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yongyoung888
ShaderGraph_ExampleLibrary
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Commits on Jan 8, 2019
Added TextMesh Pro Essentials Assets
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Upgraded Project to Unity 2018.3.0f2
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Merged 2018.2 Branch into Master
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Commits on Jun 20, 2018
Added new 2018.2 Scenario Graph Examples
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Commits on Jun 16, 2018
Set Prototyping Materials to use LWRP Shaders
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Moved Project to 2018.2b7
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Updated Project to 2018.1.5
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Fixed Toon Ramp Shader Graph to use Remap Node
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Commits on Mar 16, 2018
Removed 'Auto' from 'Ping Pong' Asset/GameObject names
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Added 45 Procedural Shader Graph Examples! Can be examined and modified in the 'ExampleScene-Procedural' scene.
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Commits on Mar 9, 2018
Changing Gradient and Glowing Sprite Graphs to use Unlit Master instead of PBR Master
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- Updated Unity to 2018.1b10
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Commits on Mar 7, 2018
Switched Snow Shader Rim Effect to use built-in Fresnel Node
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- Updated to Unity 2018.1b9
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Commits on Feb 26, 2018
- Updated Project to 2018.1b8
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Commits on Feb 8, 2018
- Updated Lightweight RP to '0.1.28'
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Commits on Jan 25, 2018
New Shader Graph: Spiral Particle
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Added Basic Generated-Circle Particle Examples. Updated to 2018.1b4.
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Commits on Jan 19, 2018
Added Unity Project (Compatible with 2018.1b3)
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