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VirtualPathFactoryManager.cs
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83 lines (72 loc) · 2.96 KB
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// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Linq;
namespace System.Web.WebPages
{
// This class encapsulates the creation of objects from virtual paths. The creation is either performed via BuildBanager API's, or
// by using explicitly registered factories (which happens through ApplicationPart.Register).
public class VirtualPathFactoryManager : IVirtualPathFactory
{
private static readonly Lazy<VirtualPathFactoryManager> _instance = new Lazy<VirtualPathFactoryManager>(() => new VirtualPathFactoryManager(new BuildManagerWrapper()));
private static Func<string, bool> _instancePathExists;
private readonly LinkedList<IVirtualPathFactory> _virtualPathFactories = new LinkedList<IVirtualPathFactory>();
internal VirtualPathFactoryManager(IVirtualPathFactory defaultFactory)
{
_virtualPathFactories.AddFirst(defaultFactory);
}
// Get the VirtualPathFactoryManager singleton instance
internal static VirtualPathFactoryManager Instance
{
get { return _instance.Value; }
}
internal static Func<string, bool> InstancePathExists
{
get
{
if (_instancePathExists == null)
{
_instancePathExists = Instance.Exists;
}
return _instancePathExists;
}
}
internal IEnumerable<IVirtualPathFactory> RegisteredFactories
{
get { return _virtualPathFactories; }
}
public static void RegisterVirtualPathFactory(IVirtualPathFactory virtualPathFactory)
{
Instance.RegisterVirtualPathFactoryInternal(virtualPathFactory);
}
internal void RegisterVirtualPathFactoryInternal(IVirtualPathFactory virtualPathFactory)
{
_virtualPathFactories.AddBefore(_virtualPathFactories.Last, virtualPathFactory);
}
public bool Exists(string virtualPath)
{
// Performance sensitive so avoid Linq and delegates
foreach (IVirtualPathFactory factory in _virtualPathFactories)
{
if (factory.Exists(virtualPath))
{
return true;
}
}
return false;
}
public object CreateInstance(string virtualPath)
{
return CreateInstanceOfType<object>(virtualPath);
}
internal T CreateInstanceOfType<T>(string virtualPath) where T : class
{
var virtualPathFactory = _virtualPathFactories.FirstOrDefault(f => f.Exists(virtualPath));
if (virtualPathFactory != null)
{
return virtualPathFactory.CreateInstance<T>(virtualPath);
}
return null;
}
}
}