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AutoStory M10 FireRed end to end with options #145

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@dayfine
  • Scope: table rows that branch on a choice: the other two starters (rival teams change), gift picks such as the Mt. Moon fossil, and optional tasks (extra catches, items, side areas) a run can switch on.
  • PRs: about 4–6, after M8.
  • Done when: a new game → Hall of Fame run passes with each starter, and each optional task passes 3/3 in its segment.

Tracked by the AutoStory master issue. Design: AutoStory-Architecture.md; PR tree and sizes: FRLG_SIZING.md.

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