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//*************************************************************************
// 创建日期: 2015-6-29
// 文件名称: NetMessageRecieveHandle.cs
// 创 建 人: Rect
// 版权所有: MIT
// 说 明: 网络消息侦听注册器 / 分发器
//*************************************************************************
//-------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace GameCore.NetWork
{
public class NetMessageRecieveHandle
{
//-------------------------------------------------------------------------
// 单例模式构建
#region GetInstance - 单例模式构建
private static NetMessageRecieveHandle p_Instance;
//-------------------------------------------------------------------------
static public NetMessageRecieveHandle GetInstance()
{
if (p_Instance == null)
{
p_Instance = new NetMessageRecieveHandle();
}
return p_Instance;
}
//-------------------------------------------------------------------------
private NetMessageRecieveHandle()
{
m_MessageHandlers = new Dictionary<int, List<NetOnRecvMessageDelegate>>();
m_OnRecvMsgCallBack = null;
}
//-------------------------------------------------------------------------
#endregion
//-------------------------------------------------------------------------
// 成员变量
#region Member variables
// 存放所有消息分发函数的字典
private Dictionary<int, List<NetOnRecvMessageDelegate>> m_MessageHandlers;
// 收到消息时的回调处理
private Action<SocketNetPacket> m_OnRecvMsgCallBack;
#endregion
//-------------------------------------------------------------------------
#region method - 处理函数
/// <summary>
/// 注册消息监听
/// </summary>
/// <param name="command">消息号ID</param>
/// <param name="del">消息接收回调委托</param>
public void RegisterMessageHandler(int command, NetOnRecvMessageDelegate del)
{
List<NetOnRecvMessageDelegate> handlerList = null;
if (m_MessageHandlers.ContainsKey(command))
{
m_MessageHandlers.TryGetValue(command, out handlerList);
}
else
{
handlerList = new List<NetOnRecvMessageDelegate>();
m_MessageHandlers.Add(command, handlerList);
}
if (!handlerList.Contains(del))
{
handlerList.Add(del);
}
}
//-------------------------------------------------------------------------
/// <summary>
/// 消息批量监听注册
/// </summary>
/// <param name="commands">消息号ID数组</param>
/// <param name="del">消息回调委托</param>
public void RegisterMessageHandler(int[] commands, NetOnRecvMessageDelegate del)
{
foreach (int c in commands)
{
RegisterMessageHandler(c, del);
}
}
//-------------------------------------------------------------------------
/// <summary>
/// 注销消息监听 - 注销消息号指定的委托类
/// </summary>
/// <param name="command"></param>
/// <param name="del"></param>
public void UnRegisterMessageHandler(int command, NetOnRecvMessageDelegate del)
{
if (null == del || 0 >= command)
{
return;
}
if (m_MessageHandlers.ContainsKey(command))
{
List<NetOnRecvMessageDelegate> handlerList = null;
m_MessageHandlers.TryGetValue(command, out handlerList);
if (handlerList.Contains(del))
{
handlerList.Remove(del);
}
if (0 == handlerList.Count)
{
UnRegisterMessageHandler(command);
}
}
else
{
Debug.Log("UnRegisterMessageHandler have no del by command:" + command);
}
}
//-------------------------------------------------------------------------
/// <summary>
/// 注销消息监听 - 注销所有此消息号的监听 (如果消息不是模块独有,不推荐使用次方法 by Rect)
/// </summary>
/// <param name="command">消息号ID</param>
public void UnRegisterMessageHandler(int command)
{
m_MessageHandlers.Remove(command);
}
//-------------------------------------------------------------------------
/// <summary>
/// 批量注销消息监听 - 注销所有此消息号的监听 (如果消息不是模块独有,不推荐使用次方法 by Rect)
/// </summary>
/// <param name="command">消息号ID数组</param>
public void UnRegisterMessageHandler(int[] commands)
{
foreach (int c in commands)
{
UnRegisterMessageHandler(c);
}
}
//-------------------------------------------------------------------------
/// <summary>
/// 解包处理
/// </summary>
/// <param name="client"></param>
/// <param name="packet"></param>
public void OnRecvMessage(SocketNetPacket packet)
{
if (m_MessageHandlers.ContainsKey((int)packet.GetMessageID()))
{
if (m_OnRecvMsgCallBack != null)
{
m_OnRecvMsgCallBack(packet);
}
List<NetOnRecvMessageDelegate> handlerList = null;
m_MessageHandlers.TryGetValue((int)packet.GetMessageID(), out handlerList);
if (handlerList != null)
{
List<NetOnRecvMessageDelegate> deletes = new List<NetOnRecvMessageDelegate>();
List<NetOnRecvMessageDelegate> exeList = new List<NetOnRecvMessageDelegate>(handlerList);
foreach (NetOnRecvMessageDelegate del in exeList)
{
if (del != null)
{
if (del.Target != null && del.Target.ToString() != SNetCommon.NULL)
{
int nSize = 0;
Byte[] pBuffer = packet.GetBody(out nSize);
int nMessageID = packet.GetMessageID();
del(nMessageID, pBuffer, nSize);
}
else
{
deletes.Add(del);
}
}
}
foreach (NetOnRecvMessageDelegate i in deletes)
{
handlerList.Remove(i);
}
}
}
}
//-------------------------------------------------------------------------
/// <summary>
/// 设置收到消息时的回调函数
/// </summary>
/// <param name="cb"></param>
public void SetRecvMsgCB(Action<SocketNetPacket> cb)
{
m_OnRecvMsgCallBack = cb;
}
//-------------------------------------------------------------------------
#endregion
}
}