length codes, including the END_BLOCK code */ + +var D_CODES = 30; +/* number of distance codes */ + +var BL_CODES = 19; +/* number of codes used to transfer the bit lengths */ + +var HEAP_SIZE = 2*L_CODES + 1; +/* maximum heap size */ + +var MAX_BITS = 15; +/* All codes must not exceed MAX_BITS bits */ + +var Buf_size = 16; +/* size of bit buffer in bi_buf */ + + +/* =========================================================================== + * Constants + */ + +var MAX_BL_BITS = 7; +/* Bit length codes must not exceed MAX_BL_BITS bits */ + +var END_BLOCK = 256; +/* end of block literal code */ + +var REP_3_6 = 16; +/* repeat previous bit length 3-6 times (2 bits of repeat count) */ + +var REPZ_3_10 = 17; +/* repeat a zero length 3-10 times (3 bits of repeat count) */ + +var REPZ_11_138 = 18; +/* repeat a zero length 11-138 times (7 bits of repeat count) */ + +var extra_lbits = /* extra bits for each length code */ + [0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0]; + +var extra_dbits = /* extra bits for each distance code */ + [0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13]; + +var extra_blbits = /* extra bits for each bit length code */ + [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7]; + +var bl_order = + [16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15]; +/* The lengths of the bit length codes are sent in order of decreasing + * probability, to avoid transmitting the lengths for unused bit length codes. + */ + +/* =========================================================================== + * Local data. These are initialized only once. + */ + +// We pre-fill arrays with 0 to avoid uninitialized gaps + +var DIST_CODE_LEN = 512; /* see definition of array dist_code below */ + +// !!!! Use flat array insdead of structure, Freq = i*2, Len = i*2+1 +var static_ltree = new Array((L_CODES+2) * 2); +zero(static_ltree); +/* The static literal tree. Since the bit lengths are imposed, there is no + * need for the L_CODES extra codes used during heap construction. However + * The codes 286 and 287 are needed to build a canonical tree (see _tr_init + * below). + */ + +var static_dtree = new Array(D_CODES * 2); +zero(static_dtree); +/* The static distance tree. (Actually a trivial tree since all codes use + * 5 bits.) + */ + +var _dist_code = new Array(DIST_CODE_LEN); +zero(_dist_code); +/* Distance codes. The first 256 values correspond to the distances + * 3 .. 258, the last 256 values correspond to the top 8 bits of + * the 15 bit distances. + */ + +var _length_code = new Array(MAX_MATCH-MIN_MATCH+1); +zero(_length_code); +/* length code for each normalized match length (0 == MIN_MATCH) */ + +var base_length = new Array(LENGTH_CODES); +zero(base_length); +/* First normalized length for each code (0 = MIN_MATCH) */ + +var base_dist = new Array(D_CODES); +zero(base_dist); +/* First normalized distance for each code (0 = distance of 1) */ + + +var StaticTreeDesc = function (static_tree, extra_bits, extra_base, elems, max_length) { + + this.static_tree = static_tree; /* static tree or NULL */ + this.extra_bits = extra_bits; /* extra bits for each code or NULL */ + this.extra_base = extra_base; /* base index for extra_bits */ + this.elems = elems; /* max number of elements in the tree */ + this.max_length = max_length; /* max bit length for the codes */ + + // show if `static_tree` has data or dummy - needed for monomorphic objects + this.has_stree = static_tree && static_tree.length; +}; + + +var static_l_desc; +var static_d_desc; +var static_bl_desc; + + +var TreeDesc = function(dyn_tree, stat_desc) { + this.dyn_tree = dyn_tree; /* the dynamic tree */ + this.max_code = 0; /* largest code with non zero frequency */ + this.stat_desc = stat_desc; /* the corresponding static tree */ +}; + + + +function d_code(dist) { + return dist < 256 ? _dist_code[dist] : _dist_code[256 + (dist >>> 7)]; +} + + +/* =========================================================================== + * Output a short LSB first on the stream. + * IN assertion: there is enough room in pendingBuf. + */ +function put_short (s, w) { +// put_byte(s, (uch)((w) & 0xff)); +// put_byte(s, (uch)((ush)(w) >> 8)); + s.pending_buf[s.pending++] = (w) & 0xff; + s.pending_buf[s.pending++] = (w >>> 8) & 0xff; +} + + +/* =========================================================================== + * Send a value on a given number of bits. + * IN assertion: length <= 16 and value fits in length bits. + */ +function send_bits(s, value, length) { + if (s.bi_valid > (Buf_size - length)) { + s.bi_buf |= (value << s.bi_valid) & 0xffff; + put_short(s, s.bi_buf); + s.bi_buf = value >> (Buf_size - s.bi_valid); + s.bi_valid += length - Buf_size; + } else { + s.bi_buf |= (value << s.bi_valid) & 0xffff; + s.bi_valid += length; + } +} + + +function send_code(s, c, tree) { + send_bits(s, tree[c*2]/*.Code*/, tree[c*2 + 1]/*.Len*/); +} + + +/* =========================================================================== + * Reverse the first len bits of a code, using straightforward code (a faster + * method would use a table) + * IN assertion: 1 <= len <= 15 + */ +function bi_reverse(code, len) { + var res = 0; + do { + res |= code & 1; + code >>>= 1; + res <<= 1; + } while (--len > 0); + return res >>> 1; +} + + +/* =========================================================================== + * Flush the bit buffer, keeping at most 7 bits in it. + */ +function bi_flush(s) { + if (s.bi_valid === 16) { + put_short(s, s.bi_buf); + s.bi_buf = 0; + s.bi_valid = 0; + + } else if (s.bi_valid >= 8) { + s.pending_buf[s.pending++] = s.bi_buf & 0xff; + s.bi_buf >>= 8; + s.bi_valid -= 8; + } +} + + +/* =========================================================================== + * Compute the optimal bit lengths for a tree and update the total bit length + * for the current block. + * IN assertion: the fields freq and dad are set, heap[heap_max] and + * above are the tree nodes sorted by increasing frequency. + * OUT assertions: the field len is set to the optimal bit length, the + * array bl_count contains the frequencies for each bit length. + * The length opt_len is updated; static_len is also updated if stree is + * not null. + */ +function gen_bitlen(s, desc) +// deflate_state *s; +// tree_desc *desc; /* the tree descriptor */ +{ + var tree = desc.dyn_tree; + var max_code = desc.max_code; + var stree = desc.stat_desc.static_tree; + var has_stree = desc.stat_desc.has_stree; + var extra = desc.stat_desc.extra_bits; + var base = desc.stat_desc.extra_base; + var max_length = desc.stat_desc.max_length; + var h; /* heap index */ + var n, m; /* iterate over the tree elements */ + var bits; /* bit length */ + var xbits; /* extra bits */ + var f; /* frequency */ + var overflow = 0; /* number of elements with bit length too large */ + + for (bits = 0; bits <= MAX_BITS; bits++) { + s.bl_count[bits] = 0; + } + + /* In a first pass, compute the optimal bit lengths (which may + * overflow in the case of the bit length tree). + */ + tree[s.heap[s.heap_max]*2 + 1]/*.Len*/ = 0; /* root of the heap */ + + for (h = s.heap_max+1; h < HEAP_SIZE; h++) { + n = s.heap[h]; + bits = tree[tree[n*2 +1]/*.Dad*/ * 2 + 1]/*.Len*/ + 1; + if (bits > max_length) { + bits = max_length; + overflow++; + } + tree[n*2 + 1]/*.Len*/ = bits; + /* We overwrite tree[n].Dad which is no longer needed */ + + if (n > max_code) { continue; } /* not a leaf node */ + + s.bl_count[bits]++; + xbits = 0; + if (n >= base) { + xbits = extra[n-base]; + } + f = tree[n * 2]/*.Freq*/; + s.opt_len += f * (bits + xbits); + if (has_stree) { + s.static_len += f * (stree[n*2 + 1]/*.Len*/ + xbits); + } + } + if (overflow === 0) { return; } + + // Trace((stderr,"\nbit length overflow\n")); + /* This happens for example on obj2 and pic of the Calgary corpus */ + + /* Find the first bit length which could increase: */ + do { + bits = max_length-1; + while (s.bl_count[bits] === 0) { bits--; } + s.bl_count[bits]--; /* move one leaf down the tree */ + s.bl_count[bits+1] += 2; /* move one overflow item as its brother */ + s.bl_count[max_length]--; + /* The brother of the overflow item also moves one step up, + * but this does not affect bl_count[max_length] + */ + overflow -= 2; + } while (overflow > 0); + + /* Now recompute all bit lengths, scanning in increasing frequency. + * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all + * lengths instead of fixing only the wrong ones. This idea is taken + * from 'ar' written by Haruhiko Okumura.) + */ + for (bits = max_length; bits !== 0; bits--) { + n = s.bl_count[bits]; + while (n !== 0) { + m = s.heap[--h]; + if (m > max_code) { continue; } + if (tree[m*2 + 1]/*.Len*/ !== bits) { + // Trace((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits)); + s.opt_len += (bits - tree[m*2 + 1]/*.Len*/)*tree[m*2]/*.Freq*/; + tree[m*2 + 1]/*.Len*/ = bits; + } + n--; + } + } +} + + +/* =========================================================================== + * Generate the codes for a given tree and bit counts (which need not be + * optimal). + * IN assertion: the array bl_count contains the bit length statistics for + * the given tree and the field len is set for all tree elements. + * OUT assertion: the field code is set for all tree elements of non + * zero code length. + */ +function gen_codes(tree, max_code, bl_count) +// ct_data *tree; /* the tree to decorate */ +// int max_code; /* largest code with non zero frequency */ +// ushf *bl_count; /* number of codes at each bit length */ +{ + var next_code = new Array(MAX_BITS+1); /* next code value for each bit length */ + var code = 0; /* running code value */ + var bits; /* bit index */ + var n; /* code index */ + + /* The distribution counts are first used to generate the code values + * without bit reversal. + */ + for (bits = 1; bits <= MAX_BITS; bits++) { + next_code[bits] = code = (code + bl_count[bits-1]) << 1; + } + /* Check that the bit counts in bl_count are consistent. The last code + * must be all ones. + */ + //Assert (code + bl_count[MAX_BITS]-1 == (1< length code (0..28) */ + length = 0; + for (code = 0; code < LENGTH_CODES-1; code++) { + base_length[code] = length; + for (n = 0; n < (1< dist code (0..29) */ + dist = 0; + for (code = 0 ; code < 16; code++) { + base_dist[code] = dist; + for (n = 0; n < (1<>= 7; /* from now on, all distances are divided by 128 */ + for ( ; code < D_CODES; code++) { + base_dist[code] = dist << 7; + for (n = 0; n < (1<<(extra_dbits[code]-7)); n++) { + _dist_code[256 + dist++] = code; + } + } + //Assert (dist == 256, "tr_static_init: 256+dist != 512"); + + /* Construct the codes of the static literal tree */ + for (bits = 0; bits <= MAX_BITS; bits++) { + bl_count[bits] = 0; + } + + n = 0; + while (n <= 143) { + static_ltree[n*2 + 1]/*.Len*/ = 8; + n++; + bl_count[8]++; + } + while (n <= 255) { + static_ltree[n*2 + 1]/*.Len*/ = 9; + n++; + bl_count[9]++; + } + while (n <= 279) { + static_ltree[n*2 + 1]/*.Len*/ = 7; + n++; + bl_count[7]++; + } + while (n <= 287) { + static_ltree[n*2 + 1]/*.Len*/ = 8; + n++; + bl_count[8]++; + } + /* Codes 286 and 287 do not exist, but we must include them in the + * tree construction to get a canonical Huffman tree (longest code + * all ones) + */ + gen_codes(static_ltree, L_CODES+1, bl_count); + + /* The static distance tree is trivial: */ + for (n = 0; n < D_CODES; n++) { + static_dtree[n*2 + 1]/*.Len*/ = 5; + static_dtree[n*2]/*.Code*/ = bi_reverse(n, 5); + } + + // Now data ready and we can init static trees + static_l_desc = new StaticTreeDesc(static_ltree, extra_lbits, LITERALS+1, L_CODES, MAX_BITS); + static_d_desc = new StaticTreeDesc(static_dtree, extra_dbits, 0, D_CODES, MAX_BITS); + static_bl_desc =new StaticTreeDesc(new Array(0), extra_blbits, 0, BL_CODES, MAX_BL_BITS); + + //static_init_done = true; +} + + +/* =========================================================================== + * Initialize a new block. + */ +function init_block(s) { + var n; /* iterates over tree elements */ + + /* Initialize the trees. */ + for (n = 0; n < L_CODES; n++) { s.dyn_ltree[n*2]/*.Freq*/ = 0; } + for (n = 0; n < D_CODES; n++) { s.dyn_dtree[n*2]/*.Freq*/ = 0; } + for (n = 0; n < BL_CODES; n++) { s.bl_tree[n*2]/*.Freq*/ = 0; } + + s.dyn_ltree[END_BLOCK*2]/*.Freq*/ = 1; + s.opt_len = s.static_len = 0; + s.last_lit = s.matches = 0; +} + + +/* =========================================================================== + * Flush the bit buffer and align the output on a byte boundary + */ +function bi_windup(s) +{ + if (s.bi_valid > 8) { + put_short(s, s.bi_buf); + } else if (s.bi_valid > 0) { + //put_byte(s, (Byte)s->bi_buf); + s.pending_buf[s.pending++] = s.bi_buf; + } + s.bi_buf = 0; + s.bi_valid = 0; +} + +/* =========================================================================== + * Copy a stored block, storing first the length and its + * one's complement if requested. + */ +function copy_block(s, buf, len, header) +//DeflateState *s; +//charf *buf; /* the input data */ +//unsigned len; /* its length */ +//int header; /* true if block header must be written */ +{ + bi_windup(s); /* align on byte boundary */ + + if (header) { + put_short(s, len); + put_short(s, ~len); + } +// while (len--) { +// put_byte(s, *buf++); +// } + utils.arraySet(s.pending_buf, s.window, buf, len, s.pending); + s.pending += len; +} + +/* =========================================================================== + * Compares to subtrees, using the tree depth as tie breaker when + * the subtrees have equal frequency. This minimizes the worst case length. + */ +function smaller(tree, n, m, depth) { + var _n2 = n*2; + var _m2 = m*2; + return (tree[_n2]/*.Freq*/ < tree[_m2]/*.Freq*/ || + (tree[_n2]/*.Freq*/ === tree[_m2]/*.Freq*/ && depth[n] <= depth[m])); +} + +/* =========================================================================== + * Restore the heap property by moving down the tree starting at node k, + * exchanging a node with the smallest of its two sons if necessary, stopping + * when the heap property is re-established (each father smaller than its + * two sons). + */ +function pqdownheap(s, tree, k) +// deflate_state *s; +// ct_data *tree; /* the tree to restore */ +// int k; /* node to move down */ +{ + var v = s.heap[k]; + var j = k << 1; /* left son of k */ + while (j <= s.heap_len) { + /* Set j to the smallest of the two sons: */ + if (j < s.heap_len && + smaller(tree, s.heap[j+1], s.heap[j], s.depth)) { + j++; + } + /* Exit if v is smaller than both sons */ + if (smaller(tree, v, s.heap[j], s.depth)) { break; } + + /* Exchange v with the smallest son */ + s.heap[k] = s.heap[j]; + k = j; + + /* And continue down the tree, setting j to the left son of k */ + j <<= 1; + } + s.heap[k] = v; +} + + +// inlined manually +// var SMALLEST = 1; + +/* =========================================================================== + * Send the block data compressed using the given Huffman trees + */ +function compress_block(s, ltree, dtree) +// deflate_state *s; +// const ct_data *ltree; /* literal tree */ +// const ct_data *dtree; /* distance tree */ +{ + var dist; /* distance of matched string */ + var lc; /* match length or unmatched char (if dist == 0) */ + var lx = 0; /* running index in l_buf */ + var code; /* the code to send */ + var extra; /* number of extra bits to send */ + + if (s.last_lit !== 0) { + do { + dist = (s.pending_buf[s.d_buf + lx*2] << 8) | (s.pending_buf[s.d_buf + lx*2 + 1]); + lc = s.pending_buf[s.l_buf + lx]; + lx++; + + if (dist === 0) { + send_code(s, lc, ltree); /* send a literal byte */ + //Tracecv(isgraph(lc), (stderr," '%c' ", lc)); + } else { + /* Here, lc is the match length - MIN_MATCH */ + code = _length_code[lc]; + send_code(s, code+LITERALS+1, ltree); /* send the length code */ + extra = extra_lbits[code]; + if (extra !== 0) { + lc -= base_length[code]; + send_bits(s, lc, extra); /* send the extra length bits */ + } + dist--; /* dist is now the match distance - 1 */ + code = d_code(dist); + //Assert (code < D_CODES, "bad d_code"); + + send_code(s, code, dtree); /* send the distance code */ + extra = extra_dbits[code]; + if (extra !== 0) { + dist -= base_dist[code]; + send_bits(s, dist, extra); /* send the extra distance bits */ + } + } /* literal or match pair ? */ + + /* Check that the overlay between pending_buf and d_buf+l_buf is ok: */ + //Assert((uInt)(s->pending) < s->lit_bufsize + 2*lx, + // "pendingBuf overflow"); + + } while (lx < s.last_lit); + } + + send_code(s, END_BLOCK, ltree); +} + + +/* =========================================================================== + * Construct one Huffman tree and assigns the code bit strings and lengths. + * Update the total bit length for the current block. + * IN assertion: the field freq is set for all tree elements. + * OUT assertions: the fields len and code are set to the optimal bit length + * and corresponding code. The length opt_len is updated; static_len is + * also updated if stree is not null. The field max_code is set. + */ +function build_tree(s, desc) +// deflate_state *s; +// tree_desc *desc; /* the tree descriptor */ +{ + var tree = desc.dyn_tree; + var stree = desc.stat_desc.static_tree; + var has_stree = desc.stat_desc.has_stree; + var elems = desc.stat_desc.elems; + var n, m; /* iterate over heap elements */ + var max_code = -1; /* largest code with non zero frequency */ + var node; /* new node being created */ + + /* Construct the initial heap, with least frequent element in + * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1]. + * heap[0] is not used. + */ + s.heap_len = 0; + s.heap_max = HEAP_SIZE; + + for (n = 0; n < elems; n++) { + if (tree[n * 2]/*.Freq*/ !== 0) { + s.heap[++s.heap_len] = max_code = n; + s.depth[n] = 0; + + } else { + tree[n*2 + 1]/*.Len*/ = 0; + } + } + + /* The pkzip format requires that at least one distance code exists, + * and that at least one bit should be sent even if there is only one + * possible code. So to avoid special checks later on we force at least + * two codes of non zero frequency. + */ + while (s.heap_len < 2) { + node = s.heap[++s.heap_len] = (max_code < 2 ? ++max_code : 0); + tree[node * 2]/*.Freq*/ = 1; + s.depth[node] = 0; + s.opt_len--; + + if (has_stree) { + s.static_len -= stree[node*2 + 1]/*.Len*/; + } + /* node is 0 or 1 so it does not have extra bits */ + } + desc.max_code = max_code; + + /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree, + * establish sub-heaps of increasing lengths: + */ + for (n = (s.heap_len >> 1/*int /2*/); n >= 1; n--) { pqdownheap(s, tree, n); } + + /* Construct the Huffman tree by repeatedly combining the least two + * frequent nodes. + */ + node = elems; /* next internal node of the tree */ + do { + //pqremove(s, tree, n); /* n = node of least frequency */ + /*** pqremove ***/ + n = s.heap[1/*SMALLEST*/]; + s.heap[1/*SMALLEST*/] = s.heap[s.heap_len--]; + pqdownheap(s, tree, 1/*SMALLEST*/); + /***/ + + m = s.heap[1/*SMALLEST*/]; /* m = node of next least frequency */ + + s.heap[--s.heap_max] = n; /* keep the nodes sorted by frequency */ + s.heap[--s.heap_max] = m; + + /* Create a new node father of n and m */ + tree[node * 2]/*.Freq*/ = tree[n * 2]/*.Freq*/ + tree[m * 2]/*.Freq*/; + s.depth[node] = (s.depth[n] >= s.depth[m] ? s.depth[n] : s.depth[m]) + 1; + tree[n*2 + 1]/*.Dad*/ = tree[m*2 + 1]/*.Dad*/ = node; + + /* and insert the new node in the heap */ + s.heap[1/*SMALLEST*/] = node++; + pqdownheap(s, tree, 1/*SMALLEST*/); + + } while (s.heap_len >= 2); + + s.heap[--s.heap_max] = s.heap[1/*SMALLEST*/]; + + /* At this point, the fields freq and dad are set. We can now + * generate the bit lengths. + */ + gen_bitlen(s, desc); + + /* The field len is now set, we can generate the bit codes */ + gen_codes(tree, max_code, s.bl_count); +} + + +/* =========================================================================== + * Scan a literal or distance tree to determine the frequencies of the codes + * in the bit length tree. + */ +function scan_tree(s, tree, max_code) +// deflate_state *s; +// ct_data *tree; /* the tree to be scanned */ +// int max_code; /* and its largest code of non zero frequency */ +{ + var n; /* iterates over all tree elements */ + var prevlen = -1; /* last emitted length */ + var curlen; /* length of current code */ + + var nextlen = tree[0*2 + 1]/*.Len*/; /* length of next code */ + + var count = 0; /* repeat count of the current code */ + var max_count = 7; /* max repeat count */ + var min_count = 4; /* min repeat count */ + + if (nextlen === 0) { + max_count = 138; + min_count = 3; + } + tree[(max_code+1)*2 + 1]/*.Len*/ = 0xffff; /* guard */ + + for (n = 0; n <= max_code; n++) { + curlen = nextlen; + nextlen = tree[(n+1)*2 + 1]/*.Len*/; + + if (++count < max_count && curlen === nextlen) { + continue; + + } else if (count < min_count) { + s.bl_tree[curlen * 2]/*.Freq*/ += count; + + } else if (curlen !== 0) { + + if (curlen !== prevlen) { s.bl_tree[curlen * 2]/*.Freq*/++; } + s.bl_tree[REP_3_6*2]/*.Freq*/++; + + } else if (count <= 10) { + s.bl_tree[REPZ_3_10*2]/*.Freq*/++; + + } else { + s.bl_tree[REPZ_11_138*2]/*.Freq*/++; + } + + count = 0; + prevlen = curlen; + + if (nextlen === 0) { + max_count = 138; + min_count = 3; + + } else if (curlen === nextlen) { + max_count = 6; + min_count = 3; + + } else { + max_count = 7; + min_count = 4; + } + } +} + + +/* =========================================================================== + * Send a literal or distance tree in compressed form, using the codes in + * bl_tree. + */ +function send_tree(s, tree, max_code) +// deflate_state *s; +// ct_data *tree; /* the tree to be scanned */ +// int max_code; /* and its largest code of non zero frequency */ +{ + var n; /* iterates over all tree elements */ + var prevlen = -1; /* last emitted length */ + var curlen; /* length of current code */ + + var nextlen = tree[0*2 + 1]/*.Len*/; /* length of next code */ + + var count = 0; /* repeat count of the current code */ + var max_count = 7; /* max repeat count */ + var min_count = 4; /* min repeat count */ + + /* tree[max_code+1].Len = -1; */ /* guard already set */ + if (nextlen === 0) { + max_count = 138; + min_count = 3; + } + + for (n = 0; n <= max_code; n++) { + curlen = nextlen; + nextlen = tree[(n+1)*2 + 1]/*.Len*/; + + if (++count < max_count && curlen === nextlen) { + continue; + + } else if (count < min_count) { + do { send_code(s, curlen, s.bl_tree); } while (--count !== 0); + + } else if (curlen !== 0) { + if (curlen !== prevlen) { + send_code(s, curlen, s.bl_tree); + count--; + } + //Assert(count >= 3 && count <= 6, " 3_6?"); + send_code(s, REP_3_6, s.bl_tree); + send_bits(s, count-3, 2); + + } else if (count <= 10) { + send_code(s, REPZ_3_10, s.bl_tree); + send_bits(s, count-3, 3); + + } else { + send_code(s, REPZ_11_138, s.bl_tree); + send_bits(s, count-11, 7); + } + + count = 0; + prevlen = curlen; + if (nextlen === 0) { + max_count = 138; + min_count = 3; + + } else if (curlen === nextlen) { + max_count = 6; + min_count = 3; + + } else { + max_count = 7; + min_count = 4; + } + } +} + + +/* =========================================================================== + * Construct the Huffman tree for the bit lengths and return the index in + * bl_order of the last bit length code to send. + */ +function build_bl_tree(s) { + var max_blindex; /* index of last bit length code of non zero freq */ + + /* Determine the bit length frequencies for literal and distance trees */ + scan_tree(s, s.dyn_ltree, s.l_desc.max_code); + scan_tree(s, s.dyn_dtree, s.d_desc.max_code); + + /* Build the bit length tree: */ + build_tree(s, s.bl_desc); + /* opt_len now includes the length of the tree representations, except + * the lengths of the bit lengths codes and the 5+5+4 bits for the counts. + */ + + /* Determine the number of bit length codes to send. The pkzip format + * requires that at least 4 bit length codes be sent. (appnote.txt says + * 3 but the actual value used is 4.) + */ + for (max_blindex = BL_CODES-1; max_blindex >= 3; max_blindex--) { + if (s.bl_tree[bl_order[max_blindex]*2 + 1]/*.Len*/ !== 0) { + break; + } + } + /* Update opt_len to include the bit length tree and counts */ + s.opt_len += 3*(max_blindex+1) + 5+5+4; + //Tracev((stderr, "\ndyn trees: dyn %ld, stat %ld", + // s->opt_len, s->static_len)); + + return max_blindex; +} + + +/* =========================================================================== + * Send the header for a block using dynamic Huffman trees: the counts, the + * lengths of the bit length codes, the literal tree and the distance tree. + * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4. + */ +function send_all_trees(s, lcodes, dcodes, blcodes) +// deflate_state *s; +// int lcodes, dcodes, blcodes; /* number of codes for each tree */ +{ + var rank; /* index in bl_order */ + + //Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes"); + //Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES, + // "too many codes"); + //Tracev((stderr, "\nbl counts: ")); + send_bits(s, lcodes-257, 5); /* not +255 as stated in appnote.txt */ + send_bits(s, dcodes-1, 5); + send_bits(s, blcodes-4, 4); /* not -3 as stated in appnote.txt */ + for (rank = 0; rank < blcodes; rank++) { + //Tracev((stderr, "\nbl code %2d ", bl_order[rank])); + send_bits(s, s.bl_tree[bl_order[rank]*2 + 1]/*.Len*/, 3); + } + //Tracev((stderr, "\nbl tree: sent %ld", s->bits_sent)); + + send_tree(s, s.dyn_ltree, lcodes-1); /* literal tree */ + //Tracev((stderr, "\nlit tree: sent %ld", s->bits_sent)); + + send_tree(s, s.dyn_dtree, dcodes-1); /* distance tree */ + //Tracev((stderr, "\ndist tree: sent %ld", s->bits_sent)); +} + + +/* =========================================================================== + * Check if the data type is TEXT or BINARY, using the following algorithm: + * - TEXT if the two conditions below are satisfied: + * a) There are no non-portable control characters belonging to the + * "black list" (0..6, 14..25, 28..31). + * b) There is at least one printable character belonging to the + * "white list" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255). + * - BINARY otherwise. + * - The following partially-portable control characters form a + * "gray list" that is ignored in this detection algorithm: + * (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}). + * IN assertion: the fields Freq of dyn_ltree are set. + */ +function detect_data_type(s) { + /* black_mask is the bit mask of black-listed bytes + * set bits 0..6, 14..25, and 28..31 + * 0xf3ffc07f = binary 11110011111111111100000001111111 + */ + var black_mask = 0xf3ffc07f; + var n; + + /* Check for non-textual ("black-listed") bytes. */ + for (n = 0; n <= 31; n++, black_mask >>>= 1) { + if ((black_mask & 1) && (s.dyn_ltree[n*2]/*.Freq*/ !== 0)) { + return Z_BINARY; + } + } + + /* Check for textual ("white-listed") bytes. */ + if (s.dyn_ltree[9 * 2]/*.Freq*/ !== 0 || s.dyn_ltree[10 * 2]/*.Freq*/ !== 0 || + s.dyn_ltree[13 * 2]/*.Freq*/ !== 0) { + return Z_TEXT; + } + for (n = 32; n < LITERALS; n++) { + if (s.dyn_ltree[n * 2]/*.Freq*/ !== 0) { + return Z_TEXT; + } + } + + /* There are no "black-listed" or "white-listed" bytes: + * this stream either is empty or has tolerated ("gray-listed") bytes only. + */ + return Z_BINARY; +} + + +var static_init_done = false; + +/* =========================================================================== + * Initialize the tree data structures for a new zlib stream. + */ +function _tr_init(s) +{ + + if (!static_init_done) { + tr_static_init(); + static_init_done = true; + } + + s.l_desc = new TreeDesc(s.dyn_ltree, static_l_desc); + s.d_desc = new TreeDesc(s.dyn_dtree, static_d_desc); + s.bl_desc = new TreeDesc(s.bl_tree, static_bl_desc); + + s.bi_buf = 0; + s.bi_valid = 0; + + /* Initialize the first block of the first file: */ + init_block(s); +} + + +/* =========================================================================== + * Send a stored block + */ +function _tr_stored_block(s, buf, stored_len, last) +//DeflateState *s; +//charf *buf; /* input block */ +//ulg stored_len; /* length of input block */ +//int last; /* one if this is the last block for a file */ +{ + send_bits(s, (STORED_BLOCK<<1)+(last ? 1 : 0), 3); /* send block type */ + copy_block(s, buf, stored_len, true); /* with header */ +} + + +/* =========================================================================== + * Send one empty static block to give enough lookahead for inflate. + * This takes 10 bits, of which 7 may remain in the bit buffer. + */ +function _tr_align(s) { + send_bits(s, STATIC_TREES<<1, 3); + send_code(s, END_BLOCK, static_ltree); + bi_flush(s); +} + + +/* =========================================================================== + * Determine the best encoding for the current block: dynamic trees, static + * trees or store, and output the encoded block to the zip file. + */ +function _tr_flush_block(s, buf, stored_len, last) +//DeflateState *s; +//charf *buf; /* input block, or NULL if too old */ +//ulg stored_len; /* length of input block */ +//int last; /* one if this is the last block for a file */ +{ + var opt_lenb, static_lenb; /* opt_len and static_len in bytes */ + var max_blindex = 0; /* index of last bit length code of non zero freq */ + + /* Build the Huffman trees unless a stored block is forced */ + if (s.level > 0) { + + /* Check if the file is binary or text */ + if (s.strm.data_type === Z_UNKNOWN) { + s.strm.data_type = detect_data_type(s); + } + + /* Construct the literal and distance trees */ + build_tree(s, s.l_desc); + // Tracev((stderr, "\nlit data: dyn %ld, stat %ld", s->opt_len, + // s->static_len)); + + build_tree(s, s.d_desc); + // Tracev((stderr, "\ndist data: dyn %ld, stat %ld", s->opt_len, + // s->static_len)); + /* At this point, opt_len and static_len are the total bit lengths of + * the compressed block data, excluding the tree representations. + */ + + /* Build the bit length tree for the above two trees, and get the index + * in bl_order of the last bit length code to send. + */ + max_blindex = build_bl_tree(s); + + /* Determine the best encoding. Compute the block lengths in bytes. */ + opt_lenb = (s.opt_len+3+7) >>> 3; + static_lenb = (s.static_len+3+7) >>> 3; + + // Tracev((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u ", + // opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len, + // s->last_lit)); + + if (static_lenb <= opt_lenb) { opt_lenb = static_lenb; } + + } else { + // Assert(buf != (char*)0, "lost buf"); + opt_lenb = static_lenb = stored_len + 5; /* force a stored block */ + } + + if ((stored_len+4 <= opt_lenb) && (buf !== -1)) { + /* 4: two words for the lengths */ + + /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE. + * Otherwise we can't have processed more than WSIZE input bytes since + * the last block flush, because compression would have been + * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to + * transform a block into a stored block. + */ + _tr_stored_block(s, buf, stored_len, last); + + } else if (s.strategy === Z_FIXED || static_lenb === opt_lenb) { + + send_bits(s, (STATIC_TREES<<1) + (last ? 1 : 0), 3); + compress_block(s, static_ltree, static_dtree); + + } else { + send_bits(s, (DYN_TREES<<1) + (last ? 1 : 0), 3); + send_all_trees(s, s.l_desc.max_code+1, s.d_desc.max_code+1, max_blindex+1); + compress_block(s, s.dyn_ltree, s.dyn_dtree); + } + // Assert (s->compressed_len == s->bits_sent, "bad compressed size"); + /* The above check is made mod 2^32, for files larger than 512 MB + * and uLong implemented on 32 bits. + */ + init_block(s); + + if (last) { + bi_windup(s); + } + // Tracev((stderr,"\ncomprlen %lu(%lu) ", s->compressed_len>>3, + // s->compressed_len-7*last)); +} + +/* =========================================================================== + * Save the match info and tally the frequency counts. Return true if + * the current block must be flushed. + */ +function _tr_tally(s, dist, lc) +// deflate_state *s; +// unsigned dist; /* distance of matched string */ +// unsigned lc; /* match length-MIN_MATCH or unmatched char (if dist==0) */ +{ + //var out_length, in_length, dcode; + + s.pending_buf[s.d_buf + s.last_lit * 2] = (dist >>> 8) & 0xff; + s.pending_buf[s.d_buf + s.last_lit * 2 + 1] = dist & 0xff; + + s.pending_buf[s.l_buf + s.last_lit] = lc & 0xff; + s.last_lit++; + + if (dist === 0) { + /* lc is the unmatched char */ + s.dyn_ltree[lc*2]/*.Freq*/++; + } else { + s.matches++; + /* Here, lc is the match length - MIN_MATCH */ + dist--; /* dist = match distance - 1 */ + //Assert((ush)dist < (ush)MAX_DIST(s) && + // (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) && + // (ush)d_code(dist) < (ush)D_CODES, "_tr_tally: bad match"); + + s.dyn_ltree[(_length_code[lc]+LITERALS+1) * 2]/*.Freq*/++; + s.dyn_dtree[d_code(dist) * 2]/*.Freq*/++; + } + +// (!) This block is disabled in zlib defailts, +// don't enable it for binary compatibility + +//#ifdef TRUNCATE_BLOCK +// /* Try to guess if it is profitable to stop the current block here */ +// if ((s.last_lit & 0x1fff) === 0 && s.level > 2) { +// /* Compute an upper bound for the compressed length */ +// out_length = s.last_lit*8; +// in_length = s.strstart - s.block_start; +// +// for (dcode = 0; dcode < D_CODES; dcode++) { +// out_length += s.dyn_dtree[dcode*2]/*.Freq*/ * (5 + extra_dbits[dcode]); +// } +// out_length >>>= 3; +// //Tracev((stderr,"\nlast_lit %u, in %ld, out ~%ld(%ld%%) ", +// // s->last_lit, in_length, out_length, +// // 100L - out_length*100L/in_length)); +// if (s.matches < (s.last_lit>>1)/*int /2*/ && out_length < (in_length>>1)/*int /2*/) { +// return true; +// } +// } +//#endif + + return (s.last_lit === s.lit_bufsize-1); + /* We avoid equality with lit_bufsize because of wraparound at 64K + * on 16 bit machines and because stored blocks are restricted to + * 64K-1 bytes. + */ +} + +exports._tr_init = _tr_init; +exports._tr_stored_block = _tr_stored_block; +exports._tr_flush_block = _tr_flush_block; +exports._tr_tally = _tr_tally; +exports._tr_align = _tr_align; +},{"../utils/common":26}],36:[function(require,module,exports){ +'use strict'; + + +function ZStream() { + /* next input byte */ + this.input = null; // JS specific, because we have no pointers + this.next_in = 0; + /* number of bytes available at input */ + this.avail_in = 0; + /* total number of input bytes read so far */ + this.total_in = 0; + /* next output byte should be put there */ + this.output = null; // JS specific, because we have no pointers + this.next_out = 0; + /* remaining free space at output */ + this.avail_out = 0; + /* total number of bytes output so far */ + this.total_out = 0; + /* last error message, NULL if no error */ + this.msg = ''/*Z_NULL*/; + /* not visible by applications */ + this.state = null; + /* best guess about the data type: binary or text */ + this.data_type = 2/*Z_UNKNOWN*/; + /* adler32 value of the uncompressed data */ + this.adler = 0; +} + +module.exports = ZStream; +},{}],37:[function(require,module,exports){ +(function (process,Buffer){ +var msg = require('pako/lib/zlib/messages'); +var zstream = require('pako/lib/zlib/zstream'); +var zlib_deflate = require('pako/lib/zlib/deflate.js'); +var zlib_inflate = require('pako/lib/zlib/inflate.js'); +var constants = require('pako/lib/zlib/constants'); + +for (var key in constants) { + exports[key] = constants[key]; +} + +// zlib modes +exports.NONE = 0; +exports.DEFLATE = 1; +exports.INFLATE = 2; +exports.GZIP = 3; +exports.GUNZIP = 4; +exports.DEFLATERAW = 5; +exports.INFLATERAW = 6; +exports.UNZIP = 7; + +/** + * Emulate Node's zlib C++ layer for use by the JS layer in index.js + */ +function Zlib(mode) { + if (mode < exports.DEFLATE || mode > exports.UNZIP) + throw new TypeError("Bad argument"); + + this.mode = mode; + this.init_done = false; + this.write_in_progress = false; + this.pending_close = false; + this.windowBits = 0; + this.level = 0; + this.memLevel = 0; + this.strategy = 0; + this.dictionary = null; +} + +Zlib.prototype.init = function(windowBits, level, memLevel, strategy, dictionary) { + this.windowBits = windowBits; + this.level = level; + this.memLevel = memLevel; + this.strategy = strategy; + // dictionary not supported. + + if (this.mode === exports.GZIP || this.mode === exports.GUNZIP) + this.windowBits += 16; + + if (this.mode === exports.UNZIP) + this.windowBits += 32; + + if (this.mode === exports.DEFLATERAW || this.mode === exports.INFLATERAW) + this.windowBits = -this.windowBits; + + this.strm = new zstream(); + + switch (this.mode) { + case exports.DEFLATE: + case exports.GZIP: + case exports.DEFLATERAW: + var status = zlib_deflate.deflateInit2( + this.strm, + this.level, + exports.Z_DEFLATED, + this.windowBits, + this.memLevel, + this.strategy + ); + break; + case exports.INFLATE: + case exports.GUNZIP: + case exports.INFLATERAW: + case exports.UNZIP: + var status = zlib_inflate.inflateInit2( + this.strm, + this.windowBits + ); + break; + default: + throw new Error("Unknown mode " + this.mode); + } + + if (status !== exports.Z_OK) { + this._error(status); + return; + } + + this.write_in_progress = false; + this.init_done = true; +}; + +Zlib.prototype.params = function() { + throw new Error("deflateParams Not supported"); +}; + +Zlib.prototype._writeCheck = function() { + if (!this.init_done) + throw new Error("write before init"); + + if (this.mode === exports.NONE) + throw new Error("already finalized"); + + if (this.write_in_progress) + throw new Error("write already in progress"); + + if (this.pending_close) + throw new Error("close is pending"); +}; + +Zlib.prototype.write = function(flush, input, in_off, in_len, out, out_off, out_len) { + this._writeCheck(); + this.write_in_progress = true; + + var self = this; + process.nextTick(function() { + self.write_in_progress = false; + var res = self._write(flush, input, in_off, in_len, out, out_off, out_len); + self.callback(res[0], res[1]); + + if (self.pending_close) + self.close(); + }); + + return this; +}; + +// set method for Node buffers, used by pako +function bufferSet(data, offset) { + for (var i = 0; i < data.length; i++) { + this[offset + i] = data[i]; + } +} + +Zlib.prototype.writeSync = function(flush, input, in_off, in_len, out, out_off, out_len) { + this._writeCheck(); + return this._write(flush, input, in_off, in_len, out, out_off, out_len); +}; + +Zlib.prototype._write = function(flush, input, in_off, in_len, out, out_off, out_len) { + this.write_in_progress = true; + + if (flush !== exports.Z_NO_FLUSH && + flush !== exports.Z_PARTIAL_FLUSH && + flush !== exports.Z_SYNC_FLUSH && + flush !== exports.Z_FULL_FLUSH && + flush !== exports.Z_FINISH && + flush !== exports.Z_BLOCK) { + throw new Error("Invalid flush value"); + } + + if (input == null) { + input = new Buffer(0); + in_len = 0; + in_off = 0; + } + + if (out._set) + out.set = out._set; + else + out.set = bufferSet; + + var strm = this.strm; + strm.avail_in = in_len; + strm.input = input; + strm.next_in = in_off; + strm.avail_out = out_len; + strm.output = out; + strm.next_out = out_off; + + switch (this.mode) { + case exports.DEFLATE: + case exports.GZIP: + case exports.DEFLATERAW: + var status = zlib_deflate.deflate(strm, flush); + break; + case exports.UNZIP: + case exports.INFLATE: + case exports.GUNZIP: + case exports.INFLATERAW: + var status = zlib_inflate.inflate(strm, flush); + break; + default: + throw new Error("Unknown mode " + this.mode); + } + + if (status !== exports.Z_STREAM_END && status !== exports.Z_OK) { + this._error(status); + } + + this.write_in_progress = false; + return [strm.avail_in, strm.avail_out]; +}; + +Zlib.prototype.close = function() { + if (this.write_in_progress) { + this.pending_close = true; + return; + } + + this.pending_close = false; + + if (this.mode === exports.DEFLATE || this.mode === exports.GZIP || this.mode === exports.DEFLATERAW) { + zlib_deflate.deflateEnd(this.strm); + } else { + zlib_inflate.inflateEnd(this.strm); + } + + this.mode = exports.NONE; +}; + +Zlib.prototype.reset = function() { + switch (this.mode) { + case exports.DEFLATE: + case exports.DEFLATERAW: + var status = zlib_deflate.deflateReset(this.strm); + break; + case exports.INFLATE: + case exports.INFLATERAW: + var status = zlib_inflate.inflateReset(this.strm); + break; + } + + if (status !== exports.Z_OK) { + this._error(status); + } +}; + +Zlib.prototype._error = function(status) { + this.onerror(msg[status] + ': ' + this.strm.msg, status); + + this.write_in_progress = false; + if (this.pending_close) + this.close(); +}; + +exports.Zlib = Zlib; + +}).call(this,require('_process'),require("buffer").Buffer) +},{"_process":51,"buffer":39,"pako/lib/zlib/constants":28,"pako/lib/zlib/deflate.js":30,"pako/lib/zlib/inflate.js":32,"pako/lib/zlib/messages":34,"pako/lib/zlib/zstream":36}],38:[function(require,module,exports){ +(function (process,Buffer){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +var Transform = require('_stream_transform'); + +var binding = require('./binding'); +var util = require('util'); +var assert = require('assert').ok; + +// zlib doesn't provide these, so kludge them in following the same +// const naming scheme zlib uses. +binding.Z_MIN_WINDOWBITS = 8; +binding.Z_MAX_WINDOWBITS = 15; +binding.Z_DEFAULT_WINDOWBITS = 15; + +// fewer than 64 bytes per chunk is stupid. +// technically it could work with as few as 8, but even 64 bytes +// is absurdly low. Usually a MB or more is best. +binding.Z_MIN_CHUNK = 64; +binding.Z_MAX_CHUNK = Infinity; +binding.Z_DEFAULT_CHUNK = (16 * 1024); + +binding.Z_MIN_MEMLEVEL = 1; +binding.Z_MAX_MEMLEVEL = 9; +binding.Z_DEFAULT_MEMLEVEL = 8; + +binding.Z_MIN_LEVEL = -1; +binding.Z_MAX_LEVEL = 9; +binding.Z_DEFAULT_LEVEL = binding.Z_DEFAULT_COMPRESSION; + +// expose all the zlib constants +Object.keys(binding).forEach(function(k) { + if (k.match(/^Z/)) exports[k] = binding[k]; +}); + +// translation table for return codes. +exports.codes = { + Z_OK: binding.Z_OK, + Z_STREAM_END: binding.Z_STREAM_END, + Z_NEED_DICT: binding.Z_NEED_DICT, + Z_ERRNO: binding.Z_ERRNO, + Z_STREAM_ERROR: binding.Z_STREAM_ERROR, + Z_DATA_ERROR: binding.Z_DATA_ERROR, + Z_MEM_ERROR: binding.Z_MEM_ERROR, + Z_BUF_ERROR: binding.Z_BUF_ERROR, + Z_VERSION_ERROR: binding.Z_VERSION_ERROR +}; + +Object.keys(exports.codes).forEach(function(k) { + exports.codes[exports.codes[k]] = k; +}); + +exports.Deflate = Deflate; +exports.Inflate = Inflate; +exports.Gzip = Gzip; +exports.Gunzip = Gunzip; +exports.DeflateRaw = DeflateRaw; +exports.InflateRaw = InflateRaw; +exports.Unzip = Unzip; + +exports.createDeflate = function(o) { + return new Deflate(o); +}; + +exports.createInflate = function(o) { + return new Inflate(o); +}; + +exports.createDeflateRaw = function(o) { + return new DeflateRaw(o); +}; + +exports.createInflateRaw = function(o) { + return new InflateRaw(o); +}; + +exports.createGzip = function(o) { + return new Gzip(o); +}; + +exports.createGunzip = function(o) { + return new Gunzip(o); +}; + +exports.createUnzip = function(o) { + return new Unzip(o); +}; + + +// Convenience methods. +// compress/decompress a string or buffer in one step. +exports.deflate = function(buffer, opts, callback) { + if (typeof opts === 'function') { + callback = opts; + opts = {}; + } + return zlibBuffer(new Deflate(opts), buffer, callback); +}; + +exports.deflateSync = function(buffer, opts) { + return zlibBufferSync(new Deflate(opts), buffer); +}; + +exports.gzip = function(buffer, opts, callback) { + if (typeof opts === 'function') { + callback = opts; + opts = {}; + } + return zlibBuffer(new Gzip(opts), buffer, callback); +}; + +exports.gzipSync = function(buffer, opts) { + return zlibBufferSync(new Gzip(opts), buffer); +}; + +exports.deflateRaw = function(buffer, opts, callback) { + if (typeof opts === 'function') { + callback = opts; + opts = {}; + } + return zlibBuffer(new DeflateRaw(opts), buffer, callback); +}; + +exports.deflateRawSync = function(buffer, opts) { + return zlibBufferSync(new DeflateRaw(opts), buffer); +}; + +exports.unzip = function(buffer, opts, callback) { + if (typeof opts === 'function') { + callback = opts; + opts = {}; + } + return zlibBuffer(new Unzip(opts), buffer, callback); +}; + +exports.unzipSync = function(buffer, opts) { + return zlibBufferSync(new Unzip(opts), buffer); +}; + +exports.inflate = function(buffer, opts, callback) { + if (typeof opts === 'function') { + callback = opts; + opts = {}; + } + return zlibBuffer(new Inflate(opts), buffer, callback); +}; + +exports.inflateSync = function(buffer, opts) { + return zlibBufferSync(new Inflate(opts), buffer); +}; + +exports.gunzip = function(buffer, opts, callback) { + if (typeof opts === 'function') { + callback = opts; + opts = {}; + } + return zlibBuffer(new Gunzip(opts), buffer, callback); +}; + +exports.gunzipSync = function(buffer, opts) { + return zlibBufferSync(new Gunzip(opts), buffer); +}; + +exports.inflateRaw = function(buffer, opts, callback) { + if (typeof opts === 'function') { + callback = opts; + opts = {}; + } + return zlibBuffer(new InflateRaw(opts), buffer, callback); +}; + +exports.inflateRawSync = function(buffer, opts) { + return zlibBufferSync(new InflateRaw(opts), buffer); +}; + +function zlibBuffer(engine, buffer, callback) { + var buffers = []; + var nread = 0; + + engine.on('error', onError); + engine.on('end', onEnd); + + engine.end(buffer); + flow(); + + function flow() { + var chunk; + while (null !== (chunk = engine.read())) { + buffers.push(chunk); + nread += chunk.length; + } + engine.once('readable', flow); + } + + function onError(err) { + engine.removeListener('end', onEnd); + engine.removeListener('readable', flow); + callback(err); + } + + function onEnd() { + var buf = Buffer.concat(buffers, nread); + buffers = []; + callback(null, buf); + engine.close(); + } +} + +function zlibBufferSync(engine, buffer) { + if (typeof buffer === 'string') + buffer = new Buffer(buffer); + if (!Buffer.isBuffer(buffer)) + throw new TypeError('Not a string or buffer'); + + var flushFlag = binding.Z_FINISH; + + return engine._processChunk(buffer, flushFlag); +} + +// generic zlib +// minimal 2-byte header +function Deflate(opts) { + if (!(this instanceof Deflate)) return new Deflate(opts); + Zlib.call(this, opts, binding.DEFLATE); +} + +function Inflate(opts) { + if (!(this instanceof Inflate)) return new Inflate(opts); + Zlib.call(this, opts, binding.INFLATE); +} + + + +// gzip - bigger header, same deflate compression +function Gzip(opts) { + if (!(this instanceof Gzip)) return new Gzip(opts); + Zlib.call(this, opts, binding.GZIP); +} + +function Gunzip(opts) { + if (!(this instanceof Gunzip)) return new Gunzip(opts); + Zlib.call(this, opts, binding.GUNZIP); +} + + + +// raw - no header +function DeflateRaw(opts) { + if (!(this instanceof DeflateRaw)) return new DeflateRaw(opts); + Zlib.call(this, opts, binding.DEFLATERAW); +} + +function InflateRaw(opts) { + if (!(this instanceof InflateRaw)) return new InflateRaw(opts); + Zlib.call(this, opts, binding.INFLATERAW); +} + + +// auto-detect header. +function Unzip(opts) { + if (!(this instanceof Unzip)) return new Unzip(opts); + Zlib.call(this, opts, binding.UNZIP); +} + + +// the Zlib class they all inherit from +// This thing manages the queue of requests, and returns +// true or false if there is anything in the queue when +// you call the .write() method. + +function Zlib(opts, mode) { + this._opts = opts = opts || {}; + this._chunkSize = opts.chunkSize || exports.Z_DEFAULT_CHUNK; + + Transform.call(this, opts); + + if (opts.flush) { + if (opts.flush !== binding.Z_NO_FLUSH && + opts.flush !== binding.Z_PARTIAL_FLUSH && + opts.flush !== binding.Z_SYNC_FLUSH && + opts.flush !== binding.Z_FULL_FLUSH && + opts.flush !== binding.Z_FINISH && + opts.flush !== binding.Z_BLOCK) { + throw new Error('Invalid flush flag: ' + opts.flush); + } + } + this._flushFlag = opts.flush || binding.Z_NO_FLUSH; + + if (opts.chunkSize) { + if (opts.chunkSize < exports.Z_MIN_CHUNK || + opts.chunkSize > exports.Z_MAX_CHUNK) { + throw new Error('Invalid chunk size: ' + opts.chunkSize); + } + } + + if (opts.windowBits) { + if (opts.windowBits < exports.Z_MIN_WINDOWBITS || + opts.windowBits > exports.Z_MAX_WINDOWBITS) { + throw new Error('Invalid windowBits: ' + opts.windowBits); + } + } + + if (opts.level) { + if (opts.level < exports.Z_MIN_LEVEL || + opts.level > exports.Z_MAX_LEVEL) { + throw new Error('Invalid compression level: ' + opts.level); + } + } + + if (opts.memLevel) { + if (opts.memLevel < exports.Z_MIN_MEMLEVEL || + opts.memLevel > exports.Z_MAX_MEMLEVEL) { + throw new Error('Invalid memLevel: ' + opts.memLevel); + } + } + + if (opts.strategy) { + if (opts.strategy != exports.Z_FILTERED && + opts.strategy != exports.Z_HUFFMAN_ONLY && + opts.strategy != exports.Z_RLE && + opts.strategy != exports.Z_FIXED && + opts.strategy != exports.Z_DEFAULT_STRATEGY) { + throw new Error('Invalid strategy: ' + opts.strategy); + } + } + + if (opts.dictionary) { + if (!Buffer.isBuffer(opts.dictionary)) { + throw new Error('Invalid dictionary: it should be a Buffer instance'); + } + } + + this._binding = new binding.Zlib(mode); + + var self = this; + this._hadError = false; + this._binding.onerror = function(message, errno) { + // there is no way to cleanly recover. + // continuing only obscures problems. + self._binding = null; + self._hadError = true; + + var error = new Error(message); + error.errno = errno; + error.code = exports.codes[errno]; + self.emit('error', error); + }; + + var level = exports.Z_DEFAULT_COMPRESSION; + if (typeof opts.level === 'number') level = opts.level; + + var strategy = exports.Z_DEFAULT_STRATEGY; + if (typeof opts.strategy === 'number') strategy = opts.strategy; + + this._binding.init(opts.windowBits || exports.Z_DEFAULT_WINDOWBITS, + level, + opts.memLevel || exports.Z_DEFAULT_MEMLEVEL, + strategy, + opts.dictionary); + + this._buffer = new Buffer(this._chunkSize); + this._offset = 0; + this._closed = false; + this._level = level; + this._strategy = strategy; + + this.once('end', this.close); +} + +util.inherits(Zlib, Transform); + +Zlib.prototype.params = function(level, strategy, callback) { + if (level < exports.Z_MIN_LEVEL || + level > exports.Z_MAX_LEVEL) { + throw new RangeError('Invalid compression level: ' + level); + } + if (strategy != exports.Z_FILTERED && + strategy != exports.Z_HUFFMAN_ONLY && + strategy != exports.Z_RLE && + strategy != exports.Z_FIXED && + strategy != exports.Z_DEFAULT_STRATEGY) { + throw new TypeError('Invalid strategy: ' + strategy); + } + + if (this._level !== level || this._strategy !== strategy) { + var self = this; + this.flush(binding.Z_SYNC_FLUSH, function() { + self._binding.params(level, strategy); + if (!self._hadError) { + self._level = level; + self._strategy = strategy; + if (callback) callback(); + } + }); + } else { + process.nextTick(callback); + } +}; + +Zlib.prototype.reset = function() { + return this._binding.reset(); +}; + +// This is the _flush function called by the transform class, +// internally, when the last chunk has been written. +Zlib.prototype._flush = function(callback) { + this._transform(new Buffer(0), '', callback); +}; + +Zlib.prototype.flush = function(kind, callback) { + var ws = this._writableState; + + if (typeof kind === 'function' || (kind === void 0 && !callback)) { + callback = kind; + kind = binding.Z_FULL_FLUSH; + } + + if (ws.ended) { + if (callback) + process.nextTick(callback); + } else if (ws.ending) { + if (callback) + this.once('end', callback); + } else if (ws.needDrain) { + var self = this; + this.once('drain', function() { + self.flush(callback); + }); + } else { + this._flushFlag = kind; + this.write(new Buffer(0), '', callback); + } +}; + +Zlib.prototype.close = function(callback) { + if (callback) + process.nextTick(callback); + + if (this._closed) + return; + + this._closed = true; + + this._binding.close(); + + var self = this; + process.nextTick(function() { + self.emit('close'); + }); +}; + +Zlib.prototype._transform = function(chunk, encoding, cb) { + var flushFlag; + var ws = this._writableState; + var ending = ws.ending || ws.ended; + var last = ending && (!chunk || ws.length === chunk.length); + + if (!chunk === null && !Buffer.isBuffer(chunk)) + return cb(new Error('invalid input')); + + // If it's the last chunk, or a final flush, we use the Z_FINISH flush flag. + // If it's explicitly flushing at some other time, then we use + // Z_FULL_FLUSH. Otherwise, use Z_NO_FLUSH for maximum compression + // goodness. + if (last) + flushFlag = binding.Z_FINISH; + else { + flushFlag = this._flushFlag; + // once we've flushed the last of the queue, stop flushing and + // go back to the normal behavior. + if (chunk.length >= ws.length) { + this._flushFlag = this._opts.flush || binding.Z_NO_FLUSH; + } + } + + var self = this; + this._processChunk(chunk, flushFlag, cb); +}; + +Zlib.prototype._processChunk = function(chunk, flushFlag, cb) { + var availInBefore = chunk && chunk.length; + var availOutBefore = this._chunkSize - this._offset; + var inOff = 0; + + var self = this; + + var async = typeof cb === 'function'; + + if (!async) { + var buffers = []; + var nread = 0; + + var error; + this.on('error', function(er) { + error = er; + }); + + do { + var res = this._binding.writeSync(flushFlag, + chunk, // in + inOff, // in_off + availInBefore, // in_len + this._buffer, // out + this._offset, //out_off + availOutBefore); // out_len + } while (!this._hadError && callback(res[0], res[1])); + + if (this._hadError) { + throw error; + } + + var buf = Buffer.concat(buffers, nread); + this.close(); + + return buf; + } + + var req = this._binding.write(flushFlag, + chunk, // in + inOff, // in_off + availInBefore, // in_len + this._buffer, // out + this._offset, //out_off + availOutBefore); // out_len + + req.buffer = chunk; + req.callback = callback; + + function callback(availInAfter, availOutAfter) { + if (self._hadError) + return; + + var have = availOutBefore - availOutAfter; + assert(have >= 0, 'have should not go down'); + + if (have > 0) { + var out = self._buffer.slice(self._offset, self._offset + have); + self._offset += have; + // serve some output to the consumer. + if (async) { + self.push(out); + } else { + buffers.push(out); + nread += out.length; + } + } + + // exhausted the output buffer, or used all the input create a new one. + if (availOutAfter === 0 || self._offset >= self._chunkSize) { + availOutBefore = self._chunkSize; + self._offset = 0; + self._buffer = new Buffer(self._chunkSize); + } + + if (availOutAfter === 0) { + // Not actually done. Need to reprocess. + // Also, update the availInBefore to the availInAfter value, + // so that if we have to hit it a third (fourth, etc.) time, + // it'll have the correct byte counts. + inOff += (availInBefore - availInAfter); + availInBefore = availInAfter; + + if (!async) + return true; + + var newReq = self._binding.write(flushFlag, + chunk, + inOff, + availInBefore, + self._buffer, + self._offset, + self._chunkSize); + newReq.callback = callback; // this same function + newReq.buffer = chunk; + return; + } + + if (!async) + return false; + + // finished with the chunk. + cb(); + } +}; + +util.inherits(Deflate, Zlib); +util.inherits(Inflate, Zlib); +util.inherits(Gzip, Zlib); +util.inherits(Gunzip, Zlib); +util.inherits(DeflateRaw, Zlib); +util.inherits(InflateRaw, Zlib); +util.inherits(Unzip, Zlib); + +}).call(this,require('_process'),require("buffer").Buffer) +},{"./binding":37,"_process":51,"_stream_transform":65,"assert":24,"buffer":39,"util":71}],39:[function(require,module,exports){ +/*! + * The buffer module from node.js, for the browser. + * + * @author Feross Aboukhadijeh + * @license MIT + */ + +var base64 = require('base64-js') +var ieee754 = require('ieee754') +var isArray = require('is-array') + +exports.Buffer = Buffer +exports.SlowBuffer = SlowBuffer +exports.INSPECT_MAX_BYTES = 50 +Buffer.poolSize = 8192 // not used by this implementation + +var kMaxLength = 0x3fffffff +var rootParent = {} + +/** + * If `Buffer.TYPED_ARRAY_SUPPORT`: + * === true Use Uint8Array implementation (fastest) + * === false Use Object implementation (most compatible, even IE6) + * + * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+, + * Opera 11.6+, iOS 4.2+. + * + * Note: + * + * - Implementation must support adding new properties to `Uint8Array` instances. + * Firefox 4-29 lacked support, fixed in Firefox 30+. + * See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438. + * + * - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function. + * + * - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of + * incorrect length in some situations. + * + * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they will + * get the Object implementation, which is slower but will work correctly. + */ +Buffer.TYPED_ARRAY_SUPPORT = (function () { + try { + var buf = new ArrayBuffer(0) + var arr = new Uint8Array(buf) + arr.foo = function () { return 42 } + return arr.foo() === 42 && // typed array instances can be augmented + typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray` + new Uint8Array(1).subarray(1, 1).byteLength === 0 // ie10 has broken `subarray` + } catch (e) { + return false + } +})() + +/** + * Class: Buffer + * ============= + * + * The Buffer constructor returns instances of `Uint8Array` that are augmented + * with function properties for all the node `Buffer` API functions. We use + * `Uint8Array` so that square bracket notation works as expected -- it returns + * a single octet. + * + * By augmenting the instances, we can avoid modifying the `Uint8Array` + * prototype. + */ +function Buffer (arg) { + if (!(this instanceof Buffer)) { + // Avoid going through an ArgumentsAdaptorTrampoline in the common case. + if (arguments.length > 1) return new Buffer(arg, arguments[1]) + return new Buffer(arg) + } + + this.length = 0 + this.parent = undefined + + // Common case. + if (typeof arg === 'number') { + return fromNumber(this, arg) + } + + // Slightly less common case. + if (typeof arg === 'string') { + return fromString(this, arg, arguments.length > 1 ? arguments[1] : 'utf8') + } + + // Unusual. + return fromObject(this, arg) +} + +function fromNumber (that, length) { + that = allocate(that, length < 0 ? 0 : checked(length) | 0) + if (!Buffer.TYPED_ARRAY_SUPPORT) { + for (var i = 0; i < length; i++) { + that[i] = 0 + } + } + return that +} + +function fromString (that, string, encoding) { + if (typeof encoding !== 'string' || encoding === '') encoding = 'utf8' + + // Assumption: byteLength() return value is always < kMaxLength. + var length = byteLength(string, encoding) | 0 + that = allocate(that, length) + + that.write(string, encoding) + return that +} + +function fromObject (that, object) { + if (Buffer.isBuffer(object)) return fromBuffer(that, object) + + if (isArray(object)) return fromArray(that, object) + + if (object == null) { + throw new TypeError('must start with number, buffer, array or string') + } + + if (typeof ArrayBuffer !== 'undefined' && object.buffer instanceof ArrayBuffer) { + return fromTypedArray(that, object) + } + + if (object.length) return fromArrayLike(that, object) + + return fromJsonObject(that, object) +} + +function fromBuffer (that, buffer) { + var length = checked(buffer.length) | 0 + that = allocate(that, length) + buffer.copy(that, 0, 0, length) + return that +} + +function fromArray (that, array) { + var length = checked(array.length) | 0 + that = allocate(that, length) + for (var i = 0; i < length; i += 1) { + that[i] = array[i] & 255 + } + return that +} + +// Duplicate of fromArray() to keep fromArray() monomorphic. +function fromTypedArray (that, array) { + var length = checked(array.length) | 0 + that = allocate(that, length) + // Truncating the elements is probably not what people expect from typed + // arrays with BYTES_PER_ELEMENT > 1 but it's compatible with the behavior + // of the old Buffer constructor. + for (var i = 0; i < length; i += 1) { + that[i] = array[i] & 255 + } + return that +} + +function fromArrayLike (that, array) { + var length = checked(array.length) | 0 + that = allocate(that, length) + for (var i = 0; i < length; i += 1) { + that[i] = array[i] & 255 + } + return that +} + +// Deserialize { type: 'Buffer', data: [1,2,3,...] } into a Buffer object. +// Returns a zero-length buffer for inputs that don't conform to the spec. +function fromJsonObject (that, object) { + var array + var length = 0 + + if (object.type === 'Buffer' && isArray(object.data)) { + array = object.data + length = checked(array.length) | 0 + } + that = allocate(that, length) + + for (var i = 0; i < length; i += 1) { + that[i] = array[i] & 255 + } + return that +} + +function allocate (that, length) { + if (Buffer.TYPED_ARRAY_SUPPORT) { + // Return an augmented `Uint8Array` instance, for best performance + that = Buffer._augment(new Uint8Array(length)) + } else { + // Fallback: Return an object instance of the Buffer class + that.length = length + that._isBuffer = true + } + + var fromPool = length !== 0 && length <= Buffer.poolSize >>> 1 + if (fromPool) that.parent = rootParent + + return that +} + +function checked (length) { + // Note: cannot use `length < kMaxLength` here because that fails when + // length is NaN (which is otherwise coerced to zero.) + if (length >= kMaxLength) { + throw new RangeError('Attempt to allocate Buffer larger than maximum ' + + 'size: 0x' + kMaxLength.toString(16) + ' bytes') + } + return length | 0 +} + +function SlowBuffer (subject, encoding) { + if (!(this instanceof SlowBuffer)) return new SlowBuffer(subject, encoding) + + var buf = new Buffer(subject, encoding) + delete buf.parent + return buf +} + +Buffer.isBuffer = function isBuffer (b) { + return !!(b != null && b._isBuffer) +} + +Buffer.compare = function compare (a, b) { + if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) { + throw new TypeError('Arguments must be Buffers') + } + + if (a === b) return 0 + + var x = a.length + var y = b.length + + var i = 0 + var len = Math.min(x, y) + while (i < len) { + if (a[i] !== b[i]) break + + ++i + } + + if (i !== len) { + x = a[i] + y = b[i] + } + + if (x < y) return -1 + if (y < x) return 1 + return 0 +} + +Buffer.isEncoding = function isEncoding (encoding) { + switch (String(encoding).toLowerCase()) { + case 'hex': + case 'utf8': + case 'utf-8': + case 'ascii': + case 'binary': + case 'base64': + case 'raw': + case 'ucs2': + case 'ucs-2': + case 'utf16le': + case 'utf-16le': + return true + default: + return false + } +} + +Buffer.concat = function concat (list, length) { + if (!isArray(list)) throw new TypeError('list argument must be an Array of Buffers.') + + if (list.length === 0) { + return new Buffer(0) + } else if (list.length === 1) { + return list[0] + } + + var i + if (length === undefined) { + length = 0 + for (i = 0; i < list.length; i++) { + length += list[i].length + } + } + + var buf = new Buffer(length) + var pos = 0 + for (i = 0; i < list.length; i++) { + var item = list[i] + item.copy(buf, pos) + pos += item.length + } + return buf +} + +function byteLength (string, encoding) { + if (typeof string !== 'string') string = String(string) + + if (string.length === 0) return 0 + + switch (encoding || 'utf8') { + case 'ascii': + case 'binary': + case 'raw': + return string.length + case 'ucs2': + case 'ucs-2': + case 'utf16le': + case 'utf-16le': + return string.length * 2 + case 'hex': + return string.length >>> 1 + case 'utf8': + case 'utf-8': + return utf8ToBytes(string).length + case 'base64': + return base64ToBytes(string).length + default: + return string.length + } +} +Buffer.byteLength = byteLength + +// pre-set for values that may exist in the future +Buffer.prototype.length = undefined +Buffer.prototype.parent = undefined + +// toString(encoding, start=0, end=buffer.length) +Buffer.prototype.toString = function toString (encoding, start, end) { + var loweredCase = false + + start = start | 0 + end = end === undefined || end === Infinity ? this.length : end | 0 + + if (!encoding) encoding = 'utf8' + if (start < 0) start = 0 + if (end > this.length) end = this.length + if (end <= start) return '' + + while (true) { + switch (encoding) { + case 'hex': + return hexSlice(this, start, end) + + case 'utf8': + case 'utf-8': + return utf8Slice(this, start, end) + + case 'ascii': + return asciiSlice(this, start, end) + + case 'binary': + return binarySlice(this, start, end) + + case 'base64': + return base64Slice(this, start, end) + + case 'ucs2': + case 'ucs-2': + case 'utf16le': + case 'utf-16le': + return utf16leSlice(this, start, end) + + default: + if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) + encoding = (encoding + '').toLowerCase() + loweredCase = true + } + } +} + +Buffer.prototype.equals = function equals (b) { + if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer') + if (this === b) return true + return Buffer.compare(this, b) === 0 +} + +Buffer.prototype.inspect = function inspect () { + var str = '' + var max = exports.INSPECT_MAX_BYTES + if (this.length > 0) { + str = this.toString('hex', 0, max).match(/.{2}/g).join(' ') + if (this.length > max) str += ' ... ' + } + return '' +} + +Buffer.prototype.compare = function compare (b) { + if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer') + if (this === b) return 0 + return Buffer.compare(this, b) +} + +Buffer.prototype.indexOf = function indexOf (val, byteOffset) { + if (byteOffset > 0x7fffffff) byteOffset = 0x7fffffff + else if (byteOffset < -0x80000000) byteOffset = -0x80000000 + byteOffset >>= 0 + + if (this.length === 0) return -1 + if (byteOffset >= this.length) return -1 + + // Negative offsets start from the end of the buffer + if (byteOffset < 0) byteOffset = Math.max(this.length + byteOffset, 0) + + if (typeof val === 'string') { + if (val.length === 0) return -1 // special case: looking for empty string always fails + return String.prototype.indexOf.call(this, val, byteOffset) + } + if (Buffer.isBuffer(val)) { + return arrayIndexOf(this, val, byteOffset) + } + if (typeof val === 'number') { + if (Buffer.TYPED_ARRAY_SUPPORT && Uint8Array.prototype.indexOf === 'function') { + return Uint8Array.prototype.indexOf.call(this, val, byteOffset) + } + return arrayIndexOf(this, [ val ], byteOffset) + } + + function arrayIndexOf (arr, val, byteOffset) { + var foundIndex = -1 + for (var i = 0; byteOffset + i < arr.length; i++) { + if (arr[byteOffset + i] === val[foundIndex === -1 ? 0 : i - foundIndex]) { + if (foundIndex === -1) foundIndex = i + if (i - foundIndex + 1 === val.length) return byteOffset + foundIndex + } else { + foundIndex = -1 + } + } + return -1 + } + + throw new TypeError('val must be string, number or Buffer') +} + +// `get` will be removed in Node 0.13+ +Buffer.prototype.get = function get (offset) { + console.log('.get() is deprecated. Access using array indexes instead.') + return this.readUInt8(offset) +} + +// `set` will be removed in Node 0.13+ +Buffer.prototype.set = function set (v, offset) { + console.log('.set() is deprecated. Access using array indexes instead.') + return this.writeUInt8(v, offset) +} + +function hexWrite (buf, string, offset, length) { + offset = Number(offset) || 0 + var remaining = buf.length - offset + if (!length) { + length = remaining + } else { + length = Number(length) + if (length > remaining) { + length = remaining + } + } + + // must be an even number of digits + var strLen = string.length + if (strLen % 2 !== 0) throw new Error('Invalid hex string') + + if (length > strLen / 2) { + length = strLen / 2 + } + for (var i = 0; i < length; i++) { + var parsed = parseInt(string.substr(i * 2, 2), 16) + if (isNaN(parsed)) throw new Error('Invalid hex string') + buf[offset + i] = parsed + } + return i +} + +function utf8Write (buf, string, offset, length) { + return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length) +} + +function asciiWrite (buf, string, offset, length) { + return blitBuffer(asciiToBytes(string), buf, offset, length) +} + +function binaryWrite (buf, string, offset, length) { + return asciiWrite(buf, string, offset, length) +} + +function base64Write (buf, string, offset, length) { + return blitBuffer(base64ToBytes(string), buf, offset, length) +} + +function ucs2Write (buf, string, offset, length) { + return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length) +} + +Buffer.prototype.write = function write (string, offset, length, encoding) { + // Buffer#write(string) + if (offset === undefined) { + encoding = 'utf8' + length = this.length + offset = 0 + // Buffer#write(string, encoding) + } else if (length === undefined && typeof offset === 'string') { + encoding = offset + length = this.length + offset = 0 + // Buffer#write(string, offset[, length][, encoding]) + } else if (isFinite(offset)) { + offset = offset | 0 + if (isFinite(length)) { + length = length | 0 + if (encoding === undefined) encoding = 'utf8' + } else { + encoding = length + length = undefined + } + // legacy write(string, encoding, offset, length) - remove in v0.13 + } else { + var swap = encoding + encoding = offset + offset = length | 0 + length = swap + } + + var remaining = this.length - offset + if (length === undefined || length > remaining) length = remaining + + if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) { + throw new RangeError('attempt to write outside buffer bounds') + } + + if (!encoding) encoding = 'utf8' + + var loweredCase = false + for (;;) { + switch (encoding) { + case 'hex': + return hexWrite(this, string, offset, length) + + case 'utf8': + case 'utf-8': + return utf8Write(this, string, offset, length) + + case 'ascii': + return asciiWrite(this, string, offset, length) + + case 'binary': + return binaryWrite(this, string, offset, length) + + case 'base64': + // Warning: maxLength not taken into account in base64Write + return base64Write(this, string, offset, length) + + case 'ucs2': + case 'ucs-2': + case 'utf16le': + case 'utf-16le': + return ucs2Write(this, string, offset, length) + + default: + if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) + encoding = ('' + encoding).toLowerCase() + loweredCase = true + } + } +} + +Buffer.prototype.toJSON = function toJSON () { + return { + type: 'Buffer', + data: Array.prototype.slice.call(this._arr || this, 0) + } +} + +function base64Slice (buf, start, end) { + if (start === 0 && end === buf.length) { + return base64.fromByteArray(buf) + } else { + return base64.fromByteArray(buf.slice(start, end)) + } +} + +function utf8Slice (buf, start, end) { + var res = '' + var tmp = '' + end = Math.min(buf.length, end) + + for (var i = start; i < end; i++) { + if (buf[i] <= 0x7F) { + res += decodeUtf8Char(tmp) + String.fromCharCode(buf[i]) + tmp = '' + } else { + tmp += '%' + buf[i].toString(16) + } + } + + return res + decodeUtf8Char(tmp) +} + +function asciiSlice (buf, start, end) { + var ret = '' + end = Math.min(buf.length, end) + + for (var i = start; i < end; i++) { + ret += String.fromCharCode(buf[i] & 0x7F) + } + return ret +} + +function binarySlice (buf, start, end) { + var ret = '' + end = Math.min(buf.length, end) + + for (var i = start; i < end; i++) { + ret += String.fromCharCode(buf[i]) + } + return ret +} + +function hexSlice (buf, start, end) { + var len = buf.length + + if (!start || start < 0) start = 0 + if (!end || end < 0 || end > len) end = len + + var out = '' + for (var i = start; i < end; i++) { + out += toHex(buf[i]) + } + return out +} + +function utf16leSlice (buf, start, end) { + var bytes = buf.slice(start, end) + var res = '' + for (var i = 0; i < bytes.length; i += 2) { + res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256) + } + return res +} + +Buffer.prototype.slice = function slice (start, end) { + var len = this.length + start = ~~start + end = end === undefined ? len : ~~end + + if (start < 0) { + start += len + if (start < 0) start = 0 + } else if (start > len) { + start = len + } + + if (end < 0) { + end += len + if (end < 0) end = 0 + } else if (end > len) { + end = len + } + + if (end < start) end = start + + var newBuf + if (Buffer.TYPED_ARRAY_SUPPORT) { + newBuf = Buffer._augment(this.subarray(start, end)) + } else { + var sliceLen = end - start + newBuf = new Buffer(sliceLen, undefined) + for (var i = 0; i < sliceLen; i++) { + newBuf[i] = this[i + start] + } + } + + if (newBuf.length) newBuf.parent = this.parent || this + + return newBuf +} + +/* + * Need to make sure that buffer isn't trying to write out of bounds. + */ +function checkOffset (offset, ext, length) { + if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint') + if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length') +} + +Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) { + offset = offset | 0 + byteLength = byteLength | 0 + if (!noAssert) checkOffset(offset, byteLength, this.length) + + var val = this[offset] + var mul = 1 + var i = 0 + while (++i < byteLength && (mul *= 0x100)) { + val += this[offset + i] * mul + } + + return val +} + +Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) { + offset = offset | 0 + byteLength = byteLength | 0 + if (!noAssert) { + checkOffset(offset, byteLength, this.length) + } + + var val = this[offset + --byteLength] + var mul = 1 + while (byteLength > 0 && (mul *= 0x100)) { + val += this[offset + --byteLength] * mul + } + + return val +} + +Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) { + if (!noAssert) checkOffset(offset, 1, this.length) + return this[offset] +} + +Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 2, this.length) + return this[offset] | (this[offset + 1] << 8) +} + +Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 2, this.length) + return (this[offset] << 8) | this[offset + 1] +} + +Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 4, this.length) + + return ((this[offset]) | + (this[offset + 1] << 8) | + (this[offset + 2] << 16)) + + (this[offset + 3] * 0x1000000) +} + +Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 4, this.length) + + return (this[offset] * 0x1000000) + + ((this[offset + 1] << 16) | + (this[offset + 2] << 8) | + this[offset + 3]) +} + +Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) { + offset = offset | 0 + byteLength = byteLength | 0 + if (!noAssert) checkOffset(offset, byteLength, this.length) + + var val = this[offset] + var mul = 1 + var i = 0 + while (++i < byteLength && (mul *= 0x100)) { + val += this[offset + i] * mul + } + mul *= 0x80 + + if (val >= mul) val -= Math.pow(2, 8 * byteLength) + + return val +} + +Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) { + offset = offset | 0 + byteLength = byteLength | 0 + if (!noAssert) checkOffset(offset, byteLength, this.length) + + var i = byteLength + var mul = 1 + var val = this[offset + --i] + while (i > 0 && (mul *= 0x100)) { + val += this[offset + --i] * mul + } + mul *= 0x80 + + if (val >= mul) val -= Math.pow(2, 8 * byteLength) + + return val +} + +Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) { + if (!noAssert) checkOffset(offset, 1, this.length) + if (!(this[offset] & 0x80)) return (this[offset]) + return ((0xff - this[offset] + 1) * -1) +} + +Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 2, this.length) + var val = this[offset] | (this[offset + 1] << 8) + return (val & 0x8000) ? val | 0xFFFF0000 : val +} + +Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 2, this.length) + var val = this[offset + 1] | (this[offset] << 8) + return (val & 0x8000) ? val | 0xFFFF0000 : val +} + +Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 4, this.length) + + return (this[offset]) | + (this[offset + 1] << 8) | + (this[offset + 2] << 16) | + (this[offset + 3] << 24) +} + +Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 4, this.length) + + return (this[offset] << 24) | + (this[offset + 1] << 16) | + (this[offset + 2] << 8) | + (this[offset + 3]) +} + +Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 4, this.length) + return ieee754.read(this, offset, true, 23, 4) +} + +Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 4, this.length) + return ieee754.read(this, offset, false, 23, 4) +} + +Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 8, this.length) + return ieee754.read(this, offset, true, 52, 8) +} + +Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 8, this.length) + return ieee754.read(this, offset, false, 52, 8) +} + +function checkInt (buf, value, offset, ext, max, min) { + if (!Buffer.isBuffer(buf)) throw new TypeError('buffer must be a Buffer instance') + if (value > max || value < min) throw new RangeError('value is out of bounds') + if (offset + ext > buf.length) throw new RangeError('index out of range') +} + +Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) { + value = +value + offset = offset | 0 + byteLength = byteLength | 0 + if (!noAssert) checkInt(this, value, offset, byteLength, Math.pow(2, 8 * byteLength), 0) + + var mul = 1 + var i = 0 + this[offset] = value & 0xFF + while (++i < byteLength && (mul *= 0x100)) { + this[offset + i] = (value / mul) & 0xFF + } + + return offset + byteLength +} + +Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) { + value = +value + offset = offset | 0 + byteLength = byteLength | 0 + if (!noAssert) checkInt(this, value, offset, byteLength, Math.pow(2, 8 * byteLength), 0) + + var i = byteLength - 1 + var mul = 1 + this[offset + i] = value & 0xFF + while (--i >= 0 && (mul *= 0x100)) { + this[offset + i] = (value / mul) & 0xFF + } + + return offset + byteLength +} + +Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0) + if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value) + this[offset] = value + return offset + 1 +} + +function objectWriteUInt16 (buf, value, offset, littleEndian) { + if (value < 0) value = 0xffff + value + 1 + for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; i++) { + buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>> + (littleEndian ? i : 1 - i) * 8 + } +} + +Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0) + if (Buffer.TYPED_ARRAY_SUPPORT) { + this[offset] = value + this[offset + 1] = (value >>> 8) + } else { + objectWriteUInt16(this, value, offset, true) + } + return offset + 2 +} + +Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0) + if (Buffer.TYPED_ARRAY_SUPPORT) { + this[offset] = (value >>> 8) + this[offset + 1] = value + } else { + objectWriteUInt16(this, value, offset, false) + } + return offset + 2 +} + +function objectWriteUInt32 (buf, value, offset, littleEndian) { + if (value < 0) value = 0xffffffff + value + 1 + for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; i++) { + buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff + } +} + +Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0) + if (Buffer.TYPED_ARRAY_SUPPORT) { + this[offset + 3] = (value >>> 24) + this[offset + 2] = (value >>> 16) + this[offset + 1] = (value >>> 8) + this[offset] = value + } else { + objectWriteUInt32(this, value, offset, true) + } + return offset + 4 +} + +Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0) + if (Buffer.TYPED_ARRAY_SUPPORT) { + this[offset] = (value >>> 24) + this[offset + 1] = (value >>> 16) + this[offset + 2] = (value >>> 8) + this[offset + 3] = value + } else { + objectWriteUInt32(this, value, offset, false) + } + return offset + 4 +} + +Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) { + var limit = Math.pow(2, 8 * byteLength - 1) + + checkInt(this, value, offset, byteLength, limit - 1, -limit) + } + + var i = 0 + var mul = 1 + var sub = value < 0 ? 1 : 0 + this[offset] = value & 0xFF + while (++i < byteLength && (mul *= 0x100)) { + this[offset + i] = ((value / mul) >> 0) - sub & 0xFF + } + + return offset + byteLength +} + +Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) { + var limit = Math.pow(2, 8 * byteLength - 1) + + checkInt(this, value, offset, byteLength, limit - 1, -limit) + } + + var i = byteLength - 1 + var mul = 1 + var sub = value < 0 ? 1 : 0 + this[offset + i] = value & 0xFF + while (--i >= 0 && (mul *= 0x100)) { + this[offset + i] = ((value / mul) >> 0) - sub & 0xFF + } + + return offset + byteLength +} + +Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80) + if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value) + if (value < 0) value = 0xff + value + 1 + this[offset] = value + return offset + 1 +} + +Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000) + if (Buffer.TYPED_ARRAY_SUPPORT) { + this[offset] = value + this[offset + 1] = (value >>> 8) + } else { + objectWriteUInt16(this, value, offset, true) + } + return offset + 2 +} + +Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000) + if (Buffer.TYPED_ARRAY_SUPPORT) { + this[offset] = (value >>> 8) + this[offset + 1] = value + } else { + objectWriteUInt16(this, value, offset, false) + } + return offset + 2 +} + +Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000) + if (Buffer.TYPED_ARRAY_SUPPORT) { + this[offset] = value + this[offset + 1] = (value >>> 8) + this[offset + 2] = (value >>> 16) + this[offset + 3] = (value >>> 24) + } else { + objectWriteUInt32(this, value, offset, true) + } + return offset + 4 +} + +Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000) + if (value < 0) value = 0xffffffff + value + 1 + if (Buffer.TYPED_ARRAY_SUPPORT) { + this[offset] = (value >>> 24) + this[offset + 1] = (value >>> 16) + this[offset + 2] = (value >>> 8) + this[offset + 3] = value + } else { + objectWriteUInt32(this, value, offset, false) + } + return offset + 4 +} + +function checkIEEE754 (buf, value, offset, ext, max, min) { + if (value > max || value < min) throw new RangeError('value is out of bounds') + if (offset + ext > buf.length) throw new RangeError('index out of range') + if (offset < 0) throw new RangeError('index out of range') +} + +function writeFloat (buf, value, offset, littleEndian, noAssert) { + if (!noAssert) { + checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38) + } + ieee754.write(buf, value, offset, littleEndian, 23, 4) + return offset + 4 +} + +Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) { + return writeFloat(this, value, offset, true, noAssert) +} + +Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) { + return writeFloat(this, value, offset, false, noAssert) +} + +function writeDouble (buf, value, offset, littleEndian, noAssert) { + if (!noAssert) { + checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308) + } + ieee754.write(buf, value, offset, littleEndian, 52, 8) + return offset + 8 +} + +Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) { + return writeDouble(this, value, offset, true, noAssert) +} + +Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) { + return writeDouble(this, value, offset, false, noAssert) +} + +// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length) +Buffer.prototype.copy = function copy (target, targetStart, start, end) { + if (!start) start = 0 + if (!end && end !== 0) end = this.length + if (targetStart >= target.length) targetStart = target.length + if (!targetStart) targetStart = 0 + if (end > 0 && end < start) end = start + + // Copy 0 bytes; we're done + if (end === start) return 0 + if (target.length === 0 || this.length === 0) return 0 + + // Fatal error conditions + if (targetStart < 0) { + throw new RangeError('targetStart out of bounds') + } + if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds') + if (end < 0) throw new RangeError('sourceEnd out of bounds') + + // Are we oob? + if (end > this.length) end = this.length + if (target.length - targetStart < end - start) { + end = target.length - targetStart + start + } + + var len = end - start + + if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) { + for (var i = 0; i < len; i++) { + target[i + targetStart] = this[i + start] + } + } else { + target._set(this.subarray(start, start + len), targetStart) + } + + return len +} + +// fill(value, start=0, end=buffer.length) +Buffer.prototype.fill = function fill (value, start, end) { + if (!value) value = 0 + if (!start) start = 0 + if (!end) end = this.length + + if (end < start) throw new RangeError('end < start') + + // Fill 0 bytes; we're done + if (end === start) return + if (this.length === 0) return + + if (start < 0 || start >= this.length) throw new RangeError('start out of bounds') + if (end < 0 || end > this.length) throw new RangeError('end out of bounds') + + var i + if (typeof value === 'number') { + for (i = start; i < end; i++) { + this[i] = value + } + } else { + var bytes = utf8ToBytes(value.toString()) + var len = bytes.length + for (i = start; i < end; i++) { + this[i] = bytes[i % len] + } + } + + return this +} + +/** + * Creates a new `ArrayBuffer` with the *copied* memory of the buffer instance. + * Added in Node 0.12. Only available in browsers that support ArrayBuffer. + */ +Buffer.prototype.toArrayBuffer = function toArrayBuffer () { + if (typeof Uint8Array !== 'undefined') { + if (Buffer.TYPED_ARRAY_SUPPORT) { + return (new Buffer(this)).buffer + } else { + var buf = new Uint8Array(this.length) + for (var i = 0, len = buf.length; i < len; i += 1) { + buf[i] = this[i] + } + return buf.buffer + } + } else { + throw new TypeError('Buffer.toArrayBuffer not supported in this browser') + } +} + +// HELPER FUNCTIONS +// ================ + +var BP = Buffer.prototype + +/** + * Augment a Uint8Array *instance* (not the Uint8Array class!) with Buffer methods + */ +Buffer._augment = function _augment (arr) { + arr.constructor = Buffer + arr._isBuffer = true + + // save reference to original Uint8Array set method before overwriting + arr._set = arr.set + + // deprecated, will be removed in node 0.13+ + arr.get = BP.get + arr.set = BP.set + + arr.write = BP.write + arr.toString = BP.toString + arr.toLocaleString = BP.toString + arr.toJSON = BP.toJSON + arr.equals = BP.equals + arr.compare = BP.compare + arr.indexOf = BP.indexOf + arr.copy = BP.copy + arr.slice = BP.slice + arr.readUIntLE = BP.readUIntLE + arr.readUIntBE = BP.readUIntBE + arr.readUInt8 = BP.readUInt8 + arr.readUInt16LE = BP.readUInt16LE + arr.readUInt16BE = BP.readUInt16BE + arr.readUInt32LE = BP.readUInt32LE + arr.readUInt32BE = BP.readUInt32BE + arr.readIntLE = BP.readIntLE + arr.readIntBE = BP.readIntBE + arr.readInt8 = BP.readInt8 + arr.readInt16LE = BP.readInt16LE + arr.readInt16BE = BP.readInt16BE + arr.readInt32LE = BP.readInt32LE + arr.readInt32BE = BP.readInt32BE + arr.readFloatLE = BP.readFloatLE + arr.readFloatBE = BP.readFloatBE + arr.readDoubleLE = BP.readDoubleLE + arr.readDoubleBE = BP.readDoubleBE + arr.writeUInt8 = BP.writeUInt8 + arr.writeUIntLE = BP.writeUIntLE + arr.writeUIntBE = BP.writeUIntBE + arr.writeUInt16LE = BP.writeUInt16LE + arr.writeUInt16BE = BP.writeUInt16BE + arr.writeUInt32LE = BP.writeUInt32LE + arr.writeUInt32BE = BP.writeUInt32BE + arr.writeIntLE = BP.writeIntLE + arr.writeIntBE = BP.writeIntBE + arr.writeInt8 = BP.writeInt8 + arr.writeInt16LE = BP.writeInt16LE + arr.writeInt16BE = BP.writeInt16BE + arr.writeInt32LE = BP.writeInt32LE + arr.writeInt32BE = BP.writeInt32BE + arr.writeFloatLE = BP.writeFloatLE + arr.writeFloatBE = BP.writeFloatBE + arr.writeDoubleLE = BP.writeDoubleLE + arr.writeDoubleBE = BP.writeDoubleBE + arr.fill = BP.fill + arr.inspect = BP.inspect + arr.toArrayBuffer = BP.toArrayBuffer + + return arr +} + +var INVALID_BASE64_RE = /[^+\/0-9A-z\-]/g + +function base64clean (str) { + // Node strips out invalid characters like \n and \t from the string, base64-js does not + str = stringtrim(str).replace(INVALID_BASE64_RE, '') + // Node converts strings with length < 2 to '' + if (str.length < 2) return '' + // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not + while (str.length % 4 !== 0) { + str = str + '=' + } + return str +} + +function stringtrim (str) { + if (str.trim) return str.trim() + return str.replace(/^\s+|\s+$/g, '') +} + +function toHex (n) { + if (n < 16) return '0' + n.toString(16) + return n.toString(16) +} + +function utf8ToBytes (string, units) { + units = units || Infinity + var codePoint + var length = string.length + var leadSurrogate = null + var bytes = [] + var i = 0 + + for (; i < length; i++) { + codePoint = string.charCodeAt(i) + + // is surrogate component + if (codePoint > 0xD7FF && codePoint < 0xE000) { + // last char was a lead + if (leadSurrogate) { + // 2 leads in a row + if (codePoint < 0xDC00) { + if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) + leadSurrogate = codePoint + continue + } else { + // valid surrogate pair + codePoint = leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00 | 0x10000 + leadSurrogate = null + } + } else { + // no lead yet + + if (codePoint > 0xDBFF) { + // unexpected trail + if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) + continue + } else if (i + 1 === length) { + // unpaired lead + if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) + continue + } else { + // valid lead + leadSurrogate = codePoint + continue + } + } + } else if (leadSurrogate) { + // valid bmp char, but last char was a lead + if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) + leadSurrogate = null + } + + // encode utf8 + if (codePoint < 0x80) { + if ((units -= 1) < 0) break + bytes.push(codePoint) + } else if (codePoint < 0x800) { + if ((units -= 2) < 0) break + bytes.push( + codePoint >> 0x6 | 0xC0, + codePoint & 0x3F | 0x80 + ) + } else if (codePoint < 0x10000) { + if ((units -= 3) < 0) break + bytes.push( + codePoint >> 0xC | 0xE0, + codePoint >> 0x6 & 0x3F | 0x80, + codePoint & 0x3F | 0x80 + ) + } else if (codePoint < 0x200000) { + if ((units -= 4) < 0) break + bytes.push( + codePoint >> 0x12 | 0xF0, + codePoint >> 0xC & 0x3F | 0x80, + codePoint >> 0x6 & 0x3F | 0x80, + codePoint & 0x3F | 0x80 + ) + } else { + throw new Error('Invalid code point') + } + } + + return bytes +} + +function asciiToBytes (str) { + var byteArray = [] + for (var i = 0; i < str.length; i++) { + // Node's code seems to be doing this and not & 0x7F.. + byteArray.push(str.charCodeAt(i) & 0xFF) + } + return byteArray +} + +function utf16leToBytes (str, units) { + var c, hi, lo + var byteArray = [] + for (var i = 0; i < str.length; i++) { + if ((units -= 2) < 0) break + + c = str.charCodeAt(i) + hi = c >> 8 + lo = c % 256 + byteArray.push(lo) + byteArray.push(hi) + } + + return byteArray +} + +function base64ToBytes (str) { + return base64.toByteArray(base64clean(str)) +} + +function blitBuffer (src, dst, offset, length) { + for (var i = 0; i < length; i++) { + if ((i + offset >= dst.length) || (i >= src.length)) break + dst[i + offset] = src[i] + } + return i +} + +function decodeUtf8Char (str) { + try { + return decodeURIComponent(str) + } catch (err) { + return String.fromCharCode(0xFFFD) // UTF 8 invalid char + } +} + +},{"base64-js":40,"ieee754":41,"is-array":42}],40:[function(require,module,exports){ +var lookup = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; + +;(function (exports) { + 'use strict'; + + var Arr = (typeof Uint8Array !== 'undefined') + ? Uint8Array + : Array + + var PLUS = '+'.charCodeAt(0) + var SLASH = '/'.charCodeAt(0) + var NUMBER = '0'.charCodeAt(0) + var LOWER = 'a'.charCodeAt(0) + var UPPER = 'A'.charCodeAt(0) + var PLUS_URL_SAFE = '-'.charCodeAt(0) + var SLASH_URL_SAFE = '_'.charCodeAt(0) + + function decode (elt) { + var code = elt.charCodeAt(0) + if (code === PLUS || + code === PLUS_URL_SAFE) + return 62 // '+' + if (code === SLASH || + code === SLASH_URL_SAFE) + return 63 // '/' + if (code < NUMBER) + return -1 //no match + if (code < NUMBER + 10) + return code - NUMBER + 26 + 26 + if (code < UPPER + 26) + return code - UPPER + if (code < LOWER + 26) + return code - LOWER + 26 + } + + function b64ToByteArray (b64) { + var i, j, l, tmp, placeHolders, arr + + if (b64.length % 4 > 0) { + throw new Error('Invalid string. Length must be a multiple of 4') + } + + // the number of equal signs (place holders) + // if there are two placeholders, than the two characters before it + // represent one byte + // if there is only one, then the three characters before it represent 2 bytes + // this is just a cheap hack to not do indexOf twice + var len = b64.length + placeHolders = '=' === b64.charAt(len - 2) ? 2 : '=' === b64.charAt(len - 1) ? 1 : 0 + + // base64 is 4/3 + up to two characters of the original data + arr = new Arr(b64.length * 3 / 4 - placeHolders) + + // if there are placeholders, only get up to the last complete 4 chars + l = placeHolders > 0 ? b64.length - 4 : b64.length + + var L = 0 + + function push (v) { + arr[L++] = v + } + + for (i = 0, j = 0; i < l; i += 4, j += 3) { + tmp = (decode(b64.charAt(i)) << 18) | (decode(b64.charAt(i + 1)) << 12) | (decode(b64.charAt(i + 2)) << 6) | decode(b64.charAt(i + 3)) + push((tmp & 0xFF0000) >> 16) + push((tmp & 0xFF00) >> 8) + push(tmp & 0xFF) + } + + if (placeHolders === 2) { + tmp = (decode(b64.charAt(i)) << 2) | (decode(b64.charAt(i + 1)) >> 4) + push(tmp & 0xFF) + } else if (placeHolders === 1) { + tmp = (decode(b64.charAt(i)) << 10) | (decode(b64.charAt(i + 1)) << 4) | (decode(b64.charAt(i + 2)) >> 2) + push((tmp >> 8) & 0xFF) + push(tmp & 0xFF) + } + + return arr + } + + function uint8ToBase64 (uint8) { + var i, + extraBytes = uint8.length % 3, // if we have 1 byte left, pad 2 bytes + output = "", + temp, length + + function encode (num) { + return lookup.charAt(num) + } + + function tripletToBase64 (num) { + return encode(num >> 18 & 0x3F) + encode(num >> 12 & 0x3F) + encode(num >> 6 & 0x3F) + encode(num & 0x3F) + } + + // go through the array every three bytes, we'll deal with trailing stuff later + for (i = 0, length = uint8.length - extraBytes; i < length; i += 3) { + temp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2]) + output += tripletToBase64(temp) + } + + // pad the end with zeros, but make sure to not forget the extra bytes + switch (extraBytes) { + case 1: + temp = uint8[uint8.length - 1] + output += encode(temp >> 2) + output += encode((temp << 4) & 0x3F) + output += '==' + break + case 2: + temp = (uint8[uint8.length - 2] << 8) + (uint8[uint8.length - 1]) + output += encode(temp >> 10) + output += encode((temp >> 4) & 0x3F) + output += encode((temp << 2) & 0x3F) + output += '=' + break + } + + return output + } + + exports.toByteArray = b64ToByteArray + exports.fromByteArray = uint8ToBase64 +}(typeof exports === 'undefined' ? (this.base64js = {}) : exports)) + +},{}],41:[function(require,module,exports){ +exports.read = function (buffer, offset, isLE, mLen, nBytes) { + var e, m, + eLen = nBytes * 8 - mLen - 1, + eMax = (1 << eLen) - 1, + eBias = eMax >> 1, + nBits = -7, + i = isLE ? (nBytes - 1) : 0, + d = isLE ? -1 : 1, + s = buffer[offset + i] + + i += d + + e = s & ((1 << (-nBits)) - 1) + s >>= (-nBits) + nBits += eLen + for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {} + + m = e & ((1 << (-nBits)) - 1) + e >>= (-nBits) + nBits += mLen + for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {} + + if (e === 0) { + e = 1 - eBias + } else if (e === eMax) { + return m ? NaN : ((s ? -1 : 1) * Infinity) + } else { + m = m + Math.pow(2, mLen) + e = e - eBias + } + return (s ? -1 : 1) * m * Math.pow(2, e - mLen) +} + +exports.write = function (buffer, value, offset, isLE, mLen, nBytes) { + var e, m, c, + eLen = nBytes * 8 - mLen - 1, + eMax = (1 << eLen) - 1, + eBias = eMax >> 1, + rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0), + i = isLE ? 0 : (nBytes - 1), + d = isLE ? 1 : -1, + s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0 + + value = Math.abs(value) + + if (isNaN(value) || value === Infinity) { + m = isNaN(value) ? 1 : 0 + e = eMax + } else { + e = Math.floor(Math.log(value) / Math.LN2) + if (value * (c = Math.pow(2, -e)) < 1) { + e-- + c *= 2 + } + if (e + eBias >= 1) { + value += rt / c + } else { + value += rt * Math.pow(2, 1 - eBias) + } + if (value * c >= 2) { + e++ + c /= 2 + } + + if (e + eBias >= eMax) { + m = 0 + e = eMax + } else if (e + eBias >= 1) { + m = (value * c - 1) * Math.pow(2, mLen) + e = e + eBias + } else { + m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen) + e = 0 + } + } + + for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {} + + e = (e << mLen) | m + eLen += mLen + for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {} + + buffer[offset + i - d] |= s * 128 +} + +},{}],42:[function(require,module,exports){ + +/** + * isArray + */ + +var isArray = Array.isArray; + +/** + * toString + */ + +var str = Object.prototype.toString; + +/** + * Whether or not the given `val` + * is an array. + * + * example: + * + * isArray([]); + * // > true + * isArray(arguments); + * // > false + * isArray(''); + * // > false + * + * @param {mixed} val + * @return {bool} + */ + +module.exports = isArray || function (val) { + return !! val && '[object Array]' == str.call(val); +}; + +},{}],43:[function(require,module,exports){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +function EventEmitter() { + this._events = this._events || {}; + this._maxListeners = this._maxListeners || undefined; +} +module.exports = EventEmitter; + +// Backwards-compat with node 0.10.x +EventEmitter.EventEmitter = EventEmitter; + +EventEmitter.prototype._events = undefined; +EventEmitter.prototype._maxListeners = undefined; + +// By default EventEmitters will print a warning if more than 10 listeners are +// added to it. This is a useful default which helps finding memory leaks. +EventEmitter.defaultMaxListeners = 10; + +// Obviously not all Emitters should be limited to 10. This function allows +// that to be increased. Set to zero for unlimited. +EventEmitter.prototype.setMaxListeners = function(n) { + if (!isNumber(n) || n < 0 || isNaN(n)) + throw TypeError('n must be a positive number'); + this._maxListeners = n; + return this; +}; + +EventEmitter.prototype.emit = function(type) { + var er, handler, len, args, i, listeners; + + if (!this._events) + this._events = {}; + + // If there is no 'error' event listener then throw. + if (type === 'error') { + if (!this._events.error || + (isObject(this._events.error) && !this._events.error.length)) { + er = arguments[1]; + if (er instanceof Error) { + throw er; // Unhandled 'error' event + } + throw TypeError('Uncaught, unspecified "error" event.'); + } + } + + handler = this._events[type]; + + if (isUndefined(handler)) + return false; + + if (isFunction(handler)) { + switch (arguments.length) { + // fast cases + case 1: + handler.call(this); + break; + case 2: + handler.call(this, arguments[1]); + break; + case 3: + handler.call(this, arguments[1], arguments[2]); + break; + // slower + default: + len = arguments.length; + args = new Array(len - 1); + for (i = 1; i < len; i++) + args[i - 1] = arguments[i]; + handler.apply(this, args); + } + } else if (isObject(handler)) { + len = arguments.length; + args = new Array(len - 1); + for (i = 1; i < len; i++) + args[i - 1] = arguments[i]; + + listeners = handler.slice(); + len = listeners.length; + for (i = 0; i < len; i++) + listeners[i].apply(this, args); + } + + return true; +}; + +EventEmitter.prototype.addListener = function(type, listener) { + var m; + + if (!isFunction(listener)) + throw TypeError('listener must be a function'); + + if (!this._events) + this._events = {}; + + // To avoid recursion in the case that type === "newListener"! Before + // adding it to the listeners, first emit "newListener". + if (this._events.newListener) + this.emit('newListener', type, + isFunction(listener.listener) ? + listener.listener : listener); + + if (!this._events[type]) + // Optimize the case of one listener. Don't need the extra array object. + this._events[type] = listener; + else if (isObject(this._events[type])) + // If we've already got an array, just append. + this._events[type].push(listener); + else + // Adding the second element, need to change to array. + this._events[type] = [this._events[type], listener]; + + // Check for listener leak + if (isObject(this._events[type]) && !this._events[type].warned) { + var m; + if (!isUndefined(this._maxListeners)) { + m = this._maxListeners; + } else { + m = EventEmitter.defaultMaxListeners; + } + + if (m && m > 0 && this._events[type].length > m) { + this._events[type].warned = true; + console.error('(node) warning: possible EventEmitter memory ' + + 'leak detected. %d listeners added. ' + + 'Use emitter.setMaxListeners() to increase limit.', + this._events[type].length); + if (typeof console.trace === 'function') { + // not supported in IE 10 + console.trace(); + } + } + } + + return this; +}; + +EventEmitter.prototype.on = EventEmitter.prototype.addListener; + +EventEmitter.prototype.once = function(type, listener) { + if (!isFunction(listener)) + throw TypeError('listener must be a function'); + + var fired = false; + + function g() { + this.removeListener(type, g); + + if (!fired) { + fired = true; + listener.apply(this, arguments); + } + } + + g.listener = listener; + this.on(type, g); + + return this; +}; + +// emits a 'removeListener' event iff the listener was removed +EventEmitter.prototype.removeListener = function(type, listener) { + var list, position, length, i; + + if (!isFunction(listener)) + throw TypeError('listener must be a function'); + + if (!this._events || !this._events[type]) + return this; + + list = this._events[type]; + length = list.length; + position = -1; + + if (list === listener || + (isFunction(list.listener) && list.listener === listener)) { + delete this._events[type]; + if (this._events.removeListener) + this.emit('removeListener', type, listener); + + } else if (isObject(list)) { + for (i = length; i-- > 0;) { + if (list[i] === listener || + (list[i].listener && list[i].listener === listener)) { + position = i; + break; + } + } + + if (position < 0) + return this; + + if (list.length === 1) { + list.length = 0; + delete this._events[type]; + } else { + list.splice(position, 1); + } + + if (this._events.removeListener) + this.emit('removeListener', type, listener); + } + + return this; +}; + +EventEmitter.prototype.removeAllListeners = function(type) { + var key, listeners; + + if (!this._events) + return this; + + // not listening for removeListener, no need to emit + if (!this._events.removeListener) { + if (arguments.length === 0) + this._events = {}; + else if (this._events[type]) + delete this._events[type]; + return this; + } + + // emit removeListener for all listeners on all events + if (arguments.length === 0) { + for (key in this._events) { + if (key === 'removeListener') continue; + this.removeAllListeners(key); + } + this.removeAllListeners('removeListener'); + this._events = {}; + return this; + } + + listeners = this._events[type]; + + if (isFunction(listeners)) { + this.removeListener(type, listeners); + } else { + // LIFO order + while (listeners.length) + this.removeListener(type, listeners[listeners.length - 1]); + } + delete this._events[type]; + + return this; +}; + +EventEmitter.prototype.listeners = function(type) { + var ret; + if (!this._events || !this._events[type]) + ret = []; + else if (isFunction(this._events[type])) + ret = [this._events[type]]; + else + ret = this._events[type].slice(); + return ret; +}; + +EventEmitter.listenerCount = function(emitter, type) { + var ret; + if (!emitter._events || !emitter._events[type]) + ret = 0; + else if (isFunction(emitter._events[type])) + ret = 1; + else + ret = emitter._events[type].length; + return ret; +}; + +function isFunction(arg) { + return typeof arg === 'function'; +} + +function isNumber(arg) { + return typeof arg === 'number'; +} + +function isObject(arg) { + return typeof arg === 'object' && arg !== null; +} + +function isUndefined(arg) { + return arg === void 0; +} + +},{}],44:[function(require,module,exports){ +var http = module.exports; +var EventEmitter = require('events').EventEmitter; +var Request = require('./lib/request'); +var url = require('url') + +http.request = function (params, cb) { + if (typeof params === 'string') { + params = url.parse(params) + } + if (!params) params = {}; + if (!params.host && !params.port) { + params.port = parseInt(window.location.port, 10); + } + if (!params.host && params.hostname) { + params.host = params.hostname; + } + + if (!params.protocol) { + if (params.scheme) { + params.protocol = params.scheme + ':'; + } else { + params.protocol = window.location.protocol; + } + } + + if (!params.host) { + params.host = window.location.hostname || window.location.host; + } + if (/:/.test(params.host)) { + if (!params.port) { + params.port = params.host.split(':')[1]; + } + params.host = params.host.split(':')[0]; + } + if (!params.port) params.port = params.protocol == 'https:' ? 443 : 80; + + var req = new Request(new xhrHttp, params); + if (cb) req.on('response', cb); + return req; +}; + +http.get = function (params, cb) { + params.method = 'GET'; + var req = http.request(params, cb); + req.end(); + return req; +}; + +http.Agent = function () {}; +http.Agent.defaultMaxSockets = 4; + +var xhrHttp = (function () { + if (typeof window === 'undefined') { + throw new Error('no window object present'); + } + else if (window.XMLHttpRequest) { + return window.XMLHttpRequest; + } + else if (window.ActiveXObject) { + var axs = [ + 'Msxml2.XMLHTTP.6.0', + 'Msxml2.XMLHTTP.3.0', + 'Microsoft.XMLHTTP' + ]; + for (var i = 0; i < axs.length; i++) { + try { + var ax = new(window.ActiveXObject)(axs[i]); + return function () { + if (ax) { + var ax_ = ax; + ax = null; + return ax_; + } + else { + return new(window.ActiveXObject)(axs[i]); + } + }; + } + catch (e) {} + } + throw new Error('ajax not supported in this browser') + } + else { + throw new Error('ajax not supported in this browser'); + } +})(); + +http.STATUS_CODES = { + 100 : 'Continue', + 101 : 'Switching Protocols', + 102 : 'Processing', // RFC 2518, obsoleted by RFC 4918 + 200 : 'OK', + 201 : 'Created', + 202 : 'Accepted', + 203 : 'Non-Authoritative Information', + 204 : 'No Content', + 205 : 'Reset Content', + 206 : 'Partial Content', + 207 : 'Multi-Status', // RFC 4918 + 300 : 'Multiple Choices', + 301 : 'Moved Permanently', + 302 : 'Moved Temporarily', + 303 : 'See Other', + 304 : 'Not Modified', + 305 : 'Use Proxy', + 307 : 'Temporary Redirect', + 400 : 'Bad Request', + 401 : 'Unauthorized', + 402 : 'Payment Required', + 403 : 'Forbidden', + 404 : 'Not Found', + 405 : 'Method Not Allowed', + 406 : 'Not Acceptable', + 407 : 'Proxy Authentication Required', + 408 : 'Request Time-out', + 409 : 'Conflict', + 410 : 'Gone', + 411 : 'Length Required', + 412 : 'Precondition Failed', + 413 : 'Request Entity Too Large', + 414 : 'Request-URI Too Large', + 415 : 'Unsupported Media Type', + 416 : 'Requested Range Not Satisfiable', + 417 : 'Expectation Failed', + 418 : 'I\'m a teapot', // RFC 2324 + 422 : 'Unprocessable Entity', // RFC 4918 + 423 : 'Locked', // RFC 4918 + 424 : 'Failed Dependency', // RFC 4918 + 425 : 'Unordered Collection', // RFC 4918 + 426 : 'Upgrade Required', // RFC 2817 + 428 : 'Precondition Required', // RFC 6585 + 429 : 'Too Many Requests', // RFC 6585 + 431 : 'Request Header Fields Too Large',// RFC 6585 + 500 : 'Internal Server Error', + 501 : 'Not Implemented', + 502 : 'Bad Gateway', + 503 : 'Service Unavailable', + 504 : 'Gateway Time-out', + 505 : 'HTTP Version Not Supported', + 506 : 'Variant Also Negotiates', // RFC 2295 + 507 : 'Insufficient Storage', // RFC 4918 + 509 : 'Bandwidth Limit Exceeded', + 510 : 'Not Extended', // RFC 2774 + 511 : 'Network Authentication Required' // RFC 6585 +}; +},{"./lib/request":45,"events":43,"url":69}],45:[function(require,module,exports){ +var Stream = require('stream'); +var Response = require('./response'); +var Base64 = require('Base64'); +var inherits = require('inherits'); + +var Request = module.exports = function (xhr, params) { + var self = this; + self.writable = true; + self.xhr = xhr; + self.body = []; + + self.uri = (params.protocol || 'http:') + '//' + + params.host + + (params.port ? ':' + params.port : '') + + (params.path || '/') + ; + + if (typeof params.withCredentials === 'undefined') { + params.withCredentials = true; + } + + try { xhr.withCredentials = params.withCredentials } + catch (e) {} + + if (params.responseType) try { xhr.responseType = params.responseType } + catch (e) {} + + xhr.open( + params.method || 'GET', + self.uri, + true + ); + + xhr.onerror = function(event) { + self.emit('error', new Error('Network error')); + }; + + self._headers = {}; + + if (params.headers) { + var keys = objectKeys(params.headers); + for (var i = 0; i < keys.length; i++) { + var key = keys[i]; + if (!self.isSafeRequestHeader(key)) continue; + var value = params.headers[key]; + self.setHeader(key, value); + } + } + + if (params.auth) { + //basic auth + this.setHeader('Authorization', 'Basic ' + Base64.btoa(params.auth)); + } + + var res = new Response; + res.on('close', function () { + self.emit('close'); + }); + + res.on('ready', function () { + self.emit('response', res); + }); + + res.on('error', function (err) { + self.emit('error', err); + }); + + xhr.onreadystatechange = function () { + // Fix for IE9 bug + // SCRIPT575: Could not complete the operation due to error c00c023f + // It happens when a request is aborted, calling the success callback anyway with readyState === 4 + if (xhr.__aborted) return; + res.handle(xhr); + }; +}; + +inherits(Request, Stream); + +Request.prototype.setHeader = function (key, value) { + this._headers[key.toLowerCase()] = value +}; + +Request.prototype.getHeader = function (key) { + return this._headers[key.toLowerCase()] +}; + +Request.prototype.removeHeader = function (key) { + delete this._headers[key.toLowerCase()] +}; + +Request.prototype.write = function (s) { + this.body.push(s); +}; + +Request.prototype.destroy = function (s) { + this.xhr.__aborted = true; + this.xhr.abort(); + this.emit('close'); +}; + +Request.prototype.end = function (s) { + if (s !== undefined) this.body.push(s); + + var keys = objectKeys(this._headers); + for (var i = 0; i < keys.length; i++) { + var key = keys[i]; + var value = this._headers[key]; + if (isArray(value)) { + for (var j = 0; j < value.length; j++) { + this.xhr.setRequestHeader(key, value[j]); + } + } + else this.xhr.setRequestHeader(key, value) + } + + if (this.body.length === 0) { + this.xhr.send(''); + } + else if (typeof this.body[0] === 'string') { + this.xhr.send(this.body.join('')); + } + else if (isArray(this.body[0])) { + var body = []; + for (var i = 0; i < this.body.length; i++) { + body.push.apply(body, this.body[i]); + } + this.xhr.send(body); + } + else if (/Array/.test(Object.prototype.toString.call(this.body[0]))) { + var len = 0; + for (var i = 0; i < this.body.length; i++) { + len += this.body[i].length; + } + var body = new(this.body[0].constructor)(len); + var k = 0; + + for (var i = 0; i < this.body.length; i++) { + var b = this.body[i]; + for (var j = 0; j < b.length; j++) { + body[k++] = b[j]; + } + } + this.xhr.send(body); + } + else if (isXHR2Compatible(this.body[0])) { + this.xhr.send(this.body[0]); + } + else { + var body = ''; + for (var i = 0; i < this.body.length; i++) { + body += this.body[i].toString(); + } + this.xhr.send(body); + } +}; + +// Taken from http://dxr.mozilla.org/mozilla/mozilla-central/content/base/src/nsXMLHttpRequest.cpp.html +Request.unsafeHeaders = [ + "accept-charset", + "accept-encoding", + "access-control-request-headers", + "access-control-request-method", + "connection", + "content-length", + "cookie", + "cookie2", + "content-transfer-encoding", + "date", + "expect", + "host", + "keep-alive", + "origin", + "referer", + "te", + "trailer", + "transfer-encoding", + "upgrade", + "user-agent", + "via" +]; + +Request.prototype.isSafeRequestHeader = function (headerName) { + if (!headerName) return false; + return indexOf(Request.unsafeHeaders, headerName.toLowerCase()) === -1; +}; + +var objectKeys = Object.keys || function (obj) { + var keys = []; + for (var key in obj) keys.push(key); + return keys; +}; + +var isArray = Array.isArray || function (xs) { + return Object.prototype.toString.call(xs) === '[object Array]'; +}; + +var indexOf = function (xs, x) { + if (xs.indexOf) return xs.indexOf(x); + for (var i = 0; i < xs.length; i++) { + if (xs[i] === x) return i; + } + return -1; +}; + +var isXHR2Compatible = function (obj) { + if (typeof Blob !== 'undefined' && obj instanceof Blob) return true; + if (typeof ArrayBuffer !== 'undefined' && obj instanceof ArrayBuffer) return true; + if (typeof FormData !== 'undefined' && obj instanceof FormData) return true; +}; + +},{"./response":46,"Base64":47,"inherits":49,"stream":67}],46:[function(require,module,exports){ +var Stream = require('stream'); +var util = require('util'); + +var Response = module.exports = function (res) { + this.offset = 0; + this.readable = true; +}; + +util.inherits(Response, Stream); + +var capable = { + streaming : true, + status2 : true +}; + +function parseHeaders (res) { + var lines = res.getAllResponseHeaders().split(/\r?\n/); + var headers = {}; + for (var i = 0; i < lines.length; i++) { + var line = lines[i]; + if (line === '') continue; + + var m = line.match(/^([^:]+):\s*(.*)/); + if (m) { + var key = m[1].toLowerCase(), value = m[2]; + + if (headers[key] !== undefined) { + + if (isArray(headers[key])) { + headers[key].push(value); + } + else { + headers[key] = [ headers[key], value ]; + } + } + else { + headers[key] = value; + } + } + else { + headers[line] = true; + } + } + return headers; +} + +Response.prototype.getResponse = function (xhr) { + var respType = String(xhr.responseType).toLowerCase(); + if (respType === 'blob') return xhr.responseBlob || xhr.response; + if (respType === 'arraybuffer') return xhr.response; + return xhr.responseText; +} + +Response.prototype.getHeader = function (key) { + return this.headers[key.toLowerCase()]; +}; + +Response.prototype.handle = function (res) { + if (res.readyState === 2 && capable.status2) { + try { + this.statusCode = res.status; + this.headers = parseHeaders(res); + } + catch (err) { + capable.status2 = false; + } + + if (capable.status2) { + this.emit('ready'); + } + } + else if (capable.streaming && res.readyState === 3) { + try { + if (!this.statusCode) { + this.statusCode = res.status; + this.headers = parseHeaders(res); + this.emit('ready'); + } + } + catch (err) {} + + try { + this._emitData(res); + } + catch (err) { + capable.streaming = false; + } + } + else if (res.readyState === 4) { + if (!this.statusCode) { + this.statusCode = res.status; + this.emit('ready'); + } + this._emitData(res); + + if (res.error) { + this.emit('error', this.getResponse(res)); + } + else this.emit('end'); + + this.emit('close'); + } +}; + +Response.prototype._emitData = function (res) { + var respBody = this.getResponse(res); + if (respBody.toString().match(/ArrayBuffer/)) { + this.emit('data', new Uint8Array(respBody, this.offset)); + this.offset = respBody.byteLength; + return; + } + if (respBody.length > this.offset) { + this.emit('data', respBody.slice(this.offset)); + this.offset = respBody.length; + } +}; + +var isArray = Array.isArray || function (xs) { + return Object.prototype.toString.call(xs) === '[object Array]'; +}; + +},{"stream":67,"util":71}],47:[function(require,module,exports){ +;(function () { + + var object = typeof exports != 'undefined' ? exports : this; // #8: web workers + var chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/='; + + function InvalidCharacterError(message) { + this.message = message; + } + InvalidCharacterError.prototype = new Error; + InvalidCharacterError.prototype.name = 'InvalidCharacterError'; + + // encoder + // [https://gist.github.com/999166] by [https://github.com/nignag] + object.btoa || ( + object.btoa = function (input) { + for ( + // initialize result and counter + var block, charCode, idx = 0, map = chars, output = ''; + // if the next input index does not exist: + // change the mapping table to "=" + // check if d has no fractional digits + input.charAt(idx | 0) || (map = '=', idx % 1); + // "8 - idx % 1 * 8" generates the sequence 2, 4, 6, 8 + output += map.charAt(63 & block >> 8 - idx % 1 * 8) + ) { + charCode = input.charCodeAt(idx += 3/4); + if (charCode > 0xFF) { + throw new InvalidCharacterError("'btoa' failed: The string to be encoded contains characters outside of the Latin1 range."); + } + block = block << 8 | charCode; + } + return output; + }); + + // decoder + // [https://gist.github.com/1020396] by [https://github.com/atk] + object.atob || ( + object.atob = function (input) { + input = input.replace(/=+$/, ''); + if (input.length % 4 == 1) { + throw new InvalidCharacterError("'atob' failed: The string to be decoded is not correctly encoded."); + } + for ( + // initialize result and counters + var bc = 0, bs, buffer, idx = 0, output = ''; + // get next character + buffer = input.charAt(idx++); + // character found in table? initialize bit storage and add its ascii value; + ~buffer && (bs = bc % 4 ? bs * 64 + buffer : buffer, + // and if not first of each 4 characters, + // convert the first 8 bits to one ascii character + bc++ % 4) ? output += String.fromCharCode(255 & bs >> (-2 * bc & 6)) : 0 + ) { + // try to find character in table (0-63, not found => -1) + buffer = chars.indexOf(buffer); + } + return output; + }); + +}()); + +},{}],48:[function(require,module,exports){ +var http = require('http'); + +var https = module.exports; + +for (var key in http) { + if (http.hasOwnProperty(key)) https[key] = http[key]; +}; + +https.request = function (params, cb) { + if (!params) params = {}; + params.scheme = 'https'; + return http.request.call(this, params, cb); +} + +},{"http":44}],49:[function(require,module,exports){ +if (typeof Object.create === 'function') { + // implementation from standard node.js 'util' module + module.exports = function inherits(ctor, superCtor) { + ctor.super_ = superCtor + ctor.prototype = Object.create(superCtor.prototype, { + constructor: { + value: ctor, + enumerable: false, + writable: true, + configurable: true + } + }); + }; +} else { + // old school shim for old browsers + module.exports = function inherits(ctor, superCtor) { + ctor.super_ = superCtor + var TempCtor = function () {} + TempCtor.prototype = superCtor.prototype + ctor.prototype = new TempCtor() + ctor.prototype.constructor = ctor + } +} + +},{}],50:[function(require,module,exports){ +module.exports = Array.isArray || function (arr) { + return Object.prototype.toString.call(arr) == '[object Array]'; +}; + +},{}],51:[function(require,module,exports){ +// shim for using process in browser + +var process = module.exports = {}; +var queue = []; +var draining = false; +var currentQueue; +var queueIndex = -1; + +function cleanUpNextTick() { + draining = false; + if (currentQueue.length) { + queue = currentQueue.concat(queue); + } else { + queueIndex = -1; + } + if (queue.length) { + drainQueue(); + } +} + +function drainQueue() { + if (draining) { + return; + } + var timeout = setTimeout(cleanUpNextTick); + draining = true; + + var len = queue.length; + while(len) { + currentQueue = queue; + queue = []; + while (++queueIndex < len) { + currentQueue[queueIndex].run(); + } + queueIndex = -1; + len = queue.length; + } + currentQueue = null; + draining = false; + clearTimeout(timeout); +} + +process.nextTick = function (fun) { + var args = new Array(arguments.length - 1); + if (arguments.length > 1) { + for (var i = 1; i < arguments.length; i++) { + args[i - 1] = arguments[i]; + } + } + queue.push(new Item(fun, args)); + if (queue.length === 1 && !draining) { + setTimeout(drainQueue, 0); + } +}; + +// v8 likes predictible objects +function Item(fun, array) { + this.fun = fun; + this.array = array; +} +Item.prototype.run = function () { + this.fun.apply(null, this.array); +}; +process.title = 'browser'; +process.browser = true; +process.env = {}; +process.argv = []; +process.version = ''; // empty string to avoid regexp issues +process.versions = {}; + +function noop() {} + +process.on = noop; +process.addListener = noop; +process.once = noop; +process.off = noop; +process.removeListener = noop; +process.removeAllListeners = noop; +process.emit = noop; + +process.binding = function (name) { + throw new Error('process.binding is not supported'); +}; + +// TODO(shtylman) +process.cwd = function () { return '/' }; +process.chdir = function (dir) { + throw new Error('process.chdir is not supported'); +}; +process.umask = function() { return 0; }; + +},{}],52:[function(require,module,exports){ +(function (global){ +/*! https://mths.be/punycode v1.3.2 by @mathias */ +;(function(root) { + + /** Detect free variables */ + var freeExports = typeof exports == 'object' && exports && + !exports.nodeType && exports; + var freeModule = typeof module == 'object' && module && + !module.nodeType && module; + var freeGlobal = typeof global == 'object' && global; + if ( + freeGlobal.global === freeGlobal || + freeGlobal.window === freeGlobal || + freeGlobal.self === freeGlobal + ) { + root = freeGlobal; + } + + /** + * The `punycode` object. + * @name punycode + * @type Object + */ + var punycode, + + /** Highest positive signed 32-bit float value */ + maxInt = 2147483647, // aka. 0x7FFFFFFF or 2^31-1 + + /** Bootstring parameters */ + base = 36, + tMin = 1, + tMax = 26, + skew = 38, + damp = 700, + initialBias = 72, + initialN = 128, // 0x80 + delimiter = '-', // '\x2D' + + /** Regular expressions */ + regexPunycode = /^xn--/, + regexNonASCII = /[^\x20-\x7E]/, // unprintable ASCII chars + non-ASCII chars + regexSeparators = /[\x2E\u3002\uFF0E\uFF61]/g, // RFC 3490 separators + + /** Error messages */ + errors = { + 'overflow': 'Overflow: input needs wider integers to process', + 'not-basic': 'Illegal input >= 0x80 (not a basic code point)', + 'invalid-input': 'Invalid input' + }, + + /** Convenience shortcuts */ + baseMinusTMin = base - tMin, + floor = Math.floor, + stringFromCharCode = String.fromCharCode, + + /** Temporary variable */ + key; + + /*--------------------------------------------------------------------------*/ + + /** + * A generic error utility function. + * @private + * @param {String} type The error type. + * @returns {Error} Throws a `RangeError` with the applicable error message. + */ + function error(type) { + throw RangeError(errors[type]); + } + + /** + * A generic `Array#map` utility function. + * @private + * @param {Array} array The array to iterate over. + * @param {Function} callback The function that gets called for every array + * item. + * @returns {Array} A new array of values returned by the callback function. + */ + function map(array, fn) { + var length = array.length; + var result = []; + while (length--) { + result[length] = fn(array[length]); + } + return result; + } + + /** + * A simple `Array#map`-like wrapper to work with domain name strings or email + * addresses. + * @private + * @param {String} domain The domain name or email address. + * @param {Function} callback The function that gets called for every + * character. + * @returns {Array} A new string of characters returned by the callback + * function. + */ + function mapDomain(string, fn) { + var parts = string.split('@'); + var result = ''; + if (parts.length > 1) { + // In email addresses, only the domain name should be punycoded. Leave + // the local part (i.e. everything up to `@`) intact. + result = parts[0] + '@'; + string = parts[1]; + } + // Avoid `split(regex)` for IE8 compatibility. See #17. + string = string.replace(regexSeparators, '\x2E'); + var labels = string.split('.'); + var encoded = map(labels, fn).join('.'); + return result + encoded; + } + + /** + * Creates an array containing the numeric code points of each Unicode + * character in the string. While JavaScript uses UCS-2 internally, + * this function will convert a pair of surrogate halves (each of which + * UCS-2 exposes as separate characters) into a single code point, + * matching UTF-16. + * @see `punycode.ucs2.encode` + * @see + * @memberOf punycode.ucs2 + * @name decode + * @param {String} string The Unicode input string (UCS-2). + * @returns {Array} The new array of code points. + */ + function ucs2decode(string) { + var output = [], + counter = 0, + length = string.length, + value, + extra; + while (counter < length) { + value = string.charCodeAt(counter++); + if (value >= 0xD800 && value <= 0xDBFF && counter < length) { + // high surrogate, and there is a next character + extra = string.charCodeAt(counter++); + if ((extra & 0xFC00) == 0xDC00) { // low surrogate + output.push(((value & 0x3FF) << 10) + (extra & 0x3FF) + 0x10000); + } else { + // unmatched surrogate; only append this code unit, in case the next + // code unit is the high surrogate of a surrogate pair + output.push(value); + counter--; + } + } else { + output.push(value); + } + } + return output; + } + + /** + * Creates a string based on an array of numeric code points. + * @see `punycode.ucs2.decode` + * @memberOf punycode.ucs2 + * @name encode + * @param {Array} codePoints The array of numeric code points. + * @returns {String} The new Unicode string (UCS-2). + */ + function ucs2encode(array) { + return map(array, function(value) { + var output = ''; + if (value > 0xFFFF) { + value -= 0x10000; + output += stringFromCharCode(value >>> 10 & 0x3FF | 0xD800); + value = 0xDC00 | value & 0x3FF; + } + output += stringFromCharCode(value); + return output; + }).join(''); + } + + /** + * Converts a basic code point into a digit/integer. + * @see `digitToBasic()` + * @private + * @param {Number} codePoint The basic numeric code point value. + * @returns {Number} The numeric value of a basic code point (for use in + * representing integers) in the range `0` to `base - 1`, or `base` if + * the code point does not represent a value. + */ + function basicToDigit(codePoint) { + if (codePoint - 48 < 10) { + return codePoint - 22; + } + if (codePoint - 65 < 26) { + return codePoint - 65; + } + if (codePoint - 97 < 26) { + return codePoint - 97; + } + return base; + } + + /** + * Converts a digit/integer into a basic code point. + * @see `basicToDigit()` + * @private + * @param {Number} digit The numeric value of a basic code point. + * @returns {Number} The basic code point whose value (when used for + * representing integers) is `digit`, which needs to be in the range + * `0` to `base - 1`. If `flag` is non-zero, the uppercase form is + * used; else, the lowercase form is used. The behavior is undefined + * if `flag` is non-zero and `digit` has no uppercase form. + */ + function digitToBasic(digit, flag) { + // 0..25 map to ASCII a..z or A..Z + // 26..35 map to ASCII 0..9 + return digit + 22 + 75 * (digit < 26) - ((flag != 0) << 5); + } + + /** + * Bias adaptation function as per section 3.4 of RFC 3492. + * http://tools.ietf.org/html/rfc3492#section-3.4 + * @private + */ + function adapt(delta, numPoints, firstTime) { + var k = 0; + delta = firstTime ? floor(delta / damp) : delta >> 1; + delta += floor(delta / numPoints); + for (/* no initialization */; delta > baseMinusTMin * tMax >> 1; k += base) { + delta = floor(delta / baseMinusTMin); + } + return floor(k + (baseMinusTMin + 1) * delta / (delta + skew)); + } + + /** + * Converts a Punycode string of ASCII-only symbols to a string of Unicode + * symbols. + * @memberOf punycode + * @param {String} input The Punycode string of ASCII-only symbols. + * @returns {String} The resulting string of Unicode symbols. + */ + function decode(input) { + // Don't use UCS-2 + var output = [], + inputLength = input.length, + out, + i = 0, + n = initialN, + bias = initialBias, + basic, + j, + index, + oldi, + w, + k, + digit, + t, + /** Cached calculation results */ + baseMinusT; + + // Handle the basic code points: let `basic` be the number of input code + // points before the last delimiter, or `0` if there is none, then copy + // the first basic code points to the output. + + basic = input.lastIndexOf(delimiter); + if (basic < 0) { + basic = 0; + } + + for (j = 0; j < basic; ++j) { + // if it's not a basic code point + if (input.charCodeAt(j) >= 0x80) { + error('not-basic'); + } + output.push(input.charCodeAt(j)); + } + + // Main decoding loop: start just after the last delimiter if any basic code + // points were copied; start at the beginning otherwise. + + for (index = basic > 0 ? basic + 1 : 0; index < inputLength; /* no final expression */) { + + // `index` is the index of the next character to be consumed. + // Decode a generalized variable-length integer into `delta`, + // which gets added to `i`. The overflow checking is easier + // if we increase `i` as we go, then subtract off its starting + // value at the end to obtain `delta`. + for (oldi = i, w = 1, k = base; /* no condition */; k += base) { + + if (index >= inputLength) { + error('invalid-input'); + } + + digit = basicToDigit(input.charCodeAt(index++)); + + if (digit >= base || digit > floor((maxInt - i) / w)) { + error('overflow'); + } + + i += digit * w; + t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias); + + if (digit < t) { + break; + } + + baseMinusT = base - t; + if (w > floor(maxInt / baseMinusT)) { + error('overflow'); + } + + w *= baseMinusT; + + } + + out = output.length + 1; + bias = adapt(i - oldi, out, oldi == 0); + + // `i` was supposed to wrap around from `out` to `0`, + // incrementing `n` each time, so we'll fix that now: + if (floor(i / out) > maxInt - n) { + error('overflow'); + } + + n += floor(i / out); + i %= out; + + // Insert `n` at position `i` of the output + output.splice(i++, 0, n); + + } + + return ucs2encode(output); + } + + /** + * Converts a string of Unicode symbols (e.g. a domain name label) to a + * Punycode string of ASCII-only symbols. + * @memberOf punycode + * @param {String} input The string of Unicode symbols. + * @returns {String} The resulting Punycode string of ASCII-only symbols. + */ + function encode(input) { + var n, + delta, + handledCPCount, + basicLength, + bias, + j, + m, + q, + k, + t, + currentValue, + output = [], + /** `inputLength` will hold the number of code points in `input`. */ + inputLength, + /** Cached calculation results */ + handledCPCountPlusOne, + baseMinusT, + qMinusT; + + // Convert the input in UCS-2 to Unicode + input = ucs2decode(input); + + // Cache the length + inputLength = input.length; + + // Initialize the state + n = initialN; + delta = 0; + bias = initialBias; + + // Handle the basic code points + for (j = 0; j < inputLength; ++j) { + currentValue = input[j]; + if (currentValue < 0x80) { + output.push(stringFromCharCode(currentValue)); + } + } + + handledCPCount = basicLength = output.length; + + // `handledCPCount` is the number of code points that have been handled; + // `basicLength` is the number of basic code points. + + // Finish the basic string - if it is not empty - with a delimiter + if (basicLength) { + output.push(delimiter); + } + + // Main encoding loop: + while (handledCPCount < inputLength) { + + // All non-basic code points < n have been handled already. Find the next + // larger one: + for (m = maxInt, j = 0; j < inputLength; ++j) { + currentValue = input[j]; + if (currentValue >= n && currentValue < m) { + m = currentValue; + } + } + + // Increase `delta` enough to advance the decoder's state to , + // but guard against overflow + handledCPCountPlusOne = handledCPCount + 1; + if (m - n > floor((maxInt - delta) / handledCPCountPlusOne)) { + error('overflow'); + } + + delta += (m - n) * handledCPCountPlusOne; + n = m; + + for (j = 0; j < inputLength; ++j) { + currentValue = input[j]; + + if (currentValue < n && ++delta > maxInt) { + error('overflow'); + } + + if (currentValue == n) { + // Represent delta as a generalized variable-length integer + for (q = delta, k = base; /* no condition */; k += base) { + t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias); + if (q < t) { + break; + } + qMinusT = q - t; + baseMinusT = base - t; + output.push( + stringFromCharCode(digitToBasic(t + qMinusT % baseMinusT, 0)) + ); + q = floor(qMinusT / baseMinusT); + } + + output.push(stringFromCharCode(digitToBasic(q, 0))); + bias = adapt(delta, handledCPCountPlusOne, handledCPCount == basicLength); + delta = 0; + ++handledCPCount; + } + } + + ++delta; + ++n; + + } + return output.join(''); + } + + /** + * Converts a Punycode string representing a domain name or an email address + * to Unicode. Only the Punycoded parts of the input will be converted, i.e. + * it doesn't matter if you call it on a string that has already been + * converted to Unicode. + * @memberOf punycode + * @param {String} input The Punycoded domain name or email address to + * convert to Unicode. + * @returns {String} The Unicode representation of the given Punycode + * string. + */ + function toUnicode(input) { + return mapDomain(input, function(string) { + return regexPunycode.test(string) + ? decode(string.slice(4).toLowerCase()) + : string; + }); + } + + /** + * Converts a Unicode string representing a domain name or an email address to + * Punycode. Only the non-ASCII parts of the domain name will be converted, + * i.e. it doesn't matter if you call it with a domain that's already in + * ASCII. + * @memberOf punycode + * @param {String} input The domain name or email address to convert, as a + * Unicode string. + * @returns {String} The Punycode representation of the given domain name or + * email address. + */ + function toASCII(input) { + return mapDomain(input, function(string) { + return regexNonASCII.test(string) + ? 'xn--' + encode(string) + : string; + }); + } + + /*--------------------------------------------------------------------------*/ + + /** Define the public API */ + punycode = { + /** + * A string representing the current Punycode.js version number. + * @memberOf punycode + * @type String + */ + 'version': '1.3.2', + /** + * An object of methods to convert from JavaScript's internal character + * representation (UCS-2) to Unicode code points, and back. + * @see + * @memberOf punycode + * @type Object + */ + 'ucs2': { + 'decode': ucs2decode, + 'encode': ucs2encode + }, + 'decode': decode, + 'encode': encode, + 'toASCII': toASCII, + 'toUnicode': toUnicode + }; + + /** Expose `punycode` */ + // Some AMD build optimizers, like r.js, check for specific condition patterns + // like the following: + if ( + typeof define == 'function' && + typeof define.amd == 'object' && + define.amd + ) { + define('punycode', function() { + return punycode; + }); + } else if (freeExports && freeModule) { + if (module.exports == freeExports) { // in Node.js or RingoJS v0.8.0+ + freeModule.exports = punycode; + } else { // in Narwhal or RingoJS v0.7.0- + for (key in punycode) { + punycode.hasOwnProperty(key) && (freeExports[key] = punycode[key]); + } + } + } else { // in Rhino or a web browser + root.punycode = punycode; + } + +}(this)); + +}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) +},{}],53:[function(require,module,exports){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +'use strict'; + +// If obj.hasOwnProperty has been overridden, then calling +// obj.hasOwnProperty(prop) will break. +// See: https://github.com/joyent/node/issues/1707 +function hasOwnProperty(obj, prop) { + return Object.prototype.hasOwnProperty.call(obj, prop); +} + +module.exports = function(qs, sep, eq, options) { + sep = sep || '&'; + eq = eq || '='; + var obj = {}; + + if (typeof qs !== 'string' || qs.length === 0) { + return obj; + } + + var regexp = /\+/g; + qs = qs.split(sep); + + var maxKeys = 1000; + if (options && typeof options.maxKeys === 'number') { + maxKeys = options.maxKeys; + } + + var len = qs.length; + // maxKeys <= 0 means that we should not limit keys count + if (maxKeys > 0 && len > maxKeys) { + len = maxKeys; + } + + for (var i = 0; i < len; ++i) { + var x = qs[i].replace(regexp, '%20'), + idx = x.indexOf(eq), + kstr, vstr, k, v; + + if (idx >= 0) { + kstr = x.substr(0, idx); + vstr = x.substr(idx + 1); + } else { + kstr = x; + vstr = ''; + } + + k = decodeURIComponent(kstr); + v = decodeURIComponent(vstr); + + if (!hasOwnProperty(obj, k)) { + obj[k] = v; + } else if (isArray(obj[k])) { + obj[k].push(v); + } else { + obj[k] = [obj[k], v]; + } + } + + return obj; +}; + +var isArray = Array.isArray || function (xs) { + return Object.prototype.toString.call(xs) === '[object Array]'; +}; + +},{}],54:[function(require,module,exports){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +'use strict'; + +var stringifyPrimitive = function(v) { + switch (typeof v) { + case 'string': + return v; + + case 'boolean': + return v ? 'true' : 'false'; + + case 'number': + return isFinite(v) ? v : ''; + + default: + return ''; + } +}; + +module.exports = function(obj, sep, eq, name) { + sep = sep || '&'; + eq = eq || '='; + if (obj === null) { + obj = undefined; + } + + if (typeof obj === 'object') { + return map(objectKeys(obj), function(k) { + var ks = encodeURIComponent(stringifyPrimitive(k)) + eq; + if (isArray(obj[k])) { + return map(obj[k], function(v) { + return ks + encodeURIComponent(stringifyPrimitive(v)); + }).join(sep); + } else { + return ks + encodeURIComponent(stringifyPrimitive(obj[k])); + } + }).join(sep); + + } + + if (!name) return ''; + return encodeURIComponent(stringifyPrimitive(name)) + eq + + encodeURIComponent(stringifyPrimitive(obj)); +}; + +var isArray = Array.isArray || function (xs) { + return Object.prototype.toString.call(xs) === '[object Array]'; +}; + +function map (xs, f) { + if (xs.map) return xs.map(f); + var res = []; + for (var i = 0; i < xs.length; i++) { + res.push(f(xs[i], i)); + } + return res; +} + +var objectKeys = Object.keys || function (obj) { + var res = []; + for (var key in obj) { + if (Object.prototype.hasOwnProperty.call(obj, key)) res.push(key); + } + return res; +}; + +},{}],55:[function(require,module,exports){ +'use strict'; + +exports.decode = exports.parse = require('./decode'); +exports.encode = exports.stringify = require('./encode'); + +},{"./decode":53,"./encode":54}],56:[function(require,module,exports){ +module.exports = require("./lib/_stream_duplex.js") + +},{"./lib/_stream_duplex.js":57}],57:[function(require,module,exports){ +(function (process){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +// a duplex stream is just a stream that is both readable and writable. +// Since JS doesn't have multiple prototypal inheritance, this class +// prototypally inherits from Readable, and then parasitically from +// Writable. + +module.exports = Duplex; + +/**/ +var objectKeys = Object.keys || function (obj) { + var keys = []; + for (var key in obj) keys.push(key); + return keys; +} +/**/ + + +/**/ +var util = require('core-util-is'); +util.inherits = require('inherits'); +/**/ + +var Readable = require('./_stream_readable'); +var Writable = require('./_stream_writable'); + +util.inherits(Duplex, Readable); + +forEach(objectKeys(Writable.prototype), function(method) { + if (!Duplex.prototype[method]) + Duplex.prototype[method] = Writable.prototype[method]; +}); + +function Duplex(options) { + if (!(this instanceof Duplex)) + return new Duplex(options); + + Readable.call(this, options); + Writable.call(this, options); + + if (options && options.readable === false) + this.readable = false; + + if (options && options.writable === false) + this.writable = false; + + this.allowHalfOpen = true; + if (options && options.allowHalfOpen === false) + this.allowHalfOpen = false; + + this.once('end', onend); +} + +// the no-half-open enforcer +function onend() { + // if we allow half-open state, or if the writable side ended, + // then we're ok. + if (this.allowHalfOpen || this._writableState.ended) + return; + + // no more data can be written. + // But allow more writes to happen in this tick. + process.nextTick(this.end.bind(this)); +} + +function forEach (xs, f) { + for (var i = 0, l = xs.length; i < l; i++) { + f(xs[i], i); + } +} + +}).call(this,require('_process')) +},{"./_stream_readable":59,"./_stream_writable":61,"_process":51,"core-util-is":62,"inherits":49}],58:[function(require,module,exports){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +// a passthrough stream. +// basically just the most minimal sort of Transform stream. +// Every written chunk gets output as-is. + +module.exports = PassThrough; + +var Transform = require('./_stream_transform'); + +/**/ +var util = require('core-util-is'); +util.inherits = require('inherits'); +/**/ + +util.inherits(PassThrough, Transform); + +function PassThrough(options) { + if (!(this instanceof PassThrough)) + return new PassThrough(options); + + Transform.call(this, options); +} + +PassThrough.prototype._transform = function(chunk, encoding, cb) { + cb(null, chunk); +}; + +},{"./_stream_transform":60,"core-util-is":62,"inherits":49}],59:[function(require,module,exports){ +(function (process){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +module.exports = Readable; + +/**/ +var isArray = require('isarray'); +/**/ + + +/**/ +var Buffer = require('buffer').Buffer; +/**/ + +Readable.ReadableState = ReadableState; + +var EE = require('events').EventEmitter; + +/**/ +if (!EE.listenerCount) EE.listenerCount = function(emitter, type) { + return emitter.listeners(type).length; +}; +/**/ + +var Stream = require('stream'); + +/**/ +var util = require('core-util-is'); +util.inherits = require('inherits'); +/**/ + +var StringDecoder; + + +/**/ +var debug = require('util'); +if (debug && debug.debuglog) { + debug = debug.debuglog('stream'); +} else { + debug = function () {}; +} +/**/ + + +util.inherits(Readable, Stream); + +function ReadableState(options, stream) { + var Duplex = require('./_stream_duplex'); + + options = options || {}; + + // the point at which it stops calling _read() to fill the buffer + // Note: 0 is a valid value, means "don't call _read preemptively ever" + var hwm = options.highWaterMark; + var defaultHwm = options.objectMode ? 16 : 16 * 1024; + this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm; + + // cast to ints. + this.highWaterMark = ~~this.highWaterMark; + + this.buffer = []; + this.length = 0; + this.pipes = null; + this.pipesCount = 0; + this.flowing = null; + this.ended = false; + this.endEmitted = false; + this.reading = false; + + // a flag to be able to tell if the onwrite cb is called immediately, + // or on a later tick. We set this to true at first, because any + // actions that shouldn't happen until "later" should generally also + // not happen before the first write call. + this.sync = true; + + // whenever we return null, then we set a flag to say + // that we're awaiting a 'readable' event emission. + this.needReadable = false; + this.emittedReadable = false; + this.readableListening = false; + + + // object stream flag. Used to make read(n) ignore n and to + // make all the buffer merging and length checks go away + this.objectMode = !!options.objectMode; + + if (stream instanceof Duplex) + this.objectMode = this.objectMode || !!options.readableObjectMode; + + // Crypto is kind of old and crusty. Historically, its default string + // encoding is 'binary' so we have to make this configurable. + // Everything else in the universe uses 'utf8', though. + this.defaultEncoding = options.defaultEncoding || 'utf8'; + + // when piping, we only care about 'readable' events that happen + // after read()ing all the bytes and not getting any pushback. + this.ranOut = false; + + // the number of writers that are awaiting a drain event in .pipe()s + this.awaitDrain = 0; + + // if true, a maybeReadMore has been scheduled + this.readingMore = false; + + this.decoder = null; + this.encoding = null; + if (options.encoding) { + if (!StringDecoder) + StringDecoder = require('string_decoder/').StringDecoder; + this.decoder = new StringDecoder(options.encoding); + this.encoding = options.encoding; + } +} + +function Readable(options) { + var Duplex = require('./_stream_duplex'); + + if (!(this instanceof Readable)) + return new Readable(options); + + this._readableState = new ReadableState(options, this); + + // legacy + this.readable = true; + + Stream.call(this); +} + +// Manually shove something into the read() buffer. +// This returns true if the highWaterMark has not been hit yet, +// similar to how Writable.write() returns true if you should +// write() some more. +Readable.prototype.push = function(chunk, encoding) { + var state = this._readableState; + + if (util.isString(chunk) && !state.objectMode) { + encoding = encoding || state.defaultEncoding; + if (encoding !== state.encoding) { + chunk = new Buffer(chunk, encoding); + encoding = ''; + } + } + + return readableAddChunk(this, state, chunk, encoding, false); +}; + +// Unshift should *always* be something directly out of read() +Readable.prototype.unshift = function(chunk) { + var state = this._readableState; + return readableAddChunk(this, state, chunk, '', true); +}; + +function readableAddChunk(stream, state, chunk, encoding, addToFront) { + var er = chunkInvalid(state, chunk); + if (er) { + stream.emit('error', er); + } else if (util.isNullOrUndefined(chunk)) { + state.reading = false; + if (!state.ended) + onEofChunk(stream, state); + } else if (state.objectMode || chunk && chunk.length > 0) { + if (state.ended && !addToFront) { + var e = new Error('stream.push() after EOF'); + stream.emit('error', e); + } else if (state.endEmitted && addToFront) { + var e = new Error('stream.unshift() after end event'); + stream.emit('error', e); + } else { + if (state.decoder && !addToFront && !encoding) + chunk = state.decoder.write(chunk); + + if (!addToFront) + state.reading = false; + + // if we want the data now, just emit it. + if (state.flowing && state.length === 0 && !state.sync) { + stream.emit('data', chunk); + stream.read(0); + } else { + // update the buffer info. + state.length += state.objectMode ? 1 : chunk.length; + if (addToFront) + state.buffer.unshift(chunk); + else + state.buffer.push(chunk); + + if (state.needReadable) + emitReadable(stream); + } + + maybeReadMore(stream, state); + } + } else if (!addToFront) { + state.reading = false; + } + + return needMoreData(state); +} + + + +// if it's past the high water mark, we can push in some more. +// Also, if we have no data yet, we can stand some +// more bytes. This is to work around cases where hwm=0, +// such as the repl. Also, if the push() triggered a +// readable event, and the user called read(largeNumber) such that +// needReadable was set, then we ought to push more, so that another +// 'readable' event will be triggered. +function needMoreData(state) { + return !state.ended && + (state.needReadable || + state.length < state.highWaterMark || + state.length === 0); +} + +// backwards compatibility. +Readable.prototype.setEncoding = function(enc) { + if (!StringDecoder) + StringDecoder = require('string_decoder/').StringDecoder; + this._readableState.decoder = new StringDecoder(enc); + this._readableState.encoding = enc; + return this; +}; + +// Don't raise the hwm > 128MB +var MAX_HWM = 0x800000; +function roundUpToNextPowerOf2(n) { + if (n >= MAX_HWM) { + n = MAX_HWM; + } else { + // Get the next highest power of 2 + n--; + for (var p = 1; p < 32; p <<= 1) n |= n >> p; + n++; + } + return n; +} + +function howMuchToRead(n, state) { + if (state.length === 0 && state.ended) + return 0; + + if (state.objectMode) + return n === 0 ? 0 : 1; + + if (isNaN(n) || util.isNull(n)) { + // only flow one buffer at a time + if (state.flowing && state.buffer.length) + return state.buffer[0].length; + else + return state.length; + } + + if (n <= 0) + return 0; + + // If we're asking for more than the target buffer level, + // then raise the water mark. Bump up to the next highest + // power of 2, to prevent increasing it excessively in tiny + // amounts. + if (n > state.highWaterMark) + state.highWaterMark = roundUpToNextPowerOf2(n); + + // don't have that much. return null, unless we've ended. + if (n > state.length) { + if (!state.ended) { + state.needReadable = true; + return 0; + } else + return state.length; + } + + return n; +} + +// you can override either this method, or the async _read(n) below. +Readable.prototype.read = function(n) { + debug('read', n); + var state = this._readableState; + var nOrig = n; + + if (!util.isNumber(n) || n > 0) + state.emittedReadable = false; + + // if we're doing read(0) to trigger a readable event, but we + // already have a bunch of data in the buffer, then just trigger + // the 'readable' event and move on. + if (n === 0 && + state.needReadable && + (state.length >= state.highWaterMark || state.ended)) { + debug('read: emitReadable', state.length, state.ended); + if (state.length === 0 && state.ended) + endReadable(this); + else + emitReadable(this); + return null; + } + + n = howMuchToRead(n, state); + + // if we've ended, and we're now clear, then finish it up. + if (n === 0 && state.ended) { + if (state.length === 0) + endReadable(this); + return null; + } + + // All the actual chunk generation logic needs to be + // *below* the call to _read. The reason is that in certain + // synthetic stream cases, such as passthrough streams, _read + // may be a completely synchronous operation which may change + // the state of the read buffer, providing enough data when + // before there was *not* enough. + // + // So, the steps are: + // 1. Figure out what the state of things will be after we do + // a read from the buffer. + // + // 2. If that resulting state will trigger a _read, then call _read. + // Note that this may be asynchronous, or synchronous. Yes, it is + // deeply ugly to write APIs this way, but that still doesn't mean + // that the Readable class should behave improperly, as streams are + // designed to be sync/async agnostic. + // Take note if the _read call is sync or async (ie, if the read call + // has returned yet), so that we know whether or not it's safe to emit + // 'readable' etc. + // + // 3. Actually pull the requested chunks out of the buffer and return. + + // if we need a readable event, then we need to do some reading. + var doRead = state.needReadable; + debug('need readable', doRead); + + // if we currently have less than the highWaterMark, then also read some + if (state.length === 0 || state.length - n < state.highWaterMark) { + doRead = true; + debug('length less than watermark', doRead); + } + + // however, if we've ended, then there's no point, and if we're already + // reading, then it's unnecessary. + if (state.ended || state.reading) { + doRead = false; + debug('reading or ended', doRead); + } + + if (doRead) { + debug('do read'); + state.reading = true; + state.sync = true; + // if the length is currently zero, then we *need* a readable event. + if (state.length === 0) + state.needReadable = true; + // call internal read method + this._read(state.highWaterMark); + state.sync = false; + } + + // If _read pushed data synchronously, then `reading` will be false, + // and we need to re-evaluate how much data we can return to the user. + if (doRead && !state.reading) + n = howMuchToRead(nOrig, state); + + var ret; + if (n > 0) + ret = fromList(n, state); + else + ret = null; + + if (util.isNull(ret)) { + state.needReadable = true; + n = 0; + } + + state.length -= n; + + // If we have nothing in the buffer, then we want to know + // as soon as we *do* get something into the buffer. + if (state.length === 0 && !state.ended) + state.needReadable = true; + + // If we tried to read() past the EOF, then emit end on the next tick. + if (nOrig !== n && state.ended && state.length === 0) + endReadable(this); + + if (!util.isNull(ret)) + this.emit('data', ret); + + return ret; +}; + +function chunkInvalid(state, chunk) { + var er = null; + if (!util.isBuffer(chunk) && + !util.isString(chunk) && + !util.isNullOrUndefined(chunk) && + !state.objectMode) { + er = new TypeError('Invalid non-string/buffer chunk'); + } + return er; +} + + +function onEofChunk(stream, state) { + if (state.decoder && !state.ended) { + var chunk = state.decoder.end(); + if (chunk && chunk.length) { + state.buffer.push(chunk); + state.length += state.objectMode ? 1 : chunk.length; + } + } + state.ended = true; + + // emit 'readable' now to make sure it gets picked up. + emitReadable(stream); +} + +// Don't emit readable right away in sync mode, because this can trigger +// another read() call => stack overflow. This way, it might trigger +// a nextTick recursion warning, but that's not so bad. +function emitReadable(stream) { + var state = stream._readableState; + state.needReadable = false; + if (!state.emittedReadable) { + debug('emitReadable', state.flowing); + state.emittedReadable = true; + if (state.sync) + process.nextTick(function() { + emitReadable_(stream); + }); + else + emitReadable_(stream); + } +} + +function emitReadable_(stream) { + debug('emit readable'); + stream.emit('readable'); + flow(stream); +} + + +// at this point, the user has presumably seen the 'readable' event, +// and called read() to consume some data. that may have triggered +// in turn another _read(n) call, in which case reading = true if +// it's in progress. +// However, if we're not ended, or reading, and the length < hwm, +// then go ahead and try to read some more preemptively. +function maybeReadMore(stream, state) { + if (!state.readingMore) { + state.readingMore = true; + process.nextTick(function() { + maybeReadMore_(stream, state); + }); + } +} + +function maybeReadMore_(stream, state) { + var len = state.length; + while (!state.reading && !state.flowing && !state.ended && + state.length < state.highWaterMark) { + debug('maybeReadMore read 0'); + stream.read(0); + if (len === state.length) + // didn't get any data, stop spinning. + break; + else + len = state.length; + } + state.readingMore = false; +} + +// abstract method. to be overridden in specific implementation classes. +// call cb(er, data) where data is <= n in length. +// for virtual (non-string, non-buffer) streams, "length" is somewhat +// arbitrary, and perhaps not very meaningful. +Readable.prototype._read = function(n) { + this.emit('error', new Error('not implemented')); +}; + +Readable.prototype.pipe = function(dest, pipeOpts) { + var src = this; + var state = this._readableState; + + switch (state.pipesCount) { + case 0: + state.pipes = dest; + break; + case 1: + state.pipes = [state.pipes, dest]; + break; + default: + state.pipes.push(dest); + break; + } + state.pipesCount += 1; + debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts); + + var doEnd = (!pipeOpts || pipeOpts.end !== false) && + dest !== process.stdout && + dest !== process.stderr; + + var endFn = doEnd ? onend : cleanup; + if (state.endEmitted) + process.nextTick(endFn); + else + src.once('end', endFn); + + dest.on('unpipe', onunpipe); + function onunpipe(readable) { + debug('onunpipe'); + if (readable === src) { + cleanup(); + } + } + + function onend() { + debug('onend'); + dest.end(); + } + + // when the dest drains, it reduces the awaitDrain counter + // on the source. This would be more elegant with a .once() + // handler in flow(), but adding and removing repeatedly is + // too slow. + var ondrain = pipeOnDrain(src); + dest.on('drain', ondrain); + + function cleanup() { + debug('cleanup'); + // cleanup event handlers once the pipe is broken + dest.removeListener('close', onclose); + dest.removeListener('finish', onfinish); + dest.removeListener('drain', ondrain); + dest.removeListener('error', onerror); + dest.removeListener('unpipe', onunpipe); + src.removeListener('end', onend); + src.removeListener('end', cleanup); + src.removeListener('data', ondata); + + // if the reader is waiting for a drain event from this + // specific writer, then it would cause it to never start + // flowing again. + // So, if this is awaiting a drain, then we just call it now. + // If we don't know, then assume that we are waiting for one. + if (state.awaitDrain && + (!dest._writableState || dest._writableState.needDrain)) + ondrain(); + } + + src.on('data', ondata); + function ondata(chunk) { + debug('ondata'); + var ret = dest.write(chunk); + if (false === ret) { + debug('false write response, pause', + src._readableState.awaitDrain); + src._readableState.awaitDrain++; + src.pause(); + } + } + + // if the dest has an error, then stop piping into it. + // however, don't suppress the throwing behavior for this. + function onerror(er) { + debug('onerror', er); + unpipe(); + dest.removeListener('error', onerror); + if (EE.listenerCount(dest, 'error') === 0) + dest.emit('error', er); + } + // This is a brutally ugly hack to make sure that our error handler + // is attached before any userland ones. NEVER DO THIS. + if (!dest._events || !dest._events.error) + dest.on('error', onerror); + else if (isArray(dest._events.error)) + dest._events.error.unshift(onerror); + else + dest._events.error = [onerror, dest._events.error]; + + + + // Both close and finish should trigger unpipe, but only once. + function onclose() { + dest.removeListener('finish', onfinish); + unpipe(); + } + dest.once('close', onclose); + function onfinish() { + debug('onfinish'); + dest.removeListener('close', onclose); + unpipe(); + } + dest.once('finish', onfinish); + + function unpipe() { + debug('unpipe'); + src.unpipe(dest); + } + + // tell the dest that it's being piped to + dest.emit('pipe', src); + + // start the flow if it hasn't been started already. + if (!state.flowing) { + debug('pipe resume'); + src.resume(); + } + + return dest; +}; + +function pipeOnDrain(src) { + return function() { + var state = src._readableState; + debug('pipeOnDrain', state.awaitDrain); + if (state.awaitDrain) + state.awaitDrain--; + if (state.awaitDrain === 0 && EE.listenerCount(src, 'data')) { + state.flowing = true; + flow(src); + } + }; +} + + +Readable.prototype.unpipe = function(dest) { + var state = this._readableState; + + // if we're not piping anywhere, then do nothing. + if (state.pipesCount === 0) + return this; + + // just one destination. most common case. + if (state.pipesCount === 1) { + // passed in one, but it's not the right one. + if (dest && dest !== state.pipes) + return this; + + if (!dest) + dest = state.pipes; + + // got a match. + state.pipes = null; + state.pipesCount = 0; + state.flowing = false; + if (dest) + dest.emit('unpipe', this); + return this; + } + + // slow case. multiple pipe destinations. + + if (!dest) { + // remove all. + var dests = state.pipes; + var len = state.pipesCount; + state.pipes = null; + state.pipesCount = 0; + state.flowing = false; + + for (var i = 0; i < len; i++) + dests[i].emit('unpipe', this); + return this; + } + + // try to find the right one. + var i = indexOf(state.pipes, dest); + if (i === -1) + return this; + + state.pipes.splice(i, 1); + state.pipesCount -= 1; + if (state.pipesCount === 1) + state.pipes = state.pipes[0]; + + dest.emit('unpipe', this); + + return this; +}; + +// set up data events if they are asked for +// Ensure readable listeners eventually get something +Readable.prototype.on = function(ev, fn) { + var res = Stream.prototype.on.call(this, ev, fn); + + // If listening to data, and it has not explicitly been paused, + // then call resume to start the flow of data on the next tick. + if (ev === 'data' && false !== this._readableState.flowing) { + this.resume(); + } + + if (ev === 'readable' && this.readable) { + var state = this._readableState; + if (!state.readableListening) { + state.readableListening = true; + state.emittedReadable = false; + state.needReadable = true; + if (!state.reading) { + var self = this; + process.nextTick(function() { + debug('readable nexttick read 0'); + self.read(0); + }); + } else if (state.length) { + emitReadable(this, state); + } + } + } + + return res; +}; +Readable.prototype.addListener = Readable.prototype.on; + +// pause() and resume() are remnants of the legacy readable stream API +// If the user uses them, then switch into old mode. +Readable.prototype.resume = function() { + var state = this._readableState; + if (!state.flowing) { + debug('resume'); + state.flowing = true; + if (!state.reading) { + debug('resume read 0'); + this.read(0); + } + resume(this, state); + } + return this; +}; + +function resume(stream, state) { + if (!state.resumeScheduled) { + state.resumeScheduled = true; + process.nextTick(function() { + resume_(stream, state); + }); + } +} + +function resume_(stream, state) { + state.resumeScheduled = false; + stream.emit('resume'); + flow(stream); + if (state.flowing && !state.reading) + stream.read(0); +} + +Readable.prototype.pause = function() { + debug('call pause flowing=%j', this._readableState.flowing); + if (false !== this._readableState.flowing) { + debug('pause'); + this._readableState.flowing = false; + this.emit('pause'); + } + return this; +}; + +function flow(stream) { + var state = stream._readableState; + debug('flow', state.flowing); + if (state.flowing) { + do { + var chunk = stream.read(); + } while (null !== chunk && state.flowing); + } +} + +// wrap an old-style stream as the async data source. +// This is *not* part of the readable stream interface. +// It is an ugly unfortunate mess of history. +Readable.prototype.wrap = function(stream) { + var state = this._readableState; + var paused = false; + + var self = this; + stream.on('end', function() { + debug('wrapped end'); + if (state.decoder && !state.ended) { + var chunk = state.decoder.end(); + if (chunk && chunk.length) + self.push(chunk); + } + + self.push(null); + }); + + stream.on('data', function(chunk) { + debug('wrapped data'); + if (state.decoder) + chunk = state.decoder.write(chunk); + if (!chunk || !state.objectMode && !chunk.length) + return; + + var ret = self.push(chunk); + if (!ret) { + paused = true; + stream.pause(); + } + }); + + // proxy all the other methods. + // important when wrapping filters and duplexes. + for (var i in stream) { + if (util.isFunction(stream[i]) && util.isUndefined(this[i])) { + this[i] = function(method) { return function() { + return stream[method].apply(stream, arguments); + }}(i); + } + } + + // proxy certain important events. + var events = ['error', 'close', 'destroy', 'pause', 'resume']; + forEach(events, function(ev) { + stream.on(ev, self.emit.bind(self, ev)); + }); + + // when we try to consume some more bytes, simply unpause the + // underlying stream. + self._read = function(n) { + debug('wrapped _read', n); + if (paused) { + paused = false; + stream.resume(); + } + }; + + return self; +}; + + + +// exposed for testing purposes only. +Readable._fromList = fromList; + +// Pluck off n bytes from an array of buffers. +// Length is the combined lengths of all the buffers in the list. +function fromList(n, state) { + var list = state.buffer; + var length = state.length; + var stringMode = !!state.decoder; + var objectMode = !!state.objectMode; + var ret; + + // nothing in the list, definitely empty. + if (list.length === 0) + return null; + + if (length === 0) + ret = null; + else if (objectMode) + ret = list.shift(); + else if (!n || n >= length) { + // read it all, truncate the array. + if (stringMode) + ret = list.join(''); + else + ret = Buffer.concat(list, length); + list.length = 0; + } else { + // read just some of it. + if (n < list[0].length) { + // just take a part of the first list item. + // slice is the same for buffers and strings. + var buf = list[0]; + ret = buf.slice(0, n); + list[0] = buf.slice(n); + } else if (n === list[0].length) { + // first list is a perfect match + ret = list.shift(); + } else { + // complex case. + // we have enough to cover it, but it spans past the first buffer. + if (stringMode) + ret = ''; + else + ret = new Buffer(n); + + var c = 0; + for (var i = 0, l = list.length; i < l && c < n; i++) { + var buf = list[0]; + var cpy = Math.min(n - c, buf.length); + + if (stringMode) + ret += buf.slice(0, cpy); + else + buf.copy(ret, c, 0, cpy); + + if (cpy < buf.length) + list[0] = buf.slice(cpy); + else + list.shift(); + + c += cpy; + } + } + } + + return ret; +} + +function endReadable(stream) { + var state = stream._readableState; + + // If we get here before consuming all the bytes, then that is a + // bug in node. Should never happen. + if (state.length > 0) + throw new Error('endReadable called on non-empty stream'); + + if (!state.endEmitted) { + state.ended = true; + process.nextTick(function() { + // Check that we didn't get one last unshift. + if (!state.endEmitted && state.length === 0) { + state.endEmitted = true; + stream.readable = false; + stream.emit('end'); + } + }); + } +} + +function forEach (xs, f) { + for (var i = 0, l = xs.length; i < l; i++) { + f(xs[i], i); + } +} + +function indexOf (xs, x) { + for (var i = 0, l = xs.length; i < l; i++) { + if (xs[i] === x) return i; + } + return -1; +} + +}).call(this,require('_process')) +},{"./_stream_duplex":57,"_process":51,"buffer":39,"core-util-is":62,"events":43,"inherits":49,"isarray":50,"stream":67,"string_decoder/":68,"util":25}],60:[function(require,module,exports){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + + +// a transform stream is a readable/writable stream where you do +// something with the data. Sometimes it's called a "filter", +// but that's not a great name for it, since that implies a thing where +// some bits pass through, and others are simply ignored. (That would +// be a valid example of a transform, of course.) +// +// While the output is causally related to the input, it's not a +// necessarily symmetric or synchronous transformation. For example, +// a zlib stream might take multiple plain-text writes(), and then +// emit a single compressed chunk some time in the future. +// +// Here's how this works: +// +// The Transform stream has all the aspects of the readable and writable +// stream classes. When you write(chunk), that calls _write(chunk,cb) +// internally, and returns false if there's a lot of pending writes +// buffered up. When you call read(), that calls _read(n) until +// there's enough pending readable data buffered up. +// +// In a transform stream, the written data is placed in a buffer. When +// _read(n) is called, it transforms the queued up data, calling the +// buffered _write cb's as it consumes chunks. If consuming a single +// written chunk would result in multiple output chunks, then the first +// outputted bit calls the readcb, and subsequent chunks just go into +// the read buffer, and will cause it to emit 'readable' if necessary. +// +// This way, back-pressure is actually determined by the reading side, +// since _read has to be called to start processing a new chunk. However, +// a pathological inflate type of transform can cause excessive buffering +// here. For example, imagine a stream where every byte of input is +// interpreted as an integer from 0-255, and then results in that many +// bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in +// 1kb of data being output. In this case, you could write a very small +// amount of input, and end up with a very large amount of output. In +// such a pathological inflating mechanism, there'd be no way to tell +// the system to stop doing the transform. A single 4MB write could +// cause the system to run out of memory. +// +// However, even in such a pathological case, only a single written chunk +// would be consumed, and then the rest would wait (un-transformed) until +// the results of the previous transformed chunk were consumed. + +module.exports = Transform; + +var Duplex = require('./_stream_duplex'); + +/**/ +var util = require('core-util-is'); +util.inherits = require('inherits'); +/**/ + +util.inherits(Transform, Duplex); + + +function TransformState(options, stream) { + this.afterTransform = function(er, data) { + return afterTransform(stream, er, data); + }; + + this.needTransform = false; + this.transforming = false; + this.writecb = null; + this.writechunk = null; +} + +function afterTransform(stream, er, data) { + var ts = stream._transformState; + ts.transforming = false; + + var cb = ts.writecb; + + if (!cb) + return stream.emit('error', new Error('no writecb in Transform class')); + + ts.writechunk = null; + ts.writecb = null; + + if (!util.isNullOrUndefined(data)) + stream.push(data); + + if (cb) + cb(er); + + var rs = stream._readableState; + rs.reading = false; + if (rs.needReadable || rs.length < rs.highWaterMark) { + stream._read(rs.highWaterMark); + } +} + + +function Transform(options) { + if (!(this instanceof Transform)) + return new Transform(options); + + Duplex.call(this, options); + + this._transformState = new TransformState(options, this); + + // when the writable side finishes, then flush out anything remaining. + var stream = this; + + // start out asking for a readable event once data is transformed. + this._readableState.needReadable = true; + + // we have implemented the _read method, and done the other things + // that Readable wants before the first _read call, so unset the + // sync guard flag. + this._readableState.sync = false; + + this.once('prefinish', function() { + if (util.isFunction(this._flush)) + this._flush(function(er) { + done(stream, er); + }); + else + done(stream); + }); +} + +Transform.prototype.push = function(chunk, encoding) { + this._transformState.needTransform = false; + return Duplex.prototype.push.call(this, chunk, encoding); +}; + +// This is the part where you do stuff! +// override this function in implementation classes. +// 'chunk' is an input chunk. +// +// Call `push(newChunk)` to pass along transformed output +// to the readable side. You may call 'push' zero or more times. +// +// Call `cb(err)` when you are done with this chunk. If you pass +// an error, then that'll put the hurt on the whole operation. If you +// never call cb(), then you'll never get another chunk. +Transform.prototype._transform = function(chunk, encoding, cb) { + throw new Error('not implemented'); +}; + +Transform.prototype._write = function(chunk, encoding, cb) { + var ts = this._transformState; + ts.writecb = cb; + ts.writechunk = chunk; + ts.writeencoding = encoding; + if (!ts.transforming) { + var rs = this._readableState; + if (ts.needTransform || + rs.needReadable || + rs.length < rs.highWaterMark) + this._read(rs.highWaterMark); + } +}; + +// Doesn't matter what the args are here. +// _transform does all the work. +// That we got here means that the readable side wants more data. +Transform.prototype._read = function(n) { + var ts = this._transformState; + + if (!util.isNull(ts.writechunk) && ts.writecb && !ts.transforming) { + ts.transforming = true; + this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform); + } else { + // mark that we need a transform, so that any data that comes in + // will get processed, now that we've asked for it. + ts.needTransform = true; + } +}; + + +function done(stream, er) { + if (er) + return stream.emit('error', er); + + // if there's nothing in the write buffer, then that means + // that nothing more will ever be provided + var ws = stream._writableState; + var ts = stream._transformState; + + if (ws.length) + throw new Error('calling transform done when ws.length != 0'); + + if (ts.transforming) + throw new Error('calling transform done when still transforming'); + + return stream.push(null); +} + +},{"./_stream_duplex":57,"core-util-is":62,"inherits":49}],61:[function(require,module,exports){ +(function (process){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +// A bit simpler than readable streams. +// Implement an async ._write(chunk, cb), and it'll handle all +// the drain event emission and buffering. + +module.exports = Writable; + +/**/ +var Buffer = require('buffer').Buffer; +/**/ + +Writable.WritableState = WritableState; + + +/**/ +var util = require('core-util-is'); +util.inherits = require('inherits'); +/**/ + +var Stream = require('stream'); + +util.inherits(Writable, Stream); + +function WriteReq(chunk, encoding, cb) { + this.chunk = chunk; + this.encoding = encoding; + this.callback = cb; +} + +function WritableState(options, stream) { + var Duplex = require('./_stream_duplex'); + + options = options || {}; + + // the point at which write() starts returning false + // Note: 0 is a valid value, means that we always return false if + // the entire buffer is not flushed immediately on write() + var hwm = options.highWaterMark; + var defaultHwm = options.objectMode ? 16 : 16 * 1024; + this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm; + + // object stream flag to indicate whether or not this stream + // contains buffers or objects. + this.objectMode = !!options.objectMode; + + if (stream instanceof Duplex) + this.objectMode = this.objectMode || !!options.writableObjectMode; + + // cast to ints. + this.highWaterMark = ~~this.highWaterMark; + + this.needDrain = false; + // at the start of calling end() + this.ending = false; + // when end() has been called, and returned + this.ended = false; + // when 'finish' is emitted + this.finished = false; + + // should we decode strings into buffers before passing to _write? + // this is here so that some node-core streams can optimize string + // handling at a lower level. + var noDecode = options.decodeStrings === false; + this.decodeStrings = !noDecode; + + // Crypto is kind of old and crusty. Historically, its default string + // encoding is 'binary' so we have to make this configurable. + // Everything else in the universe uses 'utf8', though. + this.defaultEncoding = options.defaultEncoding || 'utf8'; + + // not an actual buffer we keep track of, but a measurement + // of how much we're waiting to get pushed to some underlying + // socket or file. + this.length = 0; + + // a flag to see when we're in the middle of a write. + this.writing = false; + + // when true all writes will be buffered until .uncork() call + this.corked = 0; + + // a flag to be able to tell if the onwrite cb is called immediately, + // or on a later tick. We set this to true at first, because any + // actions that shouldn't happen until "later" should generally also + // not happen before the first write call. + this.sync = true; + + // a flag to know if we're processing previously buffered items, which + // may call the _write() callback in the same tick, so that we don't + // end up in an overlapped onwrite situation. + this.bufferProcessing = false; + + // the callback that's passed to _write(chunk,cb) + this.onwrite = function(er) { + onwrite(stream, er); + }; + + // the callback that the user supplies to write(chunk,encoding,cb) + this.writecb = null; + + // the amount that is being written when _write is called. + this.writelen = 0; + + this.buffer = []; + + // number of pending user-supplied write callbacks + // this must be 0 before 'finish' can be emitted + this.pendingcb = 0; + + // emit prefinish if the only thing we're waiting for is _write cbs + // This is relevant for synchronous Transform streams + this.prefinished = false; + + // True if the error was already emitted and should not be thrown again + this.errorEmitted = false; +} + +function Writable(options) { + var Duplex = require('./_stream_duplex'); + + // Writable ctor is applied to Duplexes, though they're not + // instanceof Writable, they're instanceof Readable. + if (!(this instanceof Writable) && !(this instanceof Duplex)) + return new Writable(options); + + this._writableState = new WritableState(options, this); + + // legacy. + this.writable = true; + + Stream.call(this); +} + +// Otherwise people can pipe Writable streams, which is just wrong. +Writable.prototype.pipe = function() { + this.emit('error', new Error('Cannot pipe. Not readable.')); +}; + + +function writeAfterEnd(stream, state, cb) { + var er = new Error('write after end'); + // TODO: defer error events consistently everywhere, not just the cb + stream.emit('error', er); + process.nextTick(function() { + cb(er); + }); +} + +// If we get something that is not a buffer, string, null, or undefined, +// and we're not in objectMode, then that's an error. +// Otherwise stream chunks are all considered to be of length=1, and the +// watermarks determine how many objects to keep in the buffer, rather than +// how many bytes or characters. +function validChunk(stream, state, chunk, cb) { + var valid = true; + if (!util.isBuffer(chunk) && + !util.isString(chunk) && + !util.isNullOrUndefined(chunk) && + !state.objectMode) { + var er = new TypeError('Invalid non-string/buffer chunk'); + stream.emit('error', er); + process.nextTick(function() { + cb(er); + }); + valid = false; + } + return valid; +} + +Writable.prototype.write = function(chunk, encoding, cb) { + var state = this._writableState; + var ret = false; + + if (util.isFunction(encoding)) { + cb = encoding; + encoding = null; + } + + if (util.isBuffer(chunk)) + encoding = 'buffer'; + else if (!encoding) + encoding = state.defaultEncoding; + + if (!util.isFunction(cb)) + cb = function() {}; + + if (state.ended) + writeAfterEnd(this, state, cb); + else if (validChunk(this, state, chunk, cb)) { + state.pendingcb++; + ret = writeOrBuffer(this, state, chunk, encoding, cb); + } + + return ret; +}; + +Writable.prototype.cork = function() { + var state = this._writableState; + + state.corked++; +}; + +Writable.prototype.uncork = function() { + var state = this._writableState; + + if (state.corked) { + state.corked--; + + if (!state.writing && + !state.corked && + !state.finished && + !state.bufferProcessing && + state.buffer.length) + clearBuffer(this, state); + } +}; + +function decodeChunk(state, chunk, encoding) { + if (!state.objectMode && + state.decodeStrings !== false && + util.isString(chunk)) { + chunk = new Buffer(chunk, encoding); + } + return chunk; +} + +// if we're already writing something, then just put this +// in the queue, and wait our turn. Otherwise, call _write +// If we return false, then we need a drain event, so set that flag. +function writeOrBuffer(stream, state, chunk, encoding, cb) { + chunk = decodeChunk(state, chunk, encoding); + if (util.isBuffer(chunk)) + encoding = 'buffer'; + var len = state.objectMode ? 1 : chunk.length; + + state.length += len; + + var ret = state.length < state.highWaterMark; + // we must ensure that previous needDrain will not be reset to false. + if (!ret) + state.needDrain = true; + + if (state.writing || state.corked) + state.buffer.push(new WriteReq(chunk, encoding, cb)); + else + doWrite(stream, state, false, len, chunk, encoding, cb); + + return ret; +} + +function doWrite(stream, state, writev, len, chunk, encoding, cb) { + state.writelen = len; + state.writecb = cb; + state.writing = true; + state.sync = true; + if (writev) + stream._writev(chunk, state.onwrite); + else + stream._write(chunk, encoding, state.onwrite); + state.sync = false; +} + +function onwriteError(stream, state, sync, er, cb) { + if (sync) + process.nextTick(function() { + state.pendingcb--; + cb(er); + }); + else { + state.pendingcb--; + cb(er); + } + + stream._writableState.errorEmitted = true; + stream.emit('error', er); +} + +function onwriteStateUpdate(state) { + state.writing = false; + state.writecb = null; + state.length -= state.writelen; + state.writelen = 0; +} + +function onwrite(stream, er) { + var state = stream._writableState; + var sync = state.sync; + var cb = state.writecb; + + onwriteStateUpdate(state); + + if (er) + onwriteError(stream, state, sync, er, cb); + else { + // Check if we're actually ready to finish, but don't emit yet + var finished = needFinish(stream, state); + + if (!finished && + !state.corked && + !state.bufferProcessing && + state.buffer.length) { + clearBuffer(stream, state); + } + + if (sync) { + process.nextTick(function() { + afterWrite(stream, state, finished, cb); + }); + } else { + afterWrite(stream, state, finished, cb); + } + } +} + +function afterWrite(stream, state, finished, cb) { + if (!finished) + onwriteDrain(stream, state); + state.pendingcb--; + cb(); + finishMaybe(stream, state); +} + +// Must force callback to be called on nextTick, so that we don't +// emit 'drain' before the write() consumer gets the 'false' return +// value, and has a chance to attach a 'drain' listener. +function onwriteDrain(stream, state) { + if (state.length === 0 && state.needDrain) { + state.needDrain = false; + stream.emit('drain'); + } +} + + +// if there's something in the buffer waiting, then process it +function clearBuffer(stream, state) { + state.bufferProcessing = true; + + if (stream._writev && state.buffer.length > 1) { + // Fast case, write everything using _writev() + var cbs = []; + for (var c = 0; c < state.buffer.length; c++) + cbs.push(state.buffer[c].callback); + + // count the one we are adding, as well. + // TODO(isaacs) clean this up + state.pendingcb++; + doWrite(stream, state, true, state.length, state.buffer, '', function(err) { + for (var i = 0; i < cbs.length; i++) { + state.pendingcb--; + cbs[i](err); + } + }); + + // Clear buffer + state.buffer = []; + } else { + // Slow case, write chunks one-by-one + for (var c = 0; c < state.buffer.length; c++) { + var entry = state.buffer[c]; + var chunk = entry.chunk; + var encoding = entry.encoding; + var cb = entry.callback; + var len = state.objectMode ? 1 : chunk.length; + + doWrite(stream, state, false, len, chunk, encoding, cb); + + // if we didn't call the onwrite immediately, then + // it means that we need to wait until it does. + // also, that means that the chunk and cb are currently + // being processed, so move the buffer counter past them. + if (state.writing) { + c++; + break; + } + } + + if (c < state.buffer.length) + state.buffer = state.buffer.slice(c); + else + state.buffer.length = 0; + } + + state.bufferProcessing = false; +} + +Writable.prototype._write = function(chunk, encoding, cb) { + cb(new Error('not implemented')); + +}; + +Writable.prototype._writev = null; + +Writable.prototype.end = function(chunk, encoding, cb) { + var state = this._writableState; + + if (util.isFunction(chunk)) { + cb = chunk; + chunk = null; + encoding = null; + } else if (util.isFunction(encoding)) { + cb = encoding; + encoding = null; + } + + if (!util.isNullOrUndefined(chunk)) + this.write(chunk, encoding); + + // .end() fully uncorks + if (state.corked) { + state.corked = 1; + this.uncork(); + } + + // ignore unnecessary end() calls. + if (!state.ending && !state.finished) + endWritable(this, state, cb); +}; + + +function needFinish(stream, state) { + return (state.ending && + state.length === 0 && + !state.finished && + !state.writing); +} + +function prefinish(stream, state) { + if (!state.prefinished) { + state.prefinished = true; + stream.emit('prefinish'); + } +} + +function finishMaybe(stream, state) { + var need = needFinish(stream, state); + if (need) { + if (state.pendingcb === 0) { + prefinish(stream, state); + state.finished = true; + stream.emit('finish'); + } else + prefinish(stream, state); + } + return need; +} + +function endWritable(stream, state, cb) { + state.ending = true; + finishMaybe(stream, state); + if (cb) { + if (state.finished) + process.nextTick(cb); + else + stream.once('finish', cb); + } + state.ended = true; +} + +}).call(this,require('_process')) +},{"./_stream_duplex":57,"_process":51,"buffer":39,"core-util-is":62,"inherits":49,"stream":67}],62:[function(require,module,exports){ +(function (Buffer){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +// NOTE: These type checking functions intentionally don't use `instanceof` +// because it is fragile and can be easily faked with `Object.create()`. +function isArray(ar) { + return Array.isArray(ar); +} +exports.isArray = isArray; + +function isBoolean(arg) { + return typeof arg === 'boolean'; +} +exports.isBoolean = isBoolean; + +function isNull(arg) { + return arg === null; +} +exports.isNull = isNull; + +function isNullOrUndefined(arg) { + return arg == null; +} +exports.isNullOrUndefined = isNullOrUndefined; + +function isNumber(arg) { + return typeof arg === 'number'; +} +exports.isNumber = isNumber; + +function isString(arg) { + return typeof arg === 'string'; +} +exports.isString = isString; + +function isSymbol(arg) { + return typeof arg === 'symbol'; +} +exports.isSymbol = isSymbol; + +function isUndefined(arg) { + return arg === void 0; +} +exports.isUndefined = isUndefined; + +function isRegExp(re) { + return isObject(re) && objectToString(re) === '[object RegExp]'; +} +exports.isRegExp = isRegExp; + +function isObject(arg) { + return typeof arg === 'object' && arg !== null; +} +exports.isObject = isObject; + +function isDate(d) { + return isObject(d) && objectToString(d) === '[object Date]'; +} +exports.isDate = isDate; + +function isError(e) { + return isObject(e) && + (objectToString(e) === '[object Error]' || e instanceof Error); +} +exports.isError = isError; + +function isFunction(arg) { + return typeof arg === 'function'; +} +exports.isFunction = isFunction; + +function isPrimitive(arg) { + return arg === null || + typeof arg === 'boolean' || + typeof arg === 'number' || + typeof arg === 'string' || + typeof arg === 'symbol' || // ES6 symbol + typeof arg === 'undefined'; +} +exports.isPrimitive = isPrimitive; + +function isBuffer(arg) { + return Buffer.isBuffer(arg); +} +exports.isBuffer = isBuffer; + +function objectToString(o) { + return Object.prototype.toString.call(o); +} +}).call(this,require("buffer").Buffer) +},{"buffer":39}],63:[function(require,module,exports){ +module.exports = require("./lib/_stream_passthrough.js") + +},{"./lib/_stream_passthrough.js":58}],64:[function(require,module,exports){ +exports = module.exports = require('./lib/_stream_readable.js'); +exports.Stream = require('stream'); +exports.Readable = exports; +exports.Writable = require('./lib/_stream_writable.js'); +exports.Duplex = require('./lib/_stream_duplex.js'); +exports.Transform = require('./lib/_stream_transform.js'); +exports.PassThrough = require('./lib/_stream_passthrough.js'); + +},{"./lib/_stream_duplex.js":57,"./lib/_stream_passthrough.js":58,"./lib/_stream_readable.js":59,"./lib/_stream_transform.js":60,"./lib/_stream_writable.js":61,"stream":67}],65:[function(require,module,exports){ +module.exports = require("./lib/_stream_transform.js") + +},{"./lib/_stream_transform.js":60}],66:[function(require,module,exports){ +module.exports = require("./lib/_stream_writable.js") + +},{"./lib/_stream_writable.js":61}],67:[function(require,module,exports){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +module.exports = Stream; + +var EE = require('events').EventEmitter; +var inherits = require('inherits'); + +inherits(Stream, EE); +Stream.Readable = require('readable-stream/readable.js'); +Stream.Writable = require('readable-stream/writable.js'); +Stream.Duplex = require('readable-stream/duplex.js'); +Stream.Transform = require('readable-stream/transform.js'); +Stream.PassThrough = require('readable-stream/passthrough.js'); + +// Backwards-compat with node 0.4.x +Stream.Stream = Stream; + + + +// old-style streams. Note that the pipe method (the only relevant +// part of this class) is overridden in the Readable class. + +function Stream() { + EE.call(this); +} + +Stream.prototype.pipe = function(dest, options) { + var source = this; + + function ondata(chunk) { + if (dest.writable) { + if (false === dest.write(chunk) && source.pause) { + source.pause(); + } + } + } + + source.on('data', ondata); + + function ondrain() { + if (source.readable && source.resume) { + source.resume(); + } + } + + dest.on('drain', ondrain); + + // If the 'end' option is not supplied, dest.end() will be called when + // source gets the 'end' or 'close' events. Only dest.end() once. + if (!dest._isStdio && (!options || options.end !== false)) { + source.on('end', onend); + source.on('close', onclose); + } + + var didOnEnd = false; + function onend() { + if (didOnEnd) return; + didOnEnd = true; + + dest.end(); + } + + + function onclose() { + if (didOnEnd) return; + didOnEnd = true; + + if (typeof dest.destroy === 'function') dest.destroy(); + } + + // don't leave dangling pipes when there are errors. + function onerror(er) { + cleanup(); + if (EE.listenerCount(this, 'error') === 0) { + throw er; // Unhandled stream error in pipe. + } + } + + source.on('error', onerror); + dest.on('error', onerror); + + // remove all the event listeners that were added. + function cleanup() { + source.removeListener('data', ondata); + dest.removeListener('drain', ondrain); + + source.removeListener('end', onend); + source.removeListener('close', onclose); + + source.removeListener('error', onerror); + dest.removeListener('error', onerror); + + source.removeListener('end', cleanup); + source.removeListener('close', cleanup); + + dest.removeListener('close', cleanup); + } + + source.on('end', cleanup); + source.on('close', cleanup); + + dest.on('close', cleanup); + + dest.emit('pipe', source); + + // Allow for unix-like usage: A.pipe(B).pipe(C) + return dest; +}; + +},{"events":43,"inherits":49,"readable-stream/duplex.js":56,"readable-stream/passthrough.js":63,"readable-stream/readable.js":64,"readable-stream/transform.js":65,"readable-stream/writable.js":66}],68:[function(require,module,exports){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +var Buffer = require('buffer').Buffer; + +var isBufferEncoding = Buffer.isEncoding + || function(encoding) { + switch (encoding && encoding.toLowerCase()) { + case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': case 'raw': return true; + default: return false; + } + } + + +function assertEncoding(encoding) { + if (encoding && !isBufferEncoding(encoding)) { + throw new Error('Unknown encoding: ' + encoding); + } +} + +// StringDecoder provides an interface for efficiently splitting a series of +// buffers into a series of JS strings without breaking apart multi-byte +// characters. CESU-8 is handled as part of the UTF-8 encoding. +// +// @TODO Handling all encodings inside a single object makes it very difficult +// to reason about this code, so it should be split up in the future. +// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code +// points as used by CESU-8. +var StringDecoder = exports.StringDecoder = function(encoding) { + this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, ''); + assertEncoding(encoding); + switch (this.encoding) { + case 'utf8': + // CESU-8 represents each of Surrogate Pair by 3-bytes + this.surrogateSize = 3; + break; + case 'ucs2': + case 'utf16le': + // UTF-16 represents each of Surrogate Pair by 2-bytes + this.surrogateSize = 2; + this.detectIncompleteChar = utf16DetectIncompleteChar; + break; + case 'base64': + // Base-64 stores 3 bytes in 4 chars, and pads the remainder. + this.surrogateSize = 3; + this.detectIncompleteChar = base64DetectIncompleteChar; + break; + default: + this.write = passThroughWrite; + return; + } + + // Enough space to store all bytes of a single character. UTF-8 needs 4 + // bytes, but CESU-8 may require up to 6 (3 bytes per surrogate). + this.charBuffer = new Buffer(6); + // Number of bytes received for the current incomplete multi-byte character. + this.charReceived = 0; + // Number of bytes expected for the current incomplete multi-byte character. + this.charLength = 0; +}; + + +// write decodes the given buffer and returns it as JS string that is +// guaranteed to not contain any partial multi-byte characters. Any partial +// character found at the end of the buffer is buffered up, and will be +// returned when calling write again with the remaining bytes. +// +// Note: Converting a Buffer containing an orphan surrogate to a String +// currently works, but converting a String to a Buffer (via `new Buffer`, or +// Buffer#write) will replace incomplete surrogates with the unicode +// replacement character. See https://codereview.chromium.org/121173009/ . +StringDecoder.prototype.write = function(buffer) { + var charStr = ''; + // if our last write ended with an incomplete multibyte character + while (this.charLength) { + // determine how many remaining bytes this buffer has to offer for this char + var available = (buffer.length >= this.charLength - this.charReceived) ? + this.charLength - this.charReceived : + buffer.length; + + // add the new bytes to the char buffer + buffer.copy(this.charBuffer, this.charReceived, 0, available); + this.charReceived += available; + + if (this.charReceived < this.charLength) { + // still not enough chars in this buffer? wait for more ... + return ''; + } + + // remove bytes belonging to the current character from the buffer + buffer = buffer.slice(available, buffer.length); + + // get the character that was split + charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding); + + // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character + var charCode = charStr.charCodeAt(charStr.length - 1); + if (charCode >= 0xD800 && charCode <= 0xDBFF) { + this.charLength += this.surrogateSize; + charStr = ''; + continue; + } + this.charReceived = this.charLength = 0; + + // if there are no more bytes in this buffer, just emit our char + if (buffer.length === 0) { + return charStr; + } + break; + } + + // determine and set charLength / charReceived + this.detectIncompleteChar(buffer); + + var end = buffer.length; + if (this.charLength) { + // buffer the incomplete character bytes we got + buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end); + end -= this.charReceived; + } + + charStr += buffer.toString(this.encoding, 0, end); + + var end = charStr.length - 1; + var charCode = charStr.charCodeAt(end); + // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character + if (charCode >= 0xD800 && charCode <= 0xDBFF) { + var size = this.surrogateSize; + this.charLength += size; + this.charReceived += size; + this.charBuffer.copy(this.charBuffer, size, 0, size); + buffer.copy(this.charBuffer, 0, 0, size); + return charStr.substring(0, end); + } + + // or just emit the charStr + return charStr; +}; + +// detectIncompleteChar determines if there is an incomplete UTF-8 character at +// the end of the given buffer. If so, it sets this.charLength to the byte +// length that character, and sets this.charReceived to the number of bytes +// that are available for this character. +StringDecoder.prototype.detectIncompleteChar = function(buffer) { + // determine how many bytes we have to check at the end of this buffer + var i = (buffer.length >= 3) ? 3 : buffer.length; + + // Figure out if one of the last i bytes of our buffer announces an + // incomplete char. + for (; i > 0; i--) { + var c = buffer[buffer.length - i]; + + // See http://en.wikipedia.org/wiki/UTF-8#Description + + // 110XXXXX + if (i == 1 && c >> 5 == 0x06) { + this.charLength = 2; + break; + } + + // 1110XXXX + if (i <= 2 && c >> 4 == 0x0E) { + this.charLength = 3; + break; + } + + // 11110XXX + if (i <= 3 && c >> 3 == 0x1E) { + this.charLength = 4; + break; + } + } + this.charReceived = i; +}; + +StringDecoder.prototype.end = function(buffer) { + var res = ''; + if (buffer && buffer.length) + res = this.write(buffer); + + if (this.charReceived) { + var cr = this.charReceived; + var buf = this.charBuffer; + var enc = this.encoding; + res += buf.slice(0, cr).toString(enc); + } + + return res; +}; + +function passThroughWrite(buffer) { + return buffer.toString(this.encoding); +} + +function utf16DetectIncompleteChar(buffer) { + this.charReceived = buffer.length % 2; + this.charLength = this.charReceived ? 2 : 0; +} + +function base64DetectIncompleteChar(buffer) { + this.charReceived = buffer.length % 3; + this.charLength = this.charReceived ? 3 : 0; +} + +},{"buffer":39}],69:[function(require,module,exports){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +var punycode = require('punycode'); + +exports.parse = urlParse; +exports.resolve = urlResolve; +exports.resolveObject = urlResolveObject; +exports.format = urlFormat; + +exports.Url = Url; + +function Url() { + this.protocol = null; + this.slashes = null; + this.auth = null; + this.host = null; + this.port = null; + this.hostname = null; + this.hash = null; + this.search = null; + this.query = null; + this.pathname = null; + this.path = null; + this.href = null; +} + +// Reference: RFC 3986, RFC 1808, RFC 2396 + +// define these here so at least they only have to be +// compiled once on the first module load. +var protocolPattern = /^([a-z0-9.+-]+:)/i, + portPattern = /:[0-9]*$/, + + // RFC 2396: characters reserved for delimiting URLs. + // We actually just auto-escape these. + delims = ['<', '>', '"', '`', ' ', '\r', '\n', '\t'], + + // RFC 2396: characters not allowed for various reasons. + unwise = ['{', '}', '|', '\\', '^', '`'].concat(delims), + + // Allowed by RFCs, but cause of XSS attacks. Always escape these. + autoEscape = ['\''].concat(unwise), + // Characters that are never ever allowed in a hostname. + // Note that any invalid chars are also handled, but these + // are the ones that are *expected* to be seen, so we fast-path + // them. + nonHostChars = ['%', '/', '?', ';', '#'].concat(autoEscape), + hostEndingChars = ['/', '?', '#'], + hostnameMaxLen = 255, + hostnamePartPattern = /^[a-z0-9A-Z_-]{0,63}$/, + hostnamePartStart = /^([a-z0-9A-Z_-]{0,63})(.*)$/, + // protocols that can allow "unsafe" and "unwise" chars. + unsafeProtocol = { + 'javascript': true, + 'javascript:': true + }, + // protocols that never have a hostname. + hostlessProtocol = { + 'javascript': true, + 'javascript:': true + }, + // protocols that always contain a // bit. + slashedProtocol = { + 'http': true, + 'https': true, + 'ftp': true, + 'gopher': true, + 'file': true, + 'http:': true, + 'https:': true, + 'ftp:': true, + 'gopher:': true, + 'file:': true + }, + querystring = require('querystring'); + +function urlParse(url, parseQueryString, slashesDenoteHost) { + if (url && isObject(url) && url instanceof Url) return url; + + var u = new Url; + u.parse(url, parseQueryString, slashesDenoteHost); + return u; +} + +Url.prototype.parse = function(url, parseQueryString, slashesDenoteHost) { + if (!isString(url)) { + throw new TypeError("Parameter 'url' must be a string, not " + typeof url); + } + + var rest = url; + + // trim before proceeding. + // This is to support parse stuff like " http://foo.com \n" + rest = rest.trim(); + + var proto = protocolPattern.exec(rest); + if (proto) { + proto = proto[0]; + var lowerProto = proto.toLowerCase(); + this.protocol = lowerProto; + rest = rest.substr(proto.length); + } + + // figure out if it's got a host + // user@server is *always* interpreted as a hostname, and url + // resolution will treat //foo/bar as host=foo,path=bar because that's + // how the browser resolves relative URLs. + if (slashesDenoteHost || proto || rest.match(/^\/\/[^@\/]+@[^@\/]+/)) { + var slashes = rest.substr(0, 2) === '//'; + if (slashes && !(proto && hostlessProtocol[proto])) { + rest = rest.substr(2); + this.slashes = true; + } + } + + if (!hostlessProtocol[proto] && + (slashes || (proto && !slashedProtocol[proto]))) { + + // there's a hostname. + // the first instance of /, ?, ;, or # ends the host. + // + // If there is an @ in the hostname, then non-host chars *are* allowed + // to the left of the last @ sign, unless some host-ending character + // comes *before* the @-sign. + // URLs are obnoxious. + // + // ex: + // http://a@b@c/ => user:a@b host:c + // http://a@b?@c => user:a host:c path:/?@c + + // v0.12 TODO(isaacs): This is not quite how Chrome does things. + // Review our test case against browsers more comprehensively. + + // find the first instance of any hostEndingChars + var hostEnd = -1; + for (var i = 0; i < hostEndingChars.length; i++) { + var hec = rest.indexOf(hostEndingChars[i]); + if (hec !== -1 && (hostEnd === -1 || hec < hostEnd)) + hostEnd = hec; + } + + // at this point, either we have an explicit point where the + // auth portion cannot go past, or the last @ char is the decider. + var auth, atSign; + if (hostEnd === -1) { + // atSign can be anywhere. + atSign = rest.lastIndexOf('@'); + } else { + // atSign must be in auth portion. + // http://a@b/c@d => host:b auth:a path:/c@d + atSign = rest.lastIndexOf('@', hostEnd); + } + + // Now we have a portion which is definitely the auth. + // Pull that off. + if (atSign !== -1) { + auth = rest.slice(0, atSign); + rest = rest.slice(atSign + 1); + this.auth = decodeURIComponent(auth); + } + + // the host is the remaining to the left of the first non-host char + hostEnd = -1; + for (var i = 0; i < nonHostChars.length; i++) { + var hec = rest.indexOf(nonHostChars[i]); + if (hec !== -1 && (hostEnd === -1 || hec < hostEnd)) + hostEnd = hec; + } + // if we still have not hit it, then the entire thing is a host. + if (hostEnd === -1) + hostEnd = rest.length; + + this.host = rest.slice(0, hostEnd); + rest = rest.slice(hostEnd); + + // pull out port. + this.parseHost(); + + // we've indicated that there is a hostname, + // so even if it's empty, it has to be present. + this.hostname = this.hostname || ''; + + // if hostname begins with [ and ends with ] + // assume that it's an IPv6 address. + var ipv6Hostname = this.hostname[0] === '[' && + this.hostname[this.hostname.length - 1] === ']'; + + // validate a little. + if (!ipv6Hostname) { + var hostparts = this.hostname.split(/\./); + for (var i = 0, l = hostparts.length; i < l; i++) { + var part = hostparts[i]; + if (!part) continue; + if (!part.match(hostnamePartPattern)) { + var newpart = ''; + for (var j = 0, k = part.length; j < k; j++) { + if (part.charCodeAt(j) > 127) { + // we replace non-ASCII char with a temporary placeholder + // we need this to make sure size of hostname is not + // broken by replacing non-ASCII by nothing + newpart += 'x'; + } else { + newpart += part[j]; + } + } + // we test again with ASCII char only + if (!newpart.match(hostnamePartPattern)) { + var validParts = hostparts.slice(0, i); + var notHost = hostparts.slice(i + 1); + var bit = part.match(hostnamePartStart); + if (bit) { + validParts.push(bit[1]); + notHost.unshift(bit[2]); + } + if (notHost.length) { + rest = '/' + notHost.join('.') + rest; + } + this.hostname = validParts.join('.'); + break; + } + } + } + } + + if (this.hostname.length > hostnameMaxLen) { + this.hostname = ''; + } else { + // hostnames are always lower case. + this.hostname = this.hostname.toLowerCase(); + } + + if (!ipv6Hostname) { + // IDNA Support: Returns a puny coded representation of "domain". + // It only converts the part of the domain name that + // has non ASCII characters. I.e. it dosent matter if + // you call it with a domain that already is in ASCII. + var domainArray = this.hostname.split('.'); + var newOut = []; + for (var i = 0; i < domainArray.length; ++i) { + var s = domainArray[i]; + newOut.push(s.match(/[^A-Za-z0-9_-]/) ? + 'xn--' + punycode.encode(s) : s); + } + this.hostname = newOut.join('.'); + } + + var p = this.port ? ':' + this.port : ''; + var h = this.hostname || ''; + this.host = h + p; + this.href += this.host; + + // strip [ and ] from the hostname + // the host field still retains them, though + if (ipv6Hostname) { + this.hostname = this.hostname.substr(1, this.hostname.length - 2); + if (rest[0] !== '/') { + rest = '/' + rest; + } + } + } + + // now rest is set to the post-host stuff. + // chop off any delim chars. + if (!unsafeProtocol[lowerProto]) { + + // First, make 100% sure that any "autoEscape" chars get + // escaped, even if encodeURIComponent doesn't think they + // need to be. + for (var i = 0, l = autoEscape.length; i < l; i++) { + var ae = autoEscape[i]; + var esc = encodeURIComponent(ae); + if (esc === ae) { + esc = escape(ae); + } + rest = rest.split(ae).join(esc); + } + } + + + // chop off from the tail first. + var hash = rest.indexOf('#'); + if (hash !== -1) { + // got a fragment string. + this.hash = rest.substr(hash); + rest = rest.slice(0, hash); + } + var qm = rest.indexOf('?'); + if (qm !== -1) { + this.search = rest.substr(qm); + this.query = rest.substr(qm + 1); + if (parseQueryString) { + this.query = querystring.parse(this.query); + } + rest = rest.slice(0, qm); + } else if (parseQueryString) { + // no query string, but parseQueryString still requested + this.search = ''; + this.query = {}; + } + if (rest) this.pathname = rest; + if (slashedProtocol[lowerProto] && + this.hostname && !this.pathname) { + this.pathname = '/'; + } + + //to support http.request + if (this.pathname || this.search) { + var p = this.pathname || ''; + var s = this.search || ''; + this.path = p + s; + } + + // finally, reconstruct the href based on what has been validated. + this.href = this.format(); + return this; +}; + +// format a parsed object into a url string +function urlFormat(obj) { + // ensure it's an object, and not a string url. + // If it's an obj, this is a no-op. + // this way, you can call url_format() on strings + // to clean up potentially wonky urls. + if (isString(obj)) obj = urlParse(obj); + if (!(obj instanceof Url)) return Url.prototype.format.call(obj); + return obj.format(); +} + +Url.prototype.format = function() { + var auth = this.auth || ''; + if (auth) { + auth = encodeURIComponent(auth); + auth = auth.replace(/%3A/i, ':'); + auth += '@'; + } + + var protocol = this.protocol || '', + pathname = this.pathname || '', + hash = this.hash || '', + host = false, + query = ''; + + if (this.host) { + host = auth + this.host; + } else if (this.hostname) { + host = auth + (this.hostname.indexOf(':') === -1 ? + this.hostname : + '[' + this.hostname + ']'); + if (this.port) { + host += ':' + this.port; + } + } + + if (this.query && + isObject(this.query) && + Object.keys(this.query).length) { + query = querystring.stringify(this.query); + } + + var search = this.search || (query && ('?' + query)) || ''; + + if (protocol && protocol.substr(-1) !== ':') protocol += ':'; + + // only the slashedProtocols get the //. Not mailto:, xmpp:, etc. + // unless they had them to begin with. + if (this.slashes || + (!protocol || slashedProtocol[protocol]) && host !== false) { + host = '//' + (host || ''); + if (pathname && pathname.charAt(0) !== '/') pathname = '/' + pathname; + } else if (!host) { + host = ''; + } + + if (hash && hash.charAt(0) !== '#') hash = '#' + hash; + if (search && search.charAt(0) !== '?') search = '?' + search; + + pathname = pathname.replace(/[?#]/g, function(match) { + return encodeURIComponent(match); + }); + search = search.replace('#', '%23'); + + return protocol + host + pathname + search + hash; +}; + +function urlResolve(source, relative) { + return urlParse(source, false, true).resolve(relative); +} + +Url.prototype.resolve = function(relative) { + return this.resolveObject(urlParse(relative, false, true)).format(); +}; + +function urlResolveObject(source, relative) { + if (!source) return relative; + return urlParse(source, false, true).resolveObject(relative); +} + +Url.prototype.resolveObject = function(relative) { + if (isString(relative)) { + var rel = new Url(); + rel.parse(relative, false, true); + relative = rel; + } + + var result = new Url(); + Object.keys(this).forEach(function(k) { + result[k] = this[k]; + }, this); + + // hash is always overridden, no matter what. + // even href="" will remove it. + result.hash = relative.hash; + + // if the relative url is empty, then there's nothing left to do here. + if (relative.href === '') { + result.href = result.format(); + return result; + } + + // hrefs like //foo/bar always cut to the protocol. + if (relative.slashes && !relative.protocol) { + // take everything except the protocol from relative + Object.keys(relative).forEach(function(k) { + if (k !== 'protocol') + result[k] = relative[k]; + }); + + //urlParse appends trailing / to urls like http://www.example.com + if (slashedProtocol[result.protocol] && + result.hostname && !result.pathname) { + result.path = result.pathname = '/'; + } + + result.href = result.format(); + return result; + } + + if (relative.protocol && relative.protocol !== result.protocol) { + // if it's a known url protocol, then changing + // the protocol does weird things + // first, if it's not file:, then we MUST have a host, + // and if there was a path + // to begin with, then we MUST have a path. + // if it is file:, then the host is dropped, + // because that's known to be hostless. + // anything else is assumed to be absolute. + if (!slashedProtocol[relative.protocol]) { + Object.keys(relative).forEach(function(k) { + result[k] = relative[k]; + }); + result.href = result.format(); + return result; + } + + result.protocol = relative.protocol; + if (!relative.host && !hostlessProtocol[relative.protocol]) { + var relPath = (relative.pathname || '').split('/'); + while (relPath.length && !(relative.host = relPath.shift())); + if (!relative.host) relative.host = ''; + if (!relative.hostname) relative.hostname = ''; + if (relPath[0] !== '') relPath.unshift(''); + if (relPath.length < 2) relPath.unshift(''); + result.pathname = relPath.join('/'); + } else { + result.pathname = relative.pathname; + } + result.search = relative.search; + result.query = relative.query; + result.host = relative.host || ''; + result.auth = relative.auth; + result.hostname = relative.hostname || relative.host; + result.port = relative.port; + // to support http.request + if (result.pathname || result.search) { + var p = result.pathname || ''; + var s = result.search || ''; + result.path = p + s; + } + result.slashes = result.slashes || relative.slashes; + result.href = result.format(); + return result; + } + + var isSourceAbs = (result.pathname && result.pathname.charAt(0) === '/'), + isRelAbs = ( + relative.host || + relative.pathname && relative.pathname.charAt(0) === '/' + ), + mustEndAbs = (isRelAbs || isSourceAbs || + (result.host && relative.pathname)), + removeAllDots = mustEndAbs, + srcPath = result.pathname && result.pathname.split('/') || [], + relPath = relative.pathname && relative.pathname.split('/') || [], + psychotic = result.protocol && !slashedProtocol[result.protocol]; + + // if the url is a non-slashed url, then relative + // links like ../.. should be able + // to crawl up to the hostname, as well. This is strange. + // result.protocol has already been set by now. + // Later on, put the first path part into the host field. + if (psychotic) { + result.hostname = ''; + result.port = null; + if (result.host) { + if (srcPath[0] === '') srcPath[0] = result.host; + else srcPath.unshift(result.host); + } + result.host = ''; + if (relative.protocol) { + relative.hostname = null; + relative.port = null; + if (relative.host) { + if (relPath[0] === '') relPath[0] = relative.host; + else relPath.unshift(relative.host); + } + relative.host = null; + } + mustEndAbs = mustEndAbs && (relPath[0] === '' || srcPath[0] === ''); + } + + if (isRelAbs) { + // it's absolute. + result.host = (relative.host || relative.host === '') ? + relative.host : result.host; + result.hostname = (relative.hostname || relative.hostname === '') ? + relative.hostname : result.hostname; + result.search = relative.search; + result.query = relative.query; + srcPath = relPath; + // fall through to the dot-handling below. + } else if (relPath.length) { + // it's relative + // throw away the existing file, and take the new path instead. + if (!srcPath) srcPath = []; + srcPath.pop(); + srcPath = srcPath.concat(relPath); + result.search = relative.search; + result.query = relative.query; + } else if (!isNullOrUndefined(relative.search)) { + // just pull out the search. + // like href='?foo'. + // Put this after the other two cases because it simplifies the booleans + if (psychotic) { + result.hostname = result.host = srcPath.shift(); + //occationaly the auth can get stuck only in host + //this especialy happens in cases like + //url.resolveObject('mailto:local1@domain1', 'local2@domain2') + var authInHost = result.host && result.host.indexOf('@') > 0 ? + result.host.split('@') : false; + if (authInHost) { + result.auth = authInHost.shift(); + result.host = result.hostname = authInHost.shift(); + } + } + result.search = relative.search; + result.query = relative.query; + //to support http.request + if (!isNull(result.pathname) || !isNull(result.search)) { + result.path = (result.pathname ? result.pathname : '') + + (result.search ? result.search : ''); + } + result.href = result.format(); + return result; + } + + if (!srcPath.length) { + // no path at all. easy. + // we've already handled the other stuff above. + result.pathname = null; + //to support http.request + if (result.search) { + result.path = '/' + result.search; + } else { + result.path = null; + } + result.href = result.format(); + return result; + } + + // if a url ENDs in . or .., then it must get a trailing slash. + // however, if it ends in anything else non-slashy, + // then it must NOT get a trailing slash. + var last = srcPath.slice(-1)[0]; + var hasTrailingSlash = ( + (result.host || relative.host) && (last === '.' || last === '..') || + last === ''); + + // strip single dots, resolve double dots to parent dir + // if the path tries to go above the root, `up` ends up > 0 + var up = 0; + for (var i = srcPath.length; i >= 0; i--) { + last = srcPath[i]; + if (last == '.') { + srcPath.splice(i, 1); + } else if (last === '..') { + srcPath.splice(i, 1); + up++; + } else if (up) { + srcPath.splice(i, 1); + up--; + } + } + + // if the path is allowed to go above the root, restore leading ..s + if (!mustEndAbs && !removeAllDots) { + for (; up--; up) { + srcPath.unshift('..'); + } + } + + if (mustEndAbs && srcPath[0] !== '' && + (!srcPath[0] || srcPath[0].charAt(0) !== '/')) { + srcPath.unshift(''); + } + + if (hasTrailingSlash && (srcPath.join('/').substr(-1) !== '/')) { + srcPath.push(''); + } + + var isAbsolute = srcPath[0] === '' || + (srcPath[0] && srcPath[0].charAt(0) === '/'); + + // put the host back + if (psychotic) { + result.hostname = result.host = isAbsolute ? '' : + srcPath.length ? srcPath.shift() : ''; + //occationaly the auth can get stuck only in host + //this especialy happens in cases like + //url.resolveObject('mailto:local1@domain1', 'local2@domain2') + var authInHost = result.host && result.host.indexOf('@') > 0 ? + result.host.split('@') : false; + if (authInHost) { + result.auth = authInHost.shift(); + result.host = result.hostname = authInHost.shift(); + } + } + + mustEndAbs = mustEndAbs || (result.host && srcPath.length); + + if (mustEndAbs && !isAbsolute) { + srcPath.unshift(''); + } + + if (!srcPath.length) { + result.pathname = null; + result.path = null; + } else { + result.pathname = srcPath.join('/'); + } + + //to support request.http + if (!isNull(result.pathname) || !isNull(result.search)) { + result.path = (result.pathname ? result.pathname : '') + + (result.search ? result.search : ''); + } + result.auth = relative.auth || result.auth; + result.slashes = result.slashes || relative.slashes; + result.href = result.format(); + return result; +}; + +Url.prototype.parseHost = function() { + var host = this.host; + var port = portPattern.exec(host); + if (port) { + port = port[0]; + if (port !== ':') { + this.port = port.substr(1); + } + host = host.substr(0, host.length - port.length); + } + if (host) this.hostname = host; +}; + +function isString(arg) { + return typeof arg === "string"; +} + +function isObject(arg) { + return typeof arg === 'object' && arg !== null; +} + +function isNull(arg) { + return arg === null; +} +function isNullOrUndefined(arg) { + return arg == null; +} + +},{"punycode":52,"querystring":55}],70:[function(require,module,exports){ +module.exports = function isBuffer(arg) { + return arg && typeof arg === 'object' + && typeof arg.copy === 'function' + && typeof arg.fill === 'function' + && typeof arg.readUInt8 === 'function'; +} +},{}],71:[function(require,module,exports){ +(function (process,global){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +var formatRegExp = /%[sdj%]/g; +exports.format = function(f) { + if (!isString(f)) { + var objects = []; + for (var i = 0; i < arguments.length; i++) { + objects.push(inspect(arguments[i])); + } + return objects.join(' '); + } + + var i = 1; + var args = arguments; + var len = args.length; + var str = String(f).replace(formatRegExp, function(x) { + if (x === '%%') return '%'; + if (i >= len) return x; + switch (x) { + case '%s': return String(args[i++]); + case '%d': return Number(args[i++]); + case '%j': + try { + return JSON.stringify(args[i++]); + } catch (_) { + return '[Circular]'; + } + default: + return x; + } + }); + for (var x = args[i]; i < len; x = args[++i]) { + if (isNull(x) || !isObject(x)) { + str += ' ' + x; + } else { + str += ' ' + inspect(x); + } + } + return str; +}; + + +// Mark that a method should not be used. +// Returns a modified function which warns once by default. +// If --no-deprecation is set, then it is a no-op. +exports.deprecate = function(fn, msg) { + // Allow for deprecating things in the process of starting up. + if (isUndefined(global.process)) { + return function() { + return exports.deprecate(fn, msg).apply(this, arguments); + }; + } + + if (process.noDeprecation === true) { + return fn; + } + + var warned = false; + function deprecated() { + if (!warned) { + if (process.throwDeprecation) { + throw new Error(msg); + } else if (process.traceDeprecation) { + console.trace(msg); + } else { + console.error(msg); + } + warned = true; + } + return fn.apply(this, arguments); + } + + return deprecated; +}; + + +var debugs = {}; +var debugEnviron; +exports.debuglog = function(set) { + if (isUndefined(debugEnviron)) + debugEnviron = process.env.NODE_DEBUG || ''; + set = set.toUpperCase(); + if (!debugs[set]) { + if (new RegExp('\\b' + set + '\\b', 'i').test(debugEnviron)) { + var pid = process.pid; + debugs[set] = function() { + var msg = exports.format.apply(exports, arguments); + console.error('%s %d: %s', set, pid, msg); + }; + } else { + debugs[set] = function() {}; + } + } + return debugs[set]; +}; + + +/** + * Echos the value of a value. Trys to print the value out + * in the best way possible given the different types. + * + * @param {Object} obj The object to print out. + * @param {Object} opts Optional options object that alters the output. + */ +/* legacy: obj, showHidden, depth, colors*/ +function inspect(obj, opts) { + // default options + var ctx = { + seen: [], + stylize: stylizeNoColor + }; + // legacy... + if (arguments.length >= 3) ctx.depth = arguments[2]; + if (arguments.length >= 4) ctx.colors = arguments[3]; + if (isBoolean(opts)) { + // legacy... + ctx.showHidden = opts; + } else if (opts) { + // got an "options" object + exports._extend(ctx, opts); + } + // set default options + if (isUndefined(ctx.showHidden)) ctx.showHidden = false; + if (isUndefined(ctx.depth)) ctx.depth = 2; + if (isUndefined(ctx.colors)) ctx.colors = false; + if (isUndefined(ctx.customInspect)) ctx.customInspect = true; + if (ctx.colors) ctx.stylize = stylizeWithColor; + return formatValue(ctx, obj, ctx.depth); +} +exports.inspect = inspect; + + +// http://en.wikipedia.org/wiki/ANSI_escape_code#graphics +inspect.colors = { + 'bold' : [1, 22], + 'italic' : [3, 23], + 'underline' : [4, 24], + 'inverse' : [7, 27], + 'white' : [37, 39], + 'grey' : [90, 39], + 'black' : [30, 39], + 'blue' : [34, 39], + 'cyan' : [36, 39], + 'green' : [32, 39], + 'magenta' : [35, 39], + 'red' : [31, 39], + 'yellow' : [33, 39] +}; + +// Don't use 'blue' not visible on cmd.exe +inspect.styles = { + 'special': 'cyan', + 'number': 'yellow', + 'boolean': 'yellow', + 'undefined': 'grey', + 'null': 'bold', + 'string': 'green', + 'date': 'magenta', + // "name": intentionally not styling + 'regexp': 'red' +}; + + +function stylizeWithColor(str, styleType) { + var style = inspect.styles[styleType]; + + if (style) { + return '\u001b[' + inspect.colors[style][0] + 'm' + str + + '\u001b[' + inspect.colors[style][1] + 'm'; + } else { + return str; + } +} + + +function stylizeNoColor(str, styleType) { + return str; +} + + +function arrayToHash(array) { + var hash = {}; + + array.forEach(function(val, idx) { + hash[val] = true; + }); + + return hash; +} + + +function formatValue(ctx, value, recurseTimes) { + // Provide a hook for user-specified inspect functions. + // Check that value is an object with an inspect function on it + if (ctx.customInspect && + value && + isFunction(value.inspect) && + // Filter out the util module, it's inspect function is special + value.inspect !== exports.inspect && + // Also filter out any prototype objects using the circular check. + !(value.constructor && value.constructor.prototype === value)) { + var ret = value.inspect(recurseTimes, ctx); + if (!isString(ret)) { + ret = formatValue(ctx, ret, recurseTimes); + } + return ret; + } + + // Primitive types cannot have properties + var primitive = formatPrimitive(ctx, value); + if (primitive) { + return primitive; + } + + // Look up the keys of the object. + var keys = Object.keys(value); + var visibleKeys = arrayToHash(keys); + + if (ctx.showHidden) { + keys = Object.getOwnPropertyNames(value); + } + + // IE doesn't make error fields non-enumerable + // http://msdn.microsoft.com/en-us/library/ie/dww52sbt(v=vs.94).aspx + if (isError(value) + && (keys.indexOf('message') >= 0 || keys.indexOf('description') >= 0)) { + return formatError(value); + } + + // Some type of object without properties can be shortcutted. + if (keys.length === 0) { + if (isFunction(value)) { + var name = value.name ? ': ' + value.name : ''; + return ctx.stylize('[Function' + name + ']', 'special'); + } + if (isRegExp(value)) { + return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp'); + } + if (isDate(value)) { + return ctx.stylize(Date.prototype.toString.call(value), 'date'); + } + if (isError(value)) { + return formatError(value); + } + } + + var base = '', array = false, braces = ['{', '}']; + + // Make Array say that they are Array + if (isArray(value)) { + array = true; + braces = ['[', ']']; + } + + // Make functions say that they are functions + if (isFunction(value)) { + var n = value.name ? ': ' + value.name : ''; + base = ' [Function' + n + ']'; + } + + // Make RegExps say that they are RegExps + if (isRegExp(value)) { + base = ' ' + RegExp.prototype.toString.call(value); + } + + // Make dates with properties first say the date + if (isDate(value)) { + base = ' ' + Date.prototype.toUTCString.call(value); + } + + // Make error with message first say the error + if (isError(value)) { + base = ' ' + formatError(value); + } + + if (keys.length === 0 && (!array || value.length == 0)) { + return braces[0] + base + braces[1]; + } + + if (recurseTimes < 0) { + if (isRegExp(value)) { + return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp'); + } else { + return ctx.stylize('[Object]', 'special'); + } + } + + ctx.seen.push(value); + + var output; + if (array) { + output = formatArray(ctx, value, recurseTimes, visibleKeys, keys); + } else { + output = keys.map(function(key) { + return formatProperty(ctx, value, recurseTimes, visibleKeys, key, array); + }); + } + + ctx.seen.pop(); + + return reduceToSingleString(output, base, braces); +} + + +function formatPrimitive(ctx, value) { + if (isUndefined(value)) + return ctx.stylize('undefined', 'undefined'); + if (isString(value)) { + var simple = '\'' + JSON.stringify(value).replace(/^"|"$/g, '') + .replace(/'/g, "\\'") + .replace(/\\"/g, '"') + '\''; + return ctx.stylize(simple, 'string'); + } + if (isNumber(value)) + return ctx.stylize('' + value, 'number'); + if (isBoolean(value)) + return ctx.stylize('' + value, 'boolean'); + // For some reason typeof null is "object", so special case here. + if (isNull(value)) + return ctx.stylize('null', 'null'); +} + + +function formatError(value) { + return '[' + Error.prototype.toString.call(value) + ']'; +} + + +function formatArray(ctx, value, recurseTimes, visibleKeys, keys) { + var output = []; + for (var i = 0, l = value.length; i < l; ++i) { + if (hasOwnProperty(value, String(i))) { + output.push(formatProperty(ctx, value, recurseTimes, visibleKeys, + String(i), true)); + } else { + output.push(''); + } + } + keys.forEach(function(key) { + if (!key.match(/^\d+$/)) { + output.push(formatProperty(ctx, value, recurseTimes, visibleKeys, + key, true)); + } + }); + return output; +} + + +function formatProperty(ctx, value, recurseTimes, visibleKeys, key, array) { + var name, str, desc; + desc = Object.getOwnPropertyDescriptor(value, key) || { value: value[key] }; + if (desc.get) { + if (desc.set) { + str = ctx.stylize('[Getter/Setter]', 'special'); + } else { + str = ctx.stylize('[Getter]', 'special'); + } + } else { + if (desc.set) { + str = ctx.stylize('[Setter]', 'special'); + } + } + if (!hasOwnProperty(visibleKeys, key)) { + name = '[' + key + ']'; + } + if (!str) { + if (ctx.seen.indexOf(desc.value) < 0) { + if (isNull(recurseTimes)) { + str = formatValue(ctx, desc.value, null); + } else { + str = formatValue(ctx, desc.value, recurseTimes - 1); + } + if (str.indexOf('\n') > -1) { + if (array) { + str = str.split('\n').map(function(line) { + return ' ' + line; + }).join('\n').substr(2); + } else { + str = '\n' + str.split('\n').map(function(line) { + return ' ' + line; + }).join('\n'); + } + } + } else { + str = ctx.stylize('[Circular]', 'special'); + } + } + if (isUndefined(name)) { + if (array && key.match(/^\d+$/)) { + return str; + } + name = JSON.stringify('' + key); + if (name.match(/^"([a-zA-Z_][a-zA-Z_0-9]*)"$/)) { + name = name.substr(1, name.length - 2); + name = ctx.stylize(name, 'name'); + } else { + name = name.replace(/'/g, "\\'") + .replace(/\\"/g, '"') + .replace(/(^"|"$)/g, "'"); + name = ctx.stylize(name, 'string'); + } + } + + return name + ': ' + str; +} + + +function reduceToSingleString(output, base, braces) { + var numLinesEst = 0; + var length = output.reduce(function(prev, cur) { + numLinesEst++; + if (cur.indexOf('\n') >= 0) numLinesEst++; + return prev + cur.replace(/\u001b\[\d\d?m/g, '').length + 1; + }, 0); + + if (length > 60) { + return braces[0] + + (base === '' ? '' : base + '\n ') + + ' ' + + output.join(',\n ') + + ' ' + + braces[1]; + } + + return braces[0] + base + ' ' + output.join(', ') + ' ' + braces[1]; +} + + +// NOTE: These type checking functions intentionally don't use `instanceof` +// because it is fragile and can be easily faked with `Object.create()`. +function isArray(ar) { + return Array.isArray(ar); +} +exports.isArray = isArray; + +function isBoolean(arg) { + return typeof arg === 'boolean'; +} +exports.isBoolean = isBoolean; + +function isNull(arg) { + return arg === null; +} +exports.isNull = isNull; + +function isNullOrUndefined(arg) { + return arg == null; +} +exports.isNullOrUndefined = isNullOrUndefined; + +function isNumber(arg) { + return typeof arg === 'number'; +} +exports.isNumber = isNumber; + +function isString(arg) { + return typeof arg === 'string'; +} +exports.isString = isString; + +function isSymbol(arg) { + return typeof arg === 'symbol'; +} +exports.isSymbol = isSymbol; + +function isUndefined(arg) { + return arg === void 0; +} +exports.isUndefined = isUndefined; + +function isRegExp(re) { + return isObject(re) && objectToString(re) === '[object RegExp]'; +} +exports.isRegExp = isRegExp; + +function isObject(arg) { + return typeof arg === 'object' && arg !== null; +} +exports.isObject = isObject; + +function isDate(d) { + return isObject(d) && objectToString(d) === '[object Date]'; +} +exports.isDate = isDate; + +function isError(e) { + return isObject(e) && + (objectToString(e) === '[object Error]' || e instanceof Error); +} +exports.isError = isError; + +function isFunction(arg) { + return typeof arg === 'function'; +} +exports.isFunction = isFunction; + +function isPrimitive(arg) { + return arg === null || + typeof arg === 'boolean' || + typeof arg === 'number' || + typeof arg === 'string' || + typeof arg === 'symbol' || // ES6 symbol + typeof arg === 'undefined'; +} +exports.isPrimitive = isPrimitive; + +exports.isBuffer = require('./support/isBuffer'); + +function objectToString(o) { + return Object.prototype.toString.call(o); +} + + +function pad(n) { + return n < 10 ? '0' + n.toString(10) : n.toString(10); +} + + +var months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', + 'Oct', 'Nov', 'Dec']; + +// 26 Feb 16:19:34 +function timestamp() { + var d = new Date(); + var time = [pad(d.getHours()), + pad(d.getMinutes()), + pad(d.getSeconds())].join(':'); + return [d.getDate(), months[d.getMonth()], time].join(' '); +} + + +// log is just a thin wrapper to console.log that prepends a timestamp +exports.log = function() { + console.log('%s - %s', timestamp(), exports.format.apply(exports, arguments)); +}; + + +/** + * Inherit the prototype methods from one constructor into another. + * + * The Function.prototype.inherits from lang.js rewritten as a standalone + * function (not on Function.prototype). NOTE: If this file is to be loaded + * during bootstrapping this function needs to be rewritten using some native + * functions as prototype setup using normal JavaScript does not work as + * expected during bootstrapping (see mirror.js in r114903). + * + * @param {function} ctor Constructor function which needs to inherit the + * prototype. + * @param {function} superCtor Constructor function to inherit prototype from. + */ +exports.inherits = require('inherits'); + +exports._extend = function(origin, add) { + // Don't do anything if add isn't an object + if (!add || !isObject(add)) return origin; + + var keys = Object.keys(add); + var i = keys.length; + while (i--) { + origin[keys[i]] = add[keys[i]]; + } + return origin; +}; + +function hasOwnProperty(obj, prop) { + return Object.prototype.hasOwnProperty.call(obj, prop); +} + +}).call(this,require('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) +},{"./support/isBuffer":70,"_process":51,"inherits":49}],72:[function(require,module,exports){ +module.exports = require('./lib/ReactWithAddons'); + +},{"./lib/ReactWithAddons":172}],73:[function(require,module,exports){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule AutoFocusMixin + * @typechecks static-only + */ + +'use strict'; + +var focusNode = require("./focusNode"); + +var AutoFocusMixin = { + componentDidMount: function() { + if (this.props.autoFocus) { + focusNode(this.getDOMNode()); + } + } +}; + +module.exports = AutoFocusMixin; + +},{"./focusNode":206}],74:[function(require,module,exports){ +/** + * Copyright 2013-2015 Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule BeforeInputEventPlugin + * @typechecks static-only + */ + +'use strict'; + +var EventConstants = require("./EventConstants"); +var EventPropagators = require("./EventPropagators"); +var ExecutionEnvironment = require("./ExecutionEnvironment"); +var FallbackCompositionState = require("./FallbackCompositionState"); +var SyntheticCompositionEvent = require("./SyntheticCompositionEvent"); +var SyntheticInputEvent = require("./SyntheticInputEvent"); + +var keyOf = require("./keyOf"); + +var END_KEYCODES = [9, 13, 27, 32]; // Tab, Return, Esc, Space +var START_KEYCODE = 229; + +var canUseCompositionEvent = ( + ExecutionEnvironment.canUseDOM && + 'CompositionEvent' in window +); + +var documentMode = null; +if (ExecutionEnvironment.canUseDOM && 'documentMode' in document) { + documentMode = document.documentMode; +} + +// Webkit offers a very useful `textInput` event that can be used to +// directly represent `beforeInput`. The IE `textinput` event is not as +// useful, so we don't use it. +var canUseTextInputEvent = ( + ExecutionEnvironment.canUseDOM && + 'TextEvent' in window && + !documentMode && + !isPresto() +); + +// In IE9+, we have access to composition events, but the data supplied +// by the native compositionend event may be incorrect. Japanese ideographic +// spaces, for instance (\u3000) are not recorded correctly. +var useFallbackCompositionData = ( + ExecutionEnvironment.canUseDOM && + ( + (!canUseCompositionEvent || documentMode && documentMode > 8 && documentMode <= 11) + ) +); + +/** + * Opera <= 12 includes TextEvent in window, but does not fire + * text input events. Rely on keypress instead. + */ +function isPresto() { + var opera = window.opera; + return ( + typeof opera === 'object' && + typeof opera.version === 'function' && + parseInt(opera.version(), 10) <= 12 + ); +} + +var SPACEBAR_CODE = 32; +var SPACEBAR_CHAR = String.fromCharCode(SPACEBAR_CODE); + +var topLevelTypes = EventConstants.topLevelTypes; + +// Events and their corresponding property names. +var eventTypes = { + beforeInput: { + phasedRegistrationNames: { + bubbled: keyOf({onBeforeInput: null}), + captured: keyOf({onBeforeInputCapture: null}) + }, + dependencies: [ + topLevelTypes.topCompositionEnd, + topLevelTypes.topKeyPress, + topLevelTypes.topTextInput, + topLevelTypes.topPaste + ] + }, + compositionEnd: { + phasedRegistrationNames: { + bubbled: keyOf({onCompositionEnd: null}), + captured: keyOf({onCompositionEndCapture: null}) + }, + dependencies: [ + topLevelTypes.topBlur, + topLevelTypes.topCompositionEnd, + topLevelTypes.topKeyDown, + topLevelTypes.topKeyPress, + topLevelTypes.topKeyUp, + topLevelTypes.topMouseDown + ] + }, + compositionStart: { + phasedRegistrationNames: { + bubbled: keyOf({onCompositionStart: null}), + captured: keyOf({onCompositionStartCapture: null}) + }, + dependencies: [ + topLevelTypes.topBlur, + topLevelTypes.topCompositionStart, + topLevelTypes.topKeyDown, + topLevelTypes.topKeyPress, + topLevelTypes.topKeyUp, + topLevelTypes.topMouseDown + ] + }, + compositionUpdate: { + phasedRegistrationNames: { + bubbled: keyOf({onCompositionUpdate: null}), + captured: keyOf({onCompositionUpdateCapture: null}) + }, + dependencies: [ + topLevelTypes.topBlur, + topLevelTypes.topCompositionUpdate, + topLevelTypes.topKeyDown, + topLevelTypes.topKeyPress, + topLevelTypes.topKeyUp, + topLevelTypes.topMouseDown + ] + } +}; + +// Track whether we've ever handled a keypress on the space key. +var hasSpaceKeypress = false; + +/** + * Return whether a native keypress event is assumed to be a command. + * This is required because Firefox fires `keypress` events for key commands + * (cut, copy, select-all, etc.) even though no character is inserted. + */ +function isKeypressCommand(nativeEvent) { + return ( + (nativeEvent.ctrlKey || nativeEvent.altKey || nativeEvent.metaKey) && + // ctrlKey && altKey is equivalent to AltGr, and is not a command. + !(nativeEvent.ctrlKey && nativeEvent.altKey) + ); +} + + +/** + * Translate native top level events into event types. + * + * @param {string} topLevelType + * @return {object} + */ +function getCompositionEventType(topLevelType) { + switch (topLevelType) { + case topLevelTypes.topCompositionStart: + return eventTypes.compositionStart; + case topLevelTypes.topCompositionEnd: + return eventTypes.compositionEnd; + case topLevelTypes.topCompositionUpdate: + return eventTypes.compositionUpdate; + } +} + +/** + * Does our fallback best-guess model think this event signifies that + * composition has begun? + * + * @param {string} topLevelType + * @param {object} nativeEvent + * @return {boolean} + */ +function isFallbackCompositionStart(topLevelType, nativeEvent) { + return ( + topLevelType === topLevelTypes.topKeyDown && + nativeEvent.keyCode === START_KEYCODE + ); +} + +/** + * Does our fallback mode think that this event is the end of composition? + * + * @param {string} topLevelType + * @param {object} nativeEvent + * @return {boolean} + */ +function isFallbackCompositionEnd(topLevelType, nativeEvent) { + switch (topLevelType) { + case topLevelTypes.topKeyUp: + // Command keys insert or clear IME input. + return (END_KEYCODES.indexOf(nativeEvent.keyCode) !== -1); + case topLevelTypes.topKeyDown: + // Expect IME keyCode on each keydown. If we get any other + // code we must have exited earlier. + return (nativeEvent.keyCode !== START_KEYCODE); + case topLevelTypes.topKeyPress: + case topLevelTypes.topMouseDown: + case topLevelTypes.topBlur: + // Events are not possible without cancelling IME. + return true; + default: + return false; + } +} + +/** + * Google Input Tools provides composition data via a CustomEvent, + * with the `data` property populated in the `detail` object. If this + * is available on the event object, use it. If not, this is a plain + * composition event and we have nothing special to extract. + * + * @param {object} nativeEvent + * @return {?string} + */ +function getDataFromCustomEvent(nativeEvent) { + var detail = nativeEvent.detail; + if (typeof detail === 'object' && 'data' in detail) { + return detail.data; + } + return null; +} + +// Track the current IME composition fallback object, if any. +var currentComposition = null; + +/** + * @param {string} topLevelType Record from `EventConstants`. + * @param {DOMEventTarget} topLevelTarget The listening component root node. + * @param {string} topLevelTargetID ID of `topLevelTarget`. + * @param {object} nativeEvent Native browser event. + * @return {?object} A SyntheticCompositionEvent. + */ +function extractCompositionEvent( + topLevelType, + topLevelTarget, + topLevelTargetID, + nativeEvent +) { + var eventType; + var fallbackData; + + if (canUseCompositionEvent) { + eventType = getCompositionEventType(topLevelType); + } else if (!currentComposition) { + if (isFallbackCompositionStart(topLevelType, nativeEvent)) { + eventType = eventTypes.compositionStart; + } + } else if (isFallbackCompositionEnd(topLevelType, nativeEvent)) { + eventType = eventTypes.compositionEnd; + } + + if (!eventType) { + return null; + } + + if (useFallbackCompositionData) { + // The current composition is stored statically and must not be + // overwritten while composition continues. + if (!currentComposition && eventType === eventTypes.compositionStart) { + currentComposition = FallbackCompositionState.getPooled(topLevelTarget); + } else if (eventType === eventTypes.compositionEnd) { + if (currentComposition) { + fallbackData = currentComposition.getData(); + } + } + } + + var event = SyntheticCompositionEvent.getPooled( + eventType, + topLevelTargetID, + nativeEvent + ); + + if (fallbackData) { + // Inject data generated from fallback path into the synthetic event. + // This matches the property of native CompositionEventInterface. + event.data = fallbackData; + } else { + var customData = getDataFromCustomEvent(nativeEvent); + if (customData !== null) { + event.data = customData; + } + } + + EventPropagators.accumulateTwoPhaseDispatches(event); + return event; +} + +/** + * @param {string} topLevelType Record from `EventConstants`. + * @param {object} nativeEvent Native browser event. + * @return {?string} The string corresponding to this `beforeInput` event. + */ +function getNativeBeforeInputChars(topLevelType, nativeEvent) { + switch (topLevelType) { + case topLevelTypes.topCompositionEnd: + return getDataFromCustomEvent(nativeEvent); + case topLevelTypes.topKeyPress: + /** + * If native `textInput` events are available, our goal is to make + * use of them. However, there is a special case: the spacebar key. + * In Webkit, preventing default on a spacebar `textInput` event + * cancels character insertion, but it *also* causes the browser + * to fall back to its default spacebar behavior of scrolling the + * page. + * + * Tracking at: + * https://code.google.com/p/chromium/issues/detail?id=355103 + * + * To avoid this issue, use the keypress event as if no `textInput` + * event is available. + */ + var which = nativeEvent.which; + if (which !== SPACEBAR_CODE) { + return null; + } + + hasSpaceKeypress = true; + return SPACEBAR_CHAR; + + case topLevelTypes.topTextInput: + // Record the characters to be added to the DOM. + var chars = nativeEvent.data; + + // If it's a spacebar character, assume that we have already handled + // it at the keypress level and bail immediately. Android Chrome + // doesn't give us keycodes, so we need to blacklist it. + if (chars === SPACEBAR_CHAR && hasSpaceKeypress) { + return null; + } + + return chars; + + default: + // For other native event types, do nothing. + return null; + } +} + +/** + * For browsers that do not provide the `textInput` event, extract the + * appropriate string to use for SyntheticInputEvent. + * + * @param {string} topLevelType Record from `EventConstants`. + * @param {object} nativeEvent Native browser event. + * @return {?string} The fallback string for this `beforeInput` event. + */ +function getFallbackBeforeInputChars(topLevelType, nativeEvent) { + // If we are currently composing (IME) and using a fallback to do so, + // try to extract the composed characters from the fallback object. + if (currentComposition) { + if ( + topLevelType === topLevelTypes.topCompositionEnd || + isFallbackCompositionEnd(topLevelType, nativeEvent) + ) { + var chars = currentComposition.getData(); + FallbackCompositionState.release(currentComposition); + currentComposition = null; + return chars; + } + return null; + } + + switch (topLevelType) { + case topLevelTypes.topPaste: + // If a paste event occurs after a keypress, throw out the input + // chars. Paste events should not lead to BeforeInput events. + return null; + case topLevelTypes.topKeyPress: + /** + * As of v27, Firefox may fire keypress events even when no character + * will be inserted. A few possibilities: + * + * - `which` is `0`. Arrow keys, Esc key, etc. + * + * - `which` is the pressed key code, but no char is available. + * Ex: 'AltGr + d` in Polish. There is no modified character for + * this key combination and no character is inserted into the + * document, but FF fires the keypress for char code `100` anyway. + * No `input` event will occur. + * + * - `which` is the pressed key code, but a command combination is + * being used. Ex: `Cmd+C`. No character is inserted, and no + * `input` event will occur. + */ + if (nativeEvent.which && !isKeypressCommand(nativeEvent)) { + return String.fromCharCode(nativeEvent.which); + } + return null; + case topLevelTypes.topCompositionEnd: + return useFallbackCompositionData ? null : nativeEvent.data; + default: + return null; + } +} + +/** + * Extract a SyntheticInputEvent for `beforeInput`, based on either native + * `textInput` or fallback behavior. + * + * @param {string} topLevelType Record from `EventConstants`. + * @param {DOMEventTarget} topLevelTarget The listening component root node. + * @param {string} topLevelTargetID ID of `topLevelTarget`. + * @param {object} nativeEvent Native browser event. + * @return {?object} A SyntheticInputEvent. + */ +function extractBeforeInputEvent( + topLevelType, + topLevelTarget, + topLevelTargetID, + nativeEvent +) { + var chars; + + if (canUseTextInputEvent) { + chars = getNativeBeforeInputChars(topLevelType, nativeEvent); + } else { + chars = getFallbackBeforeInputChars(topLevelType, nativeEvent); + } + + // If no characters are being inserted, no BeforeInput event should + // be fired. + if (!chars) { + return null; + } + + var event = SyntheticInputEvent.getPooled( + eventTypes.beforeInput, + topLevelTargetID, + nativeEvent + ); + + event.data = chars; + EventPropagators.accumulateTwoPhaseDispatches(event); + return event; +} + +/** + * Create an `onBeforeInput` event to match + * http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105/#events-inputevents. + * + * This event plugin is based on the native `textInput` event + * available in Chrome, Safari, Opera, and IE. This event fires after + * `onKeyPress` and `onCompositionEnd`, but before `onInput`. + * + * `beforeInput` is spec'd but not implemented in any browsers, and + * the `input` event does not provide any useful information about what has + * actually been added, contrary to the spec. Thus, `textInput` is the best + * available event to identify the characters that have actually been inserted + * into the target node. + * + * This plugin is also responsible for emitting `composition` events, thus + * allowing us to share composition fallback code for both `beforeInput` and + * `composition` event types. + */ +var BeforeInputEventPlugin = { + + eventTypes: eventTypes, + + /** + * @param {string} topLevelType Record from `EventConstants`. + * @param {DOMEventTarget} topLevelTarget The listening component root node. + * @param {string} topLevelTargetID ID of `topLevelTarget`. + * @param {object} nativeEvent Native browser event. + * @return {*} An accumulation of synthetic events. + * @see {EventPluginHub.extractEvents} + */ + extractEvents: function( + topLevelType, + topLevelTarget, + topLevelTargetID, + nativeEvent + ) { + return [ + extractCompositionEvent( + topLevelType, + topLevelTarget, + topLevelTargetID, + nativeEvent + ), + extractBeforeInputEvent( + topLevelType, + topLevelTarget, + topLevelTargetID, + nativeEvent + ) + ]; + } +}; + +module.exports = BeforeInputEventPlugin; + +},{"./EventConstants":87,"./EventPropagators":92,"./ExecutionEnvironment":93,"./FallbackCompositionState":94,"./SyntheticCompositionEvent":178,"./SyntheticInputEvent":182,"./keyOf":229}],75:[function(require,module,exports){ +(function (process){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule CSSCore + * @typechecks + */ + +var invariant = require("./invariant"); + +/** + * The CSSCore module specifies the API (and implements most of the methods) + * that should be used when dealing with the display of elements (via their + * CSS classes and visibility on screen. It is an API focused on mutating the + * display and not reading it as no logical state should be encoded in the + * display of elements. + */ + +var CSSCore = { + + /** + * Adds the class passed in to the element if it doesn't already have it. + * + * @param {DOMElement} element the element to set the class on + * @param {string} className the CSS className + * @return {DOMElement} the element passed in + */ + addClass: function(element, className) { + ("production" !== process.env.NODE_ENV ? invariant( + !/\s/.test(className), + 'CSSCore.addClass takes only a single class name. "%s" contains ' + + 'multiple classes.', className + ) : invariant(!/\s/.test(className))); + + if (className) { + if (element.classList) { + element.classList.add(className); + } else if (!CSSCore.hasClass(element, className)) { + element.className = element.className + ' ' + className; + } + } + return element; + }, + + /** + * Removes the class passed in from the element + * + * @param {DOMElement} element the element to set the class on + * @param {string} className the CSS className + * @return {DOMElement} the element passed in + */ + removeClass: function(element, className) { + ("production" !== process.env.NODE_ENV ? invariant( + !/\s/.test(className), + 'CSSCore.removeClass takes only a single class name. "%s" contains ' + + 'multiple classes.', className + ) : invariant(!/\s/.test(className))); + + if (className) { + if (element.classList) { + element.classList.remove(className); + } else if (CSSCore.hasClass(element, className)) { + element.className = element.className + .replace(new RegExp('(^|\\s)' + className + '(?:\\s|$)', 'g'), '$1') + .replace(/\s+/g, ' ') // multiple spaces to one + .replace(/^\s*|\s*$/g, ''); // trim the ends + } + } + return element; + }, + + /** + * Helper to add or remove a class from an element based on a condition. + * + * @param {DOMElement} element the element to set the class on + * @param {string} className the CSS className + * @param {*} bool condition to whether to add or remove the class + * @return {DOMElement} the element passed in + */ + conditionClass: function(element, className, bool) { + return (bool ? CSSCore.addClass : CSSCore.removeClass)(element, className); + }, + + /** + * Tests whether the element has the class specified. + * + * @param {DOMNode|DOMWindow} element the element to set the class on + * @param {string} className the CSS className + * @return {boolean} true if the element has the class, false if not + */ + hasClass: function(element, className) { + ("production" !== process.env.NODE_ENV ? invariant( + !/\s/.test(className), + 'CSS.hasClass takes only a single class name.' + ) : invariant(!/\s/.test(className))); + if (element.classList) { + return !!className && element.classList.contains(className); + } + return (' ' + element.className + ' ').indexOf(' ' + className + ' ') > -1; + } + +}; + +module.exports = CSSCore; + +}).call(this,require('_process')) +},{"./invariant":222,"_process":51}],76:[function(require,module,exports){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule CSSProperty + */ + +'use strict'; + +/** + * CSS properties which accept numbers but are not in units of "px". + */ +var isUnitlessNumber = { + boxFlex: true, + boxFlexGroup: true, + columnCount: true, + flex: true, + flexGrow: true, + flexPositive: true, + flexShrink: true, + flexNegative: true, + fontWeight: true, + lineClamp: true, + lineHeight: true, + opacity: true, + order: true, + orphans: true, + widows: true, + zIndex: true, + zoom: true, + + // SVG-related properties + fillOpacity: true, + strokeDashoffset: true, + strokeOpacity: true, + strokeWidth: true +}; + +/** + * @param {string} prefix vendor-specific prefix, eg: Webkit + * @param {string} key style name, eg: transitionDuration + * @return {string} style name prefixed with `prefix`, properly camelCased, eg: + * WebkitTransitionDuration + */ +function prefixKey(prefix, key) { + return prefix + key.charAt(0).toUpperCase() + key.substring(1); +} + +/** + * Support style names that may come passed in prefixed by adding permutations + * of vendor prefixes. + */ +var prefixes = ['Webkit', 'ms', 'Moz', 'O']; + +// Using Object.keys here, or else the vanilla for-in loop makes IE8 go into an +// infinite loop, because it iterates over the newly added props too. +Object.keys(isUnitlessNumber).forEach(function(prop) { + prefixes.forEach(function(prefix) { + isUnitlessNumber[prefixKey(prefix, prop)] = isUnitlessNumber[prop]; + }); +}); + +/** + * Most style properties can be unset by doing .style[prop] = '' but IE8 + * doesn't like doing that with shorthand properties so for the properties that + * IE8 breaks on, which are listed here, we instead unset each of the + * individual properties. See http://bugs.jquery.com/ticket/12385. + * The 4-value 'clock' properties like margin, padding, border-width seem to + * behave without any problems. Curiously, list-style works too without any + * special prodding. + */ +var shorthandPropertyExpansions = { + background: { + backgroundImage: true, + backgroundPosition: true, + backgroundRepeat: true, + backgroundColor: true + }, + border: { + borderWidth: true, + borderStyle: true, + borderColor: true + }, + borderBottom: { + borderBottomWidth: true, + borderBottomStyle: true, + borderBottomColor: true + }, + borderLeft: { + borderLeftWidth: true, + borderLeftStyle: true, + borderLeftColor: true + }, + borderRight: { + borderRightWidth: true, + borderRightStyle: true, + borderRightColor: true + }, + borderTop: { + borderTopWidth: true, + borderTopStyle: true, + borderTopColor: true + }, + font: { + fontStyle: true, + fontVariant: true, + fontWeight: true, + fontSize: true, + lineHeight: true, + fontFamily: true + } +}; + +var CSSProperty = { + isUnitlessNumber: isUnitlessNumber, + shorthandPropertyExpansions: shorthandPropertyExpansions +}; + +module.exports = CSSProperty; + +},{}],77:[function(require,module,exports){ +(function (process){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule CSSPropertyOperations + * @typechecks static-only + */ + +'use strict'; + +var CSSProperty = require("./CSSProperty"); +var ExecutionEnvironment = require("./ExecutionEnvironment"); + +var camelizeStyleName = require("./camelizeStyleName"); +var dangerousStyleValue = require("./dangerousStyleValue"); +var hyphenateStyleName = require("./hyphenateStyleName"); +var memoizeStringOnly = require("./memoizeStringOnly"); +var warning = require("./warning"); + +var processStyleName = memoizeStringOnly(function(styleName) { + return hyphenateStyleName(styleName); +}); + +var styleFloatAccessor = 'cssFloat'; +if (ExecutionEnvironment.canUseDOM) { + // IE8 only supports accessing cssFloat (standard) as styleFloat + if (document.documentElement.style.cssFloat === undefined) { + styleFloatAccessor = 'styleFloat'; + } +} + +if ("production" !== process.env.NODE_ENV) { + // 'msTransform' is correct, but the other prefixes should be capitalized + var badVendoredStyleNamePattern = /^(?:webkit|moz|o)[A-Z]/; + + // style values shouldn't contain a semicolon + var badStyleValueWithSemicolonPattern = /;\s*$/; + + var warnedStyleNames = {}; + var warnedStyleValues = {}; + + var warnHyphenatedStyleName = function(name) { + if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) { + return; + } + + warnedStyleNames[name] = true; + ("production" !== process.env.NODE_ENV ? warning( + false, + 'Unsupported style property %s. Did you mean %s?', + name, + camelizeStyleName(name) + ) : null); + }; + + var warnBadVendoredStyleName = function(name) { + if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) { + return; + } + + warnedStyleNames[name] = true; + ("production" !== process.env.NODE_ENV ? warning( + false, + 'Unsupported vendor-prefixed style property %s. Did you mean %s?', + name, + name.charAt(0).toUpperCase() + name.slice(1) + ) : null); + }; + + var warnStyleValueWithSemicolon = function(name, value) { + if (warnedStyleValues.hasOwnProperty(value) && warnedStyleValues[value]) { + return; + } + + warnedStyleValues[value] = true; + ("production" !== process.env.NODE_ENV ? warning( + false, + 'Style property values shouldn\'t contain a semicolon. ' + + 'Try "%s: %s" instead.', + name, + value.replace(badStyleValueWithSemicolonPattern, '') + ) : null); + }; + + /** + * @param {string} name + * @param {*} value + */ + var warnValidStyle = function(name, value) { + if (name.indexOf('-') > -1) { + warnHyphenatedStyleName(name); + } else if (badVendoredStyleNamePattern.test(name)) { + warnBadVendoredStyleName(name); + } else if (badStyleValueWithSemicolonPattern.test(value)) { + warnStyleValueWithSemicolon(name, value); + } + }; +} + +/** + * Operations for dealing with CSS properties. + */ +var CSSPropertyOperations = { + + /** + * Serializes a mapping of style properties for use as inline styles: + * + * > createMarkupForStyles({width: '200px', height: 0}) + * "width:200px;height:0;" + * + * Undefined values are ignored so that declarative programming is easier. + * The result should be HTML-escaped before insertion into the DOM. + * + * @param {object} styles + * @return {?string} + */ + createMarkupForStyles: function(styles) { + var serialized = ''; + for (var styleName in styles) { + if (!styles.hasOwnProperty(styleName)) { + continue; + } + var styleValue = styles[styleName]; + if ("production" !== process.env.NODE_ENV) { + warnValidStyle(styleName, styleValue); + } + if (styleValue != null) { + serialized += processStyleName(styleName) + ':'; + serialized += dangerousStyleValue(styleName, styleValue) + ';'; + } + } + return serialized || null; + }, + + /** + * Sets the value for multiple styles on a node. If a value is specified as + * '' (empty string), the corresponding style property will be unset. + * + * @param {DOMElement} node + * @param {object} styles + */ + setValueForStyles: function(node, styles) { + var style = node.style; + for (var styleName in styles) { + if (!styles.hasOwnProperty(styleName)) { + continue; + } + if ("production" !== process.env.NODE_ENV) { + warnValidStyle(styleName, styles[styleName]); + } + var styleValue = dangerousStyleValue(styleName, styles[styleName]); + if (styleName === 'float') { + styleName = styleFloatAccessor; + } + if (styleValue) { + style[styleName] = styleValue; + } else { + var expansion = CSSProperty.shorthandPropertyExpansions[styleName]; + if (expansion) { + // Shorthand property that IE8 won't like unsetting, so unset each + // component to placate it + for (var individualStyleName in expansion) { + style[individualStyleName] = ''; + } + } else { + style[styleName] = ''; + } + } + } + } + +}; + +module.exports = CSSPropertyOperations; + +}).call(this,require('_process')) +},{"./CSSProperty":76,"./ExecutionEnvironment":93,"./camelizeStyleName":193,"./dangerousStyleValue":200,"./hyphenateStyleName":220,"./memoizeStringOnly":231,"./warning":243,"_process":51}],78:[function(require,module,exports){ +(function (process){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule CallbackQueue + */ + +'use strict'; + +var PooledClass = require("./PooledClass"); + +var assign = require("./Object.assign"); +var invariant = require("./invariant"); + +/** + * A specialized pseudo-event module to help keep track of components waiting to + * be notified when their DOM representations are available for use. + * + * This implements `PooledClass`, so you should never need to instantiate this. + * Instead, use `CallbackQueue.getPooled()`. + * + * @class ReactMountReady + * @implements PooledClass + * @internal + */ +function CallbackQueue() { + this._callbacks = null; + this._contexts = null; +} + +assign(CallbackQueue.prototype, { + + /** + * Enqueues a callback to be invoked when `notifyAll` is invoked. + * + * @param {function} callback Invoked when `notifyAll` is invoked. + * @param {?object} context Context to call `callback` with. + * @internal + */ + enqueue: function(callback, context) { + this._callbacks = this._callbacks || []; + this._contexts = this._contexts || []; + this._callbacks.push(callback); + this._contexts.push(context); + }, + + /** + * Invokes all enqueued callbacks and clears the queue. This is invoked after + * the DOM representation of a component has been created or updated. + * + * @internal + */ + notifyAll: function() { + var callbacks = this._callbacks; + var contexts = this._contexts; + if (callbacks) { + ("production" !== process.env.NODE_ENV ? invariant( + callbacks.length === contexts.length, + 'Mismatched list of contexts in callback queue' + ) : invariant(callbacks.length === contexts.length)); + this._callbacks = null; + this._contexts = null; + for (var i = 0, l = callbacks.length; i < l; i++) { + callbacks[i].call(contexts[i]); + } + callbacks.length = 0; + contexts.length = 0; + } + }, + + /** + * Resets the internal queue. + * + * @internal + */ + reset: function() { + this._callbacks = null; + this._contexts = null; + }, + + /** + * `PooledClass` looks for this. + */ + destructor: function() { + this.reset(); + } + +}); + +PooledClass.addPoolingTo(CallbackQueue); + +module.exports = CallbackQueue; + +}).call(this,require('_process')) +},{"./Object.assign":100,"./PooledClass":101,"./invariant":222,"_process":51}],79:[function(require,module,exports){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule ChangeEventPlugin + */ + +'use strict'; + +var EventConstants = require("./EventConstants"); +var EventPluginHub = require("./EventPluginHub"); +var EventPropagators = require("./EventPropagators"); +var ExecutionEnvironment = require("./ExecutionEnvironment"); +var ReactUpdates = require("./ReactUpdates"); +var SyntheticEvent = require("./SyntheticEvent"); + +var isEventSupported = require("./isEventSupported"); +var isTextInputElement = require("./isTextInputElement"); +var keyOf = require("./keyOf"); + +var topLevelTypes = EventConstants.topLevelTypes; + +var eventTypes = { + change: { + phasedRegistrationNames: { + bubbled: keyOf({onChange: null}), + captured: keyOf({onChangeCapture: null}) + }, + dependencies: [ + topLevelTypes.topBlur, + topLevelTypes.topChange, + topLevelTypes.topClick, + topLevelTypes.topFocus, + topLevelTypes.topInput, + topLevelTypes.topKeyDown, + topLevelTypes.topKeyUp, + topLevelTypes.topSelectionChange + ] + } +}; + +/** + * For IE shims + */ +var activeElement = null; +var activeElementID = null; +var activeElementValue = null; +var activeElementValueProp = null; + +/** + * SECTION: handle `change` event + */ +function shouldUseChangeEvent(elem) { + return ( + elem.nodeName === 'SELECT' || + (elem.nodeName === 'INPUT' && elem.type === 'file') + ); +} + +var doesChangeEventBubble = false; +if (ExecutionEnvironment.canUseDOM) { + // See `handleChange` comment below + doesChangeEventBubble = isEventSupported('change') && ( + (!('documentMode' in document) || document.documentMode > 8) + ); +} + +function manualDispatchChangeEvent(nativeEvent) { + var event = SyntheticEvent.getPooled( + eventTypes.change, + activeElementID, + nativeEvent + ); + EventPropagators.accumulateTwoPhaseDispatches(event); + + // If change and propertychange bubbled, we'd just bind to it like all the + // other events and have it go through ReactBrowserEventEmitter. Since it + // doesn't, we manually listen for the events and so we have to enqueue and + // process the abstract event manually. + // + // Batching is necessary here in order to ensure that all event handlers run + // before the next rerender (including event handlers attached to ancestor + // elements instead of directly on the input). Without this, controlled + // components don't work properly in conjunction with event bubbling because + // the component is rerendered and the value reverted before all the event + // handlers can run. See https://github.com/facebook/react/issues/708. + ReactUpdates.batchedUpdates(runEventInBatch, event); +} + +function runEventInBatch(event) { + EventPluginHub.enqueueEvents(event); + EventPluginHub.processEventQueue(); +} + +function startWatchingForChangeEventIE8(target, targetID) { + activeElement = target; + activeElementID = targetID; + activeElement.attachEvent('onchange', manualDispatchChangeEvent); +} + +function stopWatchingForChangeEventIE8() { + if (!activeElement) { + return; + } + activeElement.detachEvent('onchange', manualDispatchChangeEvent); + activeElement = null; + activeElementID = null; +} + +function getTargetIDForChangeEvent( + topLevelType, + topLevelTarget, + topLevelTargetID) { + if (topLevelType === topLevelTypes.topChange) { + return topLevelTargetID; + } +} +function handleEventsForChangeEventIE8( + topLevelType, + topLevelTarget, + topLevelTargetID) { + if (topLevelType === topLevelTypes.topFocus) { + // stopWatching() should be a noop here but we call it just in case we + // missed a blur event somehow. + stopWatchingForChangeEventIE8(); + startWatchingForChangeEventIE8(topLevelTarget, topLevelTargetID); + } else if (topLevelType === topLevelTypes.topBlur) { + stopWatchingForChangeEventIE8(); + } +} + + +/** + * SECTION: handle `input` event + */ +var isInputEventSupported = false; +if (ExecutionEnvironment.canUseDOM) { + // IE9 claims to support the input event but fails to trigger it when + // deleting text, so we ignore its input events + isInputEventSupported = isEventSupported('input') && ( + (!('documentMode' in document) || document.documentMode > 9) + ); +} + +/** + * (For old IE.) Replacement getter/setter for the `value` property that gets + * set on the active element. + */ +var newValueProp = { + get: function() { + return activeElementValueProp.get.call(this); + }, + set: function(val) { + // Cast to a string so we can do equality checks. + activeElementValue = '' + val; + activeElementValueProp.set.call(this, val); + } +}; + +/** + * (For old IE.) Starts tracking propertychange events on the passed-in element + * and override the value property so that we can distinguish user events from + * value changes in JS. + */ +function startWatchingForValueChange(target, targetID) { + activeElement = target; + activeElementID = targetID; + activeElementValue = target.value; + activeElementValueProp = Object.getOwnPropertyDescriptor( + target.constructor.prototype, + 'value' + ); + + Object.defineProperty(activeElement, 'value', newValueProp); + activeElement.attachEvent('onpropertychange', handlePropertyChange); +} + +/** + * (For old IE.) Removes the event listeners from the currently-tracked element, + * if any exists. + */ +function stopWatchingForValueChange() { + if (!activeElement) { + return; + } + + // delete restores the original property definition + delete activeElement.value; + activeElement.detachEvent('onpropertychange', handlePropertyChange); + + activeElement = null; + activeElementID = null; + activeElementValue = null; + activeElementValueProp = null; +} + +/** + * (For old IE.) Handles a propertychange event, sending a `change` event if + * the value of the active element has changed. + */ +function handlePropertyChange(nativeEvent) { + if (nativeEvent.propertyName !== 'value') { + return; + } + var value = nativeEvent.srcElement.value; + if (value === activeElementValue) { + return; + } + activeElementValue = value; + + manualDispatchChangeEvent(nativeEvent); +} + +/** + * If a `change` event should be fired, returns the target's ID. + */ +function getTargetIDForInputEvent( + topLevelType, + topLevelTarget, + topLevelTargetID) { + if (topLevelType === topLevelTypes.topInput) { + // In modern browsers (i.e., not IE8 or IE9), the input event is exactly + // what we want so fall through here and trigger an abstract event + return topLevelTargetID; + } +} + +// For IE8 and IE9. +function handleEventsForInputEventIE( + topLevelType, + topLevelTarget, + topLevelTargetID) { + if (topLevelType === topLevelTypes.topFocus) { + // In IE8, we can capture almost all .value changes by adding a + // propertychange handler and looking for events with propertyName + // equal to 'value' + // In IE9, propertychange fires for most input events but is buggy and + // doesn't fire when text is deleted, but conveniently, selectionchange + // appears to fire in all of the remaining cases so we catch those and + // forward the event if the value has changed + // In either case, we don't want to call the event handler if the value + // is changed from JS so we redefine a setter for `.value` that updates + // our activeElementValue variable, allowing us to ignore those changes + // + // stopWatching() should be a noop here but we call it just in case we + // missed a blur event somehow. + stopWatchingForValueChange(); + startWatchingForValueChange(topLevelTarget, topLevelTargetID); + } else if (topLevelType === topLevelTypes.topBlur) { + stopWatchingForValueChange(); + } +} + +// For IE8 and IE9. +function getTargetIDForInputEventIE( + topLevelType, + topLevelTarget, + topLevelTargetID) { + if (topLevelType === topLevelTypes.topSelectionChange || + topLevelType === topLevelTypes.topKeyUp || + topLevelType === topLevelTypes.topKeyDown) { + // On the selectionchange event, the target is just document which isn't + // helpful for us so just check activeElement instead. + // + // 99% of the time, keydown and keyup aren't necessary. IE8 fails to fire + // propertychange on the first input event after setting `value` from a + // script and fires only keydown, keypress, keyup. Catching keyup usually + // gets it and catching keydown lets us fire an event for the first + // keystroke if user does a key repeat (it'll be a little delayed: right + // before the second keystroke). Other input methods (e.g., paste) seem to + // fire selectionchange normally. + if (activeElement && activeElement.value !== activeElementValue) { + activeElementValue = activeElement.value; + return activeElementID; + } + } +} + + +/** + * SECTION: handle `click` event + */ +function shouldUseClickEvent(elem) { + // Use the `click` event to detect changes to checkbox and radio inputs. + // This approach works across all browsers, whereas `change` does not fire + // until `blur` in IE8. + return ( + elem.nodeName === 'INPUT' && + (elem.type === 'checkbox' || elem.type === 'radio') + ); +} + +function getTargetIDForClickEvent( + topLevelType, + topLevelTarget, + topLevelTargetID) { + if (topLevelType === topLevelTypes.topClick) { + return topLevelTargetID; + } +} + +/** + * This plugin creates an `onChange` event that normalizes change events + * across form elements. This event fires at a time when it's possible to + * change the element's value without seeing a flicker. + * + * Supported elements are: + * - input (see `isTextInputElement`) + * - textarea + * - select + */ +var ChangeEventPlugin = { + + eventTypes: eventTypes, + + /** + * @param {string} topLevelType Record from `EventConstants`. + * @param {DOMEventTarget} topLevelTarget The listening component root node. + * @param {string} topLevelTargetID ID of `topLevelTarget`. + * @param {object} nativeEvent Native browser event. + * @return {*} An accumulation of synthetic events. + * @see {EventPluginHub.extractEvents} + */ + extractEvents: function( + topLevelType, + topLevelTarget, + topLevelTargetID, + nativeEvent) { + + var getTargetIDFunc, handleEventFunc; + if (shouldUseChangeEvent(topLevelTarget)) { + if (doesChangeEventBubble) { + getTargetIDFunc = getTargetIDForChangeEvent; + } else { + handleEventFunc = handleEventsForChangeEventIE8; + } + } else if (isTextInputElement(topLevelTarget)) { + if (isInputEventSupported) { + getTargetIDFunc = getTargetIDForInputEvent; + } else { + getTargetIDFunc = getTargetIDForInputEventIE; + handleEventFunc = handleEventsForInputEventIE; + } + } else if (shouldUseClickEvent(topLevelTarget)) { + getTargetIDFunc = getTargetIDForClickEvent; + } + + if (getTargetIDFunc) { + var targetID = getTargetIDFunc( + topLevelType, + topLevelTarget, + topLevelTargetID + ); + if (targetID) { + var event = SyntheticEvent.getPooled( + eventTypes.change, + targetID, + nativeEvent + ); + EventPropagators.accumulateTwoPhaseDispatches(event); + return event; + } + } + + if (handleEventFunc) { + handleEventFunc( + topLevelType, + topLevelTarget, + topLevelTargetID + ); + } + } + +}; + +module.exports = ChangeEventPlugin; + +},{"./EventConstants":87,"./EventPluginHub":89,"./EventPropagators":92,"./ExecutionEnvironment":93,"./ReactUpdates":171,"./SyntheticEvent":180,"./isEventSupported":223,"./isTextInputElement":225,"./keyOf":229}],80:[function(require,module,exports){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule ClientReactRootIndex + * @typechecks + */ + +'use strict'; + +var nextReactRootIndex = 0; + +var ClientReactRootIndex = { + createReactRootIndex: function() { + return nextReactRootIndex++; + } +}; + +module.exports = ClientReactRootIndex; + +},{}],81:[function(require,module,exports){ +(function (process){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule DOMChildrenOperations + * @typechecks static-only + */ + +'use strict'; + +var Danger = require("./Danger"); +var ReactMultiChildUpdateTypes = require("./ReactMultiChildUpdateTypes"); + +var setTextContent = require("./setTextContent"); +var invariant = require("./invariant"); + +/** + * Inserts `childNode` as a child of `parentNode` at the `index`. + * + * @param {DOMElement} parentNode Parent node in which to insert. + * @param {DOMElement} childNode Child node to insert. + * @param {number} index Index at which to insert the child. + * @internal + */ +function insertChildAt(parentNode, childNode, index) { + // By exploiting arrays returning `undefined` for an undefined index, we can + // rely exclusively on `insertBefore(node, null)` instead of also using + // `appendChild(node)`. However, using `undefined` is not allowed by all + // browsers so we must replace it with `null`. + parentNode.insertBefore( + childNode, + parentNode.childNodes[index] || null + ); +} + +/** + * Operations for updating with DOM children. + */ +var DOMChildrenOperations = { + + dangerouslyReplaceNodeWithMarkup: Danger.dangerouslyReplaceNodeWithMarkup, + + updateTextContent: setTextContent, + + /** + * Updates a component's children by processing a series of updates. The + * update configurations are each expected to have a `parentNode` property. + * + * @param {array} updates List of update configurations. + * @param {array} markupList List of markup strings. + * @internal + */ + processUpdates: function(updates, markupList) { + var update; + // Mapping from parent IDs to initial child orderings. + var initialChildren = null; + // List of children that will be moved or removed. + var updatedChildren = null; + + for (var i = 0; i < updates.length; i++) { + update = updates[i]; + if (update.type === ReactMultiChildUpdateTypes.MOVE_EXISTING || + update.type === ReactMultiChildUpdateTypes.REMOVE_NODE) { + var updatedIndex = update.fromIndex; + var updatedChild = update.parentNode.childNodes[updatedIndex]; + var parentID = update.parentID; + + ("production" !== process.env.NODE_ENV ? invariant( + updatedChild, + 'processUpdates(): Unable to find child %s of element. This ' + + 'probably means the DOM was unexpectedly mutated (e.g., by the ' + + 'browser), usually due to forgetting a when using tables, ' + + 'nesting tags like
,

, or , or using non-SVG elements ' + + 'in an parent. Try inspecting the child nodes of the element ' + + 'with React ID `%s`.', + updatedIndex, + parentID + ) : invariant(updatedChild)); + + initialChildren = initialChildren || {}; + initialChildren[parentID] = initialChildren[parentID] || []; + initialChildren[parentID][updatedIndex] = updatedChild; + + updatedChildren = updatedChildren || []; + updatedChildren.push(updatedChild); + } + } + + var renderedMarkup = Danger.dangerouslyRenderMarkup(markupList); + + // Remove updated children first so that `toIndex` is consistent. + if (updatedChildren) { + for (var j = 0; j < updatedChildren.length; j++) { + updatedChildren[j].parentNode.removeChild(updatedChildren[j]); + } + } + + for (var k = 0; k < updates.length; k++) { + update = updates[k]; + switch (update.type) { + case ReactMultiChildUpdateTypes.INSERT_MARKUP: + insertChildAt( + update.parentNode, + renderedMarkup[update.markupIndex], + update.toIndex + ); + break; + case ReactMultiChildUpdateTypes.MOVE_EXISTING: + insertChildAt( + update.parentNode, + initialChildren[update.parentID][update.fromIndex], + update.toIndex + ); + break; + case ReactMultiChildUpdateTypes.TEXT_CONTENT: + setTextContent( + update.parentNode, + update.textContent + ); + break; + case ReactMultiChildUpdateTypes.REMOVE_NODE: + // Already removed by the for-loop above. + break; + } + } + } + +}; + +module.exports = DOMChildrenOperations; + +}).call(this,require('_process')) +},{"./Danger":84,"./ReactMultiChildUpdateTypes":150,"./invariant":222,"./setTextContent":237,"_process":51}],82:[function(require,module,exports){ +(function (process){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule DOMProperty + * @typechecks static-only + */ + +/*jslint bitwise: true */ + +'use strict'; + +var invariant = require("./invariant"); + +function checkMask(value, bitmask) { + return (value & bitmask) === bitmask; +} + +var DOMPropertyInjection = { + /** + * Mapping from normalized, camelcased property names to a configuration that + * specifies how the associated DOM property should be accessed or rendered. + */ + MUST_USE_ATTRIBUTE: 0x1, + MUST_USE_PROPERTY: 0x2, + HAS_SIDE_EFFECTS: 0x4, + HAS_BOOLEAN_VALUE: 0x8, + HAS_NUMERIC_VALUE: 0x10, + HAS_POSITIVE_NUMERIC_VALUE: 0x20 | 0x10, + HAS_OVERLOADED_BOOLEAN_VALUE: 0x40, + + /** + * Inject some specialized knowledge about the DOM. This takes a config object + * with the following properties: + * + * isCustomAttribute: function that given an attribute name will return true + * if it can be inserted into the DOM verbatim. Useful for data-* or aria-* + * attributes where it's impossible to enumerate all of the possible + * attribute names, + * + * Properties: object mapping DOM property name to one of the + * DOMPropertyInjection constants or null. If your attribute isn't in here, + * it won't get written to the DOM. + * + * DOMAttributeNames: object mapping React attribute name to the DOM + * attribute name. Attribute names not specified use the **lowercase** + * normalized name. + * + * DOMPropertyNames: similar to DOMAttributeNames but for DOM properties. + * Property names not specified use the normalized name. + * + * DOMMutationMethods: Properties that require special mutation methods. If + * `value` is undefined, the mutation method should unset the property. + * + * @param {object} domPropertyConfig the config as described above. + */ + injectDOMPropertyConfig: function(domPropertyConfig) { + var Properties = domPropertyConfig.Properties || {}; + var DOMAttributeNames = domPropertyConfig.DOMAttributeNames || {}; + var DOMPropertyNames = domPropertyConfig.DOMPropertyNames || {}; + var DOMMutationMethods = domPropertyConfig.DOMMutationMethods || {}; + + if (domPropertyConfig.isCustomAttribute) { + DOMProperty._isCustomAttributeFunctions.push( + domPropertyConfig.isCustomAttribute + ); + } + + for (var propName in Properties) { + ("production" !== process.env.NODE_ENV ? invariant( + !DOMProperty.isStandardName.hasOwnProperty(propName), + 'injectDOMPropertyConfig(...): You\'re trying to inject DOM property ' + + '\'%s\' which has already been injected. You may be accidentally ' + + 'injecting the same DOM property config twice, or you may be ' + + 'injecting two configs that have conflicting property names.', + propName + ) : invariant(!DOMProperty.isStandardName.hasOwnProperty(propName))); + + DOMProperty.isStandardName[propName] = true; + + var lowerCased = propName.toLowerCase(); + DOMProperty.getPossibleStandardName[lowerCased] = propName; + + if (DOMAttributeNames.hasOwnProperty(propName)) { + var attributeName = DOMAttributeNames[propName]; + DOMProperty.getPossibleStandardName[attributeName] = propName; + DOMProperty.getAttributeName[propName] = attributeName; + } else { + DOMProperty.getAttributeName[propName] = lowerCased; + } + + DOMProperty.getPropertyName[propName] = + DOMPropertyNames.hasOwnProperty(propName) ? + DOMPropertyNames[propName] : + propName; + + if (DOMMutationMethods.hasOwnProperty(propName)) { + DOMProperty.getMutationMethod[propName] = DOMMutationMethods[propName]; + } else { + DOMProperty.getMutationMethod[propName] = null; + } + + var propConfig = Properties[propName]; + DOMProperty.mustUseAttribute[propName] = + checkMask(propConfig, DOMPropertyInjection.MUST_USE_ATTRIBUTE); + DOMProperty.mustUseProperty[propName] = + checkMask(propConfig, DOMPropertyInjection.MUST_USE_PROPERTY); + DOMProperty.hasSideEffects[propName] = + checkMask(propConfig, DOMPropertyInjection.HAS_SIDE_EFFECTS); + DOMProperty.hasBooleanValue[propName] = + checkMask(propConfig, DOMPropertyInjection.HAS_BOOLEAN_VALUE); + DOMProperty.hasNumericValue[propName] = + checkMask(propConfig, DOMPropertyInjection.HAS_NUMERIC_VALUE); + DOMProperty.hasPositiveNumericValue[propName] = + checkMask(propConfig, DOMPropertyInjection.HAS_POSITIVE_NUMERIC_VALUE); + DOMProperty.hasOverloadedBooleanValue[propName] = + checkMask(propConfig, DOMPropertyInjection.HAS_OVERLOADED_BOOLEAN_VALUE); + + ("production" !== process.env.NODE_ENV ? invariant( + !DOMProperty.mustUseAttribute[propName] || + !DOMProperty.mustUseProperty[propName], + 'DOMProperty: Cannot require using both attribute and property: %s', + propName + ) : invariant(!DOMProperty.mustUseAttribute[propName] || + !DOMProperty.mustUseProperty[propName])); + ("production" !== process.env.NODE_ENV ? invariant( + DOMProperty.mustUseProperty[propName] || + !DOMProperty.hasSideEffects[propName], + 'DOMProperty: Properties that have side effects must use property: %s', + propName + ) : invariant(DOMProperty.mustUseProperty[propName] || + !DOMProperty.hasSideEffects[propName])); + ("production" !== process.env.NODE_ENV ? invariant( + !!DOMProperty.hasBooleanValue[propName] + + !!DOMProperty.hasNumericValue[propName] + + !!DOMProperty.hasOverloadedBooleanValue[propName] <= 1, + 'DOMProperty: Value can be one of boolean, overloaded boolean, or ' + + 'numeric value, but not a combination: %s', + propName + ) : invariant(!!DOMProperty.hasBooleanValue[propName] + + !!DOMProperty.hasNumericValue[propName] + + !!DOMProperty.hasOverloadedBooleanValue[propName] <= 1)); + } + } +}; +var defaultValueCache = {}; + +/** + * DOMProperty exports lookup objects that can be used like functions: + * + * > DOMProperty.isValid['id'] + * true + * > DOMProperty.isValid['foobar'] + * undefined + * + * Although this may be confusing, it performs better in general. + * + * @see http://jsperf.com/key-exists + * @see http://jsperf.com/key-missing + */ +var DOMProperty = { + + ID_ATTRIBUTE_NAME: 'data-reactid', + + /** + * Checks whether a property name is a standard property. + * @type {Object} + */ + isStandardName: {}, + + /** + * Mapping from lowercase property names to the properly cased version, used + * to warn in the case of missing properties. + * @type {Object} + */ + getPossibleStandardName: {}, + + /** + * Mapping from normalized names to attribute names that differ. Attribute + * names are used when rendering markup or with `*Attribute()`. + * @type {Object} + */ + getAttributeName: {}, + + /** + * Mapping from normalized names to properties on DOM node instances. + * (This includes properties that mutate due to external factors.) + * @type {Object} + */ + getPropertyName: {}, + + /** + * Mapping from normalized names to mutation methods. This will only exist if + * mutation cannot be set simply by the property or `setAttribute()`. + * @type {Object} + */ + getMutationMethod: {}, + + /** + * Whether the property must be accessed and mutated as an object property. + * @type {Object} + */ + mustUseAttribute: {}, + + /** + * Whether the property must be accessed and mutated using `*Attribute()`. + * (This includes anything that fails ` in `.) + * @type {Object} + */ + mustUseProperty: {}, + + /** + * Whether or not setting a value causes side effects such as triggering + * resources to be loaded or text selection changes. We must ensure that + * the value is only set if it has changed. + * @type {Object} + */ + hasSideEffects: {}, + + /** + * Whether the property should be removed when set to a falsey value. + * @type {Object} + */ + hasBooleanValue: {}, + + /** + * Whether the property must be numeric or parse as a + * numeric and should be removed when set to a falsey value. + * @type {Object} + */ + hasNumericValue: {}, + + /** + * Whether the property must be positive numeric or parse as a positive + * numeric and should be removed when set to a falsey value. + * @type {Object} + */ + hasPositiveNumericValue: {}, + + /** + * Whether the property can be used as a flag as well as with a value. Removed + * when strictly equal to false; present without a value when strictly equal + * to true; present with a value otherwise. + * @type {Object} + */ + hasOverloadedBooleanValue: {}, + + /** + * All of the isCustomAttribute() functions that have been injected. + */ + _isCustomAttributeFunctions: [], + + /** + * Checks whether a property name is a custom attribute. + * @method + */ + isCustomAttribute: function(attributeName) { + for (var i = 0; i < DOMProperty._isCustomAttributeFunctions.length; i++) { + var isCustomAttributeFn = DOMProperty._isCustomAttributeFunctions[i]; + if (isCustomAttributeFn(attributeName)) { + return true; + } + } + return false; + }, + + /** + * Returns the default property value for a DOM property (i.e., not an + * attribute). Most default values are '' or false, but not all. Worse yet, + * some (in particular, `type`) vary depending on the type of element. + * + * TODO: Is it better to grab all the possible properties when creating an + * element to avoid having to create the same element twice? + */ + getDefaultValueForProperty: function(nodeName, prop) { + var nodeDefaults = defaultValueCache[nodeName]; + var testElement; + if (!nodeDefaults) { + defaultValueCache[nodeName] = nodeDefaults = {}; + } + if (!(prop in nodeDefaults)) { + testElement = document.createElement(nodeName); + nodeDefaults[prop] = testElement[prop]; + } + return nodeDefaults[prop]; + }, + + injection: DOMPropertyInjection +}; + +module.exports = DOMProperty; + +}).call(this,require('_process')) +},{"./invariant":222,"_process":51}],83:[function(require,module,exports){ +(function (process){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule DOMPropertyOperations + * @typechecks static-only + */ + +'use strict'; + +var DOMProperty = require("./DOMProperty"); + +var quoteAttributeValueForBrowser = require("./quoteAttributeValueForBrowser"); +var warning = require("./warning"); + +function shouldIgnoreValue(name, value) { + return value == null || + (DOMProperty.hasBooleanValue[name] && !value) || + (DOMProperty.hasNumericValue[name] && isNaN(value)) || + (DOMProperty.hasPositiveNumericValue[name] && (value < 1)) || + (DOMProperty.hasOverloadedBooleanValue[name] && value === false); +} + +if ("production" !== process.env.NODE_ENV) { + var reactProps = { + children: true, + dangerouslySetInnerHTML: true, + key: true, + ref: true + }; + var warnedProperties = {}; + + var warnUnknownProperty = function(name) { + if (reactProps.hasOwnProperty(name) && reactProps[name] || + warnedProperties.hasOwnProperty(name) && warnedProperties[name]) { + return; + } + + warnedProperties[name] = true; + var lowerCasedName = name.toLowerCase(); + + // data-* attributes should be lowercase; suggest the lowercase version + var standardName = ( + DOMProperty.isCustomAttribute(lowerCasedName) ? + lowerCasedName : + DOMProperty.getPossibleStandardName.hasOwnProperty(lowerCasedName) ? + DOMProperty.getPossibleStandardName[lowerCasedName] : + null + ); + + // For now, only warn when we have a suggested correction. This prevents + // logging too much when using transferPropsTo. + ("production" !== process.env.NODE_ENV ? warning( + standardName == null, + 'Unknown DOM property %s. Did you mean %s?', + name, + standardName + ) : null); + + }; +} + +/** + * Operations for dealing with DOM properties. + */ +var DOMPropertyOperations = { + + /** + * Creates markup for the ID property. + * + * @param {string} id Unescaped ID. + * @return {string} Markup string. + */ + createMarkupForID: function(id) { + return DOMProperty.ID_ATTRIBUTE_NAME + '=' + + quoteAttributeValueForBrowser(id); + }, + + /** + * Creates markup for a property. + * + * @param {string} name + * @param {*} value + * @return {?string} Markup string, or null if the property was invalid. + */ + createMarkupForProperty: function(name, value) { + if (DOMProperty.isStandardName.hasOwnProperty(name) && + DOMProperty.isStandardName[name]) { + if (shouldIgnoreValue(name, value)) { + return ''; + } + var attributeName = DOMProperty.getAttributeName[name]; + if (DOMProperty.hasBooleanValue[name] || + (DOMProperty.hasOverloadedBooleanValue[name] && value === true)) { + return attributeName; + } + return attributeName + '=' + quoteAttributeValueForBrowser(value); + } else if (DOMProperty.isCustomAttribute(name)) { + if (value == null) { + return ''; + } + return name + '=' + quoteAttributeValueForBrowser(value); + } else if ("production" !== process.env.NODE_ENV) { + warnUnknownProperty(name); + } + return null; + }, + + /** + * Sets the value for a property on a node. + * + * @param {DOMElement} node + * @param {string} name + * @param {*} value + */ + setValueForProperty: function(node, name, value) { + if (DOMProperty.isStandardName.hasOwnProperty(name) && + DOMProperty.isStandardName[name]) { + var mutationMethod = DOMProperty.getMutationMethod[name]; + if (mutationMethod) { + mutationMethod(node, value); + } else if (shouldIgnoreValue(name, value)) { + this.deleteValueForProperty(node, name); + } else if (DOMProperty.mustUseAttribute[name]) { + // `setAttribute` with objects becomes only `[object]` in IE8/9, + // ('' + value) makes it output the correct toString()-value. + node.setAttribute(DOMProperty.getAttributeName[name], '' + value); + } else { + var propName = DOMProperty.getPropertyName[name]; + // Must explicitly cast values for HAS_SIDE_EFFECTS-properties to the + // property type before comparing; only `value` does and is string. + if (!DOMProperty.hasSideEffects[name] || + ('' + node[propName]) !== ('' + value)) { + // Contrary to `setAttribute`, object properties are properly + // `toString`ed by IE8/9. + node[propName] = value; + } + } + } else if (DOMProperty.isCustomAttribute(name)) { + if (value == null) { + node.removeAttribute(name); + } else { + node.setAttribute(name, '' + value); + } + } else if ("production" !== process.env.NODE_ENV) { + warnUnknownProperty(name); + } + }, + + /** + * Deletes the value for a property on a node. + * + * @param {DOMElement} node + * @param {string} name + */ + deleteValueForProperty: function(node, name) { + if (DOMProperty.isStandardName.hasOwnProperty(name) && + DOMProperty.isStandardName[name]) { + var mutationMethod = DOMProperty.getMutationMethod[name]; + if (mutationMethod) { + mutationMethod(node, undefined); + } else if (DOMProperty.mustUseAttribute[name]) { + node.removeAttribute(DOMProperty.getAttributeName[name]); + } else { + var propName = DOMProperty.getPropertyName[name]; + var defaultValue = DOMProperty.getDefaultValueForProperty( + node.nodeName, + propName + ); + if (!DOMProperty.hasSideEffects[name] || + ('' + node[propName]) !== defaultValue) { + node[propName] = defaultValue; + } + } + } else if (DOMProperty.isCustomAttribute(name)) { + node.removeAttribute(name); + } else if ("production" !== process.env.NODE_ENV) { + warnUnknownProperty(name); + } + } + +}; + +module.exports = DOMPropertyOperations; + +}).call(this,require('_process')) +},{"./DOMProperty":82,"./quoteAttributeValueForBrowser":235,"./warning":243,"_process":51}],84:[function(require,module,exports){ +(function (process){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule Danger + * @typechecks static-only + */ + +/*jslint evil: true, sub: true */ + +'use strict'; + +var ExecutionEnvironment = require("./ExecutionEnvironment"); + +var createNodesFromMarkup = require("./createNodesFromMarkup"); +var emptyFunction = require("./emptyFunction"); +var getMarkupWrap = require("./getMarkupWrap"); +var invariant = require("./invariant"); + +var OPEN_TAG_NAME_EXP = /^(<[^ \/>]+)/; +var RESULT_INDEX_ATTR = 'data-danger-index'; + +/** + * Extracts the `nodeName` from a string of markup. + * + * NOTE: Extracting the `nodeName` does not require a regular expression match + * because we make assumptions about React-generated markup (i.e. there are no + * spaces surrounding the opening tag and there is at least one attribute). + * + * @param {string} markup String of markup. + * @return {string} Node name of the supplied markup. + * @see http://jsperf.com/extract-nodename + */ +function getNodeName(markup) { + return markup.substring(1, markup.indexOf(' ')); +} + +var Danger = { + + /** + * Renders markup into an array of nodes. The markup is expected to render + * into a list of root nodes. Also, the length of `resultList` and + * `markupList` should be the same. + * + * @param {array} markupList List of markup strings to render. + * @return {array} List of rendered nodes. + * @internal + */ + dangerouslyRenderMarkup: function(markupList) { + ("production" !== process.env.NODE_ENV ? invariant( + ExecutionEnvironment.canUseDOM, + 'dangerouslyRenderMarkup(...): Cannot render markup in a worker ' + + 'thread. Make sure `window` and `document` are available globally ' + + 'before requiring React when unit testing or use ' + + 'React.renderToString for server rendering.' + ) : invariant(ExecutionEnvironment.canUseDOM)); + var nodeName; + var markupByNodeName = {}; + // Group markup by `nodeName` if a wrap is necessary, else by '*'. + for (var i = 0; i < markupList.length; i++) { + ("production" !== process.env.NODE_ENV ? invariant( + markupList[i], + 'dangerouslyRenderMarkup(...): Missing markup.' + ) : invariant(markupList[i])); + nodeName = getNodeName(markupList[i]); + nodeName = getMarkupWrap(nodeName) ? nodeName : '*'; + markupByNodeName[nodeName] = markupByNodeName[nodeName] || []; + markupByNodeName[nodeName][i] = markupList[i]; + } + var resultList = []; + var resultListAssignmentCount = 0; + for (nodeName in markupByNodeName) { + if (!markupByNodeName.hasOwnProperty(nodeName)) { + continue; + } + var markupListByNodeName = markupByNodeName[nodeName]; + + // This for-in loop skips the holes of the sparse array. The order of + // iteration should follow the order of assignment, which happens to match + // numerical index order, but we don't rely on that. + var resultIndex; + for (resultIndex in markupListByNodeName) { + if (markupListByNodeName.hasOwnProperty(resultIndex)) { + var markup = markupListByNodeName[resultIndex]; + + // Push the requested markup with an additional RESULT_INDEX_ATTR + // attribute. If the markup does not start with a < character, it + // will be discarded below (with an appropriate console.error). + markupListByNodeName[resultIndex] = markup.replace( + OPEN_TAG_NAME_EXP, + // This index will be parsed back out below. + '$1 ' + RESULT_INDEX_ATTR + '="' + resultIndex + '" ' + ); + } + } + + // Render each group of markup with similar wrapping `nodeName`. + var renderNodes = createNodesFromMarkup( + markupListByNodeName.join(''), + emptyFunction // Do nothing special with

; + * } + * }); + * + * The class specification supports a specific protocol of methods that have + * special meaning (e.g. `render`). See `ReactClassInterface` for + * more the comprehensive protocol. Any other properties and methods in the + * class specification will available on the prototype. + * + * @interface ReactClassInterface + * @internal + */ +var ReactClassInterface = { + + /** + * An array of Mixin objects to include when defining your component. + * + * @type {array} + * @optional + */ + mixins: SpecPolicy.DEFINE_MANY, + + /** + * An object containing properties and methods that should be defined on + * the component's constructor instead of its prototype (static methods). + * + * @type {object} + * @optional + */ + statics: SpecPolicy.DEFINE_MANY, + + /** + * Definition of prop types for this component. + * + * @type {object} + * @optional + */ + propTypes: SpecPolicy.DEFINE_MANY, + + /** + * Definition of context types for this component. + * + * @type {object} + * @optional + */ + contextTypes: SpecPolicy.DEFINE_MANY, + + /** + * Definition of context types this component sets for its children. + * + * @type {object} + * @optional + */ + childContextTypes: SpecPolicy.DEFINE_MANY, + + // ==== Definition methods ==== + + /** + * Invoked when the component is mounted. Values in the mapping will be set on + * `this.props` if that prop is not specified (i.e. using an `in` check). + * + * This method is invoked before `getInitialState` and therefore cannot rely + * on `this.state` or use `this.setState`. + * + * @return {object} + * @optional + */ + getDefaultProps: SpecPolicy.DEFINE_MANY_MERGED, + + /** + * Invoked once before the component is mounted. The return value will be used + * as the initial value of `this.state`. + * + * getInitialState: function() { + * return { + * isOn: false, + * fooBaz: new BazFoo() + * } + * } + * + * @return {object} + * @optional + */ + getInitialState: SpecPolicy.DEFINE_MANY_MERGED, + + /** + * @return {object} + * @optional + */ + getChildContext: SpecPolicy.DEFINE_MANY_MERGED, + + /** + * Uses props from `this.props` and state from `this.state` to render the + * structure of the component. + * + * No guarantees are made about when or how often this method is invoked, so + * it must not have side effects. + * + * render: function() { + * var name = this.props.name; + * return
Hello, {name}!
; + * } + * + * @return {ReactComponent} + * @nosideeffects + * @required + */ + render: SpecPolicy.DEFINE_ONCE, + + + + // ==== Delegate methods ==== + + /** + * Invoked when the component is initially created and about to be mounted. + * This may have side effects, but any external subscriptions or data created + * by this method must be cleaned up in `componentWillUnmount`. + * + * @optional + */ + componentWillMount: SpecPolicy.DEFINE_MANY, + + /** + * Invoked when the component has been mounted and has a DOM representation. + * However, there is no guarantee that the DOM node is in the document. + * + * Use this as an opportunity to operate on the DOM when the component has + * been mounted (initialized and rendered) for the first time. + * + * @param {DOMElement} rootNode DOM element representing the component. + * @optional + */ + componentDidMount: SpecPolicy.DEFINE_MANY, + + /** + * Invoked before the component receives new props. + * + * Use this as an opportunity to react to a prop transition by updating the + * state using `this.setState`. Current props are accessed via `this.props`. + * + * componentWillReceiveProps: function(nextProps, nextContext) { + * this.setState({ + * likesIncreasing: nextProps.likeCount > this.props.likeCount + * }); + * } + * + * NOTE: There is no equivalent `componentWillReceiveState`. An incoming prop + * transition may cause a state change, but the opposite is not true. If you + * need it, you are probably looking for `componentWillUpdate`. + * + * @param {object} nextProps + * @optional + */ + componentWillReceiveProps: SpecPolicy.DEFINE_MANY, + + /** + * Invoked while deciding if the component should be updated as a result of + * receiving new props, state and/or context. + * + * Use this as an opportunity to `return false` when you're certain that the + * transition to the new props/state/context will not require a component + * update. + * + * shouldComponentUpdate: function(nextProps, nextState, nextContext) { + * return !equal(nextProps, this.props) || + * !equal(nextState, this.state) || + * !equal(nextContext, this.context); + * } + * + * @param {object} nextProps + * @param {?object} nextState + * @param {?object} nextContext + * @return {boolean} True if the component should update. + * @optional + */ + shouldComponentUpdate: SpecPolicy.DEFINE_ONCE, + + /** + * Invoked when the component is about to update due to a transition from + * `this.props`, `this.state` and `this.context` to `nextProps`, `nextState` + * and `nextContext`. + * + * Use this as an opportunity to perform preparation before an update occurs. + * + * NOTE: You **cannot** use `this.setState()` in this method. + * + * @param {object} nextProps + * @param {?object} nextState + * @param {?object} nextContext + * @param {ReactReconcileTransaction} transaction + * @optional + */ + componentWillUpdate: SpecPolicy.DEFINE_MANY, + + /** + * Invoked when the component's DOM representation has been updated. + * + * Use this as an opportunity to operate on the DOM when the component has + * been updated. + * + * @param {object} prevProps + * @param {?object} prevState + * @param {?object} prevContext + * @param {DOMElement} rootNode DOM element representing the component. + * @optional + */ + componentDidUpdate: SpecPolicy.DEFINE_MANY, + + /** + * Invoked when the component is about to be removed from its parent and have + * its DOM representation destroyed. + * + * Use this as an opportunity to deallocate any external resources. + * + * NOTE: There is no `componentDidUnmount` since your component will have been + * destroyed by that point. + * + * @optional + */ + componentWillUnmount: SpecPolicy.DEFINE_MANY, + + + + // ==== Advanced methods ==== + + /** + * Updates the component's currently mounted DOM representation. + * + * By default, this implements React's rendering and reconciliation algorithm. + * Sophisticated clients may wish to override this. + * + * @param {ReactReconcileTransaction} transaction + * @internal + * @overridable + */ + updateComponent: SpecPolicy.OVERRIDE_BASE + +}; + +/** + * Mapping from class specification keys to special processing functions. + * + * Although these are declared like instance properties in the specification + * when defining classes using `React.createClass`, they are actually static + * and are accessible on the constructor instead of the prototype. Despite + * being static, they must be defined outside of the "statics" key under + * which all other static methods are defined. + */ +var RESERVED_SPEC_KEYS = { + displayName: function(Constructor, displayName) { + Constructor.displayName = displayName; + }, + mixins: function(Constructor, mixins) { + if (mixins) { + for (var i = 0; i < mixins.length; i++) { + mixSpecIntoComponent(Constructor, mixins[i]); + } + } + }, + childContextTypes: function(Constructor, childContextTypes) { + if ("production" !== process.env.NODE_ENV) { + validateTypeDef( + Constructor, + childContextTypes, + ReactPropTypeLocations.childContext + ); + } + Constructor.childContextTypes = assign( + {}, + Constructor.childContextTypes, + childContextTypes + ); + }, + contextTypes: function(Constructor, contextTypes) { + if ("production" !== process.env.NODE_ENV) { + validateTypeDef( + Constructor, + contextTypes, + ReactPropTypeLocations.context + ); + } + Constructor.contextTypes = assign( + {}, + Constructor.contextTypes, + contextTypes + ); + }, + /** + * Special case getDefaultProps which should move into statics but requires + * automatic merging. + */ + getDefaultProps: function(Constructor, getDefaultProps) { + if (Constructor.getDefaultProps) { + Constructor.getDefaultProps = createMergedResultFunction( + Constructor.getDefaultProps, + getDefaultProps + ); + } else { + Constructor.getDefaultProps = getDefaultProps; + } + }, + propTypes: function(Constructor, propTypes) { + if ("production" !== process.env.NODE_ENV) { + validateTypeDef( + Constructor, + propTypes, + ReactPropTypeLocations.prop + ); + } + Constructor.propTypes = assign( + {}, + Constructor.propTypes, + propTypes + ); + }, + statics: function(Constructor, statics) { + mixStaticSpecIntoComponent(Constructor, statics); + } +}; + +function validateTypeDef(Constructor, typeDef, location) { + for (var propName in typeDef) { + if (typeDef.hasOwnProperty(propName)) { + // use a warning instead of an invariant so components + // don't show up in prod but not in __DEV__ + ("production" !== process.env.NODE_ENV ? warning( + typeof typeDef[propName] === 'function', + '%s: %s type `%s` is invalid; it must be a function, usually from ' + + 'React.PropTypes.', + Constructor.displayName || 'ReactClass', + ReactPropTypeLocationNames[location], + propName + ) : null); + } + } +} + +function validateMethodOverride(proto, name) { + var specPolicy = ReactClassInterface.hasOwnProperty(name) ? + ReactClassInterface[name] : + null; + + // Disallow overriding of base class methods unless explicitly allowed. + if (ReactClassMixin.hasOwnProperty(name)) { + ("production" !== process.env.NODE_ENV ? invariant( + specPolicy === SpecPolicy.OVERRIDE_BASE, + 'ReactClassInterface: You are attempting to override ' + + '`%s` from your class specification. Ensure that your method names ' + + 'do not overlap with React methods.', + name + ) : invariant(specPolicy === SpecPolicy.OVERRIDE_BASE)); + } + + // Disallow defining methods more than once unless explicitly allowed. + if (proto.hasOwnProperty(name)) { + ("production" !== process.env.NODE_ENV ? invariant( + specPolicy === SpecPolicy.DEFINE_MANY || + specPolicy === SpecPolicy.DEFINE_MANY_MERGED, + 'ReactClassInterface: You are attempting to define ' + + '`%s` on your component more than once. This conflict may be due ' + + 'to a mixin.', + name + ) : invariant(specPolicy === SpecPolicy.DEFINE_MANY || + specPolicy === SpecPolicy.DEFINE_MANY_MERGED)); + } +} + +/** + * Mixin helper which handles policy validation and reserved + * specification keys when building React classses. + */ +function mixSpecIntoComponent(Constructor, spec) { + if (!spec) { + return; + } + + ("production" !== process.env.NODE_ENV ? invariant( + typeof spec !== 'function', + 'ReactClass: You\'re attempting to ' + + 'use a component class as a mixin. Instead, just use a regular object.' + ) : invariant(typeof spec !== 'function')); + ("production" !== process.env.NODE_ENV ? invariant( + !ReactElement.isValidElement(spec), + 'ReactClass: You\'re attempting to ' + + 'use a component as a mixin. Instead, just use a regular object.' + ) : invariant(!ReactElement.isValidElement(spec))); + + var proto = Constructor.prototype; + + // By handling mixins before any other properties, we ensure the same + // chaining order is applied to methods with DEFINE_MANY policy, whether + // mixins are listed before or after these methods in the spec. + if (spec.hasOwnProperty(MIXINS_KEY)) { + RESERVED_SPEC_KEYS.mixins(Constructor, spec.mixins); + } + + for (var name in spec) { + if (!spec.hasOwnProperty(name)) { + continue; + } + + if (name === MIXINS_KEY) { + // We have already handled mixins in a special case above + continue; + } + + var property = spec[name]; + validateMethodOverride(proto, name); + + if (RESERVED_SPEC_KEYS.hasOwnProperty(name)) { + RESERVED_SPEC_KEYS[name](Constructor, property); + } else { + // Setup methods on prototype: + // The following member methods should not be automatically bound: + // 1. Expected ReactClass methods (in the "interface"). + // 2. Overridden methods (that were mixed in). + var isReactClassMethod = + ReactClassInterface.hasOwnProperty(name); + var isAlreadyDefined = proto.hasOwnProperty(name); + var markedDontBind = property && property.__reactDontBind; + var isFunction = typeof property === 'function'; + var shouldAutoBind = + isFunction && + !isReactClassMethod && + !isAlreadyDefined && + !markedDontBind; + + if (shouldAutoBind) { + if (!proto.__reactAutoBindMap) { + proto.__reactAutoBindMap = {}; + } + proto.__reactAutoBindMap[name] = property; + proto[name] = property; + } else { + if (isAlreadyDefined) { + var specPolicy = ReactClassInterface[name]; + + // These cases should already be caught by validateMethodOverride + ("production" !== process.env.NODE_ENV ? invariant( + isReactClassMethod && ( + (specPolicy === SpecPolicy.DEFINE_MANY_MERGED || specPolicy === SpecPolicy.DEFINE_MANY) + ), + 'ReactClass: Unexpected spec policy %s for key %s ' + + 'when mixing in component specs.', + specPolicy, + name + ) : invariant(isReactClassMethod && ( + (specPolicy === SpecPolicy.DEFINE_MANY_MERGED || specPolicy === SpecPolicy.DEFINE_MANY) + ))); + + // For methods which are defined more than once, call the existing + // methods before calling the new property, merging if appropriate. + if (specPolicy === SpecPolicy.DEFINE_MANY_MERGED) { + proto[name] = createMergedResultFunction(proto[name], property); + } else if (specPolicy === SpecPolicy.DEFINE_MANY) { + proto[name] = createChainedFunction(proto[name], property); + } + } else { + proto[name] = property; + if ("production" !== process.env.NODE_ENV) { + // Add verbose displayName to the function, which helps when looking + // at profiling tools. + if (typeof property === 'function' && spec.displayName) { + proto[name].displayName = spec.displayName + '_' + name; + } + } + } + } + } + } +} + +function mixStaticSpecIntoComponent(Constructor, statics) { + if (!statics) { + return; + } + for (var name in statics) { + var property = statics[name]; + if (!statics.hasOwnProperty(name)) { + continue; + } + + var isReserved = name in RESERVED_SPEC_KEYS; + ("production" !== process.env.NODE_ENV ? invariant( + !isReserved, + 'ReactClass: You are attempting to define a reserved ' + + 'property, `%s`, that shouldn\'t be on the "statics" key. Define it ' + + 'as an instance property instead; it will still be accessible on the ' + + 'constructor.', + name + ) : invariant(!isReserved)); + + var isInherited = name in Constructor; + ("production" !== process.env.NODE_ENV ? invariant( + !isInherited, + 'ReactClass: You are attempting to define ' + + '`%s` on your component more than once. This conflict may be ' + + 'due to a mixin.', + name + ) : invariant(!isInherited)); + Constructor[name] = property; + } +} + +/** + * Merge two objects, but throw if both contain the same key. + * + * @param {object} one The first object, which is mutated. + * @param {object} two The second object + * @return {object} one after it has been mutated to contain everything in two. + */ +function mergeIntoWithNoDuplicateKeys(one, two) { + ("production" !== process.env.NODE_ENV ? invariant( + one && two && typeof one === 'object' && typeof two === 'object', + 'mergeIntoWithNoDuplicateKeys(): Cannot merge non-objects.' + ) : invariant(one && two && typeof one === 'object' && typeof two === 'object')); + + for (var key in two) { + if (two.hasOwnProperty(key)) { + ("production" !== process.env.NODE_ENV ? invariant( + one[key] === undefined, + 'mergeIntoWithNoDuplicateKeys(): ' + + 'Tried to merge two objects with the same key: `%s`. This conflict ' + + 'may be due to a mixin; in particular, this may be caused by two ' + + 'getInitialState() or getDefaultProps() methods returning objects ' + + 'with clashing keys.', + key + ) : invariant(one[key] === undefined)); + one[key] = two[key]; + } + } + return one; +} + +/** + * Creates a function that invokes two functions and merges their return values. + * + * @param {function} one Function to invoke first. + * @param {function} two Function to invoke second. + * @return {function} Function that invokes the two argument functions. + * @private + */ +function createMergedResultFunction(one, two) { + return function mergedResult() { + var a = one.apply(this, arguments); + var b = two.apply(this, arguments); + if (a == null) { + return b; + } else if (b == null) { + return a; + } + var c = {}; + mergeIntoWithNoDuplicateKeys(c, a); + mergeIntoWithNoDuplicateKeys(c, b); + return c; + }; +} + +/** + * Creates a function that invokes two functions and ignores their return vales. + * + * @param {function} one Function to invoke first. + * @param {function} two Function to invoke second. + * @return {function} Function that invokes the two argument functions. + * @private + */ +function createChainedFunction(one, two) { + return function chainedFunction() { + one.apply(this, arguments); + two.apply(this, arguments); + }; +} + +/** + * Binds a method to the component. + * + * @param {object} component Component whose method is going to be bound. + * @param {function} method Method to be bound. + * @return {function} The bound method. + */ +function bindAutoBindMethod(component, method) { + var boundMethod = method.bind(component); + if ("production" !== process.env.NODE_ENV) { + boundMethod.__reactBoundContext = component; + boundMethod.__reactBoundMethod = method; + boundMethod.__reactBoundArguments = null; + var componentName = component.constructor.displayName; + var _bind = boundMethod.bind; + /* eslint-disable block-scoped-var, no-undef */ + boundMethod.bind = function(newThis ) {for (var args=[],$__0=1,$__1=arguments.length;$__0<$__1;$__0++) args.push(arguments[$__0]); + // User is trying to bind() an autobound method; we effectively will + // ignore the value of "this" that the user is trying to use, so + // let's warn. + if (newThis !== component && newThis !== null) { + ("production" !== process.env.NODE_ENV ? warning( + false, + 'bind(): React component methods may only be bound to the ' + + 'component instance. See %s', + componentName + ) : null); + } else if (!args.length) { + ("production" !== process.env.NODE_ENV ? warning( + false, + 'bind(): You are binding a component method to the component. ' + + 'React does this for you automatically in a high-performance ' + + 'way, so you can safely remove this call. See %s', + componentName + ) : null); + return boundMethod; + } + var reboundMethod = _bind.apply(boundMethod, arguments); + reboundMethod.__reactBoundContext = component; + reboundMethod.__reactBoundMethod = method; + reboundMethod.__reactBoundArguments = args; + return reboundMethod; + /* eslint-enable */ + }; + } + return boundMethod; +} + +/** + * Binds all auto-bound methods in a component. + * + * @param {object} component Component whose method is going to be bound. + */ +function bindAutoBindMethods(component) { + for (var autoBindKey in component.__reactAutoBindMap) { + if (component.__reactAutoBindMap.hasOwnProperty(autoBindKey)) { + var method = component.__reactAutoBindMap[autoBindKey]; + component[autoBindKey] = bindAutoBindMethod( + component, + ReactErrorUtils.guard( + method, + component.constructor.displayName + '.' + autoBindKey + ) + ); + } + } +} + +var typeDeprecationDescriptor = { + enumerable: false, + get: function() { + var displayName = this.displayName || this.name || 'Component'; + ("production" !== process.env.NODE_ENV ? warning( + false, + '%s.type is deprecated. Use %s directly to access the class.', + displayName, + displayName + ) : null); + Object.defineProperty(this, 'type', { + value: this + }); + return this; + } +}; + +/** + * Add more to the ReactClass base class. These are all legacy features and + * therefore not already part of the modern ReactComponent. + */ +var ReactClassMixin = { + + /** + * TODO: This will be deprecated because state should always keep a consistent + * type signature and the only use case for this, is to avoid that. + */ + replaceState: function(newState, callback) { + ReactUpdateQueue.enqueueReplaceState(this, newState); + if (callback) { + ReactUpdateQueue.enqueueCallback(this, callback); + } + }, + + /** + * Checks whether or not this composite component is mounted. + * @return {boolean} True if mounted, false otherwise. + * @protected + * @final + */ + isMounted: function() { + if ("production" !== process.env.NODE_ENV) { + var owner = ReactCurrentOwner.current; + if (owner !== null) { + ("production" !== process.env.NODE_ENV ? warning( + owner._warnedAboutRefsInRender, + '%s is accessing isMounted inside its render() function. ' + + 'render() should be a pure function of props and state. It should ' + + 'never access something that requires stale data from the previous ' + + 'render, such as refs. Move this logic to componentDidMount and ' + + 'componentDidUpdate instead.', + owner.getName() || 'A component' + ) : null); + owner._warnedAboutRefsInRender = true; + } + } + var internalInstance = ReactInstanceMap.get(this); + return ( + internalInstance && + internalInstance !== ReactLifeCycle.currentlyMountingInstance + ); + }, + + /** + * Sets a subset of the props. + * + * @param {object} partialProps Subset of the next props. + * @param {?function} callback Called after props are updated. + * @final + * @public + * @deprecated + */ + setProps: function(partialProps, callback) { + ReactUpdateQueue.enqueueSetProps(this, partialProps); + if (callback) { + ReactUpdateQueue.enqueueCallback(this, callback); + } + }, + + /** + * Replace all the props. + * + * @param {object} newProps Subset of the next props. + * @param {?function} callback Called after props are updated. + * @final + * @public + * @deprecated + */ + replaceProps: function(newProps, callback) { + ReactUpdateQueue.enqueueReplaceProps(this, newProps); + if (callback) { + ReactUpdateQueue.enqueueCallback(this, callback); + } + } +}; + +var ReactClassComponent = function() {}; +assign( + ReactClassComponent.prototype, + ReactComponent.prototype, + ReactClassMixin +); + +/** + * Module for creating composite components. + * + * @class ReactClass + */ +var ReactClass = { + + /** + * Creates a composite component class given a class specification. + * + * @param {object} spec Class specification (which must define `render`). + * @return {function} Component constructor function. + * @public + */ + createClass: function(spec) { + var Constructor = function(props, context) { + // This constructor is overridden by mocks. The argument is used + // by mocks to assert on what gets mounted. + + if ("production" !== process.env.NODE_ENV) { + ("production" !== process.env.NODE_ENV ? warning( + this instanceof Constructor, + 'Something is calling a React component directly. Use a factory or ' + + 'JSX instead. See: https://fb.me/react-legacyfactory' + ) : null); + } + + // Wire up auto-binding + if (this.__reactAutoBindMap) { + bindAutoBindMethods(this); + } + + this.props = props; + this.context = context; + this.state = null; + + // ReactClasses doesn't have constructors. Instead, they use the + // getInitialState and componentWillMount methods for initialization. + + var initialState = this.getInitialState ? this.getInitialState() : null; + if ("production" !== process.env.NODE_ENV) { + // We allow auto-mocks to proceed as if they're returning null. + if (typeof initialState === 'undefined' && + this.getInitialState._isMockFunction) { + // This is probably bad practice. Consider warning here and + // deprecating this convenience. + initialState = null; + } + } + ("production" !== process.env.NODE_ENV ? invariant( + typeof initialState === 'object' && !Array.isArray(initialState), + '%s.getInitialState(): must return an object or null', + Constructor.displayName || 'ReactCompositeComponent' + ) : invariant(typeof initialState === 'object' && !Array.isArray(initialState))); + + this.state = initialState; + }; + Constructor.prototype = new ReactClassComponent(); + Constructor.prototype.constructor = Constructor; + + injectedMixins.forEach( + mixSpecIntoComponent.bind(null, Constructor) + ); + + mixSpecIntoComponent(Constructor, spec); + + // Initialize the defaultProps property after all mixins have been merged + if (Constructor.getDefaultProps) { + Constructor.defaultProps = Constructor.getDefaultProps(); + } + + if ("production" !== process.env.NODE_ENV) { + // This is a tag to indicate that the use of these method names is ok, + // since it's used with createClass. If it's not, then it's likely a + // mistake so we'll warn you to use the static property, property + // initializer or constructor respectively. + if (Constructor.getDefaultProps) { + Constructor.getDefaultProps.isReactClassApproved = {}; + } + if (Constructor.prototype.getInitialState) { + Constructor.prototype.getInitialState.isReactClassApproved = {}; + } + } + + ("production" !== process.env.NODE_ENV ? invariant( + Constructor.prototype.render, + 'createClass(...): Class specification must implement a `render` method.' + ) : invariant(Constructor.prototype.render)); + + if ("production" !== process.env.NODE_ENV) { + ("production" !== process.env.NODE_ENV ? warning( + !Constructor.prototype.componentShouldUpdate, + '%s has a method called ' + + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + + 'The name is phrased as a question because the function is ' + + 'expected to return a value.', + spec.displayName || 'A component' + ) : null); + } + + // Reduce time spent doing lookups by setting these on the prototype. + for (var methodName in ReactClassInterface) { + if (!Constructor.prototype[methodName]) { + Constructor.prototype[methodName] = null; + } + } + + // Legacy hook + Constructor.type = Constructor; + if ("production" !== process.env.NODE_ENV) { + try { + Object.defineProperty(Constructor, 'type', typeDeprecationDescriptor); + } catch (x) { + // IE will fail on defineProperty (es5-shim/sham too) + } + } + + return Constructor; + }, + + injection: { + injectMixin: function(mixin) { + injectedMixins.push(mixin); + } + } + +}; + +module.exports = ReactClass; + +}).call(this,require('_process')) +},{"./Object.assign":100,"./ReactComponent":110,"./ReactCurrentOwner":116,"./ReactElement":134,"./ReactErrorUtils":137,"./ReactInstanceMap":144,"./ReactLifeCycle":145,"./ReactPropTypeLocationNames":155,"./ReactPropTypeLocations":156,"./ReactUpdateQueue":170,"./invariant":222,"./keyMirror":228,"./keyOf":229,"./warning":243,"_process":51}],110:[function(require,module,exports){ +(function (process){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule ReactComponent + */ + +'use strict'; + +var ReactUpdateQueue = require("./ReactUpdateQueue"); + +var invariant = require("./invariant"); +var warning = require("./warning"); + +/** + * Base class helpers for the updating state of a component. + */ +function ReactComponent(props, context) { + this.props = props; + this.context = context; +} + +/** + * Sets a subset of the state. Always use this to mutate + * state. You should treat `this.state` as immutable. + * + * There is no guarantee that `this.state` will be immediately updated, so + * accessing `this.state` after calling this method may return the old value. + * + * There is no guarantee that calls to `setState` will run synchronously, + * as they may eventually be batched together. You can provide an optional + * callback that will be executed when the call to setState is actually + * completed. + * + * When a function is provided to setState, it will be called at some point in + * the future (not synchronously). It will be called with the up to date + * component arguments (state, props, context). These values can be different + * from this.* because your function may be called after receiveProps but before + * shouldComponentUpdate, and this new state, props, and context will not yet be + * assigned to this. + * + * @param {object|function} partialState Next partial state or function to + * produce next partial state to be merged with current state. + * @param {?function} callback Called after state is updated. + * @final + * @protected + */ +ReactComponent.prototype.setState = function(partialState, callback) { + ("production" !== process.env.NODE_ENV ? invariant( + typeof partialState === 'object' || + typeof partialState === 'function' || + partialState == null, + 'setState(...): takes an object of state variables to update or a ' + + 'function which returns an object of state variables.' + ) : invariant(typeof partialState === 'object' || + typeof partialState === 'function' || + partialState == null)); + if ("production" !== process.env.NODE_ENV) { + ("production" !== process.env.NODE_ENV ? warning( + partialState != null, + 'setState(...): You passed an undefined or null state object; ' + + 'instead, use forceUpdate().' + ) : null); + } + ReactUpdateQueue.enqueueSetState(this, partialState); + if (callback) { + ReactUpdateQueue.enqueueCallback(this, callback); + } +}; + +/** + * Forces an update. This should only be invoked when it is known with + * certainty that we are **not** in a DOM transaction. + * + * You may want to call this when you know that some deeper aspect of the + * component's state has changed but `setState` was not called. + * + * This will not invoke `shouldComponentUpdate`, but it will invoke + * `componentWillUpdate` and `componentDidUpdate`. + * + * @param {?function} callback Called after update is complete. + * @final + * @protected + */ +ReactComponent.prototype.forceUpdate = function(callback) { + ReactUpdateQueue.enqueueForceUpdate(this); + if (callback) { + ReactUpdateQueue.enqueueCallback(this, callback); + } +}; + +/** + * Deprecated APIs. These APIs used to exist on classic React classes but since + * we would like to deprecate them, we're not going to move them over to this + * modern base class. Instead, we define a getter that warns if it's accessed. + */ +if ("production" !== process.env.NODE_ENV) { + var deprecatedAPIs = { + getDOMNode: [ + 'getDOMNode', + 'Use React.findDOMNode(component) instead.' + ], + isMounted: [ + 'isMounted', + 'Instead, make sure to clean up subscriptions and pending requests in ' + + 'componentWillUnmount to prevent memory leaks.' + ], + replaceProps: [ + 'replaceProps', + 'Instead, call React.render again at the top level.' + ], + replaceState: [ + 'replaceState', + 'Refactor your code to use setState instead (see ' + + 'https://github.com/facebook/react/issues/3236).' + ], + setProps: [ + 'setProps', + 'Instead, call React.render again at the top level.' + ] + }; + var defineDeprecationWarning = function(methodName, info) { + try { + Object.defineProperty(ReactComponent.prototype, methodName, { + get: function() { + ("production" !== process.env.NODE_ENV ? warning( + false, + '%s(...) is deprecated in plain JavaScript React classes. %s', + info[0], + info[1] + ) : null); + return undefined; + } + }); + } catch (x) { + // IE will fail on defineProperty (es5-shim/sham too) + } + }; + for (var fnName in deprecatedAPIs) { + if (deprecatedAPIs.hasOwnProperty(fnName)) { + defineDeprecationWarning(fnName, deprecatedAPIs[fnName]); + } + } +} + +module.exports = ReactComponent; + +}).call(this,require('_process')) +},{"./ReactUpdateQueue":170,"./invariant":222,"./warning":243,"_process":51}],111:[function(require,module,exports){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule ReactComponentBrowserEnvironment + */ + +/*jslint evil: true */ + +'use strict'; + +var ReactDOMIDOperations = require("./ReactDOMIDOperations"); +var ReactMount = require("./ReactMount"); + +/** + * Abstracts away all functionality of the reconciler that requires knowledge of + * the browser context. TODO: These callers should be refactored to avoid the + * need for this injection. + */ +var ReactComponentBrowserEnvironment = { + + processChildrenUpdates: + ReactDOMIDOperations.dangerouslyProcessChildrenUpdates, + + replaceNodeWithMarkupByID: + ReactDOMIDOperations.dangerouslyReplaceNodeWithMarkupByID, + + /** + * If a particular environment requires that some resources be cleaned up, + * specify this in the injected Mixin. In the DOM, we would likely want to + * purge any cached node ID lookups. + * + * @private + */ + unmountIDFromEnvironment: function(rootNodeID) { + ReactMount.purgeID(rootNodeID); + } + +}; + +module.exports = ReactComponentBrowserEnvironment; + +},{"./ReactDOMIDOperations":121,"./ReactMount":148}],112:[function(require,module,exports){ +(function (process){ +/** + * Copyright 2014-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule ReactComponentEnvironment + */ + +'use strict'; + +var invariant = require("./invariant"); + +var injected = false; + +var ReactComponentEnvironment = { + + /** + * Optionally injectable environment dependent cleanup hook. (server vs. + * browser etc). Example: A browser system caches DOM nodes based on component + * ID and must remove that cache entry when this instance is unmounted. + */ + unmountIDFromEnvironment: null, + + /** + * Optionally injectable hook for swapping out mount images in the middle of + * the tree. + */ + replaceNodeWithMarkupByID: null, + + /** + * Optionally injectable hook for processing a queue of child updates. Will + * later move into MultiChildComponents. + */ + processChildrenUpdates: null, + + injection: { + injectEnvironment: function(environment) { + ("production" !== process.env.NODE_ENV ? invariant( + !injected, + 'ReactCompositeComponent: injectEnvironment() can only be called once.' + ) : invariant(!injected)); + ReactComponentEnvironment.unmountIDFromEnvironment = + environment.unmountIDFromEnvironment; + ReactComponentEnvironment.replaceNodeWithMarkupByID = + environment.replaceNodeWithMarkupByID; + ReactComponentEnvironment.processChildrenUpdates = + environment.processChildrenUpdates; + injected = true; + } + } + +}; + +module.exports = ReactComponentEnvironment; + +}).call(this,require('_process')) +},{"./invariant":222,"_process":51}],113:[function(require,module,exports){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * +* @providesModule ReactComponentWithPureRenderMixin +*/ + +'use strict'; + +var shallowEqual = require("./shallowEqual"); + +/** + * If your React component's render function is "pure", e.g. it will render the + * same result given the same props and state, provide this Mixin for a + * considerable performance boost. + * + * Most React components have pure render functions. + * + * Example: + * + * var ReactComponentWithPureRenderMixin = + * require('ReactComponentWithPureRenderMixin'); + * React.createClass({ + * mixins: [ReactComponentWithPureRenderMixin], + * + * render: function() { + * return
foo
; + * } + * }); + * + * Note: This only checks shallow equality for props and state. If these contain + * complex data structures this mixin may have false-negatives for deeper + * differences. Only mixin to components which have simple props and state, or + * use `forceUpdate()` when you know deep data structures have changed. + */ +var ReactComponentWithPureRenderMixin = { + shouldComponentUpdate: function(nextProps, nextState) { + return !shallowEqual(this.props, nextProps) || + !shallowEqual(this.state, nextState); + } +}; + +module.exports = ReactComponentWithPureRenderMixin; + +},{"./shallowEqual":238}],114:[function(require,module,exports){ +(function (process){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule ReactCompositeComponent + */ + +'use strict'; + +var ReactComponentEnvironment = require("./ReactComponentEnvironment"); +var ReactContext = require("./ReactContext"); +var ReactCurrentOwner = require("./ReactCurrentOwner"); +var ReactElement = require("./ReactElement"); +var ReactElementValidator = require("./ReactElementValidator"); +var ReactInstanceMap = require("./ReactInstanceMap"); +var ReactLifeCycle = require("./ReactLifeCycle"); +var ReactNativeComponent = require("./ReactNativeComponent"); +var ReactPerf = require("./ReactPerf"); +var ReactPropTypeLocations = require("./ReactPropTypeLocations"); +var ReactPropTypeLocationNames = require("./ReactPropTypeLocationNames"); +var ReactReconciler = require("./ReactReconciler"); +var ReactUpdates = require("./ReactUpdates"); + +var assign = require("./Object.assign"); +var emptyObject = require("./emptyObject"); +var invariant = require("./invariant"); +var shouldUpdateReactComponent = require("./shouldUpdateReactComponent"); +var warning = require("./warning"); + +function getDeclarationErrorAddendum(component) { + var owner = component._currentElement._owner || null; + if (owner) { + var name = owner.getName(); + if (name) { + return ' Check the render method of `' + name + '`.'; + } + } + return ''; +} + +/** + * ------------------ The Life-Cycle of a Composite Component ------------------ + * + * - constructor: Initialization of state. The instance is now retained. + * - componentWillMount + * - render + * - [children's constructors] + * - [children's componentWillMount and render] + * - [children's componentDidMount] + * - componentDidMount + * + * Update Phases: + * - componentWillReceiveProps (only called if parent updated) + * - shouldComponentUpdate + * - componentWillUpdate + * - render + * - [children's constructors or receive props phases] + * - componentDidUpdate + * + * - componentWillUnmount + * - [children's componentWillUnmount] + * - [children destroyed] + * - (destroyed): The instance is now blank, released by React and ready for GC. + * + * ----------------------------------------------------------------------------- + */ + +/** + * An incrementing ID assigned to each component when it is mounted. This is + * used to enforce the order in which `ReactUpdates` updates dirty components. + * + * @private + */ +var nextMountID = 1; + +/** + * @lends {ReactCompositeComponent.prototype} + */ +var ReactCompositeComponentMixin = { + + /** + * Base constructor for all composite component. + * + * @param {ReactElement} element + * @final + * @internal + */ + construct: function(element) { + this._currentElement = element; + this._rootNodeID = null; + this._instance = null; + + // See ReactUpdateQueue + this._pendingElement = null; + this._pendingStateQueue = null; + this._pendingReplaceState = false; + this._pendingForceUpdate = false; + + this._renderedComponent = null; + + this._context = null; + this._mountOrder = 0; + this._isTopLevel = false; + + // See ReactUpdates and ReactUpdateQueue. + this._pendingCallbacks = null; + }, + + /** + * Initializes the component, renders markup, and registers event listeners. + * + * @param {string} rootID DOM ID of the root node. + * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction + * @return {?string} Rendered markup to be inserted into the DOM. + * @final + * @internal + */ + mountComponent: function(rootID, transaction, context) { + this._context = context; + this._mountOrder = nextMountID++; + this._rootNodeID = rootID; + + var publicProps = this._processProps(this._currentElement.props); + var publicContext = this._processContext(this._currentElement._context); + + var Component = ReactNativeComponent.getComponentClassForElement( + this._currentElement + ); + + // Initialize the public class + var inst = new Component(publicProps, publicContext); + + if ("production" !== process.env.NODE_ENV) { + // This will throw later in _renderValidatedComponent, but add an early + // warning now to help debugging + ("production" !== process.env.NODE_ENV ? warning( + inst.render != null, + '%s(...): No `render` method found on the returned component ' + + 'instance: you may have forgotten to define `render` in your ' + + 'component or you may have accidentally tried to render an element ' + + 'whose type is a function that isn\'t a React component.', + Component.displayName || Component.name || 'Component' + ) : null); + } + + // These should be set up in the constructor, but as a convenience for + // simpler class abstractions, we set them up after the fact. + inst.props = publicProps; + inst.context = publicContext; + inst.refs = emptyObject; + + this._instance = inst; + + // Store a reference from the instance back to the internal representation + ReactInstanceMap.set(inst, this); + + if ("production" !== process.env.NODE_ENV) { + this._warnIfContextsDiffer(this._currentElement._context, context); + } + + if ("production" !== process.env.NODE_ENV) { + // Since plain JS classes are defined without any special initialization + // logic, we can not catch common errors early. Therefore, we have to + // catch them here, at initialization time, instead. + ("production" !== process.env.NODE_ENV ? warning( + !inst.getInitialState || + inst.getInitialState.isReactClassApproved, + 'getInitialState was defined on %s, a plain JavaScript class. ' + + 'This is only supported for classes created using React.createClass. ' + + 'Did you mean to define a state property instead?', + this.getName() || 'a component' + ) : null); + ("production" !== process.env.NODE_ENV ? warning( + !inst.getDefaultProps || + inst.getDefaultProps.isReactClassApproved, + 'getDefaultProps was defined on %s, a plain JavaScript class. ' + + 'This is only supported for classes created using React.createClass. ' + + 'Use a static property to define defaultProps instead.', + this.getName() || 'a component' + ) : null); + ("production" !== process.env.NODE_ENV ? warning( + !inst.propTypes, + 'propTypes was defined as an instance property on %s. Use a static ' + + 'property to define propTypes instead.', + this.getName() || 'a component' + ) : null); + ("production" !== process.env.NODE_ENV ? warning( + !inst.contextTypes, + 'contextTypes was defined as an instance property on %s. Use a ' + + 'static property to define contextTypes instead.', + this.getName() || 'a component' + ) : null); + ("production" !== process.env.NODE_ENV ? warning( + typeof inst.componentShouldUpdate !== 'function', + '%s has a method called ' + + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + + 'The name is phrased as a question because the function is ' + + 'expected to return a value.', + (this.getName() || 'A component') + ) : null); + } + + var initialState = inst.state; + if (initialState === undefined) { + inst.state = initialState = null; + } + ("production" !== process.env.NODE_ENV ? invariant( + typeof initialState === 'object' && !Array.isArray(initialState), + '%s.state: must be set to an object or null', + this.getName() || 'ReactCompositeComponent' + ) : invariant(typeof initialState === 'object' && !Array.isArray(initialState))); + + this._pendingStateQueue = null; + this._pendingReplaceState = false; + this._pendingForceUpdate = false; + + var childContext; + var renderedElement; + + var previouslyMounting = ReactLifeCycle.currentlyMountingInstance; + ReactLifeCycle.currentlyMountingInstance = this; + try { + if (inst.componentWillMount) { + inst.componentWillMount(); + // When mounting, calls to `setState` by `componentWillMount` will set + // `this._pendingStateQueue` without triggering a re-render. + if (this._pendingStateQueue) { + inst.state = this._processPendingState(inst.props, inst.context); + } + } + + childContext = this._getValidatedChildContext(context); + renderedElement = this._renderValidatedComponent(childContext); + } finally { + ReactLifeCycle.currentlyMountingInstance = previouslyMounting; + } + + this._renderedComponent = this._instantiateReactComponent( + renderedElement, + this._currentElement.type // The wrapping type + ); + + var markup = ReactReconciler.mountComponent( + this._renderedComponent, + rootID, + transaction, + this._mergeChildContext(context, childContext) + ); + if (inst.componentDidMount) { + transaction.getReactMountReady().enqueue(inst.componentDidMount, inst); + } + + return markup; + }, + + /** + * Releases any resources allocated by `mountComponent`. + * + * @final + * @internal + */ + unmountComponent: function() { + var inst = this._instance; + + if (inst.componentWillUnmount) { + var previouslyUnmounting = ReactLifeCycle.currentlyUnmountingInstance; + ReactLifeCycle.currentlyUnmountingInstance = this; + try { + inst.componentWillUnmount(); + } finally { + ReactLifeCycle.currentlyUnmountingInstance = previouslyUnmounting; + } + } + + ReactReconciler.unmountComponent(this._renderedComponent); + this._renderedComponent = null; + + // Reset pending fields + this._pendingStateQueue = null; + this._pendingReplaceState = false; + this._pendingForceUpdate = false; + this._pendingCallbacks = null; + this._pendingElement = null; + + // These fields do not really need to be reset since this object is no + // longer accessible. + this._context = null; + this._rootNodeID = null; + + // Delete the reference from the instance to this internal representation + // which allow the internals to be properly cleaned up even if the user + // leaks a reference to the public instance. + ReactInstanceMap.remove(inst); + + // Some existing components rely on inst.props even after they've been + // destroyed (in event handlers). + // TODO: inst.props = null; + // TODO: inst.state = null; + // TODO: inst.context = null; + }, + + /** + * Schedule a partial update to the props. Only used for internal testing. + * + * @param {object} partialProps Subset of the next props. + * @param {?function} callback Called after props are updated. + * @final + * @internal + */ + _setPropsInternal: function(partialProps, callback) { + // This is a deoptimized path. We optimize for always having an element. + // This creates an extra internal element. + var element = this._pendingElement || this._currentElement; + this._pendingElement = ReactElement.cloneAndReplaceProps( + element, + assign({}, element.props, partialProps) + ); + ReactUpdates.enqueueUpdate(this, callback); + }, + + /** + * Filters the context object to only contain keys specified in + * `contextTypes` + * + * @param {object} context + * @return {?object} + * @private + */ + _maskContext: function(context) { + var maskedContext = null; + // This really should be getting the component class for the element, + // but we know that we're not going to need it for built-ins. + if (typeof this._currentElement.type === 'string') { + return emptyObject; + } + var contextTypes = this._currentElement.type.contextTypes; + if (!contextTypes) { + return emptyObject; + } + maskedContext = {}; + for (var contextName in contextTypes) { + maskedContext[contextName] = context[contextName]; + } + return maskedContext; + }, + + /** + * Filters the context object to only contain keys specified in + * `contextTypes`, and asserts that they are valid. + * + * @param {object} context + * @return {?object} + * @private + */ + _processContext: function(context) { + var maskedContext = this._maskContext(context); + if ("production" !== process.env.NODE_ENV) { + var Component = ReactNativeComponent.getComponentClassForElement( + this._currentElement + ); + if (Component.contextTypes) { + this._checkPropTypes( + Component.contextTypes, + maskedContext, + ReactPropTypeLocations.context + ); + } + } + return maskedContext; + }, + + /** + * @param {object} currentContext + * @return {object} + * @private + */ + _getValidatedChildContext: function(currentContext) { + var inst = this._instance; + var childContext = inst.getChildContext && inst.getChildContext(); + if (childContext) { + ("production" !== process.env.NODE_ENV ? invariant( + typeof inst.constructor.childContextTypes === 'object', + '%s.getChildContext(): childContextTypes must be defined in order to ' + + 'use getChildContext().', + this.getName() || 'ReactCompositeComponent' + ) : invariant(typeof inst.constructor.childContextTypes === 'object')); + if ("production" !== process.env.NODE_ENV) { + this._checkPropTypes( + inst.constructor.childContextTypes, + childContext, + ReactPropTypeLocations.childContext + ); + } + for (var name in childContext) { + ("production" !== process.env.NODE_ENV ? invariant( + name in inst.constructor.childContextTypes, + '%s.getChildContext(): key "%s" is not defined in childContextTypes.', + this.getName() || 'ReactCompositeComponent', + name + ) : invariant(name in inst.constructor.childContextTypes)); + } + return childContext; + } + return null; + }, + + _mergeChildContext: function(currentContext, childContext) { + if (childContext) { + return assign({}, currentContext, childContext); + } + return currentContext; + }, + + /** + * Processes props by setting default values for unspecified props and + * asserting that the props are valid. Does not mutate its argument; returns + * a new props object with defaults merged in. + * + * @param {object} newProps + * @return {object} + * @private + */ + _processProps: function(newProps) { + if ("production" !== process.env.NODE_ENV) { + var Component = ReactNativeComponent.getComponentClassForElement( + this._currentElement + ); + if (Component.propTypes) { + this._checkPropTypes( + Component.propTypes, + newProps, + ReactPropTypeLocations.prop + ); + } + } + return newProps; + }, + + /** + * Assert that the props are valid + * + * @param {object} propTypes Map of prop name to a ReactPropType + * @param {object} props + * @param {string} location e.g. "prop", "context", "child context" + * @private + */ + _checkPropTypes: function(propTypes, props, location) { + // TODO: Stop validating prop types here and only use the element + // validation. + var componentName = this.getName(); + for (var propName in propTypes) { + if (propTypes.hasOwnProperty(propName)) { + var error; + try { + // This is intentionally an invariant that gets caught. It's the same + // behavior as without this statement except with a better message. + ("production" !== process.env.NODE_ENV ? invariant( + typeof propTypes[propName] === 'function', + '%s: %s type `%s` is invalid; it must be a function, usually ' + + 'from React.PropTypes.', + componentName || 'React class', + ReactPropTypeLocationNames[location], + propName + ) : invariant(typeof propTypes[propName] === 'function')); + error = propTypes[propName](props, propName, componentName, location); + } catch (ex) { + error = ex; + } + if (error instanceof Error) { + // We may want to extend this logic for similar errors in + // React.render calls, so I'm abstracting it away into + // a function to minimize refactoring in the future + var addendum = getDeclarationErrorAddendum(this); + + if (location === ReactPropTypeLocations.prop) { + // Preface gives us something to blacklist in warning module + ("production" !== process.env.NODE_ENV ? warning( + false, + 'Failed Composite propType: %s%s', + error.message, + addendum + ) : null); + } else { + ("production" !== process.env.NODE_ENV ? warning( + false, + 'Failed Context Types: %s%s', + error.message, + addendum + ) : null); + } + } + } + } + }, + + receiveComponent: function(nextElement, transaction, nextContext) { + var prevElement = this._currentElement; + var prevContext = this._context; + + this._pendingElement = null; + + this.updateComponent( + transaction, + prevElement, + nextElement, + prevContext, + nextContext + ); + }, + + /** + * If any of `_pendingElement`, `_pendingStateQueue`, or `_pendingForceUpdate` + * is set, update the component. + * + * @param {ReactReconcileTransaction} transaction + * @internal + */ + performUpdateIfNecessary: function(transaction) { + if (this._pendingElement != null) { + ReactReconciler.receiveComponent( + this, + this._pendingElement || this._currentElement, + transaction, + this._context + ); + } + + if (this._pendingStateQueue !== null || this._pendingForceUpdate) { + if ("production" !== process.env.NODE_ENV) { + ReactElementValidator.checkAndWarnForMutatedProps( + this._currentElement + ); + } + + this.updateComponent( + transaction, + this._currentElement, + this._currentElement, + this._context, + this._context + ); + } + }, + + /** + * Compare two contexts, warning if they are different + * TODO: Remove this check when owner-context is removed + */ + _warnIfContextsDiffer: function(ownerBasedContext, parentBasedContext) { + ownerBasedContext = this._maskContext(ownerBasedContext); + parentBasedContext = this._maskContext(parentBasedContext); + var parentKeys = Object.keys(parentBasedContext).sort(); + var displayName = this.getName() || 'ReactCompositeComponent'; + for (var i = 0; i < parentKeys.length; i++) { + var key = parentKeys[i]; + ("production" !== process.env.NODE_ENV ? warning( + ownerBasedContext[key] === parentBasedContext[key], + 'owner-based and parent-based contexts differ ' + + '(values: `%s` vs `%s`) for key (%s) while mounting %s ' + + '(see: http://fb.me/react-context-by-parent)', + ownerBasedContext[key], + parentBasedContext[key], + key, + displayName + ) : null); + } + }, + + /** + * Perform an update to a mounted component. The componentWillReceiveProps and + * shouldComponentUpdate methods are called, then (assuming the update isn't + * skipped) the remaining update lifecycle methods are called and the DOM + * representation is updated. + * + * By default, this implements React's rendering and reconciliation algorithm. + * Sophisticated clients may wish to override this. + * + * @param {ReactReconcileTransaction} transaction + * @param {ReactElement} prevParentElement + * @param {ReactElement} nextParentElement + * @internal + * @overridable + */ + updateComponent: function( + transaction, + prevParentElement, + nextParentElement, + prevUnmaskedContext, + nextUnmaskedContext + ) { + var inst = this._instance; + + var nextContext = inst.context; + var nextProps = inst.props; + + // Distinguish between a props update versus a simple state update + if (prevParentElement !== nextParentElement) { + nextContext = this._processContext(nextParentElement._context); + nextProps = this._processProps(nextParentElement.props); + + if ("production" !== process.env.NODE_ENV) { + if (nextUnmaskedContext != null) { + this._warnIfContextsDiffer( + nextParentElement._context, + nextUnmaskedContext + ); + } + } + + // An update here will schedule an update but immediately set + // _pendingStateQueue which will ensure that any state updates gets + // immediately reconciled instead of waiting for the next batch. + + if (inst.componentWillReceiveProps) { + inst.componentWillReceiveProps(nextProps, nextContext); + } + } + + var nextState = this._processPendingState(nextProps, nextContext); + + var shouldUpdate = + this._pendingForceUpdate || + !inst.shouldComponentUpdate || + inst.shouldComponentUpdate(nextProps, nextState, nextContext); + + if ("production" !== process.env.NODE_ENV) { + ("production" !== process.env.NODE_ENV ? warning( + typeof shouldUpdate !== 'undefined', + '%s.shouldComponentUpdate(): Returned undefined instead of a ' + + 'boolean value. Make sure to return true or false.', + this.getName() || 'ReactCompositeComponent' + ) : null); + } + + if (shouldUpdate) { + this._pendingForceUpdate = false; + // Will set `this.props`, `this.state` and `this.context`. + this._performComponentUpdate( + nextParentElement, + nextProps, + nextState, + nextContext, + transaction, + nextUnmaskedContext + ); + } else { + // If it's determined that a component should not update, we still want + // to set props and state but we shortcut the rest of the update. + this._currentElement = nextParentElement; + this._context = nextUnmaskedContext; + inst.props = nextProps; + inst.state = nextState; + inst.context = nextContext; + } + }, + + _processPendingState: function(props, context) { + var inst = this._instance; + var queue = this._pendingStateQueue; + var replace = this._pendingReplaceState; + this._pendingReplaceState = false; + this._pendingStateQueue = null; + + if (!queue) { + return inst.state; + } + + if (replace && queue.length === 1) { + return queue[0]; + } + + var nextState = assign({}, replace ? queue[0] : inst.state); + for (var i = replace ? 1 : 0; i < queue.length; i++) { + var partial = queue[i]; + assign( + nextState, + typeof partial === 'function' ? + partial.call(inst, nextState, props, context) : + partial + ); + } + + return nextState; + }, + + /** + * Merges new props and state, notifies delegate methods of update and + * performs update. + * + * @param {ReactElement} nextElement Next element + * @param {object} nextProps Next public object to set as properties. + * @param {?object} nextState Next object to set as state. + * @param {?object} nextContext Next public object to set as context. + * @param {ReactReconcileTransaction} transaction + * @param {?object} unmaskedContext + * @private + */ + _performComponentUpdate: function( + nextElement, + nextProps, + nextState, + nextContext, + transaction, + unmaskedContext + ) { + var inst = this._instance; + + var prevProps = inst.props; + var prevState = inst.state; + var prevContext = inst.context; + + if (inst.componentWillUpdate) { + inst.componentWillUpdate(nextProps, nextState, nextContext); + } + + this._currentElement = nextElement; + this._context = unmaskedContext; + inst.props = nextProps; + inst.state = nextState; + inst.context = nextContext; + + this._updateRenderedComponent(transaction, unmaskedContext); + + if (inst.componentDidUpdate) { + transaction.getReactMountReady().enqueue( + inst.componentDidUpdate.bind(inst, prevProps, prevState, prevContext), + inst + ); + } + }, + + /** + * Call the component's `render` method and update the DOM accordingly. + * + * @param {ReactReconcileTransaction} transaction + * @internal + */ + _updateRenderedComponent: function(transaction, context) { + var prevComponentInstance = this._renderedComponent; + var prevRenderedElement = prevComponentInstance._currentElement; + var childContext = this._getValidatedChildContext(); + var nextRenderedElement = this._renderValidatedComponent(childContext); + if (shouldUpdateReactComponent(prevRenderedElement, nextRenderedElement)) { + ReactReconciler.receiveComponent( + prevComponentInstance, + nextRenderedElement, + transaction, + this._mergeChildContext(context, childContext) + ); + } else { + // These two IDs are actually the same! But nothing should rely on that. + var thisID = this._rootNodeID; + var prevComponentID = prevComponentInstance._rootNodeID; + ReactReconciler.unmountComponent(prevComponentInstance); + + this._renderedComponent = this._instantiateReactComponent( + nextRenderedElement, + this._currentElement.type + ); + var nextMarkup = ReactReconciler.mountComponent( + this._renderedComponent, + thisID, + transaction, + this._mergeChildContext(context, childContext) + ); + this._replaceNodeWithMarkupByID(prevComponentID, nextMarkup); + } + }, + + /** + * @protected + */ + _replaceNodeWithMarkupByID: function(prevComponentID, nextMarkup) { + ReactComponentEnvironment.replaceNodeWithMarkupByID( + prevComponentID, + nextMarkup + ); + }, + + /** + * @protected + */ + _renderValidatedComponentWithoutOwnerOrContext: function() { + var inst = this._instance; + var renderedComponent = inst.render(); + if ("production" !== process.env.NODE_ENV) { + // We allow auto-mocks to proceed as if they're returning null. + if (typeof renderedComponent === 'undefined' && + inst.render._isMockFunction) { + // This is probably bad practice. Consider warning here and + // deprecating this convenience. + renderedComponent = null; + } + } + + return renderedComponent; + }, + + /** + * @private + */ + _renderValidatedComponent: function(childContext) { + var renderedComponent; + var previousContext = ReactContext.current; + ReactContext.current = this._mergeChildContext( + this._currentElement._context, + childContext + ); + ReactCurrentOwner.current = this; + try { + renderedComponent = + this._renderValidatedComponentWithoutOwnerOrContext(); + } finally { + ReactContext.current = previousContext; + ReactCurrentOwner.current = null; + } + ("production" !== process.env.NODE_ENV ? invariant( + // TODO: An `isValidNode` function would probably be more appropriate + renderedComponent === null || renderedComponent === false || + ReactElement.isValidElement(renderedComponent), + '%s.render(): A valid ReactComponent must be returned. You may have ' + + 'returned undefined, an array or some other invalid object.', + this.getName() || 'ReactCompositeComponent' + ) : invariant(// TODO: An `isValidNode` function would probably be more appropriate + renderedComponent === null || renderedComponent === false || + ReactElement.isValidElement(renderedComponent))); + return renderedComponent; + }, + + /** + * Lazily allocates the refs object and stores `component` as `ref`. + * + * @param {string} ref Reference name. + * @param {component} component Component to store as `ref`. + * @final + * @private + */ + attachRef: function(ref, component) { + var inst = this.getPublicInstance(); + var refs = inst.refs === emptyObject ? (inst.refs = {}) : inst.refs; + refs[ref] = component.getPublicInstance(); + }, + + /** + * Detaches a reference name. + * + * @param {string} ref Name to dereference. + * @final + * @private + */ + detachRef: function(ref) { + var refs = this.getPublicInstance().refs; + delete refs[ref]; + }, + + /** + * Get a text description of the component that can be used to identify it + * in error messages. + * @return {string} The name or null. + * @internal + */ + getName: function() { + var type = this._currentElement.type; + var constructor = this._instance && this._instance.constructor; + return ( + type.displayName || (constructor && constructor.displayName) || + type.name || (constructor && constructor.name) || + null + ); + }, + + /** + * Get the publicly accessible representation of this component - i.e. what + * is exposed by refs and returned by React.render. Can be null for stateless + * components. + * + * @return {ReactComponent} the public component instance. + * @internal + */ + getPublicInstance: function() { + return this._instance; + }, + + // Stub + _instantiateReactComponent: null + +}; + +ReactPerf.measureMethods( + ReactCompositeComponentMixin, + 'ReactCompositeComponent', + { + mountComponent: 'mountComponent', + updateComponent: 'updateComponent', + _renderValidatedComponent: '_renderValidatedComponent' + } +); + +var ReactCompositeComponent = { + + Mixin: ReactCompositeComponentMixin + +}; + +module.exports = ReactCompositeComponent; + +}).call(this,require('_process')) +},{"./Object.assign":100,"./ReactComponentEnvironment":112,"./ReactContext":115,"./ReactCurrentOwner":116,"./ReactElement":134,"./ReactElementValidator":135,"./ReactInstanceMap":144,"./ReactLifeCycle":145,"./ReactNativeComponent":151,"./ReactPerf":153,"./ReactPropTypeLocationNames":155,"./ReactPropTypeLocations":156,"./ReactReconciler":160,"./ReactUpdates":171,"./emptyObject":202,"./invariant":222,"./shouldUpdateReactComponent":239,"./warning":243,"_process":51}],115:[function(require,module,exports){ +(function (process){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule ReactContext + */ + +'use strict'; + +var assign = require("./Object.assign"); +var emptyObject = require("./emptyObject"); +var warning = require("./warning"); + +var didWarn = false; + +/** + * Keeps track of the current context. + * + * The context is automatically passed down the component ownership hierarchy + * and is accessible via `this.context` on ReactCompositeComponents. + */ +var ReactContext = { + + /** + * @internal + * @type {object} + */ + current: emptyObject, + + /** + * Temporarily extends the current context while executing scopedCallback. + * + * A typical use case might look like + * + * render: function() { + * var children = ReactContext.withContext({foo: 'foo'}, () => ( + * + * )); + * return
{children}
; + * } + * + * @param {object} newContext New context to merge into the existing context + * @param {function} scopedCallback Callback to run with the new context + * @return {ReactComponent|array} + */ + withContext: function(newContext, scopedCallback) { + if ("production" !== process.env.NODE_ENV) { + ("production" !== process.env.NODE_ENV ? warning( + didWarn, + 'withContext is deprecated and will be removed in a future version. ' + + 'Use a wrapper component with getChildContext instead.' + ) : null); + + didWarn = true; + } + + var result; + var previousContext = ReactContext.current; + ReactContext.current = assign({}, previousContext, newContext); + try { + result = scopedCallback(); + } finally { + ReactContext.current = previousContext; + } + return result; + } + +}; + +module.exports = ReactContext; + +}).call(this,require('_process')) +},{"./Object.assign":100,"./emptyObject":202,"./warning":243,"_process":51}],116:[function(require,module,exports){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule ReactCurrentOwner + */ + +'use strict'; + +/** + * Keeps track of the current owner. + * + * The current owner is the component who should own any components that are + * currently being constructed. + * + * The depth indicate how many composite components are above this render level. + */ +var ReactCurrentOwner = { + + /** + * @internal + * @type {ReactComponent} + */ + current: null + +}; + +module.exports = ReactCurrentOwner; + +},{}],117:[function(require,module,exports){ +(function (process){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule ReactDOM + * @typechecks static-only + */ + +'use strict'; + +var ReactElement = require("./ReactElement"); +var ReactElementValidator = require("./ReactElementValidator"); + +var mapObject = require("./mapObject"); + +/** + * Create a factory that creates HTML tag elements. + * + * @param {string} tag Tag name (e.g. `div`). + * @private + */ +function createDOMFactory(tag) { + if ("production" !== process.env.NODE_ENV) { + return ReactElementValidator.createFactory(tag); + } + return ReactElement.createFactory(tag); +} + +/** + * Creates a mapping from supported HTML tags to `ReactDOMComponent` classes. + * This is also accessible via `React.DOM`. + * + * @public + */ +var ReactDOM = mapObject({ + a: 'a', + abbr: 'abbr', + address: 'address', + area: 'area', + article: 'article', + aside: 'aside', + audio: 'audio', + b: 'b', + base: 'base', + bdi: 'bdi', + bdo: 'bdo', + big: 'big', + blockquote: 'blockquote', + body: 'body', + br: 'br', + button: 'button', + canvas: 'canvas', + caption: 'caption', + cite: 'cite', + code: 'code', + col: 'col', + colgroup: 'colgroup', + data: 'data', + datalist: 'datalist', + dd: 'dd', + del: 'del', + details: 'details', + dfn: 'dfn', + dialog: 'dialog', + div: 'div', + dl: 'dl', + dt: 'dt', + em: 'em', + embed: 'embed', + fieldset: 'fieldset', + figcaption: 'figcaption', + figure: 'figure', + footer: 'footer', + form: 'form', + h1: 'h1', + h2: 'h2', + h3: 'h3', + h4: 'h4', + h5: 'h5', + h6: 'h6', + head: 'head', + header: 'header', + hr: 'hr', + html: 'html', + i: 'i', + iframe: 'iframe', + img: 'img', + input: 'input', + ins: 'ins', + kbd: 'kbd', + keygen: 'keygen', + label: 'label', + legend: 'legend', + li: 'li', + link: 'link', + main: 'main', + map: 'map', + mark: 'mark', + menu: 'menu', + menuitem: 'menuitem', + meta: 'meta', + meter: 'meter', + nav: 'nav', + noscript: 'noscript', + object: 'object', + ol: 'ol', + optgroup: 'optgroup', + option: 'option', + output: 'output', + p: 'p', + param: 'param', + picture: 'picture', + pre: 'pre', + progress: 'progress', + q: 'q', + rp: 'rp', + rt: 'rt', + ruby: 'ruby', + s: 's', + samp: 'samp', + script: 'script', + section: 'section', + select: 'select', + small: 'small', + source: 'source', + span: 'span', + strong: 'strong', + style: 'style', + sub: 'sub', + summary: 'summary', + sup: 'sup', + table: 'table', + tbody: 'tbody', + td: 'td', + textarea: 'textarea', + tfoot: 'tfoot', + th: 'th', + thead: 'thead', + time: 'time', + title: 'title', + tr: 'tr', + track: 'track', + u: 'u', + ul: 'ul', + 'var': 'var', + video: 'video', + wbr: 'wbr', + + // SVG + circle: 'circle', + clipPath: 'clipPath', + defs: 'defs', + ellipse: 'ellipse', + g: 'g', + line: 'line', + linearGradient: 'linearGradient', + mask: 'mask', + path: 'path', + pattern: 'pattern', + polygon: 'polygon', + polyline: 'polyline', + radialGradient: 'radialGradient', + rect: 'rect', + stop: 'stop', + svg: 'svg', + text: 'text', + tspan: 'tspan' + +}, createDOMFactory); + +module.exports = ReactDOM; + +}).call(this,require('_process')) +},{"./ReactElement":134,"./ReactElementValidator":135,"./mapObject":230,"_process":51}],118:[function(require,module,exports){ +/** + * Copyright 2013-2015, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * LICENSE file in the root directory of this source tree. An additional grant + * of patent rights can be found in the PATENTS file in the same directory. + * + * @providesModule ReactDOMButton + */ + +'use strict'; + +var AutoFocusMixin = require("./AutoFocusMixin"); +var ReactBrowserComponentMixin = require("./ReactBrowserComponentMixin"); +var ReactClass = require("./ReactClass"); +var ReactElement = require("./ReactElement"); + +var keyMirror = require("./keyMirror"); + +var button = ReactElement.createFactory('button'); + +var mouseListenerNames = keyMirror({ + onClick: true, + onDoubleClick: true, + onMouseDown: true, + onMouseMove: true, + onMouseUp: true, + onClickCapture: true, + onDoubleClickCapture: true, + onMouseDownCapture: true, + onMouseMoveCapture: true, + onMouseUpCapture: true +}); + +/** + * Implements a