- I have 12 years experience building interactive software and tools for video games, generative and interactive audio applications, and various theatre, installation, and film projects.
- I've worked at Unity Technologies, Hololabs Studios, Infusion Systems Ltd., and as a freelancer
- I've presented my work at various conferences including the Web Audio Conference (2021, 2025), AudioMostly (2021), and the International Conference for Computational Creativity (2017)
- I'm proficient in a wide variety of technologies, including:
- Languages: C++, C#, Javascript, Rust, Python, Chuck, Lua
- Game Engines: Unity, Unreal
- Version Control: Git/Github, Perforce, Plastic
- AudioVisual Production: MAX/MSP, Max for Live, TouchDesigner, Wwise, FMOD, Ableton, Reaper, ProTools, Audition, Premiere
Node package of custom audio tools built with the Web Audio API
README.mp4
Technical Audio Design for VR, XR, AR, and online multiplayer experiences
- VRLBE game released on Meta Quest, PICO, and HTC Vive headsets
- Technical Audio Design, Audio Design, and Interactive Music System
- Website
- Unity package for audio design
- Repo
C#, C++, Python, Unity, Unreal, Wwise, FMOD
- Foxconn Frequency
- Interactive generative music system built in Max for Live, integrated with TouchDesigner
- New Notations
- Interactive generative digital synthesizers built in TouchDesigner
- Max for Live Generative Music Engine
- Live performance generative music engine built in Max for Live
- Ghost in the Machine
- Interactive generative digital synthesizers controlled via motion-tracking (Kinect) built in MAX/MSP
TouchDesigner, Python, MAX/MSP, Max for Live
- Suite of audio tools for coordinating musical performances over networks of arbitrarily high latency
- Stack: Ableton Live/Max For Live, JackTrip, Jack Audio Router, Javascript
- Repo



