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513 lines (416 loc) · 18.4 KB
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// AndroidStoreCaptureTool.cs
// Put this file anywhere under an "Editor" folder.
// Usage:
// 1) Enter Play Mode.
// 2) Open: Tools/Android Store Capture
// 3) Pick output folder and click "Capture All Presets"
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace UnityLibrary.Tools
{
public class AndroidStoreCaptureTool : EditorWindow
{
[Serializable]
private class Preset
{
public string name; // base file name (without _WxH)
public int width;
public int height;
public CropMode cropMode;
public Preset(string name, int w, int h, CropMode cropMode)
{
this.name = name;
width = w;
height = h;
this.cropMode = cropMode;
}
}
private enum CropMode
{
Stretch, // no crop, just scale to target (may distort)
CropToFit // center-crop to target aspect, then scale (no distortion)
}
private string _outputFolder = "StoreCaptures";
private int _phoneCount = 2; // Play Console: 2-8 phone screenshots
// Jobs
private class CaptureJob
{
public Preset preset;
public string filename;
}
private readonly Queue<CaptureJob> _queue = new Queue<CaptureJob>();
private bool _isRunning;
// Hidden helper MonoBehaviour that runs coroutines in Play Mode
private CaptureHelper _helper;
// Presets based on Play Console rules in your message.
// Phone/tablet sizes are common choices within allowed ranges.
private List<Preset> BuildPresets()
{
var list = new List<Preset>();
// App icon and feature graphic
list.Add(new Preset("appicon", 512, 512, CropMode.CropToFit));
list.Add(new Preset("featuregraphic", 1024, 500, CropMode.CropToFit));
// Phone screenshots (2-8). 9:16 or 16:9. Each side 320..3840.
// We capture portrait by default; toggle to landscape if you want.
for (int i = 1; i <= Mathf.Clamp(_phoneCount, 2, 8); i++)
list.Add(new Preset("phone_" + i.ToString("00"), 1080, 1920, CropMode.CropToFit));
// 7-inch tablet screenshots (allowed: 320..3840 each side)
list.Add(new Preset("tablet7_01", 1920, 1200, CropMode.CropToFit)); // landscape 16:10
list.Add(new Preset("tablet7_02", 1200, 1920, CropMode.CropToFit)); // portrait 10:16
// 10-inch tablet screenshots (each side 1080..7680)
list.Add(new Preset("tablet10_01", 2560, 1600, CropMode.CropToFit)); // landscape 16:10
list.Add(new Preset("tablet10_02", 1600, 2560, CropMode.CropToFit)); // portrait 10:16
return list;
}
[MenuItem("Tools/Android Store Capture")]
public static void Open()
{
var w = GetWindow<AndroidStoreCaptureTool>("Android Store Capture");
w.minSize = new Vector2(420, 340);
w.Show();
}
private void OnDisable()
{
StopRunner();
}
private void OnGUI()
{
EditorGUILayout.LabelField("Capture from Game View (Play Mode)", EditorStyles.boldLabel);
using (new EditorGUILayout.VerticalScope("box"))
{
EditorGUILayout.LabelField("Output", EditorStyles.boldLabel);
EditorGUILayout.BeginHorizontal();
_outputFolder = EditorGUILayout.TextField("Folder", _outputFolder);
if (GUILayout.Button("Browse", GUILayout.Width(80)))
{
string picked = EditorUtility.OpenFolderPanel("Pick output folder", Application.dataPath, "");
if (!string.IsNullOrEmpty(picked))
{
// Make it project-relative when possible
string proj = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
string full = Path.GetFullPath(picked);
if (full.StartsWith(proj, StringComparison.OrdinalIgnoreCase))
{
_outputFolder = full.Substring(proj.Length).TrimStart(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
}
else
{
_outputFolder = full;
}
}
}
EditorGUILayout.EndHorizontal();
_phoneCount = EditorGUILayout.IntSlider("Phone screenshots (2-8)", _phoneCount, 2, 8);
}
using (new EditorGUILayout.VerticalScope("box"))
{
EditorGUILayout.LabelField("Actions", EditorStyles.boldLabel);
if (!EditorApplication.isPlaying)
{
EditorGUILayout.HelpBox("Enter Play Mode first. This tool captures the rendered Game View.", MessageType.Warning);
}
GUI.enabled = EditorApplication.isPlaying && !_isRunning;
if (GUILayout.Button("Capture All Presets"))
{
EnqueueAll();
StartRunner();
}
if (GUILayout.Button("Capture Only Icon + Feature Graphic"))
{
EnqueueIconAndFeatureOnly();
StartRunner();
}
GUI.enabled = true;
GUI.enabled = _isRunning;
if (GUILayout.Button("Stop"))
{
StopRunner();
}
GUI.enabled = true;
if (_isRunning)
{
EditorGUILayout.Space(6);
EditorGUILayout.LabelField("Running...", EditorStyles.boldLabel);
EditorGUILayout.LabelField("Remaining", _queue.Count.ToString());
}
}
using (new EditorGUILayout.VerticalScope("box"))
{
EditorGUILayout.LabelField("Notes", EditorStyles.boldLabel);
EditorGUILayout.LabelField("- Files are named like: appicon_512x512.png, featuregraphic_1024x500.png");
EditorGUILayout.LabelField("- Phone screenshots are named like: phone_01_1080x1920.png");
EditorGUILayout.LabelField("- Captures center-crop to match target aspect (no stretching).");
}
}
private void EnqueueAll()
{
_queue.Clear();
string folder = ResolveOutputFolder();
Directory.CreateDirectory(folder);
foreach (var p in BuildPresets())
{
string fn = $"{p.name}_{p.width}x{p.height}.png";
_queue.Enqueue(new CaptureJob { preset = p, filename = Path.Combine(folder, fn) });
}
}
private void EnqueueIconAndFeatureOnly()
{
_queue.Clear();
string folder = ResolveOutputFolder();
Directory.CreateDirectory(folder);
var icon = new Preset("appicon", 512, 512, CropMode.CropToFit);
var feature = new Preset("featuregraphic", 1024, 500, CropMode.CropToFit);
_queue.Enqueue(new CaptureJob { preset = icon, filename = Path.Combine(folder, $"appicon_512x512.png") });
_queue.Enqueue(new CaptureJob { preset = feature, filename = Path.Combine(folder, $"featuregraphic_1024x500.png") });
}
private string ResolveOutputFolder()
{
// If user gave absolute path, use it. Otherwise, place under project root.
if (Path.IsPathRooted(_outputFolder))
return _outputFolder;
string projectRoot = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
return Path.Combine(projectRoot, _outputFolder);
}
private CaptureHelper EnsureHelper()
{
if (_helper != null) return _helper;
var go = new GameObject("[AndroidStoreCaptureHelper]")
{
hideFlags = HideFlags.HideAndDontSave
};
_helper = go.AddComponent<CaptureHelper>();
return _helper;
}
private void StartRunner()
{
if (_isRunning) return;
if (!EditorApplication.isPlaying) return;
_isRunning = true;
GetMainGameView();
var helper = EnsureHelper();
helper.StartCoroutine(RunCaptures());
}
private void StopRunner()
{
_isRunning = false;
_queue.Clear();
if (_helper != null)
{
_helper.StopAllCoroutines();
DestroyImmediate(_helper.gameObject);
_helper = null;
}
}
private IEnumerator RunCaptures()
{
while (_queue.Count > 0)
{
if (!EditorApplication.isPlaying)
{
StopRunner();
yield break;
}
var job = _queue.Dequeue();
SetGameViewSize(job.preset.width, job.preset.height);
// Wait for the GameView to resize and re-render
for (int i = 0; i < 6; i++)
yield return null;
// Wait for end of frame — this is required for ScreenCapture to work
yield return new WaitForEndOfFrame();
try
{
ProcessCaptureJob(job);
}
catch (Exception ex)
{
Debug.LogError("Capture failed: " + ex);
}
Repaint();
}
_isRunning = false;
AssetDatabase.Refresh();
Debug.Log("Android Store Capture: All captures finished.");
Repaint();
if (_helper != null)
{
DestroyImmediate(_helper.gameObject);
_helper = null;
}
}
private void ProcessCaptureJob(CaptureJob job)
{
int targetW = job.preset.width;
int targetH = job.preset.height;
Texture2D src = ScreenCapture.CaptureScreenshotAsTexture();
if (src == null)
{
Debug.LogError($"CaptureScreenshotAsTexture returned null for {job.filename}. Skipping.");
return;
}
Texture2D processed;
if (job.preset.cropMode == CropMode.CropToFit)
processed = CropToAspectThenScale(src, targetW, targetH);
else
processed = ScaleTexture(src, targetW, targetH);
byte[] png = processed.EncodeToPNG();
File.WriteAllBytes(job.filename, png);
DestroyImmediate(src);
if (processed != src)
DestroyImmediate(processed);
Debug.Log("Saved: " + job.filename);
}
private static Texture2D CropToAspectThenScale(Texture2D src, int targetW, int targetH)
{
float srcAspect = (float)src.width / src.height;
float dstAspect = (float)targetW / targetH;
int cropW = src.width;
int cropH = src.height;
if (srcAspect > dstAspect)
{
// too wide -> crop width
cropW = Mathf.RoundToInt(src.height * dstAspect);
cropH = src.height;
}
else
{
// too tall -> crop height
cropW = src.width;
cropH = Mathf.RoundToInt(src.width / dstAspect);
}
// Crop from top-left: x starts at 0, y starts from top
int x0 = 0;
int y0 = src.height - cropH;
Color[] pixels = src.GetPixels(x0, y0, cropW, cropH);
Texture2D cropped = new Texture2D(cropW, cropH, TextureFormat.RGBA32, false);
cropped.SetPixels(pixels);
cropped.Apply(false, false);
Texture2D scaled = ScaleTexture(cropped, targetW, targetH);
DestroyImmediate(cropped);
return scaled;
}
private static Texture2D ScaleTexture(Texture2D src, int targetW, int targetH)
{
Texture2D dst = new Texture2D(targetW, targetH, TextureFormat.RGBA32, false);
for (int y = 0; y < targetH; y++)
{
float v = (targetH == 1) ? 0f : (float)y / (targetH - 1);
for (int x = 0; x < targetW; x++)
{
float u = (targetW == 1) ? 0f : (float)x / (targetW - 1);
Color c = SampleBilinear(src, u, v);
dst.SetPixel(x, y, c);
}
}
dst.Apply(false, false);
return dst;
}
private static Color SampleBilinear(Texture2D tex, float u, float v)
{
float x = u * (tex.width - 1);
float y = v * (tex.height - 1);
int x0 = Mathf.Clamp((int)Mathf.Floor(x), 0, tex.width - 1);
int y0 = Mathf.Clamp((int)Mathf.Floor(y), 0, tex.height - 1);
int x1 = Mathf.Clamp(x0 + 1, 0, tex.width - 1);
int y1 = Mathf.Clamp(y0 + 1, 0, tex.height - 1);
float tx = x - x0;
float ty = y - y0;
Color c00 = tex.GetPixel(x0, y0);
Color c10 = tex.GetPixel(x1, y0);
Color c01 = tex.GetPixel(x0, y1);
Color c11 = tex.GetPixel(x1, y1);
Color a = Color.Lerp(c00, c10, tx);
Color b = Color.Lerp(c01, c11, tx);
return Color.Lerp(a, b, ty);
}
// ---------------------------
// GameView sizing (internal)
// ---------------------------
private static EditorWindow GetMainGameView()
{
Type t = Type.GetType("UnityEditor.GameView,UnityEditor");
if (t == null) return null;
// Try "GetMainGameView" first (older Unity versions)
MethodInfo getMain = t.GetMethod("GetMainGameView", BindingFlags.NonPublic | BindingFlags.Static);
if (getMain != null)
{
var result = getMain.Invoke(null, null) as EditorWindow;
if (result != null) return result;
}
// Fallback: try "GetMainGameViewRenderRect" or just find an open GameView window
var gameView = GetWindow(t, false, null, false);
return gameView;
}
private static void SetGameViewSize(int width, int height)
{
// Creates/uses a fixed resolution entry in the current platform group, then selects it.
// Unity does not expose this publicly; reflection is used.
Type sizesType = Type.GetType("UnityEditor.GameViewSizes,UnityEditor");
Type sizeType = Type.GetType("UnityEditor.GameViewSize,UnityEditor");
Type groupType = Type.GetType("UnityEditor.GameViewSizeGroupType,UnityEditor");
if (sizesType == null || sizeType == null || groupType == null)
return;
var instanceProp = sizesType.GetProperty("instance", BindingFlags.Public | BindingFlags.Static);
if (instanceProp == null) return;
object sizesInstance = instanceProp.GetValue(null, null);
if (sizesInstance == null) return;
MethodInfo getGroup = sizesType.GetMethod("GetGroup");
if (getGroup == null) return;
object group = getGroup.Invoke(sizesInstance, new object[] { (int)Enum.Parse(groupType, "Standalone") });
if (group == null) return;
// Find existing
MethodInfo getBuiltinCount = group.GetType().GetMethod("GetBuiltinCount");
MethodInfo getCustomCount = group.GetType().GetMethod("GetCustomCount");
MethodInfo getGameViewSize = group.GetType().GetMethod("GetGameViewSize");
if (getBuiltinCount == null || getCustomCount == null || getGameViewSize == null) return;
int builtin = (int)getBuiltinCount.Invoke(group, null);
int custom = (int)getCustomCount.Invoke(group, null);
int total = builtin + custom;
int foundIndex = -1;
for (int i = 0; i < total; i++)
{
object gvSize = getGameViewSize.Invoke(group, new object[] { i });
if (gvSize == null) continue;
var widthProp = gvSize.GetType().GetProperty("width");
var heightProp = gvSize.GetType().GetProperty("height");
if (widthProp == null || heightProp == null) continue;
int w = (int)widthProp.GetValue(gvSize, null);
int h = (int)heightProp.GetValue(gvSize, null);
if (w == width && h == height)
{
foundIndex = i;
break;
}
}
if (foundIndex < 0)
{
// Add custom size
Type gvSizeType = Type.GetType("UnityEditor.GameViewSizeType,UnityEditor");
if (gvSizeType == null) return;
object fixedRes = Enum.Parse(gvSizeType, "FixedResolution");
ConstructorInfo ctor = sizeType.GetConstructor(new[] { gvSizeType, typeof(int), typeof(int), typeof(string) });
if (ctor == null) return;
object newSize = ctor.Invoke(new object[] { fixedRes, width, height, width + "x" + height });
MethodInfo addCustom = group.GetType().GetMethod("AddCustomSize");
if (addCustom == null) return;
addCustom.Invoke(group, new object[] { newSize });
custom = (int)getCustomCount.Invoke(group, null);
foundIndex = builtin + (custom - 1);
}
// Select size in GameView
EditorWindow gv = GetMainGameView();
if (gv == null) return;
Type gvType = gv.GetType();
PropertyInfo selectedSizeIndex = gvType.GetProperty("selectedSizeIndex", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (selectedSizeIndex != null)
selectedSizeIndex.SetValue(gv, foundIndex, null);
gv.Repaint();
}
// Hidden MonoBehaviour to run coroutines from the editor tool
private class CaptureHelper : MonoBehaviour { }
}
}