const X_CLASS = 'x' const CIRCLE_CLASS = 'circle' const WINNING_COMBINATIONS = [ [0, 1, 2], [3, 4, 5], [6, 7, 8], [0, 3, 6], [1, 4, 7], [2, 5, 8], [0, 4, 8], [2, 4, 6] ] const cellElements = document.querySelectorAll('[data-cell]') const board = document.getElementById('board') const winningMessageElement = document.getElementById('winningMessage') const restartButton = document.getElementById('restartButton') const winningMessageTextElement = document.querySelector('[data-winning-message-text]') let circleTurn startGame() restartButton.addEventListener('click', startGame) function startGame() { circleTurn = false cellElements.forEach(cell => { cell.classList.remove(X_CLASS) cell.classList.remove(CIRCLE_CLASS) cell.removeEventListener('click', handleClick) cell.addEventListener('click', handleClick, { once: true }) }) setBoardHoverClass() winningMessageElement.classList.remove('show') } function handleClick(e) { const cell = e.target const currentClass = circleTurn ? CIRCLE_CLASS : X_CLASS placeMark(cell, currentClass) if (checkWin(currentClass)) { endGame(false) } else if (isDraw()) { endGame(true) } else { swapTurns() setBoardHoverClass() } } function endGame(draw) { if (draw) { winningMessageTextElement.innerText = 'Draw!' } else { winningMessageTextElement.innerText = `${circleTurn ? "O's" : "X's"} Wins!` } winningMessageElement.classList.add('show') } function isDraw() { return [...cellElements].every(cell => { return cell.classList.contains(X_CLASS) || cell.classList.contains(CIRCLE_CLASS) }) } function placeMark(cell, currentClass) { cell.classList.add(currentClass) } function swapTurns() { circleTurn = !circleTurn } function setBoardHoverClass() { board.classList.remove(X_CLASS) board.classList.remove(CIRCLE_CLASS) if (circleTurn) { board.classList.add(CIRCLE_CLASS) } else { board.classList.add(X_CLASS) } } function checkWin(currentClass) { return WINNING_COMBINATIONS.some(combination => { return combination.every(index => { return cellElements[index].classList.contains(currentClass) }) }) }