using UnityEngine; namespace RoomProjection { [RequireComponent(typeof(CameraSwitcher))] public class Menu : MonoBehaviour { CameraSwitcher _cameraSwitcher; void Start() { _cameraSwitcher = GetComponent(); } private void OnGUI() { GUILayout.Label("Move: WASD,↑←↓→"); GUILayout.Label("Jump: Space"); _cameraSwitcher.Menu(); } } }