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The plan wrote FRLG's run flow and tile path inside the FRLG module and moved them out in phase D (R0, T4): move-only PRs of our own code. Adding new files to a shared module changes no one else's code, so they now start in Pokemon/AutoStory and Pokemon/Navigation. New section 0.1 lists the game-neutral pieces from SV, BDSP PokemonAutomation#1717, SwSh PokemonAutomation#1207, BBQ and the BDSP lab work (screen machine, step trace, failure policy, list selection, system keyboard, Lab Console, run flow, tile path, decision tests) with their homes; D4 builds the FRLG intro on the screen machine. The proposal says the same. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
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…nal homes (#42) * Design doc: shared AutoStory run flow, 2D movement, and an FRLG AutoStory Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design doc: lead with problem, situation and proposal; FireRed, solo from a new game Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design doc: full upstream reference for the SwSh draft Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design doc: prior art (junari's FRLG script) and ComputerControl#259 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design doc: PR plan with sizes for reviewers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design doc: FRLG pilot to Brock first, shared code later Reorder the plan so the first PRs touch only FRLG files and end in a runnable pilot (new game -> Boulder Badge in about 10 PRs, first runnable at PR 5), with an F3 go/no-go gate on checkpoints and Switch hours. The SV/BDSP shared run flow moves to a later phase. Add a one-page upstream-facing proposal, standalone review comment drafts for PokemonAutomation#1717 (not posted), and the FRLG authors on main. Drop the agent process section. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design doc: reusable pieces in their final homes, no copy-then-move The plan wrote FRLG's run flow and tile path inside the FRLG module and moved them out in phase D (R0, T4): move-only PRs of our own code. Adding new files to a shared module changes no one else's code, so they now start in Pokemon/AutoStory and Pokemon/Navigation. New section 0.1 lists the game-neutral pieces from SV, BDSP PokemonAutomation#1717, SwSh PokemonAutomation#1207, BBQ and the BDSP lab work (screen machine, step trace, failure policy, list selection, system keyboard, Lab Console, run flow, tile path, decision tests) with their homes; D4 builds the FRLG intro on the screen machine. The proposal says the same. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design doc: what broke on the console and the rule each break taught Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design doc lessons: drop the Max Lair entry, it is not AutoStory Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory design notes: screen machine, walking, map, planner, executor Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory design: plan on routes, trust town grids only once verified Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory docs: what broke in Butters' 00.04 and 00.05, and what replaced it Lessons: a table of his recorded route against what console B showed (timed legs, slot-3 Ember, no healing, pixel-matched Potion, the Poke Mart lady and Barry missed by a tile), our own mistakes in this round (an optional step kept for hours, claims not checked on screen, map errors, untiled movement, a fixed OCR cut), and stepping through new ground before automating it. Design: the executor, move choice, training and Potion healing as built, and the Lab Console stepping. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory lessons: link our commit for each fix; the Pokétch president's talk Each row of the Butters comparison and each of our own mistakes now links the fork commit that fixed it, on bdsp/new-game-intro-v2. Adds what stepping through Phase 23 showed: A re-opens the president's talk, B advances it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory lessons: 00.05 stepped through to the PC; read positions from the ground; towns need grids too Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory: segment 01 plan (story, trainers, maps, work order); segment 00 leftovers scheduled Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory lessons: segment 01 runs r81 to r90, one rule per failure Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory lessons §10: Oreburgh Mine, Roark's gym, Route 204 to Floaroma; Butters' segment 01 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory: shared navigation core and the FRLG Brock / BDSP Floaroma MVP branches Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory: end the FRLG run with Mew, through the Sevii Ruby and Sapphire Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory navigation stack: fork PR numbers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory: queue the BDSP MVP follow-ups (clock pin, shared walker, resources) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory lessons §11: Floaroma MVP runs r107 to r109 and the lab around them Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory lessons: split into Part 1 for Butters (PokemonAutomation#1717) and Part 2 for us Sections are renumbered; cross-references updated. Butters' segment 01 table and the two PokemonAutomation#1717 failures from r108 get their own sections in Part 1. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory docs: mark the segment plans done or superseded, the PokemonAutomation#1717 drafts stale; pose status Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
dayfine
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Nov 2, 2026
* Design doc: shared AutoStory run flow, 2D movement, and an FRLG AutoStory Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design doc: lead with problem, situation and proposal; FireRed, solo from a new game Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design doc: full upstream reference for the SwSh draft Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design doc: prior art (junari's FRLG script) and ComputerControl#259 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design doc: PR plan with sizes for reviewers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design doc: FRLG pilot to Brock first, shared code later Reorder the plan so the first PRs touch only FRLG files and end in a runnable pilot (new game -> Boulder Badge in about 10 PRs, first runnable at PR 5), with an F3 go/no-go gate on checkpoints and Switch hours. The SV/BDSP shared run flow moves to a later phase. Add a one-page upstream-facing proposal, standalone review comment drafts for PokemonAutomation#1717 (not posted), and the FRLG authors on main. Drop the agent process section. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design doc: reusable pieces in their final homes, no copy-then-move The plan wrote FRLG's run flow and tile path inside the FRLG module and moved them out in phase D (R0, T4): move-only PRs of our own code. Adding new files to a shared module changes no one else's code, so they now start in Pokemon/AutoStory and Pokemon/Navigation. New section 0.1 lists the game-neutral pieces from SV, BDSP PokemonAutomation#1717, SwSh PokemonAutomation#1207, BBQ and the BDSP lab work (screen machine, step trace, failure policy, list selection, system keyboard, Lab Console, run flow, tile path, decision tests) with their homes; D4 builds the FRLG intro on the screen machine. The proposal says the same. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design doc: what broke on the console and the rule each break taught Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design doc lessons: drop the Max Lair entry, it is not AutoStory Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory design notes: screen machine, walking, map, planner, executor Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory design: plan on routes, trust town grids only once verified Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory docs: what broke in Butters' 00.04 and 00.05, and what replaced it Lessons: a table of his recorded route against what console B showed (timed legs, slot-3 Ember, no healing, pixel-matched Potion, the Poke Mart lady and Barry missed by a tile), our own mistakes in this round (an optional step kept for hours, claims not checked on screen, map errors, untiled movement, a fixed OCR cut), and stepping through new ground before automating it. Design: the executor, move choice, training and Potion healing as built, and the Lab Console stepping. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory lessons: link our commit for each fix; the Pokétch president's talk Each row of the Butters comparison and each of our own mistakes now links the fork commit that fixed it, on bdsp/new-game-intro-v2. Adds what stepping through Phase 23 showed: A re-opens the president's talk, B advances it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory lessons: 00.05 stepped through to the PC; read positions from the ground; towns need grids too Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory: segment 01 plan (story, trainers, maps, work order); segment 00 leftovers scheduled Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory lessons: segment 01 runs r81 to r90, one rule per failure Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory lessons §10: Oreburgh Mine, Roark's gym, Route 204 to Floaroma; Butters' segment 01 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory: shared navigation core and the FRLG Brock / BDSP Floaroma MVP branches Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory: end the FRLG run with Mew, through the Sevii Ruby and Sapphire Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory navigation stack: fork PR numbers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory: queue the BDSP MVP follow-ups (clock pin, shared walker, resources) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory lessons §11: Floaroma MVP runs r107 to r109 and the lab around them Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory lessons: split into Part 1 for Butters (PokemonAutomation#1717) and Part 2 for us Sections are renumbered; cross-references updated. Butters' segment 01 table and the two PokemonAutomation#1717 failures from r108 get their own sections in Part 1. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory docs: mark the segment plans done or superseded, the PokemonAutomation#1717 drafts stale; pose status Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design: AutoStory lessons from 01.03/01.04 (D-pad tiles, clip then offset) and the MVP plan Section 14 of the lessons: measured movement (D-pad taps are whole tiles, stick holds drift), the clip-to-wall then D-pad offset route model, what the screen tells, and the process mistakes. AutoStory-MVP-Plan.md: run 1 stays on fork #68; the compact series stacked on #66 follows it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design: AutoStory lessons 15 (Route 204, maps from the decomp) and the plan's next version Lessons from 01.06 to 01.10 (r216 to r246): Bulbapedia DP images have 12 px rows and cliffs painted taller than their tiles; the Platinum decomp gives the real tiles and NPCs; a wandering NPC is not a wall; the planner's cheapest legs are not a human's line; time-counted legs break when blocked; a tap's screen change separates steps (21 to 50) from bumps (4 to 13); a stale build ran twice. The MVP plan gets a "Maps from the game's data" track (decoder, re-derivation, annotation, probes, PokemonNavigation) and the planner/walker goals for the next version. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design: take in the decomp review and the route-impact check The review's points on events, scripts, interaction identities and warps go into the plan; the critique: terrain first, pokediamond before pokeplatinum (DP's own map and event data exist), the walker's observation is a separate problem, and the start is the maps 01.06 to 01.10 walk on. The offline route-impact check: wall legs absorb the row differences, two open legs and all of Jubilife's walks change, and the short grids pass because vertical timing compensates by the same 4/3. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design: PR chain review, what moves to the core, what stays per game, FRLG and PokemonNavigation Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design: a 160 ms D-pad tap turns and steps (r248a) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * AutoStory lessons: Route 204 after r246 (turn taps, bumps, until-stopped, banner end, routes as data, Diamond decomp) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Design: AutoStory architecture after the FRLG proof of concept Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Architecture: the game simulator (encounters, Repel, battles, EXP, whiteout), parallel to the MVP Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Architecture: SwSh/LA, story engine under Pokemon/AutoStory, reuse of RNG and Elite Four programs, milestones after the MVPs Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Architecture: room for error - bounded safe inputs, then confirm the end state Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Architecture: fold in the event model (#78) and the FRLG demo plan (#56) Section 8 keeps the step rules from the event model (anchors, talks, dialogs that end on a screen, named recoveries, resume as a re-check) and the RNG hand-off rules from the demo plan. Section 5 gets the movement table and the SwSh target; section 7 the planner's missing search limits; section 6c links the FRLG events after Brock (#130). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E * Architecture: generated maps ship in Resources (Packages), test maps stay compiled in Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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starting a draft, will finish the rest next month
looking for help to add checkpoints and to bring it up to standard by matching the SV AutoStory format