using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace UnityHelper.Pooling
{
[Serializable]
public class PoolObject
{
///
/// The gameobject that you want to spawn
///
public GameObject obj_to_pool;
///
/// The amount of objects that you want to spawn
///
public int amount_to_pool;
}
}