var LightLayer = require('./LightLayer'); var GameObjectFactory = require('../../scene/plugins/GameObjectFactory'); // When registering a factory function 'this' refers to the GameObjectFactory context. // // There are several properties available to use: // // this.scene - a reference to the Scene that owns the GameObjectFactory // this.displayList - a reference to the Display List the Scene owns // this.updateList - a reference to the Update List the Scene owns if (WEBGL_RENDERER) { GameObjectFactory.register('lightLayer', function () { return this.displayList.add(new LightLayer(this.scene)); }); }