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base repository: leejet/stable-diffusion.cpp
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head repository: unslothai/stable-diffusion.cpp
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compare: master
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  • 3 commits
  • 4 files changed
  • 1 contributor

Commits on Jul 1, 2026

  1. CI: build + publish Unsloth CPU/Apple stable-diffusion.cpp prebuilts

    Add a GitHub Actions pipeline that builds sd-cli + sd-server for the platforms
    where the native engine beats diffusers (CPU on Linux/WSL/Windows, and Apple
    Metal), then publishes them as release assets named to match the Unsloth Studio
    installer's resolver. GPU hosts use diffusers/torch, so no CUDA/ROCm/Vulkan.
    
    unsloth-sd-prebuilt.yml: resolve (leejet tag, supply-chain aged, stamped source
    tarball) then build-unix (macOS arm64 Metal + x64, Linux x64 + arm64) plus
    build-windows (x64, MSVC/Ninja) then assemble (fingerprint gate, sha256 plus
    manifest, coverage gate, atomic draft to publish).
    
    scripts/unsloth: package_bundle.py (resolver-compatible zips), assemble_metadata.py
    (sha256 plus manifest), assert_macho_minos.sh (macOS load-floor gate).
    
    Builds with SD_SERVER_BUILD_FRONTEND, SD_WEBP and SD_WEBM off, so only the ggml
    submodule is needed.
    danielhanchen committed Jul 1, 2026
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Commits on Jul 4, 2026

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  2. Pass /bigobj to the Windows CPU prebuilt build

    stable-diffusion.cpp grew past MSVC's default object section limit on the
    newer upstream tags (fatal error C1128 in run 28701743849); upstream's own
    Windows CI passes -DCMAKE_CXX_FLAGS='/bigobj' for the same reason.
    danielhanchen committed Jul 4, 2026
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