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* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564 QtWidgets`QApplication::~QApplication: -> 0x10070ef98 <+564>: ldr x0, [x0] 0x10070ef9c <+568>: str x20, [x8] 0x10070efa0 <+572>: ldr w8, [x0, #0x10] 0x10070efa4 <+576>: cmn w8, #0x1 Target 0: (HexGenerator) stopped. (lldb) bt * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) * frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564 frame #1: 0x000000010070f128 QtWidgets`QApplication::~QApplication() + 12 frame PokemonAutomation#2: 0x0000000100042248 HexGenerator`std::__1::unique_ptr<QApplication, std::__1::default_delete<QApplication> >::~unique_ptr() + 40 frame PokemonAutomation#3: 0x00000001af27ffd8 libsystem_c.dylib`__cxa_finalize_ranges + 464 frame PokemonAutomation#4: 0x00000001af27fd6c libsystem_c.dylib`exit + 44 frame PokemonAutomation#5: 0x00000001af3aef7c libdyld.dylib`dyld4::LibSystemHelpers::exit(int) const + 20 frame PokemonAutomation#6: 0x00000001af06be9c dyld`start + 2620
naussika
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Mar 6, 2023
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564 QtWidgets`QApplication::~QApplication: -> 0x10070ef98 <+564>: ldr x0, [x0] 0x10070ef9c <+568>: str x20, [x8] 0x10070efa0 <+572>: ldr w8, [x0, #0x10] 0x10070efa4 <+576>: cmn w8, #0x1 Target 0: (HexGenerator) stopped. (lldb) bt * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) * frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564 frame #1: 0x000000010070f128 QtWidgets`QApplication::~QApplication() + 12 frame PokemonAutomation#2: 0x0000000100042248 HexGenerator`std::__1::unique_ptr<QApplication, std::__1::default_delete<QApplication> >::~unique_ptr() + 40 frame PokemonAutomation#3: 0x00000001af27ffd8 libsystem_c.dylib`__cxa_finalize_ranges + 464 frame PokemonAutomation#4: 0x00000001af27fd6c libsystem_c.dylib`exit + 44 frame PokemonAutomation#5: 0x00000001af3aef7c libdyld.dylib`dyld4::LibSystemHelpers::exit(int) const + 20 frame PokemonAutomation#6: 0x00000001af06be9c dyld`start + 2620
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Azure test PokemonAutomation#28 Azure test PokemonAutomation#27 Azure test PokemonAutomation#26 Azure test PokemonAutomation#25 Azure test PokemonAutomation#23 Azure test PokemonAutomation#22 Azure test PokemonAutomation#21 Azure test PokemonAutomation#20 Azure test PokemonAutomation#19 Azure test PokemonAutomation#18 Azure test PokemonAutomation#17 Azure test PokemonAutomation#16 Azure test PokemonAutomation#15 Azure test PokemonAutomation#14 Azure test PokemonAutomation#13 Azure test PokemonAutomation#12 Azure test PokemonAutomation#11 Azure test PokemonAutomation#10 Azure test PokemonAutomation#9 Azure test PokemonAutomation#8 Azure test PokemonAutomation#7 Azure test PokemonAutomation#6 Azure test PokemonAutomation#5 Azure test PokemonAutomation#4 Azure test PokemonAutomation#3 Azure test PokemonAutomation#2 Azure test PokemonAutomation#1 Azure.yml
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Azure test PokemonAutomation#28 Azure test PokemonAutomation#27 Azure test PokemonAutomation#26 Azure test PokemonAutomation#25 Azure test PokemonAutomation#23 Azure test PokemonAutomation#22 Azure test PokemonAutomation#21 Azure test PokemonAutomation#20 Azure test PokemonAutomation#19 Azure test PokemonAutomation#18 Azure test PokemonAutomation#17 Azure test PokemonAutomation#16 Azure test PokemonAutomation#15 Azure test PokemonAutomation#14 Azure test PokemonAutomation#13 Azure test PokemonAutomation#12 Azure test PokemonAutomation#11 Azure test PokemonAutomation#10 Azure test PokemonAutomation#9 Azure test PokemonAutomation#8 Azure test PokemonAutomation#7 Azure test PokemonAutomation#6 Azure test PokemonAutomation#5 Azure test PokemonAutomation#4 Azure test PokemonAutomation#3 Azure test PokemonAutomation#2 Azure test PokemonAutomation#1 Azure.yml
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Azure test PokemonAutomation#28 Azure test PokemonAutomation#27 Azure test PokemonAutomation#26 Azure test PokemonAutomation#25 Azure test PokemonAutomation#23 Azure test PokemonAutomation#22 Azure test PokemonAutomation#21 Azure test PokemonAutomation#20 Azure test PokemonAutomation#19 Azure test PokemonAutomation#18 Azure test PokemonAutomation#17 Azure test PokemonAutomation#16 Azure test PokemonAutomation#15 Azure test PokemonAutomation#14 Azure test PokemonAutomation#13 Azure test PokemonAutomation#12 Azure test PokemonAutomation#11 Azure test PokemonAutomation#10 Azure test PokemonAutomation#9 Azure test PokemonAutomation#8 Azure test PokemonAutomation#7 Azure test PokemonAutomation#6 Azure test PokemonAutomation#5 Azure test PokemonAutomation#4 Azure test PokemonAutomation#3 Azure test PokemonAutomation#2 Azure test PokemonAutomation#1 Azure.yml
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Azure test PokemonAutomation#28 Azure test PokemonAutomation#27 Azure test PokemonAutomation#26 Azure test PokemonAutomation#25 Azure test PokemonAutomation#23 Azure test PokemonAutomation#22 Azure test PokemonAutomation#21 Azure test PokemonAutomation#20 Azure test PokemonAutomation#19 Azure test PokemonAutomation#18 Azure test PokemonAutomation#17 Azure test PokemonAutomation#16 Azure test PokemonAutomation#15 Azure test PokemonAutomation#14 Azure test PokemonAutomation#13 Azure test PokemonAutomation#12 Azure test PokemonAutomation#11 Azure test PokemonAutomation#10 Azure test PokemonAutomation#9 Azure test PokemonAutomation#8 Azure test PokemonAutomation#7 Azure test PokemonAutomation#6 Azure test PokemonAutomation#5 Azure test PokemonAutomation#4 Azure test PokemonAutomation#3 Azure test PokemonAutomation#2 Azure test PokemonAutomation#1 Azure.yml
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Azure test PokemonAutomation#28 Azure test PokemonAutomation#27 Azure test PokemonAutomation#26 Azure test PokemonAutomation#25 Azure test PokemonAutomation#23 Azure test PokemonAutomation#22 Azure test PokemonAutomation#21 Azure test PokemonAutomation#20 Azure test PokemonAutomation#19 Azure test PokemonAutomation#18 Azure test PokemonAutomation#17 Azure test PokemonAutomation#16 Azure test PokemonAutomation#15 Azure test PokemonAutomation#14 Azure test PokemonAutomation#13 Azure test PokemonAutomation#12 Azure test PokemonAutomation#11 Azure test PokemonAutomation#10 Azure test PokemonAutomation#9 Azure test PokemonAutomation#8 Azure test PokemonAutomation#7 Azure test PokemonAutomation#6 Azure test PokemonAutomation#5 Azure test PokemonAutomation#4 Azure test PokemonAutomation#3 Azure test PokemonAutomation#2 Azure test PokemonAutomation#1 Azure.yml
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…ense-1 Create LICENSE
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* thread PokemonAutomation#1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564 QtWidgets`QApplication::~QApplication: -> 0x10070ef98 <+564>: ldr x0, [x0] 0x10070ef9c <+568>: str x20, [x8] 0x10070efa0 <+572>: ldr w8, [x0, #0x10] 0x10070efa4 <+576>: cmn w8, #0x1 Target 0: (HexGenerator) stopped. (lldb) bt * thread PokemonAutomation#1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) * frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564 frame PokemonAutomation#1: 0x000000010070f128 QtWidgets`QApplication::~QApplication() + 12 frame PokemonAutomation#2: 0x0000000100042248 HexGenerator`std::__1::unique_ptr<QApplication, std::__1::default_delete<QApplication> >::~unique_ptr() + 40 frame PokemonAutomation#3: 0x00000001af27ffd8 libsystem_c.dylib`__cxa_finalize_ranges + 464 frame PokemonAutomation#4: 0x00000001af27fd6c libsystem_c.dylib`exit + 44 frame PokemonAutomation#5: 0x00000001af3aef7c libdyld.dylib`dyld4::LibSystemHelpers::exit(int) const + 20 frame PokemonAutomation#6: 0x00000001af06be9c dyld`start + 2620
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#1 Destruction race (PybindSwitchController.cpp): the connection thread is joined only when m_connection is destroyed, i.e. after m_controller, m_cv and m_lock already were. Destroying the controller while a connection is still establishing (e.g. SwitchController's timeout path) let the connect thread write to destroyed members. The destructor now resets m_connection first, so the thread is joined before any member is destroyed. #2 Empty port name: SerialPABotBase2_Descriptor::open_connection() returns nullptr for an empty name, leaving m_connection null and crashing current_status(). The constructor, destructor, controller() and current_status() now tolerate a null connection ("No connection."), and SwitchController rejects an empty port up front with a ValueError.
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