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Copy pathSetDepth.js
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37 lines (34 loc) · 1.6 KB
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/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var PropertyValueSet = require('./PropertyValueSet');
/**
* Takes an array of Game Objects, or any objects that have the public property `depth`,
* and then sets it to the given value. The `depth` property controls the rendering order
* of Game Objects within a Scene: objects with higher depth values are rendered on top
* of those with lower values.
*
* The optional `step` property is applied incrementally, multiplied by each item in the array.
*
* To use this with a Group: `SetDepth(group.getChildren(), value, step)`
*
* @function Phaser.Actions.SetDepth
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
* @param {number} value - The depth value to assign to each item.
* @param {number} [step=0] - This is added to the `value` amount, multiplied by the iteration counter.
* @param {number} [index=0] - An optional offset to start searching from within the items array.
* @param {number} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.
*
* @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action.
*/
var SetDepth = function (items, value, step, index, direction)
{
return PropertyValueSet(items, 'depth', value, step, index, direction);
};
module.exports = SetDepth;